diff options
author | tron <tron@openttd.org> | 2005-01-17 09:41:46 +0000 |
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committer | tron <tron@openttd.org> | 2005-01-17 09:41:46 +0000 |
commit | 7ff921855a7274e929cb8d57063baf30780c9605 (patch) | |
tree | 8dc229efa596b250b79a49c52e25faeaf55adc18 | |
parent | 1644863e32d27e1c041d578d27448bf68d278702 (diff) | |
download | openttd-7ff921855a7274e929cb8d57063baf30780c9605.tar.xz |
(svn r1549) Clean up some functions:
uint tile -> TileIndex tile
if () cascade -> switch ()
-rw-r--r-- | disaster_cmd.c | 32 | ||||
-rw-r--r-- | industry_cmd.c | 40 | ||||
-rw-r--r-- | train_cmd.c | 51 | ||||
-rw-r--r-- | water_cmd.c | 30 |
4 files changed, 87 insertions, 66 deletions
diff --git a/disaster_cmd.c b/disaster_cmd.c index 0c28ddc0a..16c0a523d 100644 --- a/disaster_cmd.c +++ b/disaster_cmd.c @@ -13,25 +13,31 @@ #include "airport_movement.h" #include "sound.h" -static void DisasterClearSquare(uint tile) +static void DisasterClearSquare(TileIndex tile) { - int type; - if (!EnsureNoVehicle(tile)) return; - type = TileType(tile); + switch (TileType(tile)) { + case MP_RAILWAY: + if (IS_HUMAN_PLAYER(_map_owner[tile])) DoClearSquare(tile); + break; + + case MP_HOUSE: { + byte p = _current_player; + _current_player = OWNER_NONE; + DoCommandByTile(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR); + _current_player = p; + break; + } - if (type == MP_RAILWAY) { - if (IS_HUMAN_PLAYER(_map_owner[tile])) + case MP_TREES: + case MP_CLEAR: DoClearSquare(tile); - } else if (type == MP_HOUSE) { - byte p = _current_player; - _current_player = OWNER_NONE; - DoCommandByTile(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR); - _current_player = p; - } else if (type == MP_TREES || type == MP_CLEAR) { - DoClearSquare(tile); + break; + + default: + break; } } diff --git a/industry_cmd.c b/industry_cmd.c index 8fb2c03fc..de8bdffa9 100644 --- a/industry_cmd.c +++ b/industry_cmd.c @@ -854,31 +854,35 @@ void DeleteIndustry(Industry *i) static const byte _plantfarmfield_type[] = {1, 1, 1, 1, 1, 3, 3, 4, 4, 4, 5, 5, 5, 6, 6, 6}; -static bool IsBadFarmFieldTile(uint tile) +static bool IsBadFarmFieldTile(TileIndex tile) { - if (IsTileType(tile, MP_CLEAR)) { - byte m5 = _map5[tile] & 0x1C; - if (m5 == 0xC || m5 == 0x10) + switch (TileType(tile)) { + case MP_CLEAR: { + byte m5 = _map5[tile] & 0x1C; + return m5 == 0xC || m5 == 0x10; + } + + case MP_TREES: + return false; + + default: return true; - return false; - } else if (IsTileType(tile, MP_TREES)) { - return false; - } else { - return true; } } -static bool IsBadFarmFieldTile2(uint tile) +static bool IsBadFarmFieldTile2(TileIndex tile) { - if (IsTileType(tile, MP_CLEAR)) { - byte m5 = _map5[tile] & 0x1C; - if (m5 == 0x10) + switch (TileType(tile)) { + case MP_CLEAR: { + byte m5 = _map5[tile] & 0x1C; + return m5 == 0x10; + } + + case MP_TREES: + return false; + + default: return true; - return false; - } else if (IsTileType(tile, MP_TREES)) { - return false; - } else { - return true; } } diff --git a/train_cmd.c b/train_cmd.c index e96bc5866..fccded322 100644 --- a/train_cmd.c +++ b/train_cmd.c @@ -1893,36 +1893,39 @@ static int GetDirectionToVehicle(Vehicle *v, int x, int y) } /* Check if the vehicle is compatible with the specified tile */ -static bool CheckCompatibleRail(Vehicle *v, uint tile) +static bool CheckCompatibleRail(const Vehicle *v, TileIndex tile) { - if (IsTileType(tile, MP_RAILWAY) || IsTileType(tile, MP_STATION)) { - // normal tracks, jump to owner check - } else if (IsTileType(tile, MP_TUNNELBRIDGE)) { - if ((_map5[tile] & 0xC0) == 0xC0) {// is bridge middle part? - TileInfo ti; - FindLandscapeHeightByTile(&ti, tile); + switch (TileType(tile)) { + case MP_RAILWAY: + case MP_STATION: + // normal tracks, jump to owner check + break; - // correct Z position of a train going under a bridge on slopes - if (CORRECT_Z(ti.tileh)) - ti.z += 8; + case MP_TUNNELBRIDGE: + if ((_map5[tile] & 0xC0) == 0xC0) { // is bridge middle part? + TileInfo ti; + FindLandscapeHeightByTile(&ti, tile); - if(v->z_pos != ti.z) // train is going over bridge - return true; - } - } else if (IsTileType(tile, MP_STREET)) { // train is going over a road-crossing - // tracks over roads, do owner check of tracks (_map_owner[tile]) - if (_map_owner[tile] != v->owner || (v->subtype == 0 && (_map3_hi[tile] & 0xF) != v->u.rail.railtype)) - return false; + // correct Z position of a train going under a bridge on slopes + if (CORRECT_Z(ti.tileh)) ti.z += 8; - return true; - } else - return true; + if (v->z_pos != ti.z) return true; // train is going over bridge + } + break; - if (_map_owner[tile] != v->owner || - (v->subtype == 0 && (_map3_lo[tile] & 0xF) != v->u.rail.railtype)) - return false; + case MP_STREET: + // tracks over roads, do owner check of tracks (_map_owner[tile]) + return + _map_owner[tile] == v->owner && + (v->subtype != 0 || (_map3_hi[tile] & 0xF) == v->u.rail.railtype); - return true; + default: + return true; + } + + return + _map_owner[tile] == v->owner && + (v->subtype != 0 || (_map3_lo[tile] & 0xF) == v->u.rail.railtype); } typedef struct { diff --git a/water_cmd.c b/water_cmd.c index e11cc50b9..f3ac23e3a 100644 --- a/water_cmd.c +++ b/water_cmd.c @@ -315,19 +315,27 @@ static int32 ClearTile_Water(uint tile, byte flags) { } // return true if a tile is a water tile. -static bool IsWateredTile(uint tile) +static bool IsWateredTile(TileIndex tile) { byte m5 = _map5[tile]; - if (IsTileType(tile, MP_WATER)) { - return m5 != 1; - } else if (IsTileType(tile, MP_STATION)) { - // returns true if it is a dock-station (m5 inside values is m5<75 all stations, - // 83<=m5<=114 new airports - return !(m5 < 75 || (m5 >= 83 && m5 <= 114)); - } else if (IsTileType(tile, MP_TUNNELBRIDGE)) { - return (m5 & 0xF8) == 0xC8; - } else - return false; + + switch (TileType(tile)) { + case MP_WATER: + // true, if not coast/riverbank + return m5 != 1; + + case MP_STATION: + // returns true if it is a dock-station + // m5 inside values is m5 < 75 all stations, 83 <= m5 <= 114 new airports + return !(m5 < 75 || (m5 >= 83 && m5 <= 114)); + + case MP_TUNNELBRIDGE: + // true, if tile is middle part of bridge with water underneath + return (m5 & 0xF8) == 0xC8; + + default: + return false; + } } // draw a canal styled water tile with dikes around |