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author | bjarni <bjarni@openttd.org> | 2006-10-10 08:24:29 +0000 |
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committer | bjarni <bjarni@openttd.org> | 2006-10-10 08:24:29 +0000 |
commit | 67ac92e6528a95f8eb3c6a5a315f24bd6e02475b (patch) | |
tree | ad645729c61e983bfbae94c41782b4f273e32100 | |
parent | 3dfe48b1892dc160efc1d1d0f6a6efdf732021ea (diff) | |
download | openttd-67ac92e6528a95f8eb3c6a5a315f24bd6e02475b.tar.xz |
(svn r6715) -Fix r6714: roadvehicle and ship building windows are now also marked dirty when getting a WE_INVALIDATE_DATA event
This will make the windows mark dirty again when a new vehicle is available or one is removed from the list (again)
-rw-r--r-- | roadveh_gui.c | 4 | ||||
-rw-r--r-- | ship_gui.c | 4 |
2 files changed, 8 insertions, 0 deletions
diff --git a/roadveh_gui.c b/roadveh_gui.c index 3f853483c..e86127205 100644 --- a/roadveh_gui.c +++ b/roadveh_gui.c @@ -453,6 +453,10 @@ void CcBuildRoadVeh(bool success, TileIndex tile, uint32 p1, uint32 p2) static void NewRoadVehWndProc(Window *w, WindowEvent *e) { switch (e->event) { + case WE_INVALIDATE_DATA: + SetWindowDirty(w); + break; + case WE_PAINT: DrawNewRoadVehWindow(w); break; diff --git a/ship_gui.c b/ship_gui.c index 48867bb46..3d16ec0b2 100644 --- a/ship_gui.c +++ b/ship_gui.c @@ -244,6 +244,10 @@ void CcCloneShip(bool success, TileIndex tile, uint32 p1, uint32 p2) static void NewShipWndProc(Window *w, WindowEvent *e) { switch (e->event) { + case WE_INVALIDATE_DATA: + SetWindowDirty(w); + break; + case WE_PAINT: { EngineID selected_id; EngineID eid; |