diff options
author | belugas <belugas@openttd.org> | 2007-03-03 04:04:22 +0000 |
---|---|---|
committer | belugas <belugas@openttd.org> | 2007-03-03 04:04:22 +0000 |
commit | 5792aa85c7b39efbba313659c287abd9ae66df88 (patch) | |
tree | a56d1e1d13bc7d618e33a50ed711f4c5387a5c21 | |
parent | 502ec1b6721832b170bd133480ec785b2cd1d5a7 (diff) | |
download | openttd-5792aa85c7b39efbba313659c287abd9ae66df88.tar.xz |
(svn r8987) -Cleanup: doxygen changes. Again. Mostly (still) @files missing tags and (more than just) a few comments style.
-rw-r--r-- | src/fileio.cpp | 2 | ||||
-rw-r--r-- | src/fileio.h | 2 | ||||
-rw-r--r-- | src/industry.h | 110 | ||||
-rw-r--r-- | src/industry_cmd.cpp | 43 | ||||
-rw-r--r-- | src/industry_gui.cpp | 19 | ||||
-rw-r--r-- | src/industry_map.h | 72 | ||||
-rw-r--r-- | src/intro_gui.cpp | 2 | ||||
-rw-r--r-- | src/landscape.cpp | 26 | ||||
-rw-r--r-- | src/livery.h | 2 | ||||
-rw-r--r-- | src/lzoconf.h | 2 | ||||
-rw-r--r-- | src/macros.h | 10 | ||||
-rw-r--r-- | src/main_gui.cpp | 84 | ||||
-rw-r--r-- | src/map.cpp | 64 | ||||
-rw-r--r-- | src/map.h | 36 | ||||
-rw-r--r-- | src/md5.cpp | 4 | ||||
-rw-r--r-- | src/md5.h | 4 | ||||
-rw-r--r-- | src/mersenne.cpp | 2 | ||||
-rw-r--r-- | src/minilzo.cpp | 2 | ||||
-rw-r--r-- | src/minilzo.h | 2 | ||||
-rw-r--r-- | src/misc.cpp | 12 | ||||
-rw-r--r-- | src/misc_cmd.cpp | 2 | ||||
-rw-r--r-- | src/misc_gui.cpp | 91 | ||||
-rw-r--r-- | src/mixer.cpp | 16 | ||||
-rw-r--r-- | src/mixer.h | 2 | ||||
-rw-r--r-- | src/music.cpp | 2 | ||||
-rw-r--r-- | src/music.h | 2 | ||||
-rw-r--r-- | src/music_gui.cpp | 2 | ||||
-rw-r--r-- | src/station_cmd.cpp | 2 | ||||
-rw-r--r-- | src/town_cmd.cpp | 4 | ||||
-rw-r--r-- | src/yapf/yapf_common.cpp | 34 |
30 files changed, 369 insertions, 288 deletions
diff --git a/src/fileio.cpp b/src/fileio.cpp index f62eb5eb7..b0bb3b6b2 100644 --- a/src/fileio.cpp +++ b/src/fileio.cpp @@ -1,6 +1,6 @@ /* $Id$ */ -/** @file fileio.cpp Standard In/Out file operations*/ +/** @file fileio.cpp Standard In/Out file operations */ #include "stdafx.h" #include "openttd.h" diff --git a/src/fileio.h b/src/fileio.h index 11e7b4ef6..dc35100f6 100644 --- a/src/fileio.h +++ b/src/fileio.h @@ -1,6 +1,6 @@ /* $Id$ */ -/** @file fileio.h Declarations for Standard In/Out file operations*/ +/** @file fileio.h Declarations for Standard In/Out file operations */ #ifndef FILEIO_H #define FILEIO_H diff --git a/src/industry.h b/src/industry.h index f67ec4d2a..d4fe8717e 100644 --- a/src/industry.h +++ b/src/industry.h @@ -1,5 +1,7 @@ /* $Id$ */ +/** @file industry.h */ + #ifndef INDUSTRY_H #define INDUSTRY_H @@ -18,30 +20,33 @@ typedef enum IndustryLifeTypes { INDUSTRYLIFE_CLOSABLE, ///< Industry can only close (no production change) } IndustryLifeType; +/** + * Defines the internal data of a functionnal industry + */ struct Industry { - TileIndex xy; - byte width; /* swapped order of w/h with town */ + TileIndex xy; ///< coordinates of the primary tile the industry is built one + byte width; byte height; - const Town* town; - CargoID produced_cargo[2]; - uint16 cargo_waiting[2]; - byte production_rate[2]; - CargoID accepts_cargo[3]; - byte prod_level; - uint16 last_mo_production[2]; - uint16 last_mo_transported[2]; - byte pct_transported[2]; - uint16 total_production[2]; - uint16 total_transported[2]; - uint16 counter; - - byte type; - OwnerByte owner; - byte random_color; - Year last_prod_year; - byte was_cargo_delivered; - - IndustryID index; + const Town* town; ///< Nearest town + CargoID produced_cargo[2]; ///< 2 production cargo slots + uint16 cargo_waiting[2]; ///< amount of cargo produced per cargo + byte production_rate[2]; ///< production rate for each cargo + CargoID accepts_cargo[3]; ///< 3 input cargo slots + byte prod_level; ///< general production level + uint16 last_mo_production[2]; ///< stats of last month production per cargo + uint16 last_mo_transported[2]; ///< stats of last month transport per cargo + byte pct_transported[2]; ///< percentage transported per cargo + uint16 total_production[2]; ///< total units produced per cargo + uint16 total_transported[2]; ///< total units transported per cargo + uint16 counter; ///< used for animation and/or production (if available cargo) + + byte type; ///< type of industry. see IT_COAL_MINE and others + OwnerByte owner; ///< owner of the industry. Which SHOULD always be (imho) OWNER_NONE + byte random_color; ///< randomized colour of the industry, for display purpose + Year last_prod_year; ///< last year of production + byte was_cargo_delivered; ///< flag that indicate this has been the closest industry chosen for cargo delivery by a station. see DeliverGoodsToIndustry + + IndustryID index; ///< index of the industry in the pool of industries }; typedef struct IndustryTileTable { @@ -49,59 +54,62 @@ typedef struct IndustryTileTable { IndustryGfx gfx; } IndustryTileTable; +/** + * Defines the data structure for constructing industry. + */ typedef struct IndustrySpec { - /** Tables with the 'layout' of different composition of GFXes */ - const IndustryTileTable *const *table; - /** Number of elements in the table */ - byte num_table; - /** Base cost multiplier*/ - byte cost_multiplier; - /** Industries this industry cannot be close to */ - IndustryType conflicting[3]; - /** index to a procedure to check for conflicting circumstances */ - byte check_proc; - + const IndustryTileTable *const *table;///< List of the tiles composing the industry + byte num_table; ///< Number of elements in the table + byte cost_multiplier; ///< Base cost multiplier*/ + IndustryType conflicting[3]; ///< Industries this industry cannot be close to + byte check_proc; ///< Index to a procedure to check for conflicting circumstances CargoID produced_cargo[2]; byte production_rate[2]; - /** The minimum amount of cargo transported to the stations; if the - * waiting cargo is less than this number, no cargo is moved to it*/ - byte minimal_cargo; - CargoID accepts_cargo[3]; - - IndustryLifeType life_type; ///< This is also known as Industry production flag, in newgrf specs - - byte climate_availability; ///< Bitmask, giving landscape enums as bit position - - StringID name; - StringID closure_text; - StringID production_up_text; - StringID production_down_text; + byte minimal_cargo; ///< minimum amount of cargo transported to the stations + ///< If the waiting cargo is less than this number, no cargo is moved to it + CargoID accepts_cargo[3]; ///< 3 accepted cargos + IndustryLifeType life_type; ///< This is also known as Industry production flag, in newgrf specs + byte climate_availability; ///< Bitmask, giving landscape enums as bit position + StringID name; ///< Displayed name of the industry + StringID closure_text; ///< Message appearing when the industry closes + StringID production_up_text; ///< Message appearing when the industry's production is increasing + StringID production_down_text; ///< Message appearing when the industry's production is decreasing } IndustrySpec; +/** + * Defines the data structure of each indivudual tile of an industry. + */ typedef struct IndustryTileSpec { - CargoID accepts_cargo[3]; - Slope slopes_refused; + CargoID accepts_cargo[3]; ///< Cargo accepted by this tile + Slope slopes_refused; ///< slope pattern on which this tile cannot be built } IndustryTileSpec; -const IndustrySpec *GetIndustrySpec(IndustryType thistype); -const IndustryTileSpec *GetIndustryTileSpec(IndustryGfx gfx); +const IndustrySpec *GetIndustrySpec(IndustryType thistype); ///< Array of industries default data +const IndustryTileSpec *GetIndustryTileSpec(IndustryGfx gfx); ///< Array of industry tiles default data DECLARE_OLD_POOL(Industry, Industry, 3, 8000) /** * Check if an Industry really exists. + * @param industry to check + * @return true if position is a valid one */ static inline bool IsValidIndustry(const Industry *industry) { return industry->xy != 0; } +/** + * Check if an Industry exists whithin the pool of industries + * @param