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authorrubidium42 <rubidium@openttd.org>2021-05-24 10:42:02 +0200
committerrubidium42 <rubidium42@users.noreply.github.com>2021-05-27 18:49:43 +0200
commit8372c679e3c16f776ecd0847b60c940ac066ed4c (patch)
tree97a9f45d0c38a83f97f770d8d6e6d14ec5009466
parent86c9ef81345901afb015930fa0e3a637acbbc709 (diff)
downloadopenttd-8372c679e3c16f776ecd0847b60c940ac066ed4c.tar.xz
Codechange: add helper functions to read an int setting value
-rw-r--r--src/settings.cpp44
-rw-r--r--src/settings_gui.cpp29
-rw-r--r--src/settings_internal.h1
3 files changed, 40 insertions, 34 deletions
diff --git a/src/settings.cpp b/src/settings.cpp
index a86622fa5..af06d3bef 100644
--- a/src/settings.cpp
+++ b/src/settings.cpp
@@ -313,13 +313,13 @@ char *OneOfManySettingDesc::FormatSingleValue(char *buf, const char *last, uint
void OneOfManySettingDesc::FormatValue(char *buf, const char *last, const void *object) const
{
- uint id = (uint)ReadValue(GetVariableAddress(object, &this->save), this->save.conv);
+ uint id = (uint)this->Read(object);
this->FormatSingleValue(buf, last, id);
}
void ManyOfManySettingDesc::FormatValue(char *buf, const char *last, const void *object) const
{
- uint bitmask = (uint)ReadValue(GetVariableAddress(object, &this->save), this->save.conv);
+ uint bitmask = (uint)this->Read(object);
uint id = 0;
bool first = true;
FOR_EACH_SET_BIT(id, bitmask) {
@@ -449,6 +449,17 @@ void IntSettingDesc::Write_ValidateSetting(const void *object, int32 val) const
}
/**
+ * Read the integer from the the actual setting.
+ * @param object The object the setting is to be saved in.
+ * @return The value of the saved integer.
+ */
+int32 IntSettingDesc::Read(const void *object) const
+{
+ void *ptr = GetVariableAddress(object, &this->save);
+ return (int32)ReadValue(ptr, this->save.conv);
+}
+
+/**
* Set the string value of a setting.
* @param object The object the setting is to be saved in.
* @param str The string to save.
@@ -609,20 +620,20 @@ static void IniSaveSettings(IniFile *ini, const SettingTable &settings_table, co
void IntSettingDesc::FormatValue(char *buf, const char *last, const void *object) const
{
- uint32 i = (uint32)ReadValue(GetVariableAddress(object, &this->save), this->save.conv);
+ uint32 i = (uint32)this->Read(object);
seprintf(buf, last, IsSignedVarMemType(this->save.conv) ? "%d" : (this->save.conv & SLF_HEX) ? "%X" : "%u", i);
}
void BoolSettingDesc::FormatValue(char *buf, const char *last, const void *object) const
{
- bool val = ReadValue(GetVariableAddress(object, &this->save), this->save.conv) != 0;
+ bool val = this->Read(object) != 0;
strecpy(buf, val ? "true" : "false", last);
}
bool IntSettingDesc::IsSameValue(const IniItem *item, void *object) const
{
- int64 item_value = this->ParseValue(item->value->c_str());
- int64 object_value = ReadValue(GetVariableAddress(object, &this->save), this->save.conv);
+ int32 item_value = (int32)this->ParseValue(item->value->c_str());
+ int32 object_value = this->Read(object);
return item_value == object_value;
}
@@ -1814,18 +1825,16 @@ void DeleteGRFPresetFromConfig(const char *config_name)
*/
void IntSettingDesc::ChangeValue(const void *object, int32 newval) const
{
- void *var = GetVariableAddress(object, &this->save);
-
- int32 oldval = (int32)ReadValue(var, this->save.conv);
+ int32 oldval = this->Read(object);
this->Write_ValidateSetting(object, newval);
- newval = (int32)ReadValue(var, this->save.conv);
+ newval = this->Read(object);
if (oldval == newval) return;
if (this->proc != nullptr && !this->proc(newval)) {
/* The change was not allowed, so revert. */
- WriteValue(var, this->save.conv, (int64)oldval);
+ WriteValue(GetVariableAddress(object, &this->save), this->save.conv, (int64)oldval);
return;
}
@@ -1989,12 +1998,12 @@ void SetDefaultCompanySettings(CompanyID cid)
*/
void SyncCompanySettings()
{
+ const void *old_object = &Company::Get(_current_company)->settings;
+ const void *new_object = &_settings_client.company;
uint i = 0;
for (auto &sd : _company_settings) {
- const void *old_var = GetVariableAddress(&Company::Get(_current_company)->settings, &sd->save);
- const void *new_var = GetVariableAddress(&_settings_client.company, &sd->save);
- uint32 old_value = (uint32)ReadValue(old_var, sd->save.conv);
- uint32 new_value = (uint32)ReadValue(new_var, sd->save.conv);
+ uint32 old_value = (uint32)sd->AsIntSetting()->Read(new_object);
+ uint32 new_value = (uint32)sd->AsIntSetting()->Read(old_object);
if (old_value != new_value) NetworkSendCommand(0, i, new_value, CMD_CHANGE_COMPANY_SETTING, nullptr, nullptr, _local_company);
i++;
}
@@ -2179,7 +2188,10 @@ static void LoadSettings(const SettingTable &settings, void *object)
void *ptr = GetVariableAddress(object, &osd->save);
if (!SlObjectMember(ptr, &osd->save)) continue;
- if (osd->IsIntSetting()) osd->AsIntSetting()->Write_ValidateSetting(object, ReadValue(ptr, osd->save.conv));
+ if (osd->IsIntSetting()) {
+ const IntSettingDesc *int_setting = osd->AsIntSetting();
+ int_setting->Write_ValidateSetting(object, int_setting->Read(object));
+ }
}
}
diff --git a/src/settings_gui.cpp b/src/settings_gui.cpp
index 183b98a1e..559c39587 100644
--- a/src/settings_gui.cpp
+++ b/src/settings_gui.cpp
@@ -74,7 +74,7 @@ static const StringID _font_zoom_dropdown[] = {
static Dimension _circle_size; ///< Dimension of the circle +/- icon. This is here as not all users are within the class of the settings window.
