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authorDarkvater <darkvater@openttd.org>2006-02-04 15:28:30 +0000
committerDarkvater <darkvater@openttd.org>2006-02-04 15:28:30 +0000
commit94dfa094246b5e9dfd5e86fcbce2a55fce8f7c00 (patch)
treea35370aca455ae3821df0969c45f4742f0cce2c3
parentb36f89bc51cbd9feba3b73bd5f39af7286cc669a (diff)
downloadopenttd-94dfa094246b5e9dfd5e86fcbce2a55fce8f7c00.tar.xz
(svn r3534) - Codechange: remove unused savedump patch-settings.
-rw-r--r--openttd.c12
-rw-r--r--settings.c10
-rw-r--r--variables.h5
3 files changed, 0 insertions, 27 deletions
diff --git a/openttd.c b/openttd.c
index 602e619cd..0649ab55a 100644
--- a/openttd.c
+++ b/openttd.c
@@ -821,18 +821,6 @@ void StateGameLoop(void)
// dont execute the state loop during pause
if (_pause) return;
- // _frame_counter is increased somewhere else when in network-mode
- // Sidenote: _frame_counter is ONLY used for _savedump in non-MP-games
- // Should that not be deleted? If so, the next 2 lines can also be deleted
- if (!_networking) _frame_counter++;
-
- if (_savedump_path[0] && (uint)_frame_counter >= _savedump_first && (uint)(_frame_counter -_savedump_first) % _savedump_freq == 0 ) {
- char buf[100];
- sprintf(buf, "%s%.5d.sav", _savedump_path, _frame_counter);
- SaveOrLoad(buf, SL_SAVE);
- if ((uint)_frame_counter >= _savedump_last) exit(1);
- }
-
if (_game_mode == GM_EDITOR) {
RunTileLoop();
CallVehicleTicks();
diff --git a/settings.c b/settings.c
index 14026c8e2..b0e16b977 100644
--- a/settings.c
+++ b/settings.c
@@ -798,14 +798,6 @@ static const SettingDesc network_settings[] = {
};
#endif /* ENABLE_NETWORK */
-static const SettingDesc debug_settings[] = {
- {"savedump_path", SDT_STRINGBUF | (lengthof(_savedump_path)<<16) | SDT_NOSAVE, NULL, _savedump_path, NULL},
- {"savedump_first", SDT_UINT | SDT_NOSAVE, 0, &_savedump_first, NULL},
- {"savedump_freq", SDT_UINT | SDT_NOSAVE, (void*)1, &_savedump_freq, NULL},
- {"savedump_last", SDT_UINT | SDT_NOSAVE, 0, &_savedump_last, NULL},
- {NULL, 0, NULL, NULL, NULL}
-};
-
/* The settings showed when opened in the intro-menu. These values also are saved to
* openttd.cfg, thus _opt_newgame is used here (not _opt which is used ingame with loaded games!) */
static const SettingDesc gameopt_settings[] = {
@@ -1031,8 +1023,6 @@ static void HandleSettingDescs(IniFile *ini, SettingDescProc *proc)
proc(ini, patch_settings, "patches");
proc(ini, patch_player_settings, "patches");
proc(ini, currency_settings,"currency");
-
- proc(ini, debug_settings, "debug");
}
// loads all items from a *grpname section into the **list
diff --git a/variables.h b/variables.h
index 7bf4a30bc..2ad7c0b47 100644
--- a/variables.h
+++ b/variables.h
@@ -318,11 +318,6 @@ VARDEF Vehicle *_place_clicked_vehicle;
VARDEF char _ini_videodriver[16], _ini_musicdriver[16], _ini_sounddriver[16];
-// debug features
-VARDEF char _savedump_path[64];
-VARDEF uint _savedump_first, _savedump_freq, _savedump_last;
-// end of debug features
-
// Used for dynamic language support
typedef struct {
int num; // number of languages