diff options
author | rubidium <rubidium@openttd.org> | 2011-01-18 18:14:14 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2011-01-18 18:14:14 +0000 |
commit | 6a17bf91e3c436a5659fefcb0a2e156939e7a80c (patch) | |
tree | d8e709ced4bb676afbd27fa3be11701e1837f52f | |
parent | 3f900d3580fc4afd967df859e6dfdce664ff3ca9 (diff) | |
download | openttd-6a17bf91e3c436a5659fefcb0a2e156939e7a80c.tar.xz |
(svn r21833) -Fix [FS#4427]: desync debug savegames might not be actually saved in case threading is enabled, which is enabled by default
-rw-r--r-- | src/genworld.cpp | 2 | ||||
-rw-r--r-- | src/openttd.cpp | 2 | ||||
-rw-r--r-- | src/saveload/saveload.cpp | 2 |
3 files changed, 3 insertions, 3 deletions
diff --git a/src/genworld.cpp b/src/genworld.cpp index af42a5bcb..b0ed4295f 100644 --- a/src/genworld.cpp +++ b/src/genworld.cpp @@ -188,7 +188,7 @@ static void _GenerateWorld(void *) if (_debug_desync_level > 0) { char name[MAX_PATH]; snprintf(name, lengthof(name), "dmp_cmds_%08x_%08x.sav", _settings_game.game_creation.generation_seed, _date); - SaveOrLoad(name, SL_SAVE, AUTOSAVE_DIR); + SaveOrLoad(name, SL_SAVE, AUTOSAVE_DIR, false); } } catch (...) { if (_cur_company.IsValid()) _cur_company.Restore(); diff --git a/src/openttd.cpp b/src/openttd.cpp index 31f5d7235..2d9a581d6 100644 --- a/src/openttd.cpp +++ b/src/openttd.cpp @@ -1258,7 +1258,7 @@ void StateGameLoop() /* Save the desync savegame if needed. */ char name[MAX_PATH]; snprintf(name, lengthof(name), "dmp_cmds_%08x_%08x.sav", _settings_game.game_creation.generation_seed, _date); - SaveOrLoad(name, SL_SAVE, AUTOSAVE_DIR); + SaveOrLoad(name, SL_SAVE, AUTOSAVE_DIR, false); } CheckCaches(); diff --git a/src/saveload/saveload.cpp b/src/saveload/saveload.cpp index b56fe4b2a..f4d59ca85 100644 --- a/src/saveload/saveload.cpp +++ b/src/saveload/saveload.cpp @@ -2615,7 +2615,7 @@ SaveOrLoadResult LoadWithFilter(LoadFilter *reader) SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb, bool threaded) { /* An instance of saving is already active, so don't go saving again */ - if (_sl.saveinprogress && mode == SL_SAVE) { + if (_sl.saveinprogress && mode == SL_SAVE && threaded) { /* if not an autosave, but a user action, show error message */ if (!_do_autosave) ShowErrorMessage(STR_ERROR_SAVE_STILL_IN_PROGRESS, INVALID_STRING_ID, WL_ERROR); return SL_OK; |