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author | rubidium <rubidium@openttd.org> | 2007-09-07 21:17:01 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2007-09-07 21:17:01 +0000 |
commit | 88133a97b5d892969fae88b3038ebfaed1ed722b (patch) | |
tree | f932004a663ffbd3fc85c3e1849b593bd183304d | |
parent | 36845f243a95672550d96abf117ca12201dbcca8 (diff) | |
download | openttd-88133a97b5d892969fae88b3038ebfaed1ed722b.tar.xz |
(svn r11056) -Fix [FS#1213]: road/tram tiles would not always get marked dirty properly, causing glitches for non-local players. Patch by SmatZ.
-rw-r--r-- | src/road_cmd.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/road_cmd.cpp b/src/road_cmd.cpp index cf5015c8d..3dadf9e5d 100644 --- a/src/road_cmd.cpp +++ b/src/road_cmd.cpp @@ -198,10 +198,12 @@ CommandCost CmdRemoveRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) if (present == ROAD_NONE) { RoadTypes rts = GetRoadTypes(tile) & ComplementRoadTypes(RoadTypeToRoadTypes(rt)); if (rts == ROADTYPES_NONE) { + /* Includes MarkTileDirtyByTile() */ DoClearSquare(tile); } else { SetRoadBits(tile, ROAD_NONE, rt); SetRoadTypes(tile, rts); + MarkTileDirtyByTile(tile); } } else { /* When bits are removed, you *always* end up with something that |