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author | bjarni <bjarni@openttd.org> | 2007-01-22 16:16:52 +0000 |
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committer | bjarni <bjarni@openttd.org> | 2007-01-22 16:16:52 +0000 |
commit | 89bf1d627bbd6cc3fcb01ec02ef70fedcc2c05f8 (patch) | |
tree | 52da6a14aed8a706e4a6b9bc3ff9ef4d252fcd38 | |
parent | 5275a0ed1d5ad3020a12e0cbb88401e950adf21d (diff) | |
download | openttd-89bf1d627bbd6cc3fcb01ec02ef70fedcc2c05f8.tar.xz |
(svn r8349) -Codechange: replaced CMD_REFIT_VEH() and similar defines with real static inline functions
-rw-r--r-- | src/vehicle.cpp | 33 | ||||
-rw-r--r-- | src/vehicle.h | 45 | ||||
-rw-r--r-- | src/vehicle_gui.cpp | 4 |
3 files changed, 58 insertions, 24 deletions
diff --git a/src/vehicle.cpp b/src/vehicle.cpp index 8dc645314..588a85152 100644 --- a/src/vehicle.cpp +++ b/src/vehicle.cpp @@ -41,31 +41,22 @@ #define INVALID_COORD (-0x8000) #define GEN_HASH(x, y) ((GB((y), 6, 6) << 6) + GB((x), 7, 6)) -/* - * These command macros are used to call vehicle type specific commands with non type specific commands - * it should be used like: DoCommandP(x, y, p1, p2, flags, CMD_STARTSTOP_VEH(v->type)) - * that line will start/stop a vehicle nomatter what type it is - * VEH_Train is used as an offset because the vehicle type values doesn't start with 0 - */ - -#define CMD_BUILD_VEH(x) _veh_build_proc_table[ x - VEH_Train] -#define CMD_SELL_VEH(x) _veh_sell_proc_table [ x - VEH_Train] -#define CMD_REFIT_VEH(x) _veh_refit_proc_table[ x - VEH_Train] -static const uint32 _veh_build_proc_table[] = { +/* Tables used in vehicle.h to find the right command for a certain vehicle type */ +const uint32 _veh_build_proc_table[] = { CMD_BUILD_RAIL_VEHICLE, CMD_BUILD_ROAD_VEH, CMD_BUILD_SHIP, CMD_BUILD_AIRCRAFT, }; -static const uint32 _veh_sell_proc_table[] = { +const uint32 _veh_sell_proc_table[] = { CMD_SELL_RAIL_WAGON, CMD_SELL_ROAD_VEH, CMD_SELL_SHIP, CMD_SELL_AIRCRAFT, }; -static const uint32 _veh_refit_proc_table[] = { +const uint32 _veh_refit_proc_table[] = { CMD_REFIT_RAIL_VEHICLE, CMD_REFIT_ROAD_VEH, CMD_REFIT_SHIP, @@ -1829,7 +1820,7 @@ int32 CmdCloneVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) continue; } - cost = DoCommand(tile, v->engine_type, build_argument, flags, CMD_BUILD_VEH(v->type)); + cost = DoCommand(tile, v->engine_type, build_argument, flags, GetCmdBuildVeh(v)); build_argument = 3; // ensure that we only assign a number to the first engine if (CmdFailed(cost)) return cost; @@ -1842,7 +1833,7 @@ int32 CmdCloneVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) if (v->cargo_type != w->cargo_type || v->cargo_subtype != w->cargo_subtype) { // we can't pay for refitting because we can't estimate refitting costs for a vehicle before it's build // if we pay for it anyway, the cost and the estimated cost will not be the same and we will have an assert - DoCommand(0, w->index, v->cargo_type | (v->cargo_subtype << 8), flags, CMD_REFIT_VEH(v->type)); + DoCommand(0, w->index, v->cargo_type | (v->cargo_subtype << 8), flags, GetCmdRefitVeh(v)); } if (v->type == VEH_Train && HASBIT(v->u.rail.flags, VRF_REVERSE_DIRECTION)) { SETBIT(w->u.rail.flags, VRF_REVERSE_DIRECTION); @@ -2024,7 +2015,7 @@ static int32 ReplaceVehicle(Vehicle **w, byte flags, int32 total_cost) /* check if we can't refit to the needed type, so no replace takes place to prevent the vehicle from altering cargo type */ if (replacement_cargo_type == CT_INVALID) return 0; - sell_value = DoCommand(0, old_v->index, 0, DC_QUERY_COST, CMD_SELL_VEH(old_v->type)); + sell_value = DoCommand(0, old_v->index, 0, DC_QUERY_COST, GetCmdSellVeh(old_v)); /* We give the player a loan of the same amount as the sell value. * This is needed in case he needs the income from the sale to build the new vehicle. @@ -2032,7 +2023,7 @@ static int32 ReplaceVehicle(Vehicle **w, byte flags, int32 total_cost) SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES); SubtractMoneyFromPlayer(sell_value); - cost = DoCommand(old_v->tile, new_engine_type, 3, flags, CMD_BUILD_VEH(old_v->type)); + cost = DoCommand(old_v->tile, new_engine_type, 3, flags, GetCmdBuildVeh(old_v)); if (CmdFailed(cost)) { SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES); SubtractMoneyFromPlayer(-sell_value); // Take back the money we just