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authorrubidium <rubidium@openttd.org>2009-02-14 01:29:18 +0000
committerrubidium <rubidium@openttd.org>2009-02-14 01:29:18 +0000
commit53caa6cb2145bf39861d53e3148a0abf39bb0e12 (patch)
treeeffb9ca9b29119d60ca4fcfb421eac8ef6b50d41
parent9554b8aafeb391ad7fb87219e29809fd56c03fd8 (diff)
downloadopenttd-53caa6cb2145bf39861d53e3148a0abf39bb0e12.tar.xz
(svn r15474) -Cleanup: remove some (long) unused strings.
-rw-r--r--src/lang/english.txt167
-rw-r--r--src/strings.cpp3
2 files changed, 1 insertions, 169 deletions
diff --git a/src/lang/english.txt b/src/lang/english.txt
index ee62a36f9..63bbd344b 100644
--- a/src/lang/english.txt
+++ b/src/lang/english.txt
@@ -162,7 +162,6 @@ STR_00B5_CAN_T_CLEAR_THIS_AREA :{WHITE}Can't cl
STR_00B6_ORIGINAL_COPYRIGHT :{BLACK}Original copyright {COPYRIGHT} 1995 Chris Sawyer, All rights reserved
STR_00B7_VERSION :{BLACK}OpenTTD version {REV}
STR_00BA_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2009 The OpenTTD team
-STR_TRANSLATED_BY :{BLACK} Translator(s) -
STR_00C5 :{BLACK}{CROSS}
STR_00C6 :{SILVER}{CROSS}
@@ -217,39 +216,7 @@ STR_00F6_ROAD_VEHICLES :{BLACK}{TINYFON
STR_00F7_SHIPS :{BLACK}{TINYFONT}Ships
STR_00F8_AIRCRAFT :{BLACK}{TINYFONT}Aircraft
STR_00F9_TRANSPORT_ROUTES :{BLACK}{TINYFONT}Transport Routes
-STR_00FA_COAL_MINE :{BLACK}{TINYFONT}Coal Mine
-STR_00FB_POWER_STATION :{BLACK}{TINYFONT}Power Station
STR_00FC_FOREST :{BLACK}{TINYFONT}Forest
-STR_00FD_SAWMILL :{BLACK}{TINYFONT}Sawmill
-STR_00FE_OIL_REFINERY :{BLACK}{TINYFONT}Oil Refinery
-STR_00FF_FARM :{BLACK}{TINYFONT}Farm
-STR_0100_FACTORY :{BLACK}{TINYFONT}Factory
-STR_0101_PRINTING_WORKS :{BLACK}{TINYFONT}Printing Works
-STR_0102_OIL_WELLS :{BLACK}{TINYFONT}Oil Wells
-STR_0103_IRON_ORE_MINE :{BLACK}{TINYFONT}Iron Ore Mine
-STR_0104_STEEL_MILL :{BLACK}{TINYFONT}Steel Mill
-STR_0105_BANK :{BLACK}{TINYFONT}Bank
-STR_0106_PAPER_MILL :{BLACK}{TINYFONT}Paper Mill
-STR_0107_GOLD_MINE :{BLACK}{TINYFONT}Gold Mine
-STR_0108_FOOD_PROCESSING_PLANT :{BLACK}{TINYFONT}Food Processing Plant
-STR_0109_DIAMOND_MINE :{BLACK}{TINYFONT}Diamond Mine
-STR_010A_COPPER_ORE_MINE :{BLACK}{TINYFONT}Copper Ore Mine
-STR_010B_FRUIT_PLANTATION :{BLACK}{TINYFONT}Fruit Plantation
-STR_010C_RUBBER_PLANTATION :{BLACK}{TINYFONT}Rubber Plantation
-STR_010D_WATER_SUPPLY :{BLACK}{TINYFONT}Water Supply
-STR_010E_WATER_TOWER :{BLACK}{TINYFONT}Water Tower
-STR_010F_LUMBER_MILL :{BLACK}{TINYFONT}Lumber Mill
-STR_0110_COTTON_CANDY_FOREST :{BLACK}{TINYFONT}Candyfloss Forest