index of the desired industry + * @return true if it is inside the pool + */ static inline bool IsValidIndustryID(IndustryID index) { return index < GetIndustryPoolSize() && IsValidIndustry(GetIndustry(index)); } -VARDEF int _total_industries; +VARDEF int _total_industries; //general counter static inline IndustryID GetMaxIndustryIndex(void) { diff --git a/src/industry_cmd.cpp b/src/industry_cmd.cpp index b1ae614bb..810ae0da6 100644 --- a/src/industry_cmd.cpp +++ b/src/industry_cmd.cpp @@ -1,5 +1,7 @@ /* $Id$ */ +/** @file industry_cmd.cpp */ + #include "stdafx.h" #include "openttd.h" #include "clear_map.h" @@ -80,6 +82,7 @@ IndustryType GetIndustryType(TileIndex tile) * not allowing modifications of it. * @param thistype of industry (which is the index in _industry_specs) * @pre thistype < IT_END + * @return a pointer to the corresponding industry spec **/ const IndustrySpec *GetIndustrySpec(IndustryType thistype) { @@ -87,6 +90,14 @@ const IndustrySpec *GetIndustrySpec(IndustryType thistype) return &_industry_specs[thistype]; } +/** + * Accessor for array _industry_tile_specs. + * This will ensure at once : proper access and + * not allowing modifications of it. + * @param gfx of industrytile (which is the index in _industry_specs) + * @pre gfx < NUM_INDUSTRY_GFXES + * @return a pointer to the corresponding industrytile spec + **/ const IndustryTileSpec *GetIndustryTileSpec(IndustryGfx gfx) { assert(gfx < NUM_INDUSTRY_GFXES); @@ -427,7 +438,7 @@ static void AnimateTile_Industry(TileIndex tile) } break; - // Sparks on a coal plant + /* Sparks on a coal plant */ case GFX_POWERPLANT_SPARKS: if ((_tick_counter & 3) == 0) { m = GetIndustryAnimationState(tile); @@ -869,7 +880,7 @@ static void MaybePlantFarmField(const Industry *i) * Search callback function for ChopLumberMillTrees * @param tile to test * @param data that is passed by the caller. In this case, nothing - * @result of the test + * @return the result of the test */ static bool SearchLumberMillTrees(TileIndex tile, uint32 data) { @@ -1317,12 +1328,12 @@ static bool CheckIfTooCloseToIndustry(TileIndex tile, int type) const IndustrySpec *indspec = GetIndustrySpec(type); const Industry *i; - // accepting industries won't be close, not even with patch + /* accepting industries won't be close, not even with patch */ if (_patches.same_industry_close && indspec->accepts_cargo[0] == CT_INVALID) return true; FOR_ALL_INDUSTRIES(i) { - // check if an industry that accepts the same goods is nearby + /* check if an industry that accepts the same goods is nearby */ if (DistanceMax(tile, i->xy) <= 14 && indspec->accepts_cargo[0] != CT_INVALID && indspec->accepts_cargo[0] == i->accepts_cargo[0] && ( @@ -1334,7 +1345,7 @@ static bool CheckIfTooCloseToIndustry(TileIndex tile, int type) return false; } - // check "not close to" field. + /* check "not close to" field. */ if ((i->type == indspec->conflicting[0] || i->type == indspec->conflicting[1] || i->type == indspec->conflicting[2]) && DistanceMax(tile, i->xy) <= 14) { _error_message = STR_INDUSTRY_TOO_CLOSE; @@ -1445,6 +1456,14 @@ static void DoCreateNewIndustry(Industry *i, TileIndex tile, int type, const Ind InvalidateWindow(WC_INDUSTRY_DIRECTORY, 0); } +/** Helper function for Build/Fund an industry + * @param tile tile where industry is built + * @param type of industry to build + * @param flags of operations to conduct + * @param indspec pointer to industry specifications + * @param it pointer to list of tile type to build + * @return the pointer of the newly created industry, or NULL if it failed + */ static Industry *CreateNewIndustryHelper(TileIndex tile, IndustryType type, uint32 flags, const IndustrySpec *indspec, const IndustryTileTable *it) { const Town *t; @@ -1474,8 +1493,10 @@ static Industry *CreateNewIndustryHelper(TileIndex tile, IndustryType type, uint /** Build/Fund an industry * @param tile tile where industry is built - * @param p1 industry type @see build_industry.h and @see industry.h + * @param flags of operations to conduct + * @param p1 industry type see build_industry.h and see industry.h * @param p2 unused + * @return index of the newly create industry, or CMD_ERROR if it failed */ int32 CmdBuildIndustry(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) { @@ -1524,7 +1545,7 @@ Industry *CreateNewIndustry(TileIndex tile, IndustryType type) } static const byte _numof_industry_table[4][12] = { - // difficulty settings for number of industries + /* difficulty settings for number of industries */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, //none {0, 1, 1, 1, 2, 2, 3, 3, 4, 4, 5}, //low {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10}, //normal @@ -1536,7 +1557,7 @@ static void PlaceInitialIndustry(IndustryType type, int amount) int num = _numof_industry_table[_opt.diff.number_industries][amount]; if (type == IT_OIL_REFINERY || type == IT_OIL_RIG) { - // These are always placed next to the coastline, so we scale by the perimeter instead. + /* These are always placed next to the coastline, so we scale by the perimeter instead. */ num = ScaleByMapSize1D(num); } else { num = ScaleByMapSize(num); @@ -1823,7 +1844,7 @@ void IndustryMonthlyLoop(void) _current_player = old_player; - // production-change + /* production-change */ _industry_sort_dirty = true; InvalidateWindow(WC_INDUSTRY_DIRECTORY, 0); } @@ -1881,7 +1902,7 @@ static const SaveLoad _industry_desc[] = { SLE_CONDVAR(Industry, last_prod_year, SLE_INT32, 31, SL_MAX_VERSION), SLE_VAR(Industry, was_cargo_delivered, SLE_UINT8), - // reserve extra space in savegame here. (currently 32 bytes) + /* reserve extra space in savegame here. (currently 32 bytes) */ SLE_CONDNULL(32, 2, SL_MAX_VERSION), SLE_END() @@ -1891,7 +1912,7 @@ static void Save_INDY(void) { Industry *ind; - // Write the vehicles + /* Write the vehicles */ FOR_ALL_INDUSTRIES(ind) { SlSetArrayIndex(ind->index); SlObject(ind, _industry_desc); diff --git a/src/industry_gui.cpp b/src/industry_gui.cpp index cc95a1de6..2443c9d6f 100644 --- a/src/industry_gui.cpp +++ b/src/industry_gui.cpp @@ -1,5 +1,7 @@ /* $Id$ */ +/** @file industry_gui.cpp */ + #include "stdafx.h" #include "openttd.h" #include "debug.h" @@ -19,6 +21,7 @@ #include "helpers.hpp" #include "cargotype.h" +/* industries per climate, according to the different construction windows */ const byte _build_industry_types[4][12] = { { 1, 2, 4, 6, 8, 0, 3, 5, 9, 11, 18 }, { 1, 14, 4, 13, 7, 0, 3, 9, 11, 15 }, @@ -290,9 +293,9 @@ static inline bool IsProductionAlterable(const Industry *i) static void IndustryViewWndProc(Window *w, WindowEvent *e) { - // WP(w,vp2_d).data_1 is for the editbox line - // WP(w,vp2_d).data_2 is for the clickline - // WP(w,vp2_d).data_3 is for the click pos (left or right) + /* WP(w,vp2_d).data_1 is for the editbox line + * WP(w,vp2_d).data_2 is for the clickline + * WP(w,vp2_d).data_3 is for the click pos (left or right) */ switch (e->event) { case WE_PAINT: { @@ -325,7 +328,7 @@ static void IndustryViewWndProc(Window *w, WindowEvent *e) SetDParam(2, i->pct_transported[0] * 100 >> 8); DrawString(4 + (IsProductionAlterable(i) ? 30 : 0), 127, STR_482B_TRANSPORTED, 0); - // Let's put out those buttons.. + /* Let's put out those buttons.. */ if (IsProductionAlterable(i)) { DrawArrowButtons(5, 127, 3, (WP(w,vp2_d).data_2 == 1) ? WP(w,vp2_d).data_3 : 0, !isProductionMinimum(i, 0), !isProductionMaximum(i, 0)); @@ -336,7 +339,7 @@ static void IndustryViewWndProc(Window *w, WindowEvent *e) SetDParam(1, i->total_production[1]); SetDParam(2, i->pct_transported[1] * 100 >> 8); DrawString(4 + (IsProductionAlterable(i) ? 30 : 0), 137, STR_482B_TRANSPORTED, 0); - // Let's put out those buttons.. + /* Let's put out those buttons.. */ if (IsProductionAlterable(i)) { DrawArrowButtons(5, 137, 3, (WP(w,vp2_d).data_2 == 2) ? WP(w,vp2_d).data_3 : 0, !isProductionMinimum(i, 1), !isProductionMaximum(i, 1)); @@ -357,7 +360,7 @@ static void IndustryViewWndProc(Window *w, WindowEvent *e) i = GetIndustry(w->window_number); - // We should work if needed.. + /* We should work if needed.. */ if (!IsProductionAlterable(i)) return; x = e->we.click.pt.x; @@ -379,7 +382,7 @@ static void IndustryViewWndProc(Window *w, WindowEvent *e) WP(w,vp2_d).data_2 = line+1; WP(w,vp2_d).data_3 = (x < 15 ? 