diff options
author | bjarni <bjarni@openttd.org> | 2006-10-06 21:44:18 +0000 |
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committer | bjarni <bjarni@openttd.org> | 2006-10-06 21:44:18 +0000 |
commit | 6582f0b44ad7e9b84f8c82658951e4aa9058fddc (patch) | |
tree | 9e6ae5eb39205151a7c93ebe6dace73900a6cda6 | |
parent | b6b73f708940e95db0cf9d0cab82e22b04a42ff6 (diff) | |
download | openttd-6582f0b44ad7e9b84f8c82658951e4aa9058fddc.tar.xz |
(svn r6672) -Codechange: [depot & vehicle windows] applied SetWindowWidgetsDisabledState() and SetWindowWidgetsHiddenState() to depot and vehicle windows
-rw-r--r-- | depot_gui.c | 28 | ||||
-rw-r--r-- | vehicle_gui.c | 24 |
2 files changed, 27 insertions, 25 deletions
diff --git a/depot_gui.c b/depot_gui.c index 35ddced42..3acdd2886 100644 --- a/depot_gui.c +++ b/depot_gui.c @@ -301,21 +301,22 @@ static void DrawDepotWindow(Window *w) TileIndex tile = w->window_number; int x, y, i, hnum, max; uint16 num = WP(w, depot_d).engine_count; - bool is_localplayer = IsTileOwner(tile, _local_player); /* Set the row and number of boxes in each row based on the number of boxes drawn in the matrix */ uint16 rows_in_display = w->widget[DEPOT_WIDGET_MATRIX].data >> 8; uint16 boxes_in_each_row = w->widget[DEPOT_WIDGET_MATRIX].data & 0xFF; /* setup disabled buttons */ - SetWindowWidgetDisabledState(w, DEPOT_WIDGET_STOP_ALL, !is_localplayer); - SetWindowWidgetDisabledState(w, DEPOT_WIDGET_START_ALL, !is_localplayer); - SetWindowWidgetDisabledState(w, DEPOT_WIDGET_SELL, !is_localplayer); - SetWindowWidgetDisabledState(w, DEPOT_WIDGET_SELL_CHAIN, !is_localplayer); - SetWindowWidgetDisabledState(w, DEPOT_WIDGET_SELL_ALL, !is_localplayer); - SetWindowWidgetDisabledState(w, DEPOT_WIDGET_BUILD, !is_localplayer); - SetWindowWidgetDisabledState(w, DEPOT_WIDGET_CLONE, !is_localplayer); - SetWindowWidgetDisabledState(w, DEPOT_WIDGET_AUTOREPLACE, !is_localplayer); + SetWindowWidgetsDisabledState(w, !IsTileOwner(tile, _local_player), + DEPOT_WIDGET_STOP_ALL, + DEPOT_WIDGET_START_ALL, + DEPOT_WIDGET_SELL, + DEPOT_WIDGET_SELL_CHAIN, + DEPOT_WIDGET_SELL_ALL, + DEPOT_WIDGET_BUILD, + DEPOT_WIDGET_CLONE, + DEPOT_WIDGET_AUTOREPLACE, + WIDGET_LIST_END); /* determine amount of items for scroller */ if (WP(w, depot_d).type == VEH_Train) { @@ -1001,10 +1002,11 @@ void ShowDepotWindow(TileIndex tile, byte type) (w->vscroll.cap * 0x100) // number of rows to draw on the background + (type == VEH_Train ? 1 : w->hscroll.cap); // number of boxes in each row. Trains always have just one - if (type != VEH_Train) { - HideWindowWidget(w, DEPOT_WIDGET_H_SCROLL); - HideWindowWidget(w, DEPOT_WIDGET_SELL_CHAIN); - } + + SetWindowWidgetsHiddenState(w, type != VEH_Train, + DEPOT_WIDGET_H_SCROLL, + DEPOT_WIDGET_H_SCROLL, + WIDGET_LIST_END); /* Move the widgets to their right locations */ ResizeWindowWidgets(w, widget_moves, lengthof(widget_moves), horizontal, vertical); diff --git a/vehicle_gui.c b/vehicle_gui.c index d41655ab7..57c68bb18 100644 --- a/vehicle_gui.c +++ b/vehicle_gui.c @@ -1402,10 +1402,12 @@ static void CreateVehicleListWindow(Window *w) if (player == _local_player) { HideWindowWidget(w, VLW_WIDGET_OTHER_PLAYER_FILLER); } else { - HideWindowWidget(w, VLW_WIDGET_SEND_TO_DEPOT); - HideWindowWidget(w, VLW_WIDGET_AUTOREPLACE); - HideWindowWidget(w, VLW_WIDGET_STOP_ALL); - HideWindowWidget(w, VLW_WIDGET_START_ALL); + SetWindowWidgetsHiddenState(w, true, + VLW_WIDGET_SEND_TO_DEPOT, + VLW_WIDGET_AUTOREPLACE, + VLW_WIDGET_STOP_ALL, + VLW_WIDGET_START_ALL, + WIDGET_LIST_END); } /* Set up the window widgets */ @@ -1601,14 +1603,12 @@ static void DrawVehicleListWindow(Window *w) default: NOT_REACHED(); } - if (owner == _local_player) { - bool list_isempty = vl->l.list_length == 0; - - SetWindowWidgetDisabledState(w, VLW_WIDGET_SEND_TO_DEPOT, list_isempty); - SetWindowWidgetDisabledState(w, VLW_WIDGET_AUTOREPLACE, list_isempty); - SetWindowWidgetDisabledState(w, VLW_WIDGET_STOP_ALL, list_isempty); - SetWindowWidgetDisabledState(w, VLW_WIDGET_START_ALL, list_isempty); - } + SetWindowWidgetsDisabledState(w, vl->l.list_length == 0, + VLW_WIDGET_SEND_TO_DEPOT, + VLW_WIDGET_AUTOREPLACE, + VLW_WIDGET_STOP_ALL, + VLW_WIDGET_START_ALL, + WIDGET_LIST_END); DrawWindowWidgets(w); |