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authoralberth <alberth@openttd.org>2016-09-04 12:58:04 +0000
committeralberth <alberth@openttd.org>2016-09-04 12:58:04 +0000
commit6f201ce4a8db0143ba0664aabdd04dc733adc243 (patch)
treea368495e00682bf58a0270ab1fe63d79e934a530
parent597380e099688652e31fd1f406b53dee6b65da90 (diff)
downloadopenttd-6f201ce4a8db0143ba0664aabdd04dc733adc243.tar.xz
(svn r27651) -Codechange: Introduce methods for setting the name and title of _file_to_saveload.
-rw-r--r--src/console_cmds.cpp5
-rw-r--r--src/fios_gui.cpp9
-rw-r--r--src/openttd.cpp2
-rw-r--r--src/saveload/saveload.cpp18
-rw-r--r--src/saveload/saveload.h2
5 files changed, 27 insertions, 9 deletions
diff --git a/src/console_cmds.cpp b/src/console_cmds.cpp
index c26f17f29..863929b94 100644
--- a/src/console_cmds.cpp
+++ b/src/console_cmds.cpp
@@ -363,9 +363,8 @@ DEF_CONSOLE_CMD(ConLoad)
if (GetAbstractFileType(item->type) == FT_SAVEGAME) {
_switch_mode = SM_LOAD_GAME;
_file_to_saveload.SetMode(item->type);
-
- strecpy(_file_to_saveload.name, FiosBrowseTo(item), lastof(_file_to_saveload.name));
- strecpy(_file_to_saveload.title, item->title, lastof(_file_to_saveload.title));
+ _file_to_saveload.SetName(FiosBrowseTo(item));
+ _file_to_saveload.SetTitle(item->title);
} else {
IConsolePrintF(CC_ERROR, "%s: Not a savegame.", file);
}
diff --git a/src/fios_gui.cpp b/src/fios_gui.cpp
index 0c09f96ab..a0f0f1b29 100644
--- a/src/fios_gui.cpp
+++ b/src/fios_gui.cpp
@@ -537,9 +537,8 @@ public:
if (this->selected != NULL && !_load_check_data.HasErrors()) {
const char *name = FiosBrowseTo(this->selected);
_file_to_saveload.SetMode(this->selected->type);
-
- strecpy(_file_to_saveload.name, name, lastof(_file_to_saveload.name));
- strecpy(_file_to_saveload.title, this->selected->title, lastof(_file_to_saveload.title));
+ _file_to_saveload.SetName(name);
+ _file_to_saveload.SetTitle(this->selected->title);
if (this->abstract_filetype == FT_HEIGHTMAP) {
delete this;
@@ -602,8 +601,8 @@ public:
} else {
assert(this->abstract_filetype == FT_HEIGHTMAP);
_file_to_saveload.SetMode(file->type);
- strecpy(_file_to_saveload.name, name, lastof(_file_to_saveload.name));
- strecpy(_file_to_saveload.title, file->title, lastof(_file_to_saveload.title));
+ _file_to_saveload.SetName(name);
+ _file_to_saveload.SetTitle(file->title);
delete this;
ShowHeightmapLoad();
diff --git a/src/openttd.cpp b/src/openttd.cpp
index 4464e8016..f00ce74c3 100644
--- a/src/openttd.cpp
+++ b/src/openttd.cpp
@@ -618,7 +618,7 @@ int openttd_main(int argc, char *argv[])
case 'e': _switch_mode = (_switch_mode == SM_LOAD_GAME || _switch_mode == SM_LOAD_SCENARIO ? SM_LOAD_SCENARIO : SM_EDITOR); break;
case 'g':
if (mgo.opt != NULL) {
- strecpy(_file_to_saveload.name, mgo.opt, lastof(_file_to_saveload.name));
+ _file_to_saveload.SetName(mgo.opt);
bool is_scenario = _switch_mode == SM_EDITOR || _switch_mode == SM_LOAD_SCENARIO;
_switch_mode = is_scenario ? SM_LOAD_SCENARIO : SM_LOAD_GAME;
_file_to_saveload.SetMode(FOP_LOAD, is_scenario ? FT_SCENARIO : FT_SAVEGAME, DFT_GAME_FILE);
diff --git a/src/saveload/saveload.cpp b/src/saveload/saveload.cpp
index 4dd8a4c7b..b78171e60 100644
--- a/src/saveload/saveload.cpp
+++ b/src/saveload/saveload.cpp
@@ -2932,6 +2932,24 @@ void FileToSaveLoad::SetMode(FileOperation fop, AbstractFileType aft, DetailedFi
this->abstract_ftype = aft;
}
+/**
+ * Set the name of the file.
+ * @param name Name of the file.
+ */
+void FileToSaveLoad::SetName(const char *name)
+{
+ strecpy(this->name, name, lastof(this->name));
+}
+
+/**
+ * Set the title of the file.
+ * @param title Title of the file.
+ */
+void FileToSaveLoad::SetTitle(const char *title)
+{
+ strecpy(this->title, title, lastof(this->title));
+}
+
#if 0
/**
* Function to get the type of the savegame by looking at the file header.
diff --git a/src/saveload/saveload.h b/src/saveload/saveload.h
index 7b0ae8f48..b25e91e2c 100644
--- a/src/saveload/saveload.h
+++ b/src/saveload/saveload.h
@@ -32,6 +32,8 @@ struct FileToSaveLoad {
void SetMode(FiosType ft);
void SetMode(FileOperation fop, AbstractFileType aft, DetailedFileType dft);
+ void SetName(const char *name);
+ void SetTitle(const char *title);
};
/** Types of save games. */