1 : 2); } else if (IS_INT_INSIDE(x, 34, 160)) { - // clicked the text + /* clicked the text */ WP(w,vp2_d).data_1 = line; SetDParam(0, i->production_rate[line] * 8); ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_CONFIG_GAME_PRODUCTION, 10, 100, w, CS_ALPHANUMERAL); @@ -533,7 +536,7 @@ static int CDECL GeneralIndustrySorter(const void *a, const void *b) break; } - // default to string sorting if they are otherwise equal + /* default to string sorting if they are otherwise equal */ if (r == 0) { char buf1[96]; diff --git a/src/industry_map.h b/src/industry_map.h index 5a3512fd3..4427b58fb 100644 --- a/src/industry_map.h +++ b/src/industry_map.h @@ -172,42 +172,42 @@ typedef struct IndustryTypeSolver { } IndustryTypeSolver; static const IndustryTypeSolver industry_gfx_Solver [IT_END] = { - { 0, 6}, //IT_COAL_MINE - { 7, 10}, //IT_POWER_STATION, - { 11, 15}, //IT_SAWMILL, - { 16, 17}, //IT_FOREST, - { 18, 23}, //IT_OIL_REFINERY, - { 24, 28}, //IT_OIL_RIG, - { 29, 31}, //IT_OIL_WELL, - { 32, 38}, //IT_FARM, - { 39, 42}, //IT_FACTORY, - { 43, 46}, //IT_PRINTING_WORKS, - { 47, 51}, //IT_COPPER_MINE, - { 52, 57}, //IT_STEEL_MILL, - { 58, 59}, //IT_BANK_TEMP, - { 60, 63}, //IT_FOOD_PROCESS, - { 64, 71}, //IT_PAPER_MILL, - { 72, 88}, //IT_GOLD_MINE, - { 89, 90}, //IT_BANK_TROPIC_ARCTIC, - { 91, 99}, //IT_DIAMOND_MINE, - {100, 115}, //IT_IRON_MINE, - {116, 116}, //IT_FRUIT_PLANTATION, - {117, 117}, //IT_RUBBER_PLANTATION, - {118, 119}, //IT_WATER_SUPPLY, - {120, 120}, //IT_WATER_TOWER, - {121, 124}, //IT_FACTORY_2, - {125, 128}, //IT_LUMBER_MILL, - {129, 130}, //IT_COTTON_CANDY, - {131, 134}, //IT_CANDY_FACTORY or sweet factory - {135, 136}, //IT_BATTERY_FARM, - {137, 137}, //IT_COLA_WELLS, - {138, 141}, //IT_TOY_SHOP, - {142, 147}, //IT_TOY_FACTORY, - {148, 155}, //IT_PLASTIC_FOUNTAINS, - {156, 159}, //IT_FIZZY_DRINK_FACTORY, - {160, 163}, //IT_BUBBLE_GENERATOR, - {164, 166}, //IT_TOFFEE_QUARRY, - {167, 174} //IT_SUGAR_MINE, + { 0, 6}, ///< IT_COAL_MINE + { 7, 10}, ///< IT_POWER_STATION, + { 11, 15}, ///< IT_SAWMILL, + { 16, 17}, ///< IT_FOREST, + { 18, 23}, ///< IT_OIL_REFINERY, + { 24, 28}, ///< IT_OIL_RIG, + { 29, 31}, ///< IT_OIL_WELL, + { 32, 38}, ///< IT_FARM, + { 39, 42}, ///< IT_FACTORY, + { 43, 46}, ///< IT_PRINTING_WORKS, + { 47, 51}, ///< IT_COPPER_MINE, + { 52, 57}, ///< IT_STEEL_MILL, + { 58, 59}, ///< IT_BANK_TEMP, + { 60, 63}, ///< IT_FOOD_PROCESS, + { 64, 71}, ///< IT_PAPER_MILL, + { 72, 88}, ///< IT_GOLD_MINE, + { 89, 90}, ///< IT_BANK_TROPIC_ARCTIC, + { 91, 99}, ///< IT_DIAMOND_MINE, + {100, 115}, ///< IT_IRON_MINE, + {116, 116}, ///< IT_FRUIT_PLANTATION, + {117, 117}, ///< IT_RUBBER_PLANTATION, + {118, 119}, ///< IT_WATER_SUPPLY, + {120, 120}, ///< IT_WATER_TOWER, + {121, 124}, ///< IT_FACTORY_2, + {125, 128}, ///< IT_LUMBER_MILL, + {129, 130}, ///< IT_COTTON_CANDY, + {131, 134}, ///< IT_CANDY_FACTORY or sweet factory + {135, 136}, ///< IT_BATTERY_FARM, + {137, 137}, ///< IT_COLA_WELLS, + {138, 141}, ///< IT_TOY_SHOP, + {142, 147}, ///< IT_TOY_FACTORY, + {148, 155}, ///< IT_PLASTIC_FOUNTAINS, + {156, 159}, ///< IT_FIZZY_DRINK_FACTORY, + {160, 163}, ///< IT_BUBBLE_GENERATOR, + {164, 166}, ///< IT_TOFFEE_QUARRY, + {167, 174} ///< IT_SUGAR_MINE, }; /** diff --git a/src/intro_gui.cpp b/src/intro_gui.cpp index 8cb217486..d39849fd4 100644 --- a/src/intro_gui.cpp +++ b/src/intro_gui.cpp @@ -1,5 +1,7 @@ /* $Id$ */ +/** @file intro_gui.cpp */ + #include "stdafx.h" #include "openttd.h" #include "table/strings.h" diff --git a/src/landscape.cpp b/src/landscape.cpp index c790d9c04..06cb02d7b 100644 --- a/src/landscape.cpp +++ b/src/landscape.cpp @@ -172,7 +172,7 @@ static Slope GetFoundationSlope(TileIndex tile, uint* z) Slope tileh = GetTileSlope(tile, z); Slope slope = _tile_type_procs[GetTileType(tile)]->get_slope_tileh_proc(tile, tileh); - // Flatter slope -> higher base height + /* Flatter slope -> higher base height */ if (slope < tileh) *z += TILE_HEIGHT; return slope; } @@ -223,7 +223,7 @@ void DrawFoundation(TileInfo *ti, uint f) if (IsSteepSlope(ti->tileh)) { SpriteID lower_base; - // Lower part of foundation + /* Lower part of foundation */ lower_base = sprite_base; if (lower_base == SPR_SLOPES_BASE - 15) lower_base = SPR_FOUNDATION_BASE; AddSortableSpriteToDraw( @@ -232,24 +232,24 @@ void DrawFoundation(TileInfo *ti, uint f) ti->z += TILE_HEIGHT; ti->tileh = _inclined_tileh[f - 15]; if (f < 15 + 8) { - // inclined + /* inclined */ AddSortableSpriteToDraw(sprite_base + f, PAL_NONE, ti->x, ti->y, 16, 16, 1, ti->z); OffsetGroundSprite(31, 9); } else if (f >= 15 + 8 + 4) { - // three corners raised + /* three corners raised */ SpriteID upper = sprite_base + 15 + (f - 15 - 8 - 4) * 2; AddSortableSpriteToDraw(upper, PAL_NONE, ti->x, ti->y, 16, 16, 1, ti->z); AddChildSpriteScreen(upper + 1, PAL_NONE, 31, 9); OffsetGroundSprite(31, 9); } else { - // one corner raised + /* one corner raised */ OffsetGroundSprite(31, 1); } } else { if (f < 15) { - // leveled foundation - // Use the original slope sprites if NW and NE borders should be visible + /* leveled foundation + * Use the original slope sprites if NW and NE borders should be visible */ if (sprite_base == SPR_SLOPES_BASE - 15) sprite_base = SPR_FOUNDATION_BASE; AddSortableSpriteToDraw(sprite_base + f, PAL_NONE, ti->x, ti->y, 16, 16, 7, ti->z); @@ -257,7 +257,7 @@ void DrawFoundation(TileInfo *ti, uint f) ti->tileh = SLOPE_FLAT; OffsetGroundSprite(31, 1); } else { - // inclined foundation + /* inclined foundation */ AddSortableSpriteToDraw(sprite_base + f, PAL_NONE, ti->x, ti->y, 16, 16, 1, ti->z); ti->tileh = _inclined_tileh[f - 15]; OffsetGroundSprite(31, 9); @@ -304,6 +304,7 @@ void GetTileDesc(TileIndex tile, TileDesc *td) /** Clear a piece of landscape * @param tile tile to clear + * @param flags of operation to conduct * @param p1 unused * @param p2 unused */ @@ -317,6 +318,7 @@ int32 CmdLandscapeClear(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) /** Clear a big piece of landscape * @param tile end tile of area dragging * @param p1 start tile of area dragging + * @param flags of operation to conduct * @param p2 unused */ int32 CmdClearArea(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) @@ -332,7 +334,7 @@ int32 CmdClearArea(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION); - // make sure sx,sy are smaller than ex,ey + /* make sure sx,sy are smaller than ex,ey */ ex = TileX(tile); ey = TileY(tile); sx = TileX(p1); @@ -357,9 +359,9 @@ int32 CmdClearArea(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) } DoCommand(TileXY(x, y), 0, 0, flags, CMD_LANDSCAPE_CLEAR); - // draw explosion animation... + /* draw explosion animation... */ if ((x == sx || x == ex) && (y == sy || y == ey)) { - // big explosion in each corner, or small explosion for single tiles + /* big explosion in each corner, or small explosion for single tiles */ CreateEffectVehicleAbove(x * TILE_SIZE + TILE_SIZE / 2, y * TILE_SIZE + TILE_SIZE / 2, 2, sy == ey && sx == ex ? EV_EXPLOSION_SMALL : EV_EXPLOSION_LARGE ); @@ -390,7 +392,7 @@ void RunTileLoop(void) _tile_type_procs[GetTileType(tile)]->tile_loop_proc(tile); if (TileX(tile) < MapSizeX() - TILELOOP_SIZE) { - tile += TILELOOP_SIZE; /* no overflow */ + tile += TILELOOP_SIZE; // no overflow } else { tile = TILE_MASK(tile - TILELOOP_SIZE * (MapSizeX() / TILELOOP_SIZE - 1) + TileDiffXY(0, TILELOOP_SIZE)); /* x would overflow, also increase y */ } diff --git a/src/livery.h b/src/livery.h index 76b5c7e28..18fa0b11c 100644 --- a/src/livery.h +++ b/src/livery.h @@ -1,5 +1,7 @@ /* $Id$ */ +/** @file livery.h */ + #ifndef LIVERY_H #define LIVERY_H diff --git a/src/lzoconf.h b/src/lzoconf.h index fa50113f4..a5b38c121 100644 --- a/src/lzoconf.h +++ b/src/lzoconf.h @@ -1,6 +1,6 @@ /* $Id$ */ -/* lzoconf.h -- configuration for the LZO real-time data compression library +/** @file lzoconf.h -- configuration for the LZO real-time data compression library This file is part of the LZO real-time data compression library. diff --git a/src/macros.h b/src/macros.h index 00ef5af65..35964c07b 100644 --- a/src/macros.h +++ b/src/macros.h @@ -1,13 +1,15 @@ /* $Id$ */ +/** @file macros.h */ + #ifndef MACROS_H #define MACROS_H -/// Fetch n bits starting at bit s from x +/* Fetch n bits starting at bit s from x */ #define GB(x, s, n) (((x) >> (s)) & ((1U << (n)) - 1)) -/// Set n bits starting at bit s in x to d +/* Set n bits starting at bit s in x to d */ #define SB(x, s, n, d) ((x) = ((x) & ~(((1U << (n)) - 1) << (s))) | ((d) << (s))) -/// Add i to the n bits starting at bit s in x +/* Add i to the n bits starting at bit s in x */ #define AB(x, s, n, i) ((x) = ((x) & ~(((1U << (n)) - 1) << (s))) | (((x) + ((i) << (s))) & (((1U << (n)) - 1) << (s)))) #ifdef min @@ -79,7 +81,7 @@ template<typename T> static inline T TOGGLEBIT(T& x, int y) } -// checking more bits. Maybe unneccessary, but easy to use +/* checking more bits. Maybe unneccessary, but easy to use */ #define HASBITS(x,y) ((x) & (y)) #define SETBITS(x,y) ((x) |= (y)) #define CLRBITS(x,y) ((x) &= ~(y)) diff --git a/src/main_gui.cpp b/src/main_gui.cpp index b94b5fe74..f5933c5c7 100644 --- a/src/main_gui.cpp +++ b/src/main_gui.cpp @@ -1,5 +1,7 @@ /* $Id$ */ +/** @file main_gui.cpp */ + #include "stdafx.h" #include "openttd.h" #include "heightmap.h" @@ -60,25 +62,25 @@ void HandleOnEditText(const char *str) _cmd_text = str; switch (_rename_what) { - case 0: /* Rename a s sign, if string is empty, delete sign */ + case 0: // Rename a s sign, if string is empty, delete sign DoCommandP(0, id, 0, NULL, CMD_RENAME_SIGN | CMD_MSG(STR_280C_CAN_T_CHANGE_SIGN_NAME)); break; - case 1: /* Rename a waypoint */ + case 1: // Rename a waypoint if (*str == '\0') return; DoCommandP(0, id, 0, NULL, CMD_RENAME_WAYPOINT | CMD_MSG(STR_CANT_CHANGE_WAYPOINT_NAME)); break; #ifdef ENABLE_NETWORK - case 3: { /* Give money, you can only give money in excess of loan */ + case 3: { // Give money, you can only give money in excess of loan const Player *p = GetPlayer(_current_player); int32 money = min(p->money64 - p->current_loan, atoi(str) / _currency->rate); char msg[20]; money = clamp(money, 0, 20000000); // Clamp between 20 million and 0 - // Give 'id' the money, and substract it from ourself + /* Give 'id' the money, and substract it from ourself */ if (!DoCommandP(0, money, id, NULL, CMD_GIVE_MONEY | CMD_MSG(STR_INSUFFICIENT_FUNDS))) break; - // Inform the player of this action + /* Inform the player of this action */ snprintf(msg, sizeof(msg), "%d", money); if (!_network_server) { @@ -103,7 +105,6 @@ void HandleOnEditText(const char *str) * @param cursor How should the cursor image change? E.g. cursor with depot image in it * @param mode Tile highlighting mode, e.g. drawing a rectangle or a dot on the ground * @param placeproc Procedure which will be called when someone clicks on the map - * @return true if the button is clicked, false if it's unclicked */ bool HandlePlacePushButton(Window *w, int widget, CursorID cursor, int mode, PlaceProc *placeproc) @@ -526,7 +527,7 @@ static void UpdatePlayerMenuHeight(Window *w) { byte num = ActivePlayerCount(); - // Increase one to fit in PlayerList in the menu when in network + /* Increase one to fit in PlayerList in the menu when in network */ if (_networking && WP(w,menu_d).main_button == 9) num++; if (WP(w,menu_d).item_count != num) { @@ -556,7 +557,7 @@ static void PlayerMenuWndProc(Window *w, WindowEvent *e) sel = WP(w,menu_d).sel_index; chk = WP(w,menu_d).checked_items; // let this mean gray items. - // 9 = playerlist + /* 9 = playerlist */ if (_networking && WP(w,menu_d).main_button == 9) { if (sel == 0) { GfxFillRect(x, y, x + 238, y + 9, 0); @@ -601,8 +602,8 @@ static void PlayerMenuWndProc(Window *w, WindowEvent *e) int index = GetMenuItemIndex(w, e->we.popupmenu.pt.x, e->we.popupmenu.pt.y); int action_id = WP(w,menu_d).action_id; - // We have a new entry at the top of the list of menu 9 when networking - // so keep that in count + /* We have a new entry at the top of the list of menu 9 when networking + * so keep that in count */ if (_networking && WP(w,menu_d).main_button == 9) { if (index > 0) index = GetPlayerIndexFromMenu(index - 1) + 1; } else { @@ -628,8 +629,8 @@ static void PlayerMenuWndProc(Window *w, WindowEvent *e) UpdatePlayerMenuHeight(w); index = GetMenuItemIndex(w, e->we.popupmenu.pt.x, e->we.popupmenu.pt.y); - // We have a new entry at the top of the list of menu 9 when networking - // so keep that in count + /* We have a new entry at the top of the list of menu 9 when networking + * so keep that in count */ if (_networking && WP(w,menu_d).main_button == 9) { if (index > 0) index = GetPlayerIndexFromMenu(index - 1) + 1; } else { @@ -973,7 +974,7 @@ static void ToolbarScenSaveOrLoad(Window *w) static void ToolbarScenDateBackward(Window *w) { - // don't allow too fast scrolling + /* don't allow too fast scrolling */ if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) { HandleButtonClick(w, 6); SetWindowDirty(w); @@ -986,7 +987,7 @@ static void ToolbarScenDateBackward(Window *w) static void ToolbarScenDateForward(Window *w) { - // don't allow too fast scrolling + /* don't allow too fast scrolling */ if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) { HandleButtonClick(w, 7); SetWindowDirty(w); @@ -1041,12 +1042,12 @@ void ZoomInOrOutToCursorWindow(bool in, Window *w) } } -// TODO - Incorporate into game itself to allow for ingame raising/lowering of -// larger chunks at the same time OR remove altogether, as we have 'level land' ? /** * Raise/Lower a bigger chunk of land at the same time in the editor. When * raising get the lowest point, when lowering the highest point, and set all * tiles in the selection to that height. + * @todo : Incorporate into game itself to allow for ingame raising/lowering of + * larger chunks at the same time OR remove altogether, as we have 'level land' ? * @param tile The top-left tile where the terraforming will start * @param mode 1 for raising, 0 for lowering land */ @@ -1066,7 +1067,7 @@ static void CommonRaiseLowerBigLand(TileIndex tile, int mode) SndPlayTileFx(SND_1F_SPLAT, tile); assert(_terraform_size != 0); - // check out for map overflows + /* check out for map overflows */ sizex = min(MapSizeX() - TileX(tile) - 1, _terraform_size); sizey = min(MapSizeY() - TileY(tile) - 1, _terraform_size); @@ -1174,8 +1175,10 @@ static const int8 _multi_terraform_coords[][2] = { {-28, 0}, {-24, -2}, {-20, -4}, {-16, -6}, {-12, -8}, { -8,-10}, { -4,-12}, { 0,-14}, { 4,-12}, { 8,-10}, { 12, -8}, { 16, -6}, { 20, -4}, { 24, -2}, { 28, 0}, }; -// TODO - Merge with terraform_gui.c (move there) after I have cooled down at its braindeadness -// and changed OnButtonClick to include the widget as well in the function decleration. Post 0.4.0 - Darkvater +/** + * @todo Merge with terraform_gui.cpp (move there) after I have cooled down at its braindeadness + * and changed OnButtonClick to include the widget as well in the function declaration. Post 0.4.0 - Darkvater + */ static void EditorTerraformClick_Dynamite(Window *w) { HandlePlacePushButton(w, 4, ANIMCURSOR_DEMOLISH, 1, PlaceProc_DemolishArea); @@ -1271,7 +1274,7 @@ static void ScenEditLandGenWndProc(Window *w, WindowEvent *e) { switch (e->event) { case WE_CREATE: - // XXX - lighthouse button is widget 10!! Don't forget when changing + /* XXX - lighthouse button is widget 10!! Don't forget when changing */ w->widget[10].tooltips = (_opt.landscape == LT_DESERT) ? STR_028F_DEFINE_DESERT_AREA : STR_028D_PLACE_LIGHTHOUSE; break; @@ -1311,7 +1314,7 @@ static void ScenEditLandGenWndProc(Window *w, WindowEvent *e) case 4: case 5: case 6: case 7: case 8: case 9: case 10: case 11: _editor_terraform_button_proc[e->we.click.widget - 4](w); break; - case 12: case 13: { /* Increase/Decrease terraform size */ + case 12: case 13: { // Increase/Decrease terraform size int size = (e->we.click.widget == 12) ? 