diff options
author | smatz <smatz@openttd.org> | 2009-06-10 16:02:00 +0000 |
---|---|---|
committer | smatz <smatz@openttd.org> | 2009-06-10 16:02:00 +0000 |
commit | 5a6bb538940beed2ef01055481f7ead565625833 (patch) | |
tree | dd6f2e8553e187fbf31095a2e1c403157a240a18 | |
parent | 5e1c59c3de00e594e7627359588eb66e7ef69511 (diff) | |
download | openttd-5a6bb538940beed2ef01055481f7ead565625833.tar.xz |
(svn r16553) -Codechange: don't use TRACK_BIT_WORMHOLE and TRACK_BIT_DEPOT as bitmasks
-rw-r--r-- | src/saveload/afterload.cpp | 13 | ||||
-rw-r--r-- | src/train_cmd.cpp | 22 |
2 files changed, 20 insertions, 15 deletions
diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp index 9ec6b231a..2ff9b1667 100644 --- a/src/saveload/afterload.cpp +++ b/src/saveload/afterload.cpp @@ -1700,10 +1700,15 @@ bool AfterLoadGame() if (CheckSavegameVersion(101)) { Train *t; FOR_ALL_TRAINS(t) { - if ((t->track & TRACK_BIT_WORMHOLE) == TRACK_BIT_WORMHOLE) { - TryReserveRailTrack(t->tile, DiagDirToDiagTrack(GetTunnelBridgeDirection(t->tile))); - } else if ((t->track & TRACK_BIT_MASK) != TRACK_BIT_NONE) { - TryReserveRailTrack(t->tile, TrackBitsToTrack(t->track)); + switch (t->track) { + case TRACK_BIT_WORMHOLE: + TryReserveRailTrack(t->tile, DiagDirToDiagTrack(GetTunnelBridgeDirection(t->tile))); + break; + case TRACK_BIT_DEPOT: + break; + default: + TryReserveRailTrack(t->tile, TrackBitsToTrack(t->track)); + break; } } } diff --git a/src/train_cmd.cpp b/src/train_cmd.cpp index a1a4e7c3f..87938ad5c 100644 --- a/src/train_cmd.cpp +++ b/src/train_cmd.cpp @@ -1925,7 +1925,7 @@ static void ReverseTrainDirection(Train *v) if (crossing != INVALID_TILE) MaybeBarCrossingWithSound(crossing); /* If we are inside a depot after reversing, don't bother with path reserving. */ - if (v->track & TRACK_BIT_DEPOT) { + if (v->track == TRACK_BIT_DEPOT) { /* Can't be stuck here as inside a depot is always a safe tile. */ if (HasBit(v->flags, VRF_TRAIN_STUCK)) InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH); ClrBit(v->flags, VRF_TRAIN_STUCK); @@ -2369,7 +2369,7 @@ static void CheckNextTrainTile(Train *v) if (_settings_game.pf.path_backoff_interval == 255) return; /* Exit if we reached our destination depot or are inside a depot. */ - if ((v->tile == v->dest_tile && v->current_order.IsType(OT_GOTO_DEPOT)) || (v->track & TRACK_BIT_DEPOT)) return; + if ((v->tile == v->dest_tile && v->current_order.IsType(OT_GOTO_DEPOT)) || v->track == TRACK_BIT_DEPOT) return; /* Exit if we are on a station tile and are going to stop. */ if (IsRailwayStationTile(v->tile) && v->current_order.ShouldStopAtStation(v, GetStationIndex(v->tile))) return; /* Exit if the current order doesn't have a destination, but the train has orders. */ @@ -3104,7 +3104,7 @@ bool TryPathReserve(Train *v, bool mark_as_stuck, bool first_tile_okay) /* We have to handle depots specially as the track follower won't look * at the depot tile itself but starts from the next tile. If we are still * inside the depot, a depot reservation can never be ours. */ - if (v->track & TRACK_BIT_DEPOT) { + if (v->track == TRACK_BIT_DEPOT) { if (GetDepotWaypointReservation(v->tile)) { if (mark_as_stuck) MarkTrainAsStuck(v); return false; @@ -3148,7 +3148,7 @@ bool TryPathReserve(Train *v, bool mark_as_stuck, bool first_tile_okay) } /* If we are in a depot, tentativly reserve the depot. */ - if (v->track & TRACK_BIT_DEPOT) { + if (v->track == TRACK_BIT_DEPOT) { SetDepotWaypointReservation(v->tile, true); if (_settings_client.gui.show_track_reservation) MarkTileDirtyByTile(v->tile); } @@ -3164,7 +3164,7 @@ bool TryPathReserve(Train *v, bool mark_as_stuck, bool first_tile_okay) if (!res_made) { /* Free the depot reservation as well. */ - if (v->track & TRACK_BIT_DEPOT) SetDepotWaypointReservation(v->tile, false); + if (v->track == TRACK_BIT_DEPOT) SetDepotWaypointReservation(v->tile, false); return false; } @@ -3572,11 +3572,11 @@ static Vehicle *FindTrainCollideEnum(Vehicle *v, void *data) * As there might be more than two trains involved, we have to do that for all vehicles */ const Train *u; FOR_ALL_TRAINS(u) { - if ((u->vehstatus & VS_CRASHED) && (u->track & TRACK_BIT_DEPOT) == TRACK_BIT_NONE) { + if ((u->vehstatus & VS_CRASHED) && u->track != TRACK_BIT_DEPOT) { TrackBits trackbits = u->track; - if ((trackbits & TRACK_BIT_WORMHOLE) == TRACK_BIT_WORMHOLE) { + if (trackbits == TRACK_BIT_WORMHOLE) { /* Vehicle is inside a wormhole, v->track contains no useful value then. */ - trackbits |= DiagDirToDiagTrackBits(GetTunnelBridgeDirection(u->tile)); + trackbits = DiagDirToDiagTrackBits(GetTunnelBridgeDirection(u->tile)); } TryReserveRailTrack(u->tile, TrackBitsToTrack(trackbits)); } @@ -3940,7 +3940,7 @@ static Vehicle *CollectTrackbitsFromCrashedVehiclesEnum(Vehicle *v, void *data) TrackBits *trackbits = (TrackBits *)data; if (v->type == VEH_TRAIN && (v->vehstatus & VS_CRASHED) != 0) { - if ((Train::From(v)->track & TRACK_BIT_WORMHOLE) == TRACK_BIT_WORMHOLE) { + if (Train::From(v)->track == TRACK_BIT_WORMHOLE) { /* Vehicle is inside a wormhole, v->track contains no useful value then. */ *trackbits |= DiagDirToDiagTrackBits(GetTunnelBridgeDirection(v->tile)); } else { @@ -3987,9 +3987,9 @@ static void DeleteLastWagon(Train *v) delete v; v = NULL; // make sure nobody will try to read 'v' anymore - if ((trackbits & TRACK_BIT_WORMHOLE) == TRACK_BIT_WORMHOLE) { + if (trackbits == TRACK_BIT_WORMHOLE) { /* Vehicle is inside a wormhole, v->track contains no useful value then. */ - trackbits |= DiagDirToDiagTrackBits(GetTunnelBridgeDirection(tile)); + trackbits = DiagDirToDiagTrackBits(GetTunnelBridgeDirection(tile)); } Track track = TrackBitsToTrack(trackbits); |