diff options
author | frosch <frosch@openttd.org> | 2009-03-08 16:51:08 +0000 |
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committer | frosch <frosch@openttd.org> | 2009-03-08 16:51:08 +0000 |
commit | 959c297fb90d7ed0baf7fbd66d2a21a1b3c807ae (patch) | |
tree | d0b5e144e2002e62ecfeb6cffe5e5bf0090a2aea | |
parent | 880d296b25bc68155ae341c256da5bc0fbbe94e5 (diff) | |
download | openttd-959c297fb90d7ed0baf7fbd66d2a21a1b3c807ae.tar.xz |
(svn r15645) -Fix (r12924)[FS#2612]: Add an EngineOverrideManager to give the term 'compatible newgrf' again some sense and to not crash because of trivial changes.
-rw-r--r-- | src/engine.cpp | 53 | ||||
-rw-r--r-- | src/engine_base.h | 21 | ||||
-rw-r--r-- | src/newgrf.cpp | 54 | ||||
-rw-r--r-- | src/newgrf.h | 2 | ||||
-rw-r--r-- | src/openttd.cpp | 3 | ||||
-rw-r--r-- | src/saveload/engine_sl.cpp | 32 | ||||
-rw-r--r-- | src/saveload/saveload.cpp | 4 |
7 files changed, 142 insertions, 27 deletions
diff --git a/src/engine.cpp b/src/engine.cpp index eb9c51fd4..6277501b7 100644 --- a/src/engine.cpp +++ b/src/engine.cpp @@ -28,6 +28,8 @@ DEFINE_OLD_POOL_GENERIC(Engine, Engine) +EngineOverrideManager _engine_mngr; + /** Year that engine aging stops. Engines will not reduce in reliability * and no more engines will be introduced */ Year _year_engine_aging_stops; @@ -48,6 +50,8 @@ const uint8 _engine_offsets[4] = { lengthof(_orig_rail_vehicle_info) + lengthof(_orig_road_vehicle_info) + lengthof(_orig_ship_vehicle_info), }; +const uint EngineOverrideManager::NUM_DEFAULT_ENGINES = _engine_counts[VEH_TRAIN] + _engine_counts[VEH_ROAD] + _engine_counts[VEH_SHIP] + _engine_counts[VEH_AIRCRAFT]; + Engine::Engine() : name(NULL), overrides_count(0), @@ -280,6 +284,44 @@ uint Engine::GetDisplayMaxTractiveEffort() const } } +/** + * Initializes the EngineOverrideManager with the default engines. + */ +void EngineOverrideManager::ResetToDefaultMapping() +{ + this->Clear(); + for (VehicleType type = VEH_TRAIN; type <= VEH_AIRCRAFT; type++) { + for (uint internal_id = 0; internal_id < _engine_counts[type]; internal_id++) { + EngineIDMapping *eid = this->Append(); + eid->type = type; + eid->grfid = INVALID_GRFID; + eid->internal_id = internal_id; + eid->substitute_id = internal_id; + } + } +} + +/** + * Looks up an EngineID in the EngineOverrideManager + * @param type Vehicle type + * @param grf_local_id The local id in the newgrf + * @param grfid The GrfID that defines the scope of grf_local_id. + * If a newgrf overrides the engines of another newgrf, the "scope grfid" is the ID of the overridden newgrf. + * If dynnamic_engines is disabled, all newgrf share the same ID scope identified by INVALID_GRFID. + * @return The engine ID if present, or INVALID_ENGINE if not. + */ +EngineID EngineOverrideManager::GetID(VehicleType type, uint16 grf_local_id, uint32 grfid) +{ + const EngineIDMapping *end = this->End(); + EngineID index = 0; + for (const EngineIDMapping *eid = this->Begin(); eid != end; eid++, index++) { + if (eid->type == type && eid->grfid == grfid && eid->internal_id == grf_local_id) { + return index; + } + } + return INVALID_ENGINE; +} + /** Sets cached values in Company::num_vehicles and Group::num_vehicles */ void SetCachedEngineCounts() @@ -323,10 +365,13 @@ void SetupEngines() _Engine_pool.CleanPool(); _Engine_pool.AddBlockToPool(); - for (uint i = 0; i < lengthof(_orig_rail_vehicle_info); i++) new Engine(VEH_TRAIN, i); - for (uint i = 0; i < lengthof(_orig_road_vehicle_info); i++) new Engine(VEH_ROAD, i); - for (uint i = 0; i < lengthof(_orig_ship_vehicle_info); i++) new Engine(VEH_SHIP, i); - for (uint i = 0; i < lengthof(_orig_aircraft_vehicle_info); i++) new Engine(VEH_AIRCRAFT, i); + assert(_engine_mngr.Length() >= _engine_mngr.NUM_DEFAULT_ENGINES); + const EngineIDMapping *end = _engine_mngr.End(); + uint index = 0; + for (const EngineIDMapping *eid = _engine_mngr.Begin(); eid != end; eid++, index++) { + const Engine *e = new Engine(eid->type, eid->internal_id); + assert(e->index == index); + } } diff --git a/src/engine_base.h b/src/engine_base.h index 34852dc59..a008539b6 100644 --- a/src/engine_base.h +++ b/src/engine_base.h @@ -8,6 +8,7 @@ #include "engine_type.h" #include "economy_type.h" #include "oldpool.h" +#include "core/smallvec_type.hpp" DECLARE_OLD_POOL(Engine, Engine, 6, 10000) @@ -60,6 +61,26 @@ struct Engine : PoolItem<Engine, EngineID, &_Engine_pool> { uint GetDisplayMaxTractiveEffort() const; }; +struct EngineIDMapping { + uint32 grfid; ///< The GRF ID of the file the entity belongs to + uint16 internal_id; ///< The internal ID within the GRF file + VehicleTypeByte type; ///< The engine type + uint8 substitute_id; ///< The (original) entity ID to use if this GRF is not available (currently not used) +}; + +/** + * Stores the mapping of EngineID to the internal id of newgrfs. + * Note: This is not part of Engine, as the data in the EngineOverrideManager and the engine pool get resetted in different cases. + */ +struct EngineOverrideManager : SmallVector<EngineIDMapping, 256> { + static const uint NUM_DEFAULT_ENGINES; ///< Number of default entries + + void ResetToDefaultMapping(); + EngineID GetID(VehicleType type, uint16 grf_local_id, uint32 grfid); +}; + +extern EngineOverrideManager _engine_mngr; + static inline bool IsEngineIndex(uint index) { return index < GetEnginePoolSize(); diff --git a/src/newgrf.cpp b/src/newgrf.cpp index dc507ecda..d85fd610d 100644 --- a/src/newgrf.cpp +++ b/src/newgrf.cpp @@ -328,39 +328,57 @@ static Engine *GetNewEngine(const GRFFile *file, VehicleType type, uint16 intern { /* Hack for add-on GRFs that need to modify another GRF's engines. This lets * them use the same engine slots. */ - const GRFFile *grf_match = NULL; + uint32 scope_grfid = INVALID_GRFID; // If not using dynamic_engines, all newgrfs share their ID range if (_settings_game.vehicle.dynamic_engines) { + /* If dynamic_engies is enabled, there can be multiple independent ID ranges. */ + scope_grfid = file->grfid; uint32 override = _grf_id_overrides[file->grfid]; if (override != 0) { - grf_match = GetFileByGRFID(override); + scope_grfid = override; + const GRFFile *grf_match = GetFileByGRFID(override); if (grf_match == NULL) { grfmsg(5, "Tried mapping from GRFID %x to %x but target is not loaded", BSWAP32(file->grfid), BSWAP32(override)); } else { grfmsg(5, "Mapping from GRFID %x to %x", BSWAP32(file->grfid), BSWAP32(override)); } } + + /* Check if the engine is registered in the override manager */ + EngineID engine = _engine_mngr.GetID(type, internal_id, scope_grfid); + if (engine != INVALID_ENGINE) return GetEngine(engine); } - /* Check if this vehicle is already defined... */ - Engine *e = NULL; - FOR_ALL_ENGINES(e) { - if (_settings_game.vehicle.dynamic_engines && e->grffile != NULL && e->grffile != file && e->grffile != grf_match) continue; - if (e->type != type) continue; - if (e->internal_id != internal_id) continue; + /* Check if there is an unreserved slot */ + EngineID engine = _engine_mngr.GetID(type, internal_id, INVALID_GRFID); + if (engine != INVALID_ENGINE) { + Engine *e = GetEngine(engine); if (e->grffile == NULL) { e->grffile = file; grfmsg(5, "Replaced engine at index %d for GRFID %x, type %d, index %d", e->index, BSWAP32(file->grfid), type, internal_id); } + + /* Reserve the engine slot */ + EngineIDMapping *eid = _engine_mngr.Get(engine); + eid->grfid = scope_grfid; // Note: this is INVALID_GRFID if dynamic_engines is disabled, so no reservation + return e; } uint engine_pool_size = GetEnginePoolSize(); /* ... it's not, so create a new one based off an existing engine */ - e = new Engine(type, internal_id); + Engine *e = new Engine(type, internal_id); e->grffile = file; + /* Reserve the engine slot */ + assert(_engine_mngr.Length() == e->index); + EngineIDMapping *eid = _engine_mngr.Append(); + eid->type = type; + eid->grfid = scope_grfid; // Note: this is INVALID_GRFID if dynamic_engines is disabled, so no reservation + eid->internal_id = internal_id; + eid->substitute_id = min(internal_id, _engine_counts[type]); // substitute_id == _engine_counts[subtype] means "no substitute" + if (engine_pool_size != GetEnginePoolSize()) { /* Resize temporary engine data ... */ _gted = ReallocT(_gted, GetEnginePoolSize()); @@ -377,24 +395,14 @@ static Engine *GetNewEngine(const GRFFile *file, VehicleType type, uint16 intern EngineID GetNewEngineID(const GRFFile *file, VehicleType type, uint16 internal_id) { - extern uint32 GetNewGRFOverride(uint32 grfid); - - const GRFFile *grf_match = NULL; + uint32 scope_grfid = INVALID_GRFID; // If not using dynamic_engines, all newgrfs share their ID range if (_settings_game.vehicle.dynamic_engines) { + scope_grfid = file->grfid; uint32 override = _grf_id_overrides[file->grfid]; - if (override != 0) grf_match = GetFileByGRFID(override); - } - - const Engine *e = NULL; - FOR_ALL_ENGINES(e) { - if (_settings_game.vehicle.dynamic_engines && e->grffile != file && (grf_match == NULL || e->grffile != grf_match)) continue; - if (e->type != type) continue; - if (e->internal_id != internal_id) continue; - - return e->index; + if (override != 0) scope_grfid = override; } - return INVALID_ENGINE; + return _engine_mngr.GetID(type, internal_id, scope_grfid); } /** Map the colour modifiers of TTDPatch to those that Open is using. diff --git a/src/newgrf.h b/src/newgrf.h index 172de0d5f..dc9e1e67d 100644 --- a/src/newgrf.h +++ b/src/newgrf.h @@ -50,6 +50,8 @@ enum GrfSpecFeature { GSF_END, }; +static const uint32 INVALID_GRFID = 0xFFFFFFFF; + struct GRFLabel { byte label; uint32 nfo_line; diff --git a/src/openttd.cpp b/src/openttd.cpp index c78ee406d..cb35c0a5e 100644 --- a/src/openttd.cpp +++ b/src/openttd.cpp @@ -286,6 +286,8 @@ static void ParseResolution(Dimension *res, const char *s) static void InitializeDynamicVariables() { /* Dynamic stuff needs to be initialized somewhere... */ + _engine_mngr.ResetToDefaultMapping(); + _house_mngr.ResetMapping(); _industry_mngr.ResetMapping(); _industile_mngr.ResetMapping(); _Company_pool.AddBlockToPool(); @@ -763,6 +765,7 @@ static void MakeNewGame(bool from_heightmap) _game_mode = GM_NORMAL; ResetGRFConfig(true); + _engine_mngr.ResetToDefaultMapping(); _house_mngr.ResetMapping(); _industile_mngr.ResetMapping(); _industry_mngr.ResetMapping(); diff --git a/src/saveload/engine_sl.cpp b/src/saveload/engine_sl.cpp index 29772c625..8da2aa879 100644 --- a/src/saveload/engine_sl.cpp +++ b/src/saveload/engine_sl.cpp @@ -111,7 +111,39 @@ static void Load_ENGS() } } +/** Save and load the mapping between the engine id in the pool, and the grf file it came from. */ +static const SaveLoad _engine_id_mapping_desc[] = { + SLE_VAR(EngineIDMapping, grfid, SLE_UINT32), + SLE_VAR(EngineIDMapping, internal_id, SLE_UINT16), + SLE_VAR(EngineIDMapping, type, SLE_UINT8), + SLE_VAR(EngineIDMapping, substitute_id, SLE_UINT8), + SLE_END() +}; + +static void Save_EIDS() +{ + const EngineIDMapping *end = _engine_mngr.End(); + uint index = 0; + for (EngineIDMapping *eid = _engine_mngr.Begin(); eid != end; eid++, index++) { + SlSetArrayIndex(index); + SlObject(eid, _engine_id_mapping_desc); + } +} + +static void Load_EIDS() +{ + int index; + + _engine_mngr.Clear(); + + while ((index = SlIterateArray()) != -1) { + EngineIDMapping *eid = _engine_mngr.Append(); + SlObject(eid, _engine_id_mapping_desc); + } +} + extern const ChunkHandler _engine_chunk_handlers[] = { + { 'EIDS', Save_EIDS, Load_EIDS, CH_ARRAY }, { 'ENGN', Save_ENGN, Load_ENGN, CH_ARRAY }, { 'ENGS', NULL, Load_ENGS, CH_RIFF | CH_LAST }, }; diff --git a/src/saveload/saveload.cpp b/src/saveload/saveload.cpp index 390f36b3c..f30440d5a 100644 --- a/src/saveload/saveload.cpp +++ b/src/saveload/saveload.cpp @@ -34,6 +34,7 @@ #include "../fileio_func.h" #include "../gamelog.h" #include "../string_func.h" +#include "../engine_base.h" #include "table/strings.h" @@ -1675,6 +1676,7 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb) /* Load a TTDLX or TTDPatch game */ if (mode == SL_OLD_LOAD) { + _engine_mngr.ResetToDefaultMapping(); InitializeGame(256, 256, true); // set a mapsize of 256x256 for TTDPatch games or it might get confused GamelogReset(); if (!LoadOldSaveGame(filename)) return SL_REINIT; @@ -1789,6 +1791,8 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR, err_str); } + _engine_mngr.ResetToDefaultMapping(); + /* Old maps were hardcoded to 256x256 and thus did not contain * any mapsize information. Pre-initialize to 256x256 to not to * confuse old games */ |