-STR_0111_CANDY_FACTORY :{BLACK}{TINYFONT}Sweet Factory
-STR_0112_BATTERY_FARM :{BLACK}{TINYFONT}Battery Farm
-STR_0113_COLA_WELLS :{BLACK}{TINYFONT}Cola Wells
-STR_0114_TOY_SHOP :{BLACK}{TINYFONT}Toy Shop
-STR_0115_TOY_FACTORY :{BLACK}{TINYFONT}Toy Factory
-STR_0116_PLASTIC_FOUNTAINS :{BLACK}{TINYFONT}Plastic Fountains
-STR_0117_FIZZY_DRINK_FACTORY :{BLACK}{TINYFONT}Fizzy Drink Factory
-STR_0118_BUBBLE_GENERATOR :{BLACK}{TINYFONT}Bubble Generator
-STR_0119_TOFFEE_QUARRY :{BLACK}{TINYFONT}Toffee Quarry
-STR_011A_SUGAR_MINE :{BLACK}{TINYFONT}Sugar Mine
STR_011B_RAILROAD_STATION :{BLACK}{TINYFONT}Railway Station
STR_011C_TRUCK_LOADING_BAY :{BLACK}{TINYFONT}Lorry Loading Bay
STR_011D_BUS_STATION :{BLACK}{TINYFONT}Bus Station
@@ -273,8 +240,6 @@ STR_DEFAULT :{BLACK}Default
STR_012E_CANCEL :{BLACK}Cancel
STR_012F_OK :{BLACK}OK
STR_0130_RENAME :{BLACK}Rename
-STR_0131_TOO_MANY_NAMES_DEFINED :{WHITE}Too many names defined
-STR_0132_CHOSEN_NAME_IN_USE_ALREADY :{WHITE}Chosen name already in use
STR_OSNAME_WINDOWS :Windows
STR_OSNAME_DOS :DOS
@@ -298,7 +263,6 @@ STR_TOTAL_CAPACITY :{LTBLUE}- {CARG
STR_TOTAL_CAPACITY_MULT :{LTBLUE}- {CARGO} ({SHORTCARGO}) (x{NUM})
STR_0140_NEW_GAME :{BLACK}New Game
STR_0141_LOAD_GAME :{BLACK}Load Game
-STR_SINGLE_PLAYER :{BLACK}Single player
STR_MULTIPLAYER :{BLACK}Multiplayer
STR_SCENARIO_EDITOR :{BLACK}Scenario Editor
@@ -307,9 +271,6 @@ STR_BY :{BLACK}*
STR_0148_GAME_OPTIONS :{BLACK}Game Options
STR_0150_SOMEONE :someone{SKIP}{SKIP}
-STR_0151_MAP_OF_WORLD :Map of world
-STR_0152_TOWN_DIRECTORY :Town directory
-STR_0153_SUBSIDIES :Subsidies
STR_UNITS_IMPERIAL :Imperial
STR_UNITS_METRIC :Metric
@@ -323,24 +284,18 @@ STR_UNITS_POWER_IMPERIAL :{COMMA}hp
STR_UNITS_POWER_METRIC :{COMMA}hp
STR_UNITS_POWER_SI :{COMMA}kW
-STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}t
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}t
STR_UNITS_WEIGHT_SHORT_SI :{COMMA}kg
-STR_UNITS_WEIGHT_LONG_IMPERIAL :{COMMA} ton{P "" s}
STR_UNITS_WEIGHT_LONG_METRIC :{COMMA} tonne{P "" s}
STR_UNITS_WEIGHT_LONG_SI :{COMMA} kg
-STR_UNITS_VOLUME_SHORT_IMPERIAL :{COMMA}gal
STR_UNITS_VOLUME_SHORT_METRIC :{COMMA}l
STR_UNITS_VOLUME_SHORT_SI :{COMMA}m³
-STR_UNITS_VOLUME_LONG_IMPERIAL :{COMMA} gallon{P "" s}
STR_UNITS_VOLUME_LONG_METRIC :{COMMA} litre{P "" s}
STR_UNITS_VOLUME_LONG_SI :{COMMA} m³
-STR_UNITS_FORCE_IMPERIAL :{COMMA}x10³ lbf
-STR_UNITS_FORCE_METRIC :{COMMA} ton force
STR_UNITS_FORCE_SI :{COMMA} kN
############ range for menu starts
@@ -570,7 +525,6 @@ STR_01EE_TRACK_INDEX :{TINYFONT}{BLAC