1 : -1; HandleButtonClick(w, e->we.click.widget); size += _terraform_size; @@ -1322,11 +1325,11 @@ static void ScenEditLandGenWndProc(Window *w, WindowEvent *e) SndPlayFx(SND_15_BEEP); SetWindowDirty(w); } break; - case 14: /* gen random land */ + case 14: // gen random land HandleButtonClick(w, 14); ShowCreateScenario(); break; - case 15: /* Reset landscape */ + case 15: // Reset landscape ShowQuery( STR_022C_RESET_LANDSCAPE, STR_RESET_LANDSCAPE_CONFIRMATION_TEXT, @@ -1431,10 +1434,10 @@ static void ScenEditTownGenWndProc(Window *w, WindowEvent *e) case WE_CLICK: switch (e->we.click.widget) { - case 4: /* new town */ + case 4: // new town HandlePlacePushButton(w, 4, SPR_CURSOR_TOWN, 1, PlaceProc_Town); break; - case 5: {/* random town */ + case 5: {// random town Town *t; HandleButtonClick(w, 5); @@ -1450,7 +1453,7 @@ static void ScenEditTownGenWndProc(Window *w, WindowEvent *e) break; } - case 6: {/* many random towns */ + case 6: {// many random towns HandleButtonClick(w, 6); _generating_world = true; @@ -1605,7 +1608,7 @@ extern Industry *CreateNewIndustry(TileIndex tile, IndustryType type); * Search callback function for TryBuildIndustry * @param tile to test * @param data that is passed by the caller. In this case, the type of industry been tested - * @result of the operation + * @return the success (or not) of the operation */ static bool SearchTileForIndustry(TileIndex tile, uint32 data) { @@ -1617,6 +1620,7 @@ static bool SearchTileForIndustry(TileIndex tile, uint32 data) * in order to find a suitable zone to create the desired industry * @param tile to start search for * @param type of the desired industry + * @return the success (or not) of the operation */ static bool TryBuildIndustry(TileIndex tile, int type) { @@ -1665,7 +1669,7 @@ static void ScenEditIndustryWndProc(Window *w, WindowEvent *e) case WE_PLACE_OBJ: { int type; - // Show error if no town exists at all + /* Show error if no town exists at all */ type = _industry_type_to_place; if (!AnyTownExists()) { SetDParam(0, GetIndustrySpec(type)->name); @@ -1804,7 +1808,7 @@ static void MainToolbarWndProc(Window *w, WindowEvent *e) { switch (e->event) { case WE_PAINT: - // Draw brown-red toolbar bg. + /* Draw brown-red toolbar bg. */ GfxFillRect(0, 0, w->width-1, w->height-1, 0xB2); GfxFillRect(0, 0, w->width-1, w->height-1, 0xB4 | (1 << PALETTE_MODIFIER_GREYOUT)); @@ -2017,7 +2021,7 @@ static void ScenEditToolbarWndProc(Window *w, WindowEvent *e) SetWindowWidgetDisabledState(w, 6, _patches_newgame.starting_year <= MIN_YEAR); SetWindowWidgetDisabledState(w, 7, _patches_newgame.starting_year >= MAX_YEAR); - // Draw brown-red toolbar bg. + /* Draw brown-red toolbar bg. */ GfxFillRect(0, 0, w->width-1, w->height-1, 0xB2); GfxFillRect(0, 0, w->width-1, w->height-1, 0xB4 | (1 << PALETTE_MODIFIER_GREYOUT)); @@ -2155,12 +2159,12 @@ static void StatusBarWndProc(Window *w, WindowEvent *e) ); if (p != NULL) { - // Draw player money + /* Draw player money */ SetDParam64(0, p->money64); DrawStringCentered(570, 1, p->player_money >= 0 ? STR_0004 : STR_0005, 0); } - // Draw status bar + /* Draw status bar */ if (w->message.msg) { // true when saving is active DrawStringCentered(320, 1, STR_SAVING_GAME, 0); } else if (_do_autosave) { @@ -2168,12 +2172,12 @@ static void StatusBarWndProc(Window *w, WindowEvent *e) } else if (_pause) { DrawStringCentered(320, 1, STR_0319_PAUSED, 0); } else if (WP(w,def_d).data_1 > -1280 && FindWindowById(WC_NEWS_WINDOW,0) == NULL && _statusbar_news_item.string_id != 0) { - // Draw the scrolling news text + /* Draw the scrolling news text */ if (!DrawScrollingStatusText(&_statusbar_news_item, WP(w,def_d).data_1)) WP(w,def_d).data_1 = -1280; } else { if (p != NULL) { - // This is the default text + /* This is the default text */ SetDParam(0, p->name_1); SetDParam(1, p->name_2); DrawStringCentered(320, 1, STR_02BA, 0); @@ -2199,12 +2203,12 @@ static void StatusBarWndProc(Window *w, WindowEvent *e) case WE_TICK: { if (_pause) return; - if (WP(w, def_d).data_1 > -1280) { /* Scrolling text */ + if (WP(w, def_d).data_1 > -1280) { // Scrolling text WP(w, def_d).data_1 -= 2; InvalidateWidget(w, 1); } - if (WP(w, def_d).data_2 > 0) { /* Red blot to show there are new unread newsmessages */ + if (WP(w, def_d).data_2 > 0) { // Red blot to show there are new unread newsmessages WP(w, def_d).data_2 -= 2; } else if (WP(w, def_d).data_2 < 0) { WP(w, def_d).data_2 = 0; @@ -2311,17 +2315,17 @@ static void MainWindowWndProc(Window *w, WindowEvent *e) case 'R' | WKC_CTRL: MarkWholeScreenDirty(); break; #if defined(_DEBUG) - case '0' | WKC_ALT: /* Crash the game */ + case '0' | WKC_ALT: // Crash the game *(byte*)0 = 0; break; - case '1' | WKC_ALT: /* Gimme money */ + case '1' | WKC_ALT: // Gimme money /* Server can not cheat in advertise mode either! */ if (!_networking || !_network_server || !_network_advertise) DoCommandP(0, 10000000, 0, NULL, CMD_MONEY_CHEAT); break; - case '2' | WKC_ALT: /* Update the coordinates of all station signs */ + case '2' | WKC_ALT: // Update the coordinates of all station signs UpdateAllStationVirtCoord(); break; #endif @@ -2418,7 +2422,7 @@ void SetupColorsAndInitialWindow(void) w = AllocateWindow(0, 0, width, height, MainWindowWndProc, WC_MAIN_WINDOW, NULL); AssignWindowViewport(w, 0, 0, width, height, TileXY(32, 32), 0); - // XXX: these are not done + /* XXX: these are not done */ switch (_game_mode) { default: NOT_REACHED(); case GM_MENU: diff --git a/src/map.cpp b/src/map.cpp index ca590e92b..4ae44930a 100644 --- a/src/map.cpp +++ b/src/map.cpp @@ -1,5 +1,7 @@ /* $Id$ */ +/** @file map.cpp */ + #include "stdafx.h" #include "openttd.h" #include "debug.h" @@ -25,8 +27,8 @@ Tile* _m = NULL; void AllocateMap(uint size_x, uint size_y) { - // Make sure that the map size is within the limits and that - // the x axis size is a power of 2. + /* Make sure that the map size is within the limits and that + * the x axis size is a power of 2. */ if (size_x < 64 || size_x > 2048 || size_y < 64 || size_y > 2048 || (size_x&(size_x-1)) != 0 || @@ -44,7 +46,7 @@ void AllocateMap(uint size_x, uint size_y) free(_m); _m = CallocT<Tile>(_map_size); - // XXX TODO handle memory shortage more gracefully + /* XXX TODO handle memory shortage more gracefully */ if (_m == NULL) error("Failed to allocate memory for the map"); } @@ -86,36 +88,36 @@ TileIndex TileAdd(TileIndex tile, TileIndexDiff add, uint ScaleByMapSize(uint n) { - // First shift by 12 to prevent integer overflow for large values of n. - // >>12 is safe since the min mapsize is 64x64 - // Add (1<<4)-1 to round upwards. + /* First shift by 12 to prevent integer overflow for large values of n. + * >>12 is safe since the min mapsize is 64x64 + * Add (1<<4)-1 to round upwards. */ return (n * (MapSize() >> 12) + (1<<4) - 1) >> 4; } -// Scale relative to the circumference of the map +/* Scale relative to the circumference of the map */ uint ScaleByMapSize1D(uint n) { - // Normal circumference for the X+Y is 256+256 = 1<<9 - // Note, not actually taking the full circumference into account, - // just half of it. - // (1<<9) - 1 is there to scale upwards. + /* Normal circumference for the X+Y is 256+256 = 1<<9 + * Note, not actually taking the full circumference into account, + * just half of it. + * (1<<9) - 1 is there to scale upwards. */ return (n * (MapSizeX() + MapSizeY()) + (1<<9) - 1) >> 9; } -// This function checks if we add addx/addy to tile, if we -// do wrap around the edges. For example, tile = (10,2) and -// addx = +3 and addy = -4. This function will now return -// INVALID_TILE, because the y is wrapped. This is needed in -// for example, farmland. When the tile is not wrapped, -// the result will be tile + TileDiffXY(addx, addy) +/* This function checks if we add addx/addy to tile, if we + * do wrap around the edges. For example, tile = (10,2) and + * addx = +3 and addy = -4. This function will now return + * INVALID_TILE, because the y is wrapped. This is needed in + * for example, farmland. When the tile is not wrapped, + * the result will be tile + TileDiffXY(addx, addy) */ uint TileAddWrap(TileIndex tile, int addx, int addy) { uint x = TileX(tile) + addx; uint y = TileY(tile) + addy; - // Are we about to wrap? + /* Are we about to wrap? */ if (x < MapMaxX() && y < MapMaxY()) return tile + TileDiffXY(addx, addy); @@ -123,21 +125,21 @@ uint TileAddWrap(TileIndex tile, int addx, int addy) } extern const TileIndexDiffC _tileoffs_by_diagdir[] = { - {-1, 0}, // DIAGDIR_NE - { 0, 1}, // DIAGDIR_SE - { 1, 0}, // DIAGDIR_SW - { 0, -1} // DIAGDIR_NW + {-1, 0}, ///< DIAGDIR_NE + { 0, 1}, ///< DIAGDIR_SE + { 1, 0}, ///< DIAGDIR_SW + { 0, -1} ///< DIAGDIR_NW }; extern const TileIndexDiffC _tileoffs_by_dir[] = { - {-1, -1}, // DIR_N - {-1, 0}, // DIR_NE - {-1, 1}, // DIR_E - { 0, 1}, // DIR_SE - { 1, 1}, // DIR_S - { 1, 0}, // DIR_SW - { 1, -1}, // DIR_W - { 0, -1} // DIR_NW + {-1, -1}, ///< DIR_N + {-1, 0}, ///< DIR_NE + {-1, 1}, ///< DIR_E + { 0, 1}, ///< DIR_SE + { 1, 1}, ///< DIR_S + { 1, 0}, ///< DIR_SW + { 1, -1}, ///< DIR_W + { 0, -1} ///< DIR_NW }; uint DistanceManhattan(TileIndex t0, TileIndex t1) @@ -191,7 +193,7 @@ uint DistanceFromEdge(TileIndex tile) * @param size: number of tiles per side of the desired search area * @param proc: callback testing function pointer. * @param data to be passed to the callback function. Depends on the implementation - * @result of the search + * @return result of the search * @pre proc != NULL * @pre size > 0 */ @@ -1,12 +1,14 @@ /* $Id$ */ +/** @file map.h */ + #ifndef MAP_H #define MAP_H #include "stdafx.h" -// Putting externs inside inline functions seems to confuse the aliasing -// checking on MSVC6. Never use those variables directly. +/* Putting externs inside inline functions seems to confuse the aliasing + * checking on MSVC6. Never use those variables directly. */ extern uint _map_log_x; extern uint _map_size_x; extern uint _map_size_y; @@ -30,7 +32,7 @@ extern Tile* _m; void AllocateMap(uint size_x, uint size_y); -// binary logarithm of the map size, try to avoid using this one +/* binary logarithm of the map size, try to avoid using this one */ static inline uint MapLogX(void) { return _map_log_x; } /* The size of the map */ static inline uint MapSizeX(void) { return _map_size_x; } @@ -41,7 +43,7 @@ static inline uint MapMaxY(void) { return _map_size_y - 1; } /* The number of tiles in the map */ static inline uint MapSize(void) { return _map_size; } -// Scale a number relative to the map size +/* Scale a number relative to the map size */ uint ScaleByMapSize(uint); // Scale relative to the number of tiles uint ScaleByMapSize1D(uint); // Scale relative to the circumference of the map @@ -55,10 +57,10 @@ static inline TileIndex TileXY(uint x, uint y) static inline TileIndexDiff TileDiffXY(int x, int y) { - // Multiplication gives much better optimization on MSVC than shifting. - // 0 << shift isn't optimized to 0 properly. - // Typically x and y are constants, and then this doesn't result - // in any actual multiplication in the assembly code.. + /* Multiplication gives much better optimization on MSVC than shifting. + * 0 << shift isn't optimized to 0 properly. + * Typically x and y are constants, and then this doesn't result + * in any actual multiplication in the assembly code.. */ return (y * MapSizeX()) + x; } @@ -73,9 +75,9 @@ enum { }; enum { - TILE_SIZE = 16, /* Tiles are 16x16 "units" in size */ - TILE_PIXELS = 32, /* a tile is 32x32 pixels */ - TILE_HEIGHT = 8, /* The standard height-difference between tiles on two levels is 8 (z-diff 8) */ + TILE_SIZE = 16, ///< Tiles are 16x16 "units" in size + TILE_PIXELS = 32, ///< a tile is 32x32 pixels + TILE_HEIGHT = 8, ///< The standard height-difference between tiles on two levels is 8 (z-diff 8) }; @@ -132,12 +134,12 @@ static inline TileIndex AddTileIndexDiffCWrap(TileIndex tile, TileIndexDiffC dif return TileXY(x, y); } -// Functions to calculate distances -uint DistanceManhattan(TileIndex, TileIndex); // also known as L1-Norm. Is the shortest distance one could go over diagonal tracks (or roads) -uint DistanceSquare(TileIndex, TileIndex); // euclidian- or L2-Norm squared -uint DistanceMax(TileIndex, TileIndex); // also known as L-Infinity-Norm -uint DistanceMaxPlusManhattan(TileIndex, TileIndex); // Max + Manhattan -uint DistanceFromEdge(TileIndex); // shortest distance from any edge of the map +/* Functions to calculate distances */ +uint DistanceManhattan(TileIndex, TileIndex); ///< also known as L1-Norm. Is the shortest distance one could go over diagonal tracks (or roads) +uint DistanceSquare(TileIndex, TileIndex); ///< euclidian- or L2-Norm squared +uint DistanceMax(TileIndex, TileIndex); ///< also known as L-Infinity-Norm +uint DistanceMaxPlusManhattan(TileIndex, TileIndex); ///< Max + Manhattan +uint DistanceFromEdge(TileIndex); ///< shortest distance from any edge of the map #define BEGIN_TILE_LOOP(var,w,h,tile) \ diff --git a/src/md5.cpp b/src/md5.cpp index 59728e78a..55f9f8240 100644 --- a/src/md5.cpp +++ b/src/md5.cpp @@ -1,5 +1,7 @@ /* $Id$ */ +/** @file md5.cpp */ + /* Copyright (C) 1999, 2000, 2002 Aladdin Enterprises. All rights reserved. @@ -23,7 +25,7 @@ ghost@aladdin.com */ -/* $Id$ */ + /* Independent implementation of MD5 (RFC 1321). @@ -1,5 +1,7 @@ /* $Id$ */ +/** @file md5.h */ + /* Copyright (C) 1999, 2002 Aladdin Enterprises. All rights reserved. @@ -23,7 +25,7 @@ ghost@aladdin.com */ -/* $Id$ */ + /* Independent implementation of MD5 (RFC 1321). diff --git a/src/mersenne.cpp b/src/mersenne.cpp index bc4cb949a..f387b1703 100644 --- a/src/mersenne.cpp +++ b/src/mersenne.cpp @@ -1,5 +1,7 @@ /* $Id$ */ +/** @file mersenne.cpp */ + #include "stdafx.h" #include "openttd.h" diff --git a/src/minilzo.cpp b/src/minilzo.cpp index ab26b0a02..e450ca88b 100644 --- a/src/minilzo.cpp +++ b/src/minilzo.cpp @@ -1,6 +1,6 @@ /* $Id$ */ -/* minilzo.c -- mini subset of the LZO real-time data compression library +/* @file minilzo.cpp -- mini subset of the LZO real-time data compression library This file is part of the LZO real-time data compression library. diff --git a/src/minilzo.h b/src/minilzo.h index cf06a4c9c..505249e94 100644 --- a/src/minilzo.h +++ b/src/minilzo.h @@ -1,6 +1,6 @@ /* $Id$ */ -/* minilzo.h -- mini subset of the LZO real-time data compression library +/* @file minilzo.h -- mini subset of the LZO real-time data compression library This file is part of the LZO real-time data compression library. diff --git a/src/misc.cpp b/src/misc.cpp index afb5da538..bfb1177cf 100644 --- a/src/misc.cpp +++ b/src/misc.cpp @@ -1,5 +1,7 @@ /* $Id$ */ +/** @file misc.cpp */ + #include "stdafx.h" #include "openttd.h" #include "currency.h" @@ -234,7 +236,7 @@ void ConvertNameArray(void) } } -// Calculate constants that depend on the landscape type. +/* Calculate constants that depend on the landscape type. */ void InitializeLandscapeVariables(bool only_constants) { if (only_constants) return; @@ -249,8 +251,8 @@ void InitializeLandscapeVariables(bool only_constants) int FindFirstBit(uint32 value) { - // The macro FIND_FIRST_BIT is better to use when your value is - // not more than 128. + /* The macro FIND_FIRST_BIT is better to use when your value is + not more than 128. */ byte i = 0; if (value == 0) return 0; @@ -310,8 +312,8 @@ static const SaveLoadGlobVarList _date_desc[] = { SLEG_END() }; -// Save load date related variables as well as persistent tick counters -// XXX: currently some unrelated stuff is just put here +/* Save load date related variables as well as persistent tick counters + * XXX: currently some unrelated stuff is just put here */ static void SaveLoad_DATE(void) { SlGlobList(_date_desc); diff --git a/src/misc_cmd.cpp b/src/misc_cmd.cpp index f0ddd2dfc..ff7ed7adb 100644 --- a/src/misc_cmd.cpp +++ b/src/misc_cmd.cpp @@ -1,5 +1,7 @@ /* $Id$ */ +/** @file