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authorbjarni <bjarni@openttd.org>2007-06-02 17:23:31 +0000
committerbjarni <bjarni@openttd.org>2007-06-02 17:23:31 +0000
commit9f13fc2cf59938ef04f5309986c9e48fd71ec6ad (patch)
tree1e09459524ba97d1816cd9ca9d83e691fc4ad08f
parent07e7a80a05f60fc691114ab27539e1bec4ab3676 (diff)
downloadopenttd-9f13fc2cf59938ef04f5309986c9e48fd71ec6ad.tar.xz
(svn r10026) -Fix: unlinking a rail vehicle didn't clear the first pointer
After r9973, this could cause some asserts as some vehicles could end up with first pointers to chains they didn't belong to
-rw-r--r--src/train_cmd.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/train_cmd.cpp b/src/train_cmd.cpp
index 4c7bf90cf..2c300c190 100644
--- a/src/train_cmd.cpp
+++ b/src/train_cmd.cpp
@@ -839,6 +839,7 @@ static Vehicle *UnlinkWagon(Vehicle *v, Vehicle *first)
Vehicle *u;
for (u = first; GetNextVehicle(u) != v; u = GetNextVehicle(u)) {}
GetLastEnginePart(u)->next = GetNextVehicle(v);
+ v->first = NULL; // we shouldn't point to the old first, since the vehicle isn't in that chain anymore
return first;
}