STR_01EF_PROGRAM :{TINYFONT}{BLACK}Programme - '{STRING}'
STR_01F0_CLEAR :{TINYFONT}{BLACK}Clear
STR_01F1_SAVE :{TINYFONT}{BLACK}Save
-STR_01F2_CURRENT_PROGRAM_OF_MUSIC :{BLACK}Current programme of music tracks
STR_01F3_SELECT_ALL_TRACKS_PROGRAM :{BLACK}Select 'all tracks' programme
STR_01F4_SELECT_OLD_STYLE_MUSIC :{BLACK}Select 'old style music' programme
STR_01F5_SELECT_NEW_STYLE_MUSIC :{BLACK}Select 'new style music' programme
@@ -654,76 +608,6 @@ STR_023B_INCREASE_SIZE_OF_TOWN :{BLACK}Increase
STR_023C_EXPAND :{BLACK}Expand
STR_023D_RANDOM_TOWN :{BLACK}Random Town
STR_023E_BUILD_TOWN_IN_RANDOM_LOCATION :{BLACK}Build town in random location
-STR_023F_INDUSTRY_GENERATION :{WHITE}Industry Generation
-STR_0240_COAL_MINE :{BLACK}Coal Mine
-STR_0241_POWER_STATION :{BLACK}Power Station
-STR_0242_SAWMILL :{BLACK}Sawmill
-STR_0243_FOREST :{BLACK}Forest
-STR_0244_OIL_REFINERY :{BLACK}Oil Refinery
-STR_0245_OIL_RIG :{BLACK}Oil Rig
-STR_0246_FACTORY :{BLACK}Factory
-STR_0247_STEEL_MILL :{BLACK}Steel Mill
-STR_0248_FARM :{BLACK}Farm
-STR_0249_IRON_ORE_MINE :{BLACK}Iron Ore Mine
-STR_024A_OIL_WELLS :{BLACK}Oil Wells
-STR_024B_BANK :{BLACK}Bank
-STR_024C_PAPER_MILL :{BLACK}Paper Mill
-STR_024D_FOOD_PROCESSING_PLANT :{BLACK}Food Processing Plant
-STR_024E_PRINTING_WORKS :{BLACK}Printing Works
-STR_024F_GOLD_MINE :{BLACK}Gold Mine
-STR_0250_LUMBER_MILL :{BLACK}Lumber Mill
-STR_0251_FRUIT_PLANTATION :{BLACK}Fruit Plantation
-STR_0252_RUBBER_PLANTATION :{BLACK}Rubber Plantation
-STR_0253_WATER_SUPPLY :{BLACK}Water Supply
-STR_0254_WATER_TOWER :{BLACK}Water Tower
-STR_0255_DIAMOND_MINE :{BLACK}Diamond Mine
-STR_0256_COPPER_ORE_MINE :{BLACK}Copper Ore Mine
-STR_0257_COTTON_CANDY_FOREST :{BLACK}Candyfloss Forest
-STR_0258_CANDY_FACTORY :{BLACK}Sweet Factory
-STR_0259_BATTERY_FARM :{BLACK}Battery Farm
-STR_025A_COLA_WELLS :{BLACK}Cola Wells
-STR_025B_TOY_SHOP :{BLACK}Toy Shop
-STR_025C_TOY_FACTORY :{BLACK}Toy Factory
-STR_025D_PLASTIC_FOUNTAINS :{BLACK}Plastic Fountains
-STR_025E_FIZZY_DRINK_FACTORY :{BLACK}Fizzy Drink Factory
-STR_025F_BUBBLE_GENERATOR :{BLACK}Bubble Generator
-STR_0260_TOFFEE_QUARRY :{BLACK}Toffee Quarry
-STR_0261_SUGAR_MINE :{BLACK}Sugar Mine
-STR_0262_CONSTRUCT_COAL_MINE :{BLACK}Construct Coal Mine
-STR_0263_CONSTRUCT_POWER_STATION :{BLACK}Construct Power Station
-STR_0264_CONSTRUCT_SAWMILL :{BLACK}Construct Sawmill
-STR_0265_PLANT_FOREST :{BLACK}Plant Forest
-STR_0266_CONSTRUCT_OIL_REFINERY :{BLACK}Construct Oil Refinery
-STR_0267_CONSTRUCT_OIL_RIG_CAN_ONLY :{BLACK}Construct Oil Rig (Can only be built near the edges of the map)
