diff options
author | Galigator <Galigator@users.noreply.github.com> | 2020-09-25 09:26:37 +0200 |
---|---|---|
committer | Michael Lutz <michi@icosahedron.de> | 2020-09-25 22:38:58 +0200 |
commit | 933d02dce217d13074e189284bb1b3654b9186ac (patch) | |
tree | 8b920ab22d4578343e677246158b0590c8f82ba5 | |
parent | 49b75d67bd3b13016d06f884bb66c14063d3f722 (diff) | |
download | openttd-933d02dce217d13074e189284bb1b3654b9186ac.tar.xz |
Change: Service depot also reset breakdown chance.
-rw-r--r-- | src/vehicle.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/vehicle.cpp b/src/vehicle.cpp index a458b1c65..3ed7cb1b0 100644 --- a/src/vehicle.cpp +++ b/src/vehicle.cpp @@ -170,6 +170,7 @@ void VehicleServiceInDepot(Vehicle *v) v->reliability = v->GetEngine()->reliability; /* Prevent vehicles from breaking down directly after exiting the depot. */ v->breakdown_chance /= 4; + if (_settings_game.difficulty.vehicle_breakdowns == 1) v->breakdown_chance = 0; // on reduced breakdown v = v->Next(); } while (v != nullptr && v->HasEngineType()); } |