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author | rubidium <rubidium@openttd.org> | 2007-09-07 21:09:37 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2007-09-07 21:09:37 +0000 |
commit | 8da977b4076b71089f8066f69fbbcf9b1370890f (patch) | |
tree | 50d72f71b8128dc073663a7f05246843f6bd8a76 | |
parent | 5ad79a5db0de1eac743c3f5098a7ab73f3474a43 (diff) | |
download | openttd-8da977b4076b71089f8066f69fbbcf9b1370890f.tar.xz |
(svn r11053) -Fix: train status bar flickering a lot when waiting at a signal.
-rw-r--r-- | src/train.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/train.h b/src/train.h index db9e53c6a..1751e07e7 100644 --- a/src/train.h +++ b/src/train.h @@ -298,7 +298,7 @@ struct Train : public Vehicle { bool IsPrimaryVehicle() const { return IsFrontEngine(this); } bool HasFront() const { return true; } int GetImage(Direction direction) const; - int GetDisplaySpeed() const { return this->cur_speed * 10 / 16; } + int GetDisplaySpeed() const { return this->u.rail.last_speed * 10 / 16; } int GetDisplayMaxSpeed() const { return this->u.rail.cached_max_speed * 10 / 16; } Money GetRunningCost() const; bool IsInDepot() const { return CheckTrainInDepot(this, false) != -1; } |