-STR_0268_CONSTRUCT_FACTORY :{BLACK}Construct Factory
-STR_0269_CONSTRUCT_STEEL_MILL :{BLACK}Construct Steel Mill
-STR_026A_CONSTRUCT_FARM :{BLACK}Construct Farm
-STR_026B_CONSTRUCT_IRON_ORE_MINE :{BLACK}Construct Iron Ore Mine
-STR_026C_CONSTRUCT_OIL_WELLS :{BLACK}Construct Oil Wells
-STR_026D_CONSTRUCT_BANK_CAN_ONLY :{BLACK}Construct Bank (Can only be built in towns with a population greater than 1200)
-STR_026E_CONSTRUCT_PAPER_MILL :{BLACK}Construct Paper Mill
-STR_026F_CONSTRUCT_FOOD_PROCESSING :{BLACK}Construct Food Processing Plant
-STR_0270_CONSTRUCT_PRINTING_WORKS :{BLACK}Construct Printing Works
-STR_0271_CONSTRUCT_GOLD_MINE :{BLACK}Construct Gold Mine
-STR_0272_CONSTRUCT_BANK_CAN_ONLY :{BLACK}Construct Bank (Can only be built in towns)
-STR_0273_CONSTRUCT_LUMBER_MILL_TO :{BLACK}Construct Lumber Mill (to clear rainforest and produce Wood)
-STR_0274_PLANT_FRUIT_PLANTATION :{BLACK}Plant Fruit Plantation
-STR_0275_PLANT_RUBBER_PLANTATION :{BLACK}Plant Rubber Plantation
-STR_0276_CONSTRUCT_WATER_SUPPLY :{BLACK}Construct Water Supply
-STR_0277_CONSTRUCT_WATER_TOWER_CAN :{BLACK}Construct Water Tower (Can only be built in towns)
-STR_0278_CONSTRUCT_DIAMOND_MINE :{BLACK}Construct Diamond Mine
-STR_0279_CONSTRUCT_COPPER_ORE_MINE :{BLACK}Construct Copper Ore Mine
-STR_027A_PLANT_COTTON_CANDY_FOREST :{BLACK}Plant Candyfloss Forest
-STR_027B_CONSTRUCT_CANDY_FACTORY :{BLACK}Construct Sweet Factory
-STR_027C_CONSTRUCT_BATTERY_FARM :{BLACK}Construct Battery Farm
-STR_027D_CONSTRUCT_COLA_WELLS :{BLACK}Construct Cola Wells
-STR_027E_CONSTRUCT_TOY_SHOP :{BLACK}Construct Toy Shop
-STR_027F_CONSTRUCT_TOY_FACTORY :{BLACK}Construct Toy Factory
-STR_0280_CONSTRUCT_PLASTIC_FOUNTAINS :{BLACK}Construct Plastic Fountains
-STR_0281_CONSTRUCT_FIZZY_DRINK_FACTORY :{BLACK}Construct Fizzy Drink Factory
-STR_0282_CONSTRUCT_BUBBLE_GENERATOR :{BLACK}Construct Bubble Generator
-STR_0283_CONSTRUCT_TOFFEE_QUARRY :{BLACK}Construct Toffee Quarry
-STR_0284_CONSTRUCT_SUGAR_MINE :{BLACK}Construct Sugar Mine
STR_0285_CAN_T_BUILD_HERE :{WHITE}Can't build {STRING} here...
STR_0286_MUST_BUILD_TOWN_FIRST :{WHITE}...must build town first
STR_0287_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}...only one allowed per town
@@ -752,7 +636,6 @@ STR_029A_PLAY_SCENARIO :{BLACK}Play Sce
STR_PLAY_HEIGHTMAP :{BLACK}Play Heightmap
STR_PLAY_HEIGHTMAP_HINT :{BLACK}Start a new game, using a heightmap as landscape
STR_QUIT_SCENARIO_QUERY :{YELLOW}Are you sure you want to quit this scenario ?
