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authorrubidium <rubidium@openttd.org>2011-09-15 19:21:11 +0000
committerrubidium <rubidium@openttd.org>2011-09-15 19:21:11 +0000
commit973f0afd281062f849596399b9176edf3ae3060e (patch)
tree2a7c4fd0066075439d2a4347e594f07db558c3ef
parent998bbde49ea1ef919ea42498af4760dbac603bc2 (diff)
downloadopenttd-973f0afd281062f849596399b9176edf3ae3060e.tar.xz
(svn r22939) -Merge: release documentation updates from 1.1
-rw-r--r--changelog.txt41
-rw-r--r--docs/32bpp.txt4
-rw-r--r--known-bugs.txt6
-rw-r--r--readme.txt4
4 files changed, 47 insertions, 8 deletions
diff --git a/changelog.txt b/changelog.txt
index 8afab9828..cb08c9d1b 100644
--- a/changelog.txt
+++ b/changelog.txt
@@ -1,6 +1,45 @@
+1.1.3 (2011-09-15)
+------------------------------------------------------------------------
+- Fix: Prevent authentication bypass for the admin port when a new game is started [FS#4771] (r22934)
+- Fix: TTO savegames with any aircraft not in an hangar caused crashes during load (r22915)
+- Fix: Windows 2000 and XP without service pack 3 must use the win9x binary/installer; the newer MSVC compiler of the compile farm does not support those versions of Windows anymore [FS#4749] (r22909)
+
+
+1.1.3-RC1 (2011-09-04)
+------------------------------------------------------------------------
+- Add: River graphics for the original base set (r22766)
+- Fix: [NewGRF] DCxx text references via the textstack are not allowed, but caused crash [FS#4758] (r22882)
+- Fix: Harden memory allocation (r22881, r22880, r22875)
+- Fix: Miscalculation of train curve speed limits (r22879)
+- Fix: Validate image dimensions before loading [CVE-2011-3343] [FS#4747] (r22878, r22877, r22874, r22873)
+- Fix: Report an error in the news if autoreplace/renew fails due to the engine type being no longer available [FS#4712] (r22876)
+- Fix: Perform stricter checks on RLE compressed BMP images [CVE-2011-3343] [FS#4746] (r22872, r22871)
+- Fix: [NewGRF] Variables 40 and 81 of callback 18 are not the same as 80 (r22867)
+- Fix: [NewGRF] Generic callbacks shall chain to the next GRF when the callback fails (r22866, r22865)
+- Fix: Perform stricter checks on some commands [CVE-2011-3341] [FS#4745] (r22845)
+- Fix: Harden savegame load against too many AI config settings [CVE-2011-3342] [FS#4748] (r22843)
+- Fix: Compilation with GCC 4.7 (r22832, r22728, r22719)
+- Fix: Allow to demolish aqueducts built in the scenario editor [FS#4741] (r22821)
+- Fix: Towns expanding from the "wrong" side of a tunnel or bridge [FS#4731] (r22810, r22809)
+- Fix: [NewGRF] String codes for dates should use unsigned words, like old OpenTTD did before it learned dates before 1920 (r22774)
+- Fix: [NoAI] Clarify the meaning of AIStation::IsWithinTownInfluence(), AITile::IsWithinTownInfluence() and AITown::IsWithinTownInfluence() [FS#4702] (r22763)
+- Fix: [NewGRF] Also free allocated depot tables of NewGRF airports (r22760)
+- Fix: [NewGRF] Invalid memory access when querying the grfID of the default objects [FS#4730] (r22757)
+- Fix: When marking tile selections dirty, use the height information of the corners instead of the surface slope. This is more accurate when the foundation is kind of undefined [FS#4727] (r22755)
+- Fix: Make aircraft point to the exit when leaving the hangar [FS#4696] (r22743, r22742, r22741)
+- Fix: Display the size of the leveled platform in the measurement tooltip of terraforming operations [FS#4708] (r22740, r22739)
+- Fix: Setting company passwords via the GUI on servers (including starting a company with the default password) failed, so no client could join that company [FS#4722] (r22738)
+- Fix: [NewGRF] The construction stage sprites were incorrectly selected in cases other than 1 or 4 sprites per set (r22731)
+- Fix: [NoAI] AITile::GetCargoAcceptance, AITile::GetCargoProduction and AIRail::BuildNewGRFRailStation did not check the cargo argument for validity (r22726)
+- Fix: [NewGRF] Always draw NewGRF supplied texts with a default colour (r22725)
+- Fix: [NewGRF] Do not restrict AdvVarAct2 to 255 operations (r22723)
+- Fix: If there is no point in opening the rail/air toolbar, do not open it for people who use hotkeys either rather than only for those using GUI elements (r22716, r22715, r22714)
+- Fix: [NoAI] Allow AIAirport::GetNoiseLevelIncrease() also for expired airports [FS#4704] (r22710)
+
+
1.1.2 (2011-08-14)
------------------------------------------------------------------------
-- Fix: Some corrupted savegames could crash OpenTTD instead of showing the 'savegame corrupted' message [FS#4717] (r22737, r22736)
+- Fix: Some corrupted savegames could crash OpenTTD instead of showing the 'savegame corrupted' message [CVE-2011-3342] [FS#4717] (r22737, r22736)
- Fix: [NewGRF] Triggering NOT_REACHED when playing with a NewGRF that supplies genders/cases for a language that was not installed [FS#4718] (r22735)
diff --git a/docs/32bpp.txt b/docs/32bpp.txt
index 48a40b94e..c8cd6f50d 100644
--- a/docs/32bpp.txt
+++ b/docs/32bpp.txt
@@ -31,8 +31,8 @@ format. Alpha-channel is fully supported.
As the core of OpenTTD is 8bpp, and because you of course want company colours
in your images, you will need to add a mask for every sprite that needs colour
remapping. The name is simular as above, only you have to put a 'm' behind the
-SpriteID. This image should be a 8bpp palette image with the OpenTTD
-DOS palette. Upon load of the PNG, the mask is loaded too, and overrides
+SpriteID. This image should be a 8bpp palette image, where the palette is the
+OpenTTD palette. Upon load of the PNG, the mask is loaded too, and overrides
the RGB (not the Alpha) of the original PNG image, and replacing it with a
8bpp color remapped and converted to 32bpp.
diff --git a/known-bugs.txt b/known-bugs.txt
index 4dfe2adff..c1a87d7be 100644
--- a/known-bugs.txt
+++ b/known-bugs.txt
@@ -1,6 +1,6 @@
OpenTTD's known bugs
-Last updated: 2011-08-14
-Release version: 1.1.2
+Last updated: 2011-09-15
+Release version: 1.1.3
------------------------------------------------------------------------
@@ -39,7 +39,7 @@ officially supporting Mac OS X again. For now it remains unsupported and
we only apply bug fixes provided by the community but we are unable to fix
these bugs ourselves.
-- 4695 [OSX] Crash when switching to full screen with OS X Lion
+- 4744 [OSX] Crash when switching to full screen with OS X Lion
- 4689 [OSX] Crash when hiding window after coming from full screen
- 4594 [Windows] Minimizing the windows when a modal error message is
shown makes it difficult to exit the game
diff --git a/readme.txt b/readme.txt
index 16a047f50..2f6bc565f 100644
--- a/readme.txt
+++ b/readme.txt
@@ -1,6 +1,6 @@
OpenTTD readme
-Last updated: 2011-08-14
-Release version: 1.1.2
+Last updated: 2011-09-15
+Release version: 1.1.3
------------------------------------------------------------------------