misc_cmd.cpp */ + #include "stdafx.h" #include "openttd.h" #include "functions.h" diff --git a/src/misc_gui.cpp b/src/misc_gui.cpp index 45f4ea6b5..b736de9c4 100644 --- a/src/misc_gui.cpp +++ b/src/misc_gui.cpp @@ -1,5 +1,7 @@ /* $Id$ */ +/** @file misc_gui.cpp */ + #include "stdafx.h" #include "openttd.h" #include "hal.h" @@ -249,7 +251,7 @@ static const char *credits[] = { static void AboutWindowProc(Window *w, WindowEvent *e) { switch (e->event) { - case WE_CREATE: /* Set up window counter and start position of scroller */ + case WE_CREATE: // Set up window counter and start position of scroller WP(w, scroller_d).counter = 0; WP(w, scroller_d).height = w->height - 40; break; @@ -258,11 +260,11 @@ static void AboutWindowProc(Window *w, WindowEvent *e) int y = WP(w, scroller_d).height; DrawWindowWidgets(w); - // Show original copyright and revision version + /* Show original copyright and revision version */ DrawStringCentered(210, 17, STR_00B6_ORIGINAL_COPYRIGHT, 0); DrawStringCentered(210, 17 + 10, STR_00B7_VERSION, 0); - // Show all scrolling credits + /* Show all scrolling credits */ for (i = 0; i < lengthof(credits); i++) { if (y >= 50 && y < (w->height - 40)) { DoDrawString(credits[i], 10, y, 0x10); @@ -270,13 +272,13 @@ static void AboutWindowProc(Window *w, WindowEvent *e) y += 10; } - // If the last text has scrolled start anew from the start + /* If the last text has scrolled start anew from the start */ if (y < 50) WP(w, scroller_d).height = w->height - 40; DoDrawStringCentered(210, w->height - 25, "Website: http://www.openttd.org", 16); DrawStringCentered(210, w->height - 15, STR_00BA_COPYRIGHT_OPENTTD, 0); } break; - case WE_MOUSELOOP: /* Timer to scroll the text and adjust the new top */ + case WE_MOUSELOOP: // Timer to scroll the text and adjust the new top if (WP(w, scroller_d).counter++ % 3 == 0) { WP(w, scroller_d).height--; SetWindowDirty(w); @@ -369,7 +371,7 @@ static void BuildTreesWndProc(Window *w, WindowEvent *e) _tree_to_plant = -1; break; - case 16: /* place trees randomly over the landscape*/ + case 16: // place trees randomly over the landscape LowerWindowWidget(w, 16); w->flags4 |= 5 << WF_TIMEOUT_SHL; SndPlayFx(SND_15_BEEP); @@ -545,7 +547,7 @@ static void ErrmsgWndProc(Window *w, WindowEvent *e) case WE_KEYPRESS: if (e->we.keypress.keycode == WKC_SPACE) { - // Don't continue. + /* Don't continue. */ e->we.keypress.cont = false; DeleteWindow(w); } @@ -576,11 +578,11 @@ void ShowErrorMessage(StringID msg_1, StringID msg_2, int x, int y) pt = RemapCoords2(x, y); vp = FindWindowById(WC_MAIN_WINDOW, 0)->viewport; - // move x pos to opposite corner + /* move x pos to opposite corner */ pt.x = ((pt.x - vp->virtual_left) >> vp->zoom) + vp->left; pt.x = (pt.x < (_screen.width >> 1)) ? _screen.width - 260 : 20; - // move y pos to opposite corner + /* move y pos to opposite corner */ pt.y = ((pt.y - vp->virtual_top) >> vp->zoom) + vp->top; pt.y = (pt.y < (_screen.height >> 1)) ? _screen.height - 80 : 100; @@ -1105,12 +1107,12 @@ static void QueryStringWndProc(Window *w, WindowEvent *e) case WE_KEYPRESS: switch (HandleEditBoxKey(w, qs, QUERY_STR_WIDGET_TEXT, e)) { - case 1: goto press_ok; /* Enter pressed, confirms change */ - case 2: DeleteWindow(w); break; /* ESC pressed, closes window, abandons changes */ + case 1: goto press_ok; // Enter pressed, confirms change + case 2: DeleteWindow(w); break; // ESC pressed, closes window, abandons changes } break; - case WE_DESTROY: /* Call cancellation of query, if we have not handled it before */ + case WE_DESTROY: // Call cancellation of query, if we have not handled it before if (!qs->handled && w->parent != NULL) { WindowEvent e; Window *parent = w->parent; @@ -1225,7 +1227,7 @@ static void QueryWndProc(Window *w, WindowEvent *e) } break; - case WE_KEYPRESS: /* ESC closes the window, Enter confirms the action */ + case WE_KEYPRESS: // ESC closes the window, Enter confirms the action switch (e->we.keypress.keycode) { case WKC_RETURN: case WKC_NUM_ENTER: @@ -1239,7 +1241,7 @@ static void QueryWndProc(Window *w, WindowEvent *e) } break; - case WE_DESTROY: /* Call callback function (if any) on window close if not yet called */ + case WE_DESTROY: // Call callback function (if any) on window close if not yet called if (!q->calledback && q->proc != NULL) { q->calledback = true; q->proc(w->parent, false); @@ -1327,7 +1329,7 @@ static const Widget _save_dialog_widgets[] = { { WIDGETS_END}, }; -// Colors for fios types +/* Colors for fios types */ const byte _fios_colors[] = {13, 9, 9, 6, 5, 6, 5, 6, 6, 8}; void BuildFileList(void) @@ -1406,7 +1408,7 @@ static void SaveLoadDlgWndProc(Window *w, WindowEvent *e) static FiosItem o_dir; switch (e->event) { - case WE_CREATE: { /* Set up OPENTTD button */ + case WE_CREATE: { // Set up OPENTTD button o_dir.type = FIOS_TYPE_DIRECT; switch (_saveload_mode) { case SLD_SAVE_GAME: @@ -1466,27 +1468,27 @@ static void SaveLoadDlgWndProc(Window *w, WindowEvent *e) case WE_CLICK: switch (e->we.click.widget) { - case 2: /* Sort save names by name */ + case 2: // Sort save names by name _savegame_sort_order = (_savegame_sort_order == SORT_BY_NAME) ? SORT_BY_NAME | SORT_DESCENDING : SORT_BY_NAME; _savegame_sort_dirty = true; SetWindowDirty(w); break; - case 3: /* Sort save names by date */ + case 3: // Sort save names by date _savegame_sort_order = (_savegame_sort_order == SORT_BY_DATE) ? SORT_BY_DATE | SORT_DESCENDING : SORT_BY_DATE; _savegame_sort_dirty = true; SetWindowDirty(w); break; - case 6: /* OpenTTD 'button', jumps to OpenTTD directory */ + case 6: // OpenTTD 'button', jumps to OpenTTD directory FiosBrowseTo(&o_dir); SetWindowDirty(w); BuildFileList(); break; - case 7: { /* Click the listbox */ + case 7: { // Click the listbox int y = (e->we.click.pt.y - w->widget[e->we.click.widget].top - 1) / 10; char *name; const FiosItem *file; @@ -1513,20 +1515,20 @@ static void SaveLoadDlgWndProc(Window *w, WindowEvent *e) DeleteWindow(w); ShowHeightmapLoad(); } else { - // SLD_SAVE_GAME, SLD_SAVE_SCENARIO copy clicked name to editbox + /* SLD_SAVE_GAME, SLD_SAVE_SCENARIO copy clicked name to editbox */ ttd_strlcpy(WP(w, querystr_d).text.buf, file->title, WP(w, querystr_d).text.maxlength); UpdateTextBufferSize(&WP(w, querystr_d).text); InvalidateWidget(w, 10); } } else { - // Changed directory, need repaint. + /* Changed directory, need repaint. */ SetWindowDirty(w); BuildFileList(); } break; } - case 11: case 12: /* Delete, Save game */ + case 11: case 12: // Delete, Save game break; } break; @@ -1542,7 +1544,7 @@ static void SaveLoadDlgWndProc(Window *w, WindowEvent *e) } if (_saveload_mode == SLD_SAVE_GAME || _saveload_mode == SLD_SAVE_SCENARIO) { - if (HandleEditBoxKey(w, &WP(w, querystr_d), 10, e) == 1) /* Press Enter */ + if (HandleEditBoxKey(w, &WP(w, querystr_d), 10, e) == 1) // Press Enter HandleButtonClick(w, 12); } break; @@ -1551,7 +1553,7 @@ static void SaveLoadDlgWndProc(Window *w, WindowEvent *e) * in those two saveload mode */ if (!(_saveload_mode == SLD_SAVE_GAME || _saveload_mode == SLD_SAVE_SCENARIO)) break; - if (IsWindowWidgetLowered(w, 11)) { /* Delete button clicked */ + if (IsWindowWidgetLowered(w, 11)) { // Delete button clicked if (!FiosDelete(WP(w,querystr_d).text.buf)) { ShowErrorMessage(INVALID_STRING_ID, STR_4008_UNABLE_TO_DELETE_FILE, 0, 0); } else { @@ -1562,7 +1564,7 @@ static void SaveLoadDlgWndProc(Window *w, WindowEvent *e) UpdateTextBufferSize(&WP(w, querystr_d).text); SetWindowDirty(w); - } else if (IsWindowWidgetLowered(w, 12)) { /* Save button clicked */ + } else if (IsWindowWidgetLowered(w, 12)) { // Save button clicked _switch_mode = SM_SAVE; FiosMakeSavegameName(_file_to_saveload.name, WP(w,querystr_d).text.buf, sizeof(_file_to_saveload.name)); @@ -1571,7 +1573,7 @@ static void SaveLoadDlgWndProc(Window *w, WindowEvent *e) } break; case WE_DESTROY: - // pause is only used in single-player, non-editor mode, non menu mode + /* pause is only used in single-player, non-editor mode, non menu mode */ if (!