-STR_029C_QUIT_EDITOR :{WHITE}Quit Editor
STR_029D_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...can only be built in towns with a population of at least 1200
STR_029E_MOVE_THE_STARTING_DATE :{BLACK}Move the starting date backward 1 year
STR_029F_MOVE_THE_STARTING_DATE :{BLACK}Move the starting date forward 1 year
@@ -781,13 +664,8 @@ STR_SUMMARY :Summary
STR_FULL :Full
STR_02BA :{SILVER}- - {COMPANY} - -
STR_02BB_TOWN_DIRECTORY :Town directory
-STR_02BC_VEHICLE_DESIGN_NAMES :{BLACK}Vehicle design names
STR_02BD :{BLACK}{STRING}
-STR_02BE_DEFAULT :Default
STR_02BF_CUSTOM :Custom
-STR_02C0_SAVE_CUSTOM_NAMES :{BLACK}Save custom names
-STR_02C1_VEHICLE_DESIGN_NAMES_SELECTION :{BLACK}Vehicle design names selection
-STR_02C2_SAVE_CUSTOMIZED_VEHICLE :{BLACK}Save customised vehicle design names
STR_CHECKMARK :{CHECKMARK}
############ range for menu starts
@@ -796,7 +674,6 @@ STR_02C6_DIFFICULTY_SETTINGS :Difficulty sett
STR_MENU_CONFIG_SETTINGS :Advanced settings
STR_NEWGRF_SETTINGS :NewGRF settings
STR_TRANSPARENCY_OPTIONS :Transparency options
-STR_GAMEOPTMENU_0A :
STR_02CA_TOWN_NAMES_DISPLAYED :{SETX 12}Town names displayed
STR_02CC_STATION_NAMES_DISPLAYED :{SETX 12}Station names displayed
STR_02CE_SIGNS_DISPLAYED :{SETX 12}Signs displayed
@@ -857,7 +734,6 @@ STR_02FA_EVERY_12_MONTHS :Every 12 months
STR_02FB_START_A_NEW_GAME :{BLACK}Start a new game
STR_02FC_LOAD_A_SAVED_GAME :{BLACK}Load a saved game
STR_02FE_CREATE_A_CUSTOMIZED_GAME :{BLACK}Create a customised game world/scenario
-STR_02FF_SELECT_SINGLE_PLAYER_GAME :{BLACK}Start a single-player game
STR_0300_SELECT_MULTIPLAYER_GAME :{BLACK}Start a multi-player game
STR_0301_DISPLAY_GAME_OPTIONS :{BLACK}Display game options
STR_0302_DISPLAY_DIFFICULTY_OPTIONS :{BLACK}Display difficulty options
@@ -881,7 +757,6 @@ STR_0314_FUND_NEW_INDUSTRY :{WHITE}Fund new
STR_JUST_STRING :{STRING}
STR_JUST_RAW_STRING :{RAW_STRING}
STR_JUST_INT :{NUM}
-STR_0316_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...can only be built in towns
STR_0317_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}...can only be built in rainforest areas
STR_0318_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}...can only be built in desert areas
STR_0319_PAUSED :{YELLOW}* * PAUSED * *
@@ -1320,7 +1195,6 @@ STR_BUILD_AUTORAIL_TIP :{BLACK}Build ra
STR_NO_TOWN_IN_SCENARIO :{WHITE}...there is no town in this scenario
-STR_GENERATE_RANDOM_LANDSCAPE :{WHITE}Are you sure you want to create a random landscape?
