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author | Darkvater <darkvater@openttd.org> | 2005-11-26 12:45:53 +0000 |
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committer | Darkvater <darkvater@openttd.org> | 2005-11-26 12:45:53 +0000 |
commit | a090886073dc6167aad68700bed4681d775ca5f3 (patch) | |
tree | 9f2c0d4460ce0f0ffb17b0329a0335a197f538d0 | |
parent | 732e71228baf479a372c9d3bc2ec55a5e2919f26 (diff) | |
download | openttd-a090886073dc6167aad68700bed4681d775ca5f3.tar.xz |
(svn r3235) - Fix: fix two crashes, one with making a screenshot in the main menu without any game loaded, another when failing to load a scenario in 'New Game'
-rw-r--r-- | openttd.c | 1 | ||||
-rw-r--r-- | screenshot.c | 2 |
2 files changed, 1 insertions, 2 deletions
@@ -778,7 +778,6 @@ void SwitchMode(int new_mode) case SM_LOAD: { /* Load game, Play Scenario */ _opt_ptr = &_opt; - _error_message = INVALID_STRING_ID; if (!SafeSaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_NORMAL)) { LoadIntroGame(); ShowErrorMessage(_error_message, STR_4009_GAME_LOAD_FAILED, 0, 0); diff --git a/screenshot.c b/screenshot.c index 4b6281821..18840e8c2 100644 --- a/screenshot.c +++ b/screenshot.c @@ -483,7 +483,7 @@ static char *MakeScreenshotName(const char *ext) char *base; int serial; - if (_game_mode == GM_EDITOR || _local_player == OWNER_SPECTATOR) { + if (_game_mode == GM_EDITOR || _game_mode == GM_MENU || _local_player == OWNER_SPECTATOR) { sprintf(_screenshot_name, "screenshot"); } else { const Player* p = GetPlayer(_local_player); |