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authorcelestar <celestar@openttd.org>2005-06-26 21:59:21 +0000
committercelestar <celestar@openttd.org>2005-06-26 21:59:21 +0000
commit78fed5262724a4521a09fbf921b26a437fdeac41 (patch)
tree0460354400cfd996a44544fb3bf91f14eb1e6477
parent0407bc8cfec345b41d1bff225d84dff146da1419 (diff)
downloadopenttd-78fed5262724a4521a09fbf921b26a437fdeac41.tar.xz
(svn r2491) -Fix: Solved a performance problem introduced in r2467. While busy
committing, restore the sort order in the Makefile
-rw-r--r--Makefile2
-rw-r--r--vehicle.c37
2 files changed, 36 insertions, 3 deletions
diff --git a/Makefile b/Makefile
index f70f4719d..be76e3d74 100644
--- a/Makefile
+++ b/Makefile
@@ -649,6 +649,7 @@ C_SOURCES += npf.c
C_SOURCES += oldloader.c
C_SOURCES += order_cmd.c
C_SOURCES += order_gui.c
+C_SOURCES += openttd.c
C_SOURCES += pathfind.c
C_SOURCES += player_gui.c
C_SOURCES += players.c
@@ -686,7 +687,6 @@ C_SOURCES += town_gui.c
C_SOURCES += train_cmd.c
C_SOURCES += train_gui.c
C_SOURCES += tree_cmd.c
-C_SOURCES += openttd.c
C_SOURCES += tunnelbridge_cmd.c
C_SOURCES += unmovable_cmd.c
C_SOURCES += vehicle.c
diff --git a/vehicle.c b/vehicle.c
index 3cc810b4e..aadfb87a2 100644
--- a/vehicle.c
+++ b/vehicle.c
@@ -359,19 +359,52 @@ Vehicle *GetLastVehicleInChain(Vehicle *v)
return v;
}
+/** Finds the previous vehicle in a chain, by a brute force search.
+ * This old function is REALLY slow because it searches through all vehicles to
+ * find the previous vehicle, but if v->first has not been set, then this function
+ * will need to be used to find the previous one. This function should never be
+ * called by anything but GetFirstVehicleInChain
+ */
+static Vehicle *GetPrevVehicleInChain_bruteforce(const Vehicle *v)
+{
+ Vehicle *u;
+
+ FOR_ALL_VEHICLES(u) if (u->type == VEH_Train && u->next == v) return u;
+
+ return NULL;
+}
+
+/** Find the previous vehicle in a chain, by using the v->first cache.
+ * While this function is fast, it cannot be used in the GetFirstVehicleInChain
+ * function, otherwise you'll end up in an infinite loop call
+ */
Vehicle *GetPrevVehicleInChain(const Vehicle *v)
{
Vehicle *u;
+ assert(v != NULL);
- FOR_ALL_VEHICLES(u) if (u->type == VEH_Train && u->next == v) return u;
+ u = GetFirstVehicleInChain(v);
+
+ // Check to see if this is the first
+ if (v == u) return NULL;
+
+ do {
+ if (u->next == v) return u;
+ } while ( ( u = u->next) != NULL);
return NULL;
}
+/** Finds the first vehicle in a chain.
+ * This function reads out the v->first cache. Should the cache be dirty,
+ * it determines the first vehicle in a chain, and updates the cache.
+ */
Vehicle *GetFirstVehicleInChain(const Vehicle *v)
{
Vehicle* u;
+ assert(v != NULL);
+
if (v->first != NULL) {
if (v->first->subtype == TS_Front_Engine) return v->first;
@@ -384,7 +417,7 @@ Vehicle *GetFirstVehicleInChain(const Vehicle *v)
* is not saved in a savegame, so this has to be fixed up after loading */
/* Find the 'locomotive' or the first wagon in a chain */
- while ((u = GetPrevVehicleInChain(v)) != NULL) v = u;
+ while ((u = GetPrevVehicleInChain_bruteforce(v)) != NULL) v = u;
/* Set the first pointer of all vehicles in that chain to the first wagon */
if (v->subtype == TS_Front_Engine)