STR_MANY_RANDOM_TOWNS :{BLACK}Many random towns
STR_RANDOM_TOWNS_TIP :{BLACK}Cover the map with randomly placed towns
STR_MANY_RANDOM_INDUSTRIES :Many random industries
@@ -1367,26 +1241,6 @@ STR_MESSAGE_HISTORY_TIP :{BLACK}A list o
STR_MESSAGES_DISABLE_ALL :{BLACK}Disable all
STR_MESSAGES_ENABLE_ALL :{BLACK}Enable all
-STR_CONSTRUCT_COAL_MINE_TIP :{BLACK}Construct Coal Mine
-STR_CONSTRUCT_FOREST_TIP :{BLACK}Plant Forest
-STR_CONSTRUCT_OIL_RIG_TIP :{BLACK}Construct Oil Rig
-STR_CONSTRUCT_FARM_TIP :{BLACK}Fund Farm
-STR_CONSTRUCT_COPPER_ORE_MINE_TIP :{BLACK}Construct Copper Ore Mine
-STR_CONSTRUCT_OIL_WELLS_TIP :{BLACK}Drill for Oil
-STR_CONSTRUCT_GOLD_MINE_TIP :{BLACK}Construct Gold Mine
-STR_CONSTRUCT_DIAMOND_MINE_TIP :{BLACK}Construct Diamond Mine
-STR_CONSTRUCT_IRON_ORE_MINE_TIP :{BLACK}Construct Iron Ore Mine
-STR_CONSTRUCT_FRUIT_PLANTATION_TIP :{BLACK}Fund Fruit Plantation
-STR_CONSTRUCT_RUBBER_PLANTATION_TIP :{BLACK}Fund Rubber Plantation
-STR_CONSTRUCT_WATER_SUPPLY_TIP :{BLACK}Fund Water Supply
-STR_CONSTRUCT_COTTON_CANDY_TIP :{BLACK}Plant Candyfloss Forest
-STR_CONSTRUCT_BATTERY_FARM_TIP :{BLACK}Fund Battery Farm
-STR_CONSTRUCT_COLA_WELLS_TIP :{BLACK}Drill for Cola
-STR_CONSTRUCT_PLASTIC_FOUNTAINS_TIP :{BLACK}Fund Plastic Fountains
-STR_CONSTRUCT_BUBBLE_GENERATOR_TIP :{BLACK}Construct Bubble Generator
-STR_CONSTRUCT_TOFFEE_QUARRY_TIP :{BLACK}Fund Toffee Quarry
-STR_CONSTRUCT_SUGAR_MINE_TIP :{BLACK}Construct Sugar Mine
-
STR_INDUSTRYDIR_CAPTION :{WHITE}Industries
STR_INDUSTRYDIR_ITEM :{ORANGE}{INDUSTRY}{BLACK} ({CARGO}{STRING}){YELLOW} ({COMMA}% transported)
STR_INDUSTRYDIR_ITEM_TWO :{ORANGE}{INDUSTRY}{BLACK} ({CARGO}{STRING}/{CARGO}{STRING}){YELLOW} ({COMMA}%/{COMMA}% transported)
@@ -2057,8 +1911,6 @@ STR_400A_LIST_OF_DRIVES_DIRECTORIES :{BLACK}List of
STR_400B_CURRENTLY_SELECTED_NAME :{BLACK}Currently selected name for saved-game
STR_400C_DELETE_THE_CURRENTLY_SELECTED :{BLACK}Delete the currently selected saved-game
STR_400D_SAVE_THE_CURRENT_GAME_USING :{BLACK}Save the current game, using the selected name
-STR_400E_SELECT_NEW_GAME_TYPE :{WHITE}Select New Game Type
-STR_400F_SELECT_SCENARIO_GREEN_PRE :{BLACK}Select scenario (green), pre-set game (blue), or random new game
STR_4010_GENERATE_RANDOM_NEW_GAME :Generate random new game
STR_LOAD_HEIGHTMAP :{WHITE}Load Heightmap
STR_SAVE_OSKTITLE :{BLACK}Enter a name for the savegame
@@ -2139,8 +1991,6 @@ STR_INDUSTRY_PROD_GOUP :{BLACK}{BIGFONT
STR_INDUSTRY_PROD_GODOWN :{BLACK}{BIGFONT}{STRING} production at {INDUSTRY} decreases {COMMA}%!
##id 0x5000
-STR_5000_TRAIN_IN_TUNNEL :{WHITE}Train in tunnel
-STR_5001_ROAD_VEHICLE_IN_TUNNEL :{WHITE}Road vehicle in tunnel
STR_5003_ANOTHER_TUNNEL_IN_THE_WAY :{WHITE}Another tunnel in the way
STR_TUNNEL_THROUGH_MAP_BORDER :{WHITE}Tunnel would end out of the map
STR_5005_UNABLE_TO_EXCAVATE_LAND :{WHITE}Unable to excavate land for other end of tunnel
@@ -2310,7 +2160,6 @@ STR_TOLERANT :Tolerant
STR_HOSTILE :Hostile
##id 0x7000
-STR_7000 :
STR_7001 :{WHITE}{COMPANY} {BLACK}{COMPANYNUM}
STR_7002_COMPANY :(