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author | Darkvater <darkvater@openttd.org> | 2006-12-10 15:21:48 +0000 |
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committer | Darkvater <darkvater@openttd.org> | 2006-12-10 15:21:48 +0000 |
commit | 75c053453d0d743a8bba70f07236e45cba7826f9 (patch) | |
tree | 7cdddf81b8233a75c5d3c39797c1fd3ea1ff7dd7 | |
parent | df1684b0d94d2a253994dcfa844d7aa8d0567343 (diff) | |
download | openttd-75c053453d0d743a8bba70f07236e45cba7826f9.tar.xz |
(svn r7470) -Codechange: Leave elrails enabled after loading old (pre-optional) and very old (pre-elrails) games. Let the user manually disable if if undesired.
-rw-r--r-- | elrail.c | 3 | ||||
-rw-r--r-- | openttd.c | 16 |
2 files changed, 6 insertions, 13 deletions
@@ -403,8 +403,7 @@ int32 SettingsDisableElrail(int32 p1) const RailType new_railtype = disable ? RAILTYPE_RAIL : RAILTYPE_ELECTRIC; /* walk through all train engines */ - for (e_id = 0; e_id < NUM_TRAIN_ENGINES; e_id++) - { + for (e_id = 0; e_id < NUM_TRAIN_ENGINES; e_id++) { const RailVehicleInfo *rv_info = RailVehInfo(e_id); Engine *e = GetEngine(e_id); /* if it is an electric rail engine and its railtype is the wrong one */ @@ -1548,19 +1548,13 @@ bool AfterLoadGame(void) ConvertNameArray(); } - /* from version 38 we have optional elrails */ + /* from version 38 we have optional elrails, since we cannot know the + * preference of a user, let elrails enabled; it can be disabled manually */ if (CheckSavegameVersion(38)) { - /* old game - before elrails made optional */ - if (CheckSavegameVersion(24)) { - /* very old game - before elrail was introduced */ - _patches.disable_elrails = true; // disable elrails - } else { - /* game with mandatory elrails (r4150+) */ - _patches.disable_elrails = false; // enable elrails - } + _patches.disable_elrails = false; // enable elrails + /* do the same as when elrails were enabled/disabled manually just now */ + SettingsDisableElrail(_patches.disable_elrails); } - /* do the same as when elrails were enabled/disabled manually just now */ - SettingsDisableElrail(_patches.disable_elrails); return true; } |