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author | rubidium <rubidium@openttd.org> | 2011-02-12 21:07:30 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2011-02-12 21:07:30 +0000 |
commit | 92d0d6d10b815700e72869e87da044ffafd1c9bb (patch) | |
tree | 9605fa72b3d0239fe0a6c1031742ff3d00ee94e4 | |
parent | ece59dc0d1cd21a4e55322ee31439f7f4baec72d (diff) | |
download | openttd-92d0d6d10b815700e72869e87da044ffafd1c9bb.tar.xz |
(svn r22067) -Fix: don't hold a mutex when sending packets and thus possibly closing the connection as that wants to acquire the mutex again
-rw-r--r-- | src/network/network_server.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/network/network_server.cpp b/src/network/network_server.cpp index ffd295008..071903797 100644 --- a/src/network/network_server.cpp +++ b/src/network/network_server.cpp @@ -571,6 +571,8 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendMap() } } + if (this->savegame_mutex != NULL) this->savegame_mutex->EndCritical(); + /* Send all packets (forced) and check if we have send it all */ if (this->SendPackets() && this->IsPacketQueueEmpty()) { /* All are sent, increase the sent_packets */ @@ -579,8 +581,6 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendMap() /* Not everything is sent, decrease the sent_packets */ if (sent_packets > 1) sent_packets /= 2; } - - if (this->savegame_mutex != NULL) this->savegame_mutex->EndCritical(); } return NETWORK_RECV_STATUS_OKAY; } |