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authoralberth <alberth@openttd.org>2010-11-05 15:48:30 +0000
committeralberth <alberth@openttd.org>2010-11-05 15:48:30 +0000
commit5e3991e20e39fdbe772c68b58ad2fcb88acdf707 (patch)
tree760764a61b86b5d04026fcd4014494d68099b62b
parent399eedd884ae28d2a2e7c378fd81643a3b013495 (diff)
downloadopenttd-5e3991e20e39fdbe772c68b58ad2fcb88acdf707.tar.xz
(svn r21087) -Doc: Align and make existing comments available for doxygen.
-rw-r--r--src/vehicle_base.h112
1 files changed, 56 insertions, 56 deletions
diff --git a/src/vehicle_base.h b/src/vehicle_base.h
index b2b38791d..e9e2ac823 100644
--- a/src/vehicle_base.h
+++ b/src/vehicle_base.h
@@ -44,7 +44,7 @@ enum VehicleFlags {
VF_STOP_LOADING, ///< Don't load anymore during the next load cycle.
};
-/** Cached oftenly queried (NewGRF) values */
+/** Cached often queried (NewGRF) values */
struct VehicleCache {
uint8 cache_valid; ///< Whether the caches are valid
uint32 cached_var40; ///< Cache for NewGRF var 40
@@ -67,12 +67,12 @@ extern void FixOldVehicles();
struct Vehicle : VehiclePool::PoolItem<&_vehicle_pool>, BaseVehicle {
private:
- Vehicle *next; ///< pointer to the next vehicle in the chain
- Vehicle *previous; ///< NOSAVE: pointer to the previous vehicle in the chain
- Vehicle *first; ///< NOSAVE: pointer to the first vehicle in the chain
+ Vehicle *next; ///< pointer to the next vehicle in the chain
+ Vehicle *previous; ///< NOSAVE: pointer to the previous vehicle in the chain
+ Vehicle *first; ///< NOSAVE: pointer to the first vehicle in the chain
- Vehicle *next_shared; ///< pointer to the next vehicle that shares the order
- Vehicle *previous_shared; ///< NOSAVE: pointer to the previous vehicle in the shared order chain
+ Vehicle *next_shared; ///< pointer to the next vehicle that shares the order
+ Vehicle *previous_shared; ///< NOSAVE: pointer to the previous vehicle in the shared order chain
public:
friend const SaveLoad *GetVehicleDescription(VehicleType vt); ///< So we can use private/protected variables in the saveload code
friend bool AfterLoadGame();
@@ -80,9 +80,9 @@ public:
friend void AfterLoadVehicles(bool part_of_load); ///< So we can set the previous and first pointers while loading
friend bool LoadOldVehicle(LoadgameState *ls, int num); ///< So we can set the proper next pointer while loading
- char *name; ///< Name of vehicle
+ char *name; ///< Name of vehicle
- TileIndex tile; ///< Current tile index
+ TileIndex tile; ///< Current tile index
/**
* Heading for this tile.
@@ -91,16 +91,16 @@ public:
*/
TileIndex dest_tile;
- Money profit_this_year; ///< Profit this year << 8, low 8 bits are fract
- Money profit_last_year; ///< Profit last year << 8, low 8 bits are fract
- Money value; ///< Value of the vehicle
+ Money profit_this_year; ///< Profit this year << 8, low 8 bits are fract
+ Money profit_last_year; ///< Profit last year << 8, low 8 bits are fract
+ Money value; ///< Value of the vehicle
- CargoPayment *cargo_payment; ///< The cargo payment we're currently in
+ CargoPayment *cargo_payment; ///< The cargo payment we're currently in
/* Used for timetabling. */
- uint32 current_order_time; ///< How many ticks have passed since this order started.
- int32 lateness_counter; ///< How many ticks late (or early if negative) this vehicle is.
- Date timetable_start; ///< When the vehicle is supposed to start the timetable.
+ uint32 current_order_time; ///< How many ticks have passed since this order started.
+ int32 lateness_counter; ///< How many ticks late (or early if negative) this vehicle is.
+ Date timetable_start; ///< When the vehicle is supposed to start the timetable.
/* Boundaries for the current position in the world and a next hash link.
* NOSAVE: All of those can be updated with VehiclePositionChanged() */
@@ -109,12 +109,12 @@ public:
Vehicle *next_new_hash, **prev_new_hash;
Vehicle **old_new_hash;
- SpriteID colourmap; // NOSAVE: cached colour mapping
+ SpriteID colourmap; ///< NOSAVE: cached colour mapping
/* Related to age and service time */
Year build_year;
- Date age; // Age in days
- Date max_age; // Maximum age
+ Date age; ///< Age in days
+ Date max_age; ///< Maximum age
Date date_of_last_service;
Date service_interval;
uint16 reliability;
@@ -124,30 +124,30 @@ public:
byte breakdowns_since_last_service;
byte breakdown_chance;
- int32 x_pos; // coordinates
- int32 y_pos;
- byte z_pos;
- DirectionByte direction; // facing
-
- OwnerByte owner; // which company owns the vehicle?
