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author | peter1138 <peter1138@openttd.org> | 2006-05-14 20:38:09 +0000 |
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committer | peter1138 <peter1138@openttd.org> | 2006-05-14 20:38:09 +0000 |
commit | 90af6ee14ff8812f28d5e3667217d17e18aa9407 (patch) | |
tree | 6e8ebebab5789f3ae81c6151f0483802e85ae05d | |
parent | b621b300a8cb39143e3aadbd89d01796afd505e2 (diff) | |
download | openttd-90af6ee14ff8812f28d5e3667217d17e18aa9407.tar.xz |
(svn r4868) - Codechange: in the train detail window, don't call DrawTrainImage() for each row, as we already loop to find the vehicles to
draw. Fixes a potential issue of extraneous wagons being drawn, if they are very short.
-rw-r--r-- | train_gui.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/train_gui.c b/train_gui.c index bf03979c1..b8bb9f2bd 100644 --- a/train_gui.c +++ b/train_gui.c @@ -1208,7 +1208,8 @@ static void DrawTrainDetailsWindow(Window *w) int dx = 0; u = v; do { - DrawTrainImage(u, x + WagonLengthToPixels(dx), y, 1, 0, INVALID_VEHICLE); + PalSpriteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v); + DrawSprite(GetTrainImage(u, DIR_W) | pal, x + 14 + WagonLengthToPixels(dx), y + 6 + (is_custom_sprite(RailVehInfo(u->engine_type)->image_index) ? _traininfo_vehicle_pitch : 0)); dx += u->u.rail.cached_veh_length; u = u->next; } while (u != NULL && IsArticulatedPart(u)); |