-static const void *ResolveVariableAddress(const GameSettings *settings_ptr, const IntSettingDesc *sd);
+static const void *ResolveObject(const GameSettings *settings_ptr, const IntSettingDesc *sd);
/**
* Get index of the current screen resolution.
@@ -1075,16 +1075,14 @@ bool SettingEntry::IsVisibleByRestrictionMode(RestrictionMode mode) const
/* There shall not be any restriction, i.e. all settings shall be visible. */
if (mode == RM_ALL) return true;
- GameSettings *settings_ptr = &GetGameSettings();
const IntSettingDesc *sd = this->setting;
if (mode == RM_BASIC) return (this->setting->cat & SC_BASIC_LIST) != 0;
if (mode == RM_ADVANCED) return (this->setting->cat & SC_ADVANCED_LIST) != 0;
/* Read the current value. */
- const void *var = ResolveVariableAddress(settings_ptr, sd);
- int64 current_value = ReadValue(var, sd->save.conv);
-
+ const void *object = ResolveObject(&GetGameSettings(), sd);
+ int64 current_value = sd->Read(object);
int64 filter_value;
if (mode == RM_CHANGED_AGAINST_DEFAULT) {
@@ -1098,11 +1096,10 @@ bool SettingEntry::IsVisibleByRestrictionMode(RestrictionMode mode) const
* its value is used when starting a new game. */
/* Make sure we're not comparing the new game settings against itself. */
- assert(settings_ptr != &_settings_newgame);
+ assert(&GetGameSettings() != &_settings_newgame);
/* Read the new game's value. */
- var = ResolveVariableAddress(&_settings_newgame, sd);
- filter_value = ReadValue(var, sd->save.conv);
+ filter_value = sd->Read(ResolveObject(&_settings_newgame, sd));
}
return current_value != filter_value;
@@ -1147,17 +1144,15 @@ bool SettingEntry::UpdateFilterState(SettingFilter &filter, bool force_visible)
return visible;
}
-static const void *ResolveVariableAddress(const GameSettings *settings_ptr, const IntSettingDesc *sd)
+static const void *ResolveObject(const GameSettings *settings_ptr, const IntSettingDesc *sd)
{
if ((sd->flags & SGF_PER_COMPANY) != 0) {
if (Company::IsValidID(_local_company) && _game_mode != GM_MENU) {
- return GetVariableAddress(&Company::Get(_local_company)->settings, &sd->save);
- } else {
- return GetVariableAddress(&_settings_client.company, &sd->save);
+ return &Company::Get(_local_company)->settings;
}
- } else {
- return GetVariableAddress(settings_ptr, &sd->save);
+ return &_settings_client.company;
}
+ return settings_ptr;
}
/**
@@ -1193,7 +1188,6 @@ void SettingEntry::SetValueDParams(uint first_param, int32 value) const
void SettingEntry::DrawSetting(GameSettings *settings_ptr, int left, int right, int y, bool highlight) const
{
const IntSettingDesc *sd = this->setting;
- const void *var = ResolveVariableAddress(settings_ptr, sd);
int state = this->flags & SEF_BUTTONS_MASK;
bool rtl = _current_text_dir == TD_RTL;
@@ -1206,7 +1200,7 @@ void SettingEntry::DrawSetting(GameSettings *settings_ptr, int left, int right,
bool editable = sd->IsEditable();
SetDParam(0, highlight ? STR_ORANGE_STRING1_WHITE : STR_ORANGE_STRING1_LTBLUE);
- int32 value = (int32)ReadValue(var, sd->save.conv);
+ int32 value = sd->Read(ResolveObject(settings_ptr, sd));
if (sd->IsBoolSetting()) {
/* Draw checkbox for boolean-value either on/off */
DrawBoolButton(buttons_left, button_y, value != 0, editable);
@@ -2184,8 +2178,7 @@ struct GameSettingsWindow : Window {
return;
}
- const void *var = ResolveVariableAddress(settings_ptr, sd);
- int32 value = (int32)ReadValue(var, sd->save.conv);
+ int32 value = sd->Read(ResolveObject(settings_ptr, sd));
/* clicked on the icon on the left side. Either scroller, bool on/off or dropdown */
if (x < SETTING_BUTTON_WIDTH && (sd->flags & SGF_MULTISTRING)) {
diff --git a/src/settings_internal.h b/src/settings_internal.h
index 0f6d0c3ad..e7dd6e914 100644
--- a/src/settings_internal.h
+++ b/src/settings_internal.h
@@ -156,6 +156,7 @@ struct IntSettingDesc : SettingDesc {
void FormatValue(char *buf, const char *last, const void *object) const override;
void ParseValue(const IniItem *item, void *object) const override;
bool IsSameValue(const IniItem *item, void *object) const override;
+ int32 Read(const void *object) const;
};
/** Boolean setting. */