_networking && _game_mode != GM_EDITOR && _game_mode != GM_MENU) { DoCommandP(0, 0, 0, NULL, CMD_PAUSE); } @@ -1652,8 +1654,8 @@ void ShowSaveLoadDialog(int mode) WP(w, querystr_d).afilter = CS_ALPHANUMERAL; InitializeTextBuffer(&WP(w, querystr_d).text, _edit_str_buf, lengthof(_edit_str_buf), 240); - // pause is only used in single-player, non-editor mode, non-menu mode. It - // will be unpaused in the WE_DESTROY event handler. + /* pause is only used in single-player, non-editor mode, non-menu mode. It + * will be unpaused in the WE_DESTROY event handler. */ if (_game_mode != GM_MENU && !_networking && _game_mode != GM_EDITOR) { DoCommandP(0, 1, 0, NULL, CMD_PAUSE); } @@ -1703,7 +1705,10 @@ static int32 ClickMoneyCheat(int32 p1, int32 p2) return true; } -// p1 player to set to, p2 is -1 or +1 (down/up) +/** + * @param p1 player to set to + * @param p2 is -1 or +1 (down/up) + */ static int32 ClickChangePlayerCheat(int32 p1, int32 p2) { while (IsValidPlayer((PlayerID)p1)) { @@ -1719,7 +1724,9 @@ static int32 ClickChangePlayerCheat(int32 p1, int32 p2) return _local_player; } -// p1 -1 or +1 (down/up) +/** + * @param p1 -1 or +1 (down/up) + */ static int32 ClickChangeClimateCheat(int32 p1, int32 p2) { if (p1 == -1) p1 = 3; @@ -1731,7 +1738,9 @@ static int32 ClickChangeClimateCheat(int32 p1, int32 p2) extern void EnginesMonthlyLoop(void); -// p2 1 (increase) or -1 (decrease) +/** + * @param p2 1 (increase) or -1 (decrease) + */ static int32 ClickChangeDateCheat(int32 p1, int32 p2) { YearMonthDay ymd; @@ -1760,13 +1769,13 @@ typedef TinyEnumT<ce_flags_long> ce_flags; typedef struct CheatEntry { - VarType type; // type of selector - ce_flags flags; // selector flags - StringID str; // string with descriptive text - void *variable; // pointer to the variable - bool *been_used; // has this cheat been used before? - CheckButtonClick *proc;// procedure - int16 min, max; // range for spinbox setting + VarType type; ///< type of selector + ce_flags flags; ///< selector flags + StringID str; ///< string with descriptive text + void *variable; ///< pointer to the variable + bool *been_used; ///< has this cheat been used before? + CheckButtonClick *proc;///< procedure + int16 min, max; ///< range for spinbox setting } CheatEntry; static const CheatEntry _cheats_ui[] = { @@ -1863,7 +1872,7 @@ static void CheatsWndProc(Window *w, WindowEvent *e) int32 value, oldvalue; uint x = e->we.click.pt.x; - // not clicking a button? + /* not clicking a button? */ if (!IS_INT_INSIDE(x, 20, 40) || btn >= lengthof(_cheats_ui)) break; ce = &_cheats_ui[btn]; @@ -1887,7 +1896,7 @@ static void CheatsWndProc(Window *w, WindowEvent *e) value += (x >= 30) ? step : -step; value = clamp(value, ce->min, ce->max); - // take whatever the function returns + /* take whatever the function returns */ value = ce->proc(value, (x >= 30) ? 1 : -1); if (value != oldvalue) { diff --git a/src/mixer.cpp b/src/mixer.cpp index 5037f771b..9ae831ae5 100644 --- a/src/mixer.cpp +++ b/src/mixer.cpp @@ -1,5 +1,7 @@ /* $Id$ */ +/** @file mixer.cpp*/ + #include "stdafx.h" #include "openttd.h" #include "mixer.h" @@ -7,16 +9,16 @@ struct MixerChannel { bool active; - // pointer to allocated buffer memory + /* pointer to allocated buffer memory */ int8 *memory; - // current position in memory + /* current position in memory */ uint32 pos; uint32 frac_pos; uint32 frac_speed; uint32 samples_left; - // Mixing volume + /* Mixing volume */ uint volume_left; uint volume_right; @@ -46,7 +48,7 @@ static void mix_int8_to_int16(MixerChannel *sc, int16 *buffer, uint samples) volume_right = sc->volume_right; if (frac_speed == 0x10000) { - // Special case when frac_speed is 0x10000 + /* Special case when frac_speed is 0x10000 */ do { buffer[0] += *b * volume_left >> 8; buffer[1] += *b * volume_right >> 8; @@ -79,10 +81,10 @@ void MxMixSamples(void *buffer, uint samples) { MixerChannel *mc; - // Clear the buffer + /* Clear the buffer */ memset(buffer, 0, sizeof(int16) * 2 * samples); - // Mix each channel + /* Mix each channel */ for (mc = _channels; mc != endof(_channels); mc++) { if (mc->active) { mix_int8_to_int16(mc, (int16*)buffer, samples); @@ -111,7 +113,7 @@ void MxSetChannelRawSrc(MixerChannel *mc, int8 *mem, uint size, uint rate, uint mc->frac_speed = (rate << 16) / _play_rate; - // adjust the magnitude to prevent overflow + /* adjust the magnitude to prevent overflow */ while (size & 0xFFFF0000) { size >>= 1; rate = (rate >> 1) + 1; diff --git a/src/mixer.h b/src/mixer.h index d50dc4739..a9af1a63f 100644 --- a/src/mixer.h +++ b/src/mixer.h @@ -1,5 +1,7 @@ /* $Id$ */ +/** @file mixer.h */ + #ifndef MIXER_H #define MIXER_H diff --git a/src/music.cpp b/src/music.cpp index 202690139..7698fd9e1 100644 --- a/src/music.cpp +++ b/src/music.cpp @@ -1,5 +1,7 @@ /* $Id$ */ +/** @file music.cpp */ + #include "music.h" const SongSpecs origin_songs_specs[NUM_SONGS_AVAILABLE] = { diff --git a/src/music.h b/src/music.h index a33565224..9a33b4319 100644 --- a/src/music.h +++ b/src/music.h @@ -1,5 +1,7 @@ /* $Id$ */ +/** @file music.h */ + #ifndef MUSIC_H #define MUSIC_H diff --git a/src/music_gui.cpp b/src/music_gui.cpp index 143f252d9..cab85e9ba 100644 --- a/src/music_gui.cpp +++ b/src/music_gui.cpp @@ -1,5 +1,7 @@ /* $Id$ */ +/** @file music_gui.cpp */ + #include "stdafx.h" #include "openttd.h" #include "table/strings.h" diff --git a/src/station_cmd.cpp b/src/station_cmd.cpp index 80879e735..210d5a550 100644 --- a/src/station_cmd.cpp +++ b/src/station_cmd.cpp @@ -141,7 +141,7 @@ static Station* GetStationAround(TileIndex tile, int w, int h, StationID closest * @param type the type of tile searched for * @param industry when type == MP_INDUSTRY, the type of the industry, * in all other cases this parameter is ignored - * @result the noumber of matching tiles around + * @return the result the noumber of matching tiles around */ static int CountMapSquareAround(TileIndex tile, TileType type, IndustryType industry) { diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp index 88880040e..e0eb03d73 100644 --- a/src/town_cmd.cpp +++ b/src/town_cmd.cpp @@ -1,5 +1,7 @@ /* $Id$ */ +/** @file town_cmd.cpp */ + #include "stdafx.h" #include "openttd.h" #include "functions.h" @@ -1492,7 +1494,7 @@ static bool DoBuildStatueOfCompany(TileIndex tile) /** * Search callback function for TownActionBuildStatue * @param data that is passed by the caller. In this case, nothing - * @result of the test + * @return the result of the test */ static bool SearchTileForStatue(TileIndex tile, uint32 data) { diff --git a/src/yapf/yapf_common.cpp b/src/yapf/yapf_common.cpp index 39d119858..31e3a7b2e 100644 --- a/src/yapf/yapf_common.cpp +++ b/src/yapf/yapf_common.cpp @@ -1,5 +1,7 @@ /* $Id$ */ +/** @file yapf_common.cpp */ + #include "../stdafx.h" #include "yapf.hpp" @@ -10,20 +12,20 @@ /** translate tileh to the bitset of up-hill trackdirs */ const TrackdirBits CYapfCostBase::c_upwards_slopes[] = { - TRACKDIR_BIT_NONE , // no tileh - TRACKDIR_BIT_X_SW | TRACKDIR_BIT_Y_NW, // 1 - TRACKDIR_BIT_X_SW | TRACKDIR_BIT_Y_SE, // 2 - TRACKDIR_BIT_X_SW , // 3 - TRACKDIR_BIT_X_NE | TRACKDIR_BIT_Y_SE, // 4 - TRACKDIR_BIT_NONE , // 5 - TRACKDIR_BIT_Y_SE , // 6 - TRACKDIR_BIT_NONE , // 7 - TRACKDIR_BIT_X_NE | TRACKDIR_BIT_Y_NW, // 8, - TRACKDIR_BIT_Y_NW , // 9 - TRACKDIR_BIT_NONE , //10 - TRACKDIR_BIT_NONE , //11, - TRACKDIR_BIT_X_NE , //12 - TRACKDIR_BIT_NONE , //13 - TRACKDIR_BIT_NONE , //14 - TRACKDIR_BIT_NONE , //15 + TRACKDIR_BIT_NONE , ///< no tileh + TRACKDIR_BIT_X_SW | TRACKDIR_BIT_Y_NW, ///< 1 + TRACKDIR_BIT_X_SW | TRACKDIR_BIT_Y_SE, ///< 2 + TRACKDIR_BIT_X_SW , ///< 3 + TRACKDIR_BIT_X_NE | TRACKDIR_BIT_Y_SE, ///< 4 + TRACKDIR_BIT_NONE , ///< 5 + TRACKDIR_BIT_Y_SE , ///< 6 + TRACKDIR_BIT_NONE , ///< 7 + TRACKDIR_BIT_X_NE | TRACKDIR_BIT_Y_NW, ///< 8 + TRACKDIR_BIT_Y_NW , ///< 9 + TRACKDIR_BIT_NONE , ///< 10 + TRACKDIR_BIT_NONE , ///< 11 + TRACKDIR_BIT_X_NE , ///< 12 + TRACKDIR_BIT_NONE , ///< 13 + TRACKDIR_BIT_NONE , ///< 14 + TRACKDIR_BIT_NONE , ///< 15 }; |