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authorrubidium42 <rubidium@openttd.org>2021-04-29 19:04:27 +0200
committerrubidium42 <rubidium42@users.noreply.github.com>2021-05-13 23:13:17 +0200
commita032714dc4ca2b620af1ba9a444840d46ec9326f (patch)
tree9a97d456de8f1fdeb7c65dd5d38ad0304182da81
parent95386dc2b8404519c91b9e0ad728c39fb1d9e118 (diff)
downloadopenttd-a032714dc4ca2b620af1ba9a444840d46ec9326f.tar.xz
Codechange: move script settings to std::string
-rw-r--r--src/ini_load.cpp8
-rw-r--r--src/ini_type.h2
-rw-r--r--src/saveload/ai_sl.cpp31
-rw-r--r--src/saveload/game_sl.cpp31
-rw-r--r--src/script/script_config.cpp12
-rw-r--r--src/script/script_config.hpp4
-rw-r--r--src/settings.cpp6
7 files changed, 45 insertions, 49 deletions
diff --git a/src/ini_load.cpp b/src/ini_load.cpp
index 5c208548f..33bb46b12 100644
--- a/src/ini_load.cpp
+++ b/src/ini_load.cpp
@@ -38,13 +38,9 @@ IniItem::~IniItem()
* Replace the current value with another value.
* @param value the value to replace with.
*/
-void IniItem::SetValue(const char *value)
+void IniItem::SetValue(const std::string_view value)
{
- if (value == nullptr) {
- this->value.reset();
- } else {
- this->value.emplace(value);
- }
+ this->value.emplace(value);
}
/**
diff --git a/src/ini_type.h b/src/ini_type.h
index 160ba7619..882ccc789 100644
--- a/src/ini_type.h
+++ b/src/ini_type.h
@@ -31,7 +31,7 @@ struct IniItem {
IniItem(struct IniGroup *parent, const std::string &name);
~IniItem();
- void SetValue(const char *value);
+ void SetValue(const std::string_view value);
};
/** A group within an ini file. */
diff --git a/src/saveload/ai_sl.cpp b/src/saveload/ai_sl.cpp
index 0ece81981..4c751117f 100644
--- a/src/saveload/ai_sl.cpp
+++ b/src/saveload/ai_sl.cpp
@@ -20,14 +20,14 @@
#include "../safeguards.h"
-static char _ai_saveload_name[64];
-static int _ai_saveload_version;
-static char _ai_saveload_settings[1024];
-static bool _ai_saveload_is_random;
+static std::string _ai_saveload_name;
+static int _ai_saveload_version;
+static std::string _ai_saveload_settings;
+static bool _ai_saveload_is_random;
static const SaveLoad _ai_company[] = {
- SLEG_STR(_ai_saveload_name, SLE_STRB),
- SLEG_STR(_ai_saveload_settings, SLE_STRB),
+ SLEG_SSTR(_ai_saveload_name, SLE_STR),
+ SLEG_SSTR(_ai_saveload_settings, SLE_STR),
SLEG_CONDVAR(_ai_saveload_version, SLE_UINT32, SLV_108, SL_MAX_VERSION),
SLEG_CONDVAR(_ai_saveload_is_random, SLE_BOOL, SLV_136, SL_MAX_VERSION),
SLE_END()
@@ -39,17 +39,16 @@ static void SaveReal_AIPL(int *index_ptr)
AIConfig *config = AIConfig::GetConfig(index);
if (config->HasScript()) {
- strecpy(_ai_saveload_name, config->GetName(), lastof(_ai_saveload_name));
+ _ai_saveload_name = config->GetName();
_ai_saveload_version = config->GetVersion();
} else {
/* No AI is configured for this so store an empty string as name. */
- _ai_saveload_name[0] = '\0';
+ _ai_saveload_name.clear();
_ai_saveload_version = -1;
}
_ai_saveload_is_random = config->IsRandom();
- _ai_saveload_settings[0] = '\0';
- config->SettingsToString(_ai_saveload_settings, lastof(_ai_saveload_settings));
+ _ai_saveload_settings = config->SettingsToString();
SlObject(nullptr, _ai_company);
/* If the AI was active, store his data too */
@@ -77,25 +76,25 @@ static void Load_AIPL()
}
AIConfig *config = AIConfig::GetConfig(index, AIConfig::SSS_FORCE_GAME);
- if (StrEmpty(_ai_saveload_name)) {
+ if (_ai_saveload_name.empty()) {
/* A random AI. */
config->Change(nullptr, -1, false, true);
} else {
- config->Change(_ai_saveload_name, _ai_saveload_version, false, _ai_saveload_is_random);
+ config->Change(_ai_saveload_name.c_str(), _ai_saveload_version, false, _ai_saveload_is_random);
if (!config->HasScript()) {
/* No version of the AI available that can load the data. Try to load the
* latest version of the AI instead. */
- config->Change(_ai_saveload_name, -1, false, _ai_saveload_is_random);
+ config->Change(_ai_saveload_name.c_str(), -1, false, _ai_saveload_is_random);
