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author | rubidium <rubidium@openttd.org> | 2008-04-24 11:11:50 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2008-04-24 11:11:50 +0000 |
commit | 5ac07a2c3454ca3cb932ac7cf1f0083368640322 (patch) | |
tree | 7f85b4155b83c57c8d2e722bbb988003f7bf8ca0 | |
parent | 9fc355fca5d80a7d38d4a35dd6ec00e6adb1391a (diff) | |
download | openttd-5ac07a2c3454ca3cb932ac7cf1f0083368640322.tar.xz |
(svn r12863) -Codechange: rewrite GeneratePlayerColour to be better understandable.
-rw-r--r-- | src/gfx_type.h | 6 | ||||
-rw-r--r-- | src/players.cpp | 98 |
2 files changed, 57 insertions, 47 deletions
diff --git a/src/gfx_type.h b/src/gfx_type.h index e0e3a30c5..c65e69fad 100644 --- a/src/gfx_type.h +++ b/src/gfx_type.h @@ -164,7 +164,7 @@ struct SubSprite { int left, top, right, bottom; }; -enum { +enum Colours { COLOUR_DARK_BLUE, COLOUR_PALE_GREEN, COLOUR_PINK, @@ -180,7 +180,9 @@ enum { COLOUR_ORANGE, COLOUR_BROWN, COLOUR_GREY, - COLOUR_WHITE + COLOUR_WHITE, + COLOUR_END, + INVALID_COLOUR = 0xFF }; /** Colour of the strings, see _string_colormap in table/palettes.h or docs/ottd-colourtext-palette.png */ diff --git a/src/players.cpp b/src/players.cpp index 38b231f92..8fafc2bb8 100644 --- a/src/players.cpp +++ b/src/players.cpp @@ -353,70 +353,78 @@ bad_town_name:; } } -#define COLOR_SWAP(i, j) do { byte t = colors[i];colors[i] = colors[j];colors[j] = t; } while(0) - -static const byte _color_sort[16] = {2, 2, 3, 2, 3, 2, 3, 2, 3, 2, 2, 2, 3, 1, 1, 1}; -static const byte _color_similar_1[16] = {8, 6, 255, 12, 255, 0, 1, 1, 0, 13, 11, 10, 3, 9, 15, 14}; -static const byte _color_similar_2[16] = {5, 7, 255, 255, 255, 8, 7, 6, 5, 12, 255, 255, 9, 255, 255, 255}; +static const byte _colour_sort[COLOUR_END] = {2, 2, 3, 2, 3, 2, 3, 2, 3, 2, 2, 2, 3, 1, 1, 1}; +static const Colours _similar_colour[COLOUR_END][2] = { + { COLOUR_BLUE, COLOUR_LIGHT_BLUE }, // COLOUR_DARK_BLUE + { COLOUR_GREEN, COLOUR_DARK_GREEN }, // COLOUR_PALE_GREEN + { INVALID_COLOUR, INVALID_COLOUR }, // COLOUR_PINK + { COLOUR_ORANGE, INVALID_COLOUR }, // COLOUR_YELLOW + { INVALID_COLOUR, INVALID_COLOUR }, // COLOUR_RED + { COLOUR_DARK_BLUE, COLOUR_BLUE }, // COLOUR_LIGHT_BLUE + { COLOUR_PALE_GREEN, COLOUR_DARK_GREEN }, // COLOUR_GREEN + { COLOUR_PALE_GREEN, COLOUR_GREEN }, // COLOUR_DARK_GREEN + { COLOUR_BLUE, COLOUR_LIGHT_BLUE }, // COLOUR_BLUE + { COLOUR_BROWN, COLOUR_ORANGE }, // COLOUR_CREAM + { COLOUR_PURPLE, INVALID_COLOUR }, // COLOUR_MAUVE + { COLOUR_MAUVE, INVALID_COLOUR }, // COLOUR_PURPLE + { COLOUR_YELLOW, COLOUR_CREAM }, // COLOUR_ORANGE + { COLOUR_CREAM, INVALID_COLOUR }, // COLOUR_BROWN + { COLOUR_WHITE, INVALID_COLOUR }, // COLOUR_GREY + { COLOUR_GREY, INVALID_COLOUR }, // COLOUR_WHITE +}; -static byte GeneratePlayerColor() +static byte GeneratePlayerColour() { - byte colors[16], pcolor, t2; - int i, j, n; - uint32 r; - Player *p; + Colours colours[COLOUR_END]; /* Initialize array */ - for (i = 0; i != 16; i++) colors[i] = i; + for (uint i = 0; i < COLOUR_END; i++) colours[i] = (Colours)i; /* And randomize it */ - n = 100; - do { - r = Random(); - COLOR_SWAP(GB(r, 0, 4), GB(r, 4, 4)); - } while (--n); + for (uint i = 0; i < 100; i++) { + uint r = Random(); + Swap(colours[GB(r, 0, 4)], colours[GB(r, 4, 4)]); + } /* Bubble sort it according to the values in table 1 */ - i = 16; - do { - for (j = 0; j != 15; j++) { - if (_color_sort[colors[j]] < _color_sort[colors[j + 1]]) { - COLOR_SWAP(j, j + 1); + for (uint i = 0; i < COLOUR_END; i++) { + for (uint j = 1; j < COLOUR_END; j++) { + if (_colour_sort[colours[j - 1]] < _colour_sort[colours[j]]) { + Swap(colours[j - 1], colours[j]); } } - } while (--i); + }; /* Move the colors that look similar to each player's color to the side */ - FOR_ALL_PLAYERS(p) if (p->is_active) { - pcolor = p->player_color; - for (i = 0; i != 16; i++) if (colors[i] == pcolor) { - colors[i] = 0xFF; - - t2 = _color_similar_1[pcolor]; - if (t2 == 0xFF) break; - for (i = 0; i != 15; i++) { - if (colors[i] == t2) { - do COLOR_SWAP(i, i + 1); while (++i != 15); - break; - } + Player *p; + FOR_ALL_PLAYERS(p) { + if (!p->is_active) continue; + + Colours pcolour = (Colours)p->player_color; + + for (uint i = 0; i < COLOUR_END; i++) { + if (colours[i] == pcolour) { + colours[i] = INVALID_COLOUR; + break; } + } - t2 = _color_similar_2[pcolor]; - if (t2 == 0xFF) break; - for (i = 0; i != 15; i++) { - if (colors[i] == t2) { - do COLOR_SWAP(i, i + 1); while (++i != 15); - break; - } + for (uint j = 0; j < 2; j++) { + Colours similar = _similar_colour[pcolour][j]; + if (similar == INVALID_COLOUR) break; + + for (uint i = 1; i < COLOUR_END; i++) { + if (colours[i - 1] == similar) Swap(colours[i - 1], colours[i]); } - break; } } /* Return the first available color */ - for (i = 0;; i++) { - if (colors[i] != 0xFF) return colors[i]; + for (uint i = 0; i < COLOUR_END; i++) { + if (colours[i] != INVALID_COLOUR) return colours[i]; } + + NOT_REACHED(); } static void GeneratePresidentName(Player *p) @@ -487,7 +495,7 @@ Player *DoStartupNewPlayer(bool is_ai) if (p == NULL) return NULL; /* Make a color */ - p->player_color = GeneratePlayerColor(); + p->player_color = GeneratePlayerColour(); ResetPlayerLivery(p); _player_colors[p->index] = p->player_color; p->name_1 = STR_SV_UNNAMED; |