gave the player @@ -2047,7 +2038,7 @@ static int32 ReplaceVehicle(Vehicle **w, byte flags, int32 total_cost) /* refit if needed */ if (replacement_cargo_type != CT_NO_REFIT) { - if (CmdFailed(DoCommand(0, new_v->index, replacement_cargo_type, DC_EXEC, CMD_REFIT_VEH(new_v->type)))) { + if (CmdFailed(DoCommand(0, new_v->index, replacement_cargo_type, DC_EXEC, GetCmdRefitVeh(new_v)))) { /* Being here shows a failure, which most likely is in GetNewCargoTypeForReplace() or incorrect estimation costs */ error("Autoreplace failed to refit. Replace engine %d to %d and refit to cargo %d", old_v->engine_type, new_v->engine_type, replacement_cargo_type); } @@ -2117,7 +2108,7 @@ static int32 ReplaceVehicle(Vehicle **w, byte flags, int32 total_cost) SubtractMoneyFromPlayer(-sell_value); /* sell the engine/ find out how much you get for the old engine (income is returned as negative cost) */ - cost += DoCommand(0, old_v->index, 0, flags, CMD_SELL_VEH(old_v->type)); + cost += DoCommand(0, old_v->index, 0, flags, GetCmdSellVeh(old_v)); if (new_front) { /* now we assign the old unitnumber to the new vehicle */ @@ -2477,7 +2468,7 @@ int32 SendAllVehiclesToDepot(byte type, uint32 flags, bool service, PlayerID own /* Send all the vehicles to a depot */ for (i = 0; i < n; i++) { const Vehicle *v = sort_list[i]; - int32 ret = DoCommand(v->tile, v->index, (service ? 1 : 0) | DEPOT_DONT_CANCEL, flags, CMD_SEND_TO_DEPOT(type)); + int32 ret = DoCommand(v->tile, v->index, (service ? 1 : 0) | DEPOT_DONT_CANCEL, flags, GetCmdSendToDepot(type)); /* Return 0 if DC_EXEC is not set this is a valid goto depot command) * In this case we know that at least one vehicle can be sent to a depot @@ -2560,7 +2551,7 @@ void VehicleEnterDepot(Vehicle *v) int32 cost; _current_player = v->owner; - cost = DoCommand(v->tile, v->index, t.refit_cargo | t.refit_subtype << 8, DC_EXEC, CMD_REFIT_VEH(v->type)); + cost = DoCommand(v->tile, v->index, t.refit_cargo | t.refit_subtype << 8, DC_EXEC, GetCmdRefitVeh(v)); if (CmdFailed(cost)) { v->leave_depot_instantly = false; // We ensure that the vehicle stays in the depot diff --git a/src/vehicle.h b/src/vehicle.h index 9a14c66f7..dc994b832 100644 --- a/src/vehicle.h +++ b/src/vehicle.h @@ -511,7 +511,50 @@ SpriteID GetVehiclePalette(const Vehicle *v); * Best is to have a virtual value for it when it needs to change again */ #define STATUS_BAR 5 +extern const uint32 _veh_build_proc_table[]; +extern const uint32 _veh_sell_proc_table[]; +extern const uint32 _veh_refit_proc_table[]; extern const uint32 _send_to_depot_proc_table[]; -#define CMD_SEND_TO_DEPOT(x) _send_to_depot_proc_table[ x - VEH_Train] + +/* Functions to find the right command for certain vehicle type */ +static inline uint32 GetCmdBuildVeh(byte type) +{ + return _veh_build_proc_table[VehTypeToIndex(type)]; +} + +static inline uint32 GetCmdBuildVeh(const Vehicle *v) +{ + return GetCmdBuildVeh(v->type); +} + +static inline uint32 GetCmdSellVeh(byte type) +{ + return _veh_sell_proc_table[VehTypeToIndex(type)]; +} + +static inline uint32 GetCmdSellVeh(const Vehicle *v) +{ + return GetCmdSellVeh(v->type); +} + +static inline uint32 GetCmdRefitVeh(byte type) +{ + return _veh_refit_proc_table[VehTypeToIndex(type)]; +} + +static inline uint32 GetCmdRefitVeh(const Vehicle *v) +{ + return GetCmdRefitVeh(v->type); +} + +static inline uint32 GetCmdSendToDepot(byte type) +{ + return _send_to_depot_proc_table[VehTypeToIndex(type)]; +} + +static inline uint32 GetCmdSendToDepot(const Vehicle *v) +{ + return GetCmdSendToDepot(v->type); +} #endif /* VEHICLE_H */ diff --git a/src/vehicle_gui.cpp b/src/vehicle_gui.cpp index 9a6db3267..6c7d3fbc5 100644 --- a/src/vehicle_gui.cpp +++ b/src/vehicle_gui.cpp @@ -1777,13 +1777,13 @@ void PlayerVehWndProc(Window *w, WindowEvent *e) DoCommandP(0, GB(w->window_number, 16, 16) /* StationID or OrderID (depending on VLW) */, (w->window_number & VLW_MASK) | DEPOT_MASS_SEND | DEPOT_SERVICE, NULL, - CMD_SEND_TO_DEPOT(vl->vehicle_type)); + GetCmdSendToDepot(vl->vehicle_type)); break; case 2: /* Send to Depots */ DoCommandP(0, GB(w->window_number, 16, 16) /* StationID or OrderID (depending on VLW) */, (w->window_number & VLW_MASK) | DEPOT_MASS_SEND, NULL, - CMD_SEND_TO_DEPOT(vl->vehicle_type)); + GetCmdSendToDepot(vl->vehicle_type)); break; default: NOT_REACHED(); |