- byte spritenum; // currently displayed sprite index
- // 0xfd == custom sprite, 0xfe == custom second head sprite
- // 0xff == reserved for another custom sprite
- uint16 cur_image; // sprite number for this vehicle
- byte x_extent; // x-extent of vehicle bounding box
- byte y_extent; // y-extent of vehicle bounding box
- byte z_extent; // z-extent of vehicle bounding box
- int8 x_offs; // x offset for vehicle sprite
- int8 y_offs; // y offset for vehicle sprite
+ int32 x_pos; ///< x coordinate.
+ int32 y_pos; ///< y coordinate.
+ byte z_pos; ///< z coordinate.
+ DirectionByte direction; ///< facing
+
+ OwnerByte owner; ///< Which company owns the vehicle?
+ byte spritenum; ///< currently displayed sprite index
+ ///< 0xfd == custom sprite, 0xfe == custom second head sprite
+ ///< 0xff == reserved for another custom sprite
+ uint16 cur_image; ///< sprite number for this vehicle
+ byte x_extent; ///< x-extent of vehicle bounding box
+ byte y_extent; ///< y-extent of vehicle bounding box
+ byte z_extent; ///< z-extent of vehicle bounding box
+ int8 x_offs; ///< x offset for vehicle sprite
+ int8 y_offs; ///< y offset for vehicle sprite
EngineID engine_type;
- TextEffectID fill_percent_te_id; // a text-effect id to a loading indicator object
- UnitID unitnumber; // unit number, for display purposes only
+ TextEffectID fill_percent_te_id; ///< a text-effect id to a loading indicator object
+ UnitID unitnumber; ///< unit number, for display purposes only
- uint16 max_speed; ///< maximum speed
- uint16 cur_speed; ///< current speed
- byte subspeed; ///< fractional speed
- byte acceleration; ///< used by train & aircraft
+ uint16 max_speed; ///< maximum speed
+ uint16 cur_speed; ///< current speed
+ byte subspeed; ///< fractional speed
+ byte acceleration; ///< used by train & aircraft
uint32 motion_counter;
byte progress;
@@ -155,38 +155,38 @@ public:
* bitmask used to resolve them; parts of it get reseeded when triggers
* of corresponding spritegroups get matched */
byte random_bits;
- byte waiting_triggers; ///< triggers to be yet matched
+ byte waiting_triggers; ///< triggers to be yet matched
StationID last_station_visited;
- CargoID cargo_type; ///< type of cargo this vehicle is carrying
- byte cargo_subtype; ///< Used for livery refits (NewGRF variations)
- uint16 cargo_cap; ///< total capacity
- VehicleCargoList cargo; ///< The cargo this vehicle is carrying
+ CargoID cargo_type; ///< type of cargo this vehicle is carrying
+ byte cargo_subtype; ///< Used for livery refits (NewGRF variations)
+ uint16 cargo_cap; ///< total capacity
+ VehicleCargoList cargo; ///< The cargo this vehicle is carrying
- byte day_counter; ///< Increased by one for each day
- byte tick_counter; ///< Increased by one for each tick
- byte running_ticks; ///< Number of ticks this vehicle was not stopped this day
+ byte day_counter; ///< Increased by one for each day
+ byte tick_counter; ///< Increased by one for each tick
+ byte running_ticks; ///< Number of ticks this vehicle was not stopped this day
- byte vehstatus; ///< Status
- Order current_order; ///< The current order (+ status, like: loading)
- VehicleOrderID cur_order_index; ///< The index to the current order
+ byte vehstatus; ///< Status
+ Order current_order; ///< The current order (+ status, like: loading)
+ VehicleOrderID cur_order_index; ///< The index to the current order
union {
- OrderList *list; ///< Pointer to the order list for this vehicle
- Order *old; ///< Only used during conversion of old save games
+ OrderList *list; ///< Pointer to the order list for this vehicle
+ Order *old; ///< Only used during conversion of old save games
} orders;
- byte vehicle_flags; ///< Used for gradual loading and other miscellaneous things (@see VehicleFlags enum)
+ byte vehicle_flags; ///< Used for gradual loading and other miscellaneous things (@see VehicleFlags enum)
/** Ticks to wait before starting next cycle. */
uint16 load_unload_ticks;
- GroupID group_id; ///< Index of group Pool array
+ GroupID group_id; ///< Index of group Pool array
- byte subtype; ///< subtype (Filled with values from EffectVehicles/TrainSubTypes/AircraftSubTypes)
+ byte subtype; ///< subtype (Filled with values from #EffectVehicles/#TrainSubTypes/#AircraftSubTypes)
- VehicleCache vcache; ///< Cache of often used calculated values
+ VehicleCache vcache; ///< Cache of often used calculated values
/** Create a new vehicle */
Vehicle(VehicleType type = VEH_INVALID);