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authorbelugas <belugas@openttd.org>2007-07-15 00:03:17 +0000
committerbelugas <belugas@openttd.org>2007-07-15 00:03:17 +0000
commit6d22aa54cfda4531d918694d873db3e4b8aa5480 (patch)
tree21bce04cd50aef48bc5c5a25428db5b95de57933
parent7aec26887cfc0f40c54a147d566b737cdbbf9451 (diff)
downloadopenttd-6d22aa54cfda4531d918694d873db3e4b8aa5480.tar.xz
(svn r10570) -Codechange: Add enum required for Callback 0x22: CBID_INDUSTRY_AVAILABLE
-Documentation: Add documentation for enum IndustryConstructionType, which describes how the industry has been created
-rw-r--r--src/industry.h16
1 files changed, 12 insertions, 4 deletions
diff --git a/src/industry.h b/src/industry.h
index ab528269c..96d4dc4ef 100644
--- a/src/industry.h
+++ b/src/industry.h
@@ -49,11 +49,19 @@ enum CheckProc {
CHECK_END,
};
+/** How was the industry created */
enum IndustryConstructionType {
- ICT_UNKNOWN,
- ICT_NORMAL_GAMEPLAY,
- ICT_MAP_GENERATION,
- ICT_SCENARIO_EDITOR
+ ICT_UNKNOWN, ///< in previous game version or without newindustries activated
+ ICT_NORMAL_GAMEPLAY, ///< either by user or random creation proccess
+ ICT_MAP_GENERATION, ///< during random map creation
+ ICT_SCENARIO_EDITOR ///< while scenarion edition
+};
+
+/** From where is callback CBID_INDUSTRY_AVAILABLE been called */
+enum IndustryAvailabilityCallType {
+ IACT_MAPGENERATION, ///< during random map generation
+ IACT_RANDOMCREATION, ///< during creation of random ingame industry
+ IACT_USERCREATION, ///< from the Fund/build window
};
enum IndustyBehaviour {