if (!config->HasScript()) {
- if (strcmp(_ai_saveload_name, "%_dummy") != 0) {
- DEBUG(script, 0, "The savegame has an AI by the name '%s', version %d which is no longer available.", _ai_saveload_name, _ai_saveload_version);
+ if (_ai_saveload_name.compare("%_dummy") != 0) {
+ DEBUG(script, 0, "The savegame has an AI by the name '%s', version %d which is no longer available.", _ai_saveload_name.c_str(), _ai_saveload_version);
DEBUG(script, 0, "A random other AI will be loaded in its place.");
} else {
DEBUG(script, 0, "The savegame had no AIs available at the time of saving.");
DEBUG(script, 0, "A random available AI will be loaded now.");
}
} else {
- DEBUG(script, 0, "The savegame has an AI by the name '%s', version %d which is no longer available.", _ai_saveload_name, _ai_saveload_version);
+ DEBUG(script, 0, "The savegame has an AI by the name '%s', version %d which is no longer available.", _ai_saveload_name.c_str(), _ai_saveload_version);
DEBUG(script, 0, "The latest version of that AI has been loaded instead, but it'll not get the savegame data as it's incompatible.");
}
/* Make sure the AI doesn't get the saveload data, as it was not the
diff --git a/src/saveload/game_sl.cpp b/src/saveload/game_sl.cpp
index b570d1054..d7bb22a66 100644
--- a/src/saveload/game_sl.cpp
+++ b/src/saveload/game_sl.cpp
@@ -20,14 +20,14 @@
#include "../safeguards.h"
-static char _game_saveload_name[64];
-static int _game_saveload_version;
-static char _game_saveload_settings[1024];
-static bool _game_saveload_is_random;
+static std::string _game_saveload_name;
+static int _game_saveload_version;
+static std::string _game_saveload_settings;
+static bool _game_saveload_is_random;
static const SaveLoad _game_script[] = {
- SLEG_STR(_game_saveload_name, SLE_STRB),
- SLEG_STR(_game_saveload_settings, SLE_STRB),
+ SLEG_SSTR(_game_saveload_name, SLE_STR),
+ SLEG_SSTR(_game_saveload_settings, SLE_STR),
SLEG_VAR(_game_saveload_version, SLE_UINT32),
SLEG_VAR(_game_saveload_is_random, SLE_BOOL),
SLE_END()
@@ -38,17 +38,16 @@ static void SaveReal_GSDT(int *index_ptr)
GameConfig *config = GameConfig::GetConfig();
if (config->HasScript()) {
- strecpy(_game_saveload_name, config->GetName(), lastof(_game_saveload_name));
+ _game_saveload_name = config->GetName();
_game_saveload_version = config->GetVersion();
} else {
/* No GameScript is configured for this so store an empty string as name. */
- _game_saveload_name[0] = '\0';
+ _game_saveload_name.clear();
_game_saveload_version = -1;
}
_game_saveload_is_random = config->IsRandom();
- _game_saveload_settings[0] = '\0';
- config->SettingsToString(_game_saveload_settings, lastof(_game_saveload_settings));
+ _game_saveload_settings = config->SettingsToString();
SlObject(nullptr, _game_script);
Game::Save();
@@ -71,23 +70,23 @@ static void Load_GSDT()
}
GameConfig *config = GameConfig::GetConfig(GameConfig::SSS_FORCE_GAME);
- if (StrEmpty(_game_saveload_name)) {
+ if (_game_saveload_name.empty()) {
} else {
- config->Change(_game_saveload_name, _game_saveload_version, false, _game_saveload_is_random);
+ config->Change(_game_saveload_name.c_str(), _game_saveload_version, false, _game_saveload_is_random);
if (!config->HasScript()) {
/* No version of the GameScript available that can load the data. Try to load the
* latest version of the GameScript instead. */
- config->Change(_game_saveload_name, -1, false, _game_saveload_is_random);
+ config->Change(_game_saveload_name.c_str(), -1, false, _game_saveload_is_random);
if (!config->HasScript()) {
- if (strcmp(_game_saveload_name, "%_dummy") != 0) {
- DEBUG(script, 0, "The savegame has an GameScript by the name '%s', version %d which is no longer available.", _game_saveload_name, _game_saveload_version);
+ if (_game_saveload_name.compare("%_dummy") != 0) {
+ DEBUG(script, 0, "The savegame has an GameScript by the name '%s', version %d which is no longer available.", _game_saveload_name.c_str(), _game_saveload_version);
