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author | bjarni <bjarni@openttd.org> | 2007-06-02 17:23:31 +0000 |
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committer | bjarni <bjarni@openttd.org> | 2007-06-02 17:23:31 +0000 |
commit | 9f13fc2cf59938ef04f5309986c9e48fd71ec6ad (patch) | |
tree | 1e09459524ba97d1816cd9ca9d83e691fc4ad08f | |
parent | 07e7a80a05f60fc691114ab27539e1bec4ab3676 (diff) | |
download | openttd-9f13fc2cf59938ef04f5309986c9e48fd71ec6ad.tar.xz |
(svn r10026) -Fix: unlinking a rail vehicle didn't clear the first pointer
After r9973, this could cause some asserts as some vehicles could end up with first pointers to chains they didn't belong to
-rw-r--r-- | src/train_cmd.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/train_cmd.cpp b/src/train_cmd.cpp index 4c7bf90cf..2c300c190 100644 --- a/src/train_cmd.cpp +++ b/src/train_cmd.cpp @@ -839,6 +839,7 @@ static Vehicle *UnlinkWagon(Vehicle *v, Vehicle *first) Vehicle *u; for (u = first; GetNextVehicle(u) != v; u = GetNextVehicle(u)) {} GetLastEnginePart(u)->next = GetNextVehicle(v); + v->first = NULL; // we shouldn't point to the old first, since the vehicle isn't in that chain anymore return first; } |