DEBUG(script, 0, "This game will continue to run without GameScript.");
} else {
DEBUG(script, 0, "The savegame had no GameScript available at the time of saving.");
DEBUG(script, 0, "This game will continue to run without GameScript.");
}
} else {
- DEBUG(script, 0, "The savegame has an GameScript by the name '%s', version %d which is no longer available.", _game_saveload_name, _game_saveload_version);
+ DEBUG(script, 0, "The savegame has an GameScript by the name '%s', version %d which is no longer available.", _game_saveload_name.c_str(), _game_saveload_version);
DEBUG(script, 0, "The latest version of that GameScript has been loaded instead, but it'll not get the savegame data as it's incompatible.");
}
/* Make sure the GameScript doesn't get the saveload data, as it was not the
diff --git a/src/script/script_config.cpp b/src/script/script_config.cpp
index eeab51bed..340b3b3f1 100644
--- a/src/script/script_config.cpp
+++ b/src/script/script_config.cpp
@@ -179,9 +179,9 @@ int ScriptConfig::GetVersion() const
return this->version;
}
-void ScriptConfig::StringToSettings(const char *value)
+void ScriptConfig::StringToSettings(const std::string &value)
{
- char *value_copy = stredup(value);
+ char *value_copy = stredup(value.c_str());
char *s = value_copy;
while (s != nullptr) {
@@ -205,8 +205,10 @@ void ScriptConfig::StringToSettings(const char *value)
free(value_copy);
}
-void ScriptConfig::SettingsToString(char *string, const char *last) const
+std::string ScriptConfig::SettingsToString() const
{
+ char string[1024];
+ char *last = lastof(string);
char *s = string;
*s = '\0';
for (const auto &item : this->settings) {
@@ -216,7 +218,7 @@ void ScriptConfig::SettingsToString(char *string, const char *last) const
/* Check if the string would fit in the destination */
size_t needed_size = strlen(item.first) + 1 + strlen(no);
/* If it doesn't fit, skip the next settings */
- if (string + needed_size > last) break;
+ if (s + needed_size > last) break;
s = strecat(s, item.first, last);
s = strecat(s, "=", last);
@@ -226,6 +228,8 @@ void ScriptConfig::SettingsToString(char *string, const char *last) const
/* Remove the last ',', but only if at least one setting was saved. */
if (s != string) s[-1] = '\0';
+
+ return string;
}
const char *ScriptConfig::GetTextfile(TextfileType type, CompanyID slot) const
diff --git a/src/script/script_config.hpp b/src/script/script_config.hpp
index be231fcdc..7ddc0ab6a 100644
--- a/src/script/script_config.hpp
+++ b/src/script/script_config.hpp
@@ -169,13 +169,13 @@ public:
* Convert a string which is stored in the config file or savegames to
* custom settings of this Script.
*/
- void StringToSettings(const char *value);
+ void StringToSettings(const std::string &value);
/**
* Convert the custom settings to a string that can be stored in the config
* file or savegames.
*/
- void SettingsToString(char *string, const char *last) const;
+ std::string SettingsToString() const;
/**
* Search a textfile file next to this script.
diff --git a/src/settings.cpp b/src/settings.cpp
index 0c6c08f9a..d47c120f0 100644
--- a/src/settings.cpp
+++ b/src/settings.cpp
@@ -1682,8 +1682,7 @@ static void AISaveConfig(IniFile *ini, const char *grpname)
for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
AIConfig *config = AIConfig::GetConfig(c, AIConfig::SSS_FORCE_NEWGAME);
const char *name;
- char value[1024];
- config->SettingsToString(value, lastof(value));
+ std::string value = config->SettingsToString();
if (config->HasScript()) {
name = config->GetName();
@@ -1705,8 +1704,7 @@ static void GameSaveConfig(IniFile *ini, const char *grpname)
GameConfig *config = GameConfig::GetConfig(AIConfig::SSS_FORCE_NEWGAME);
const char *name;
- char value[1024];
- config->SettingsToString(value, lastof(value));
+ std::string value = config->SettingsToString();
if (config->HasScript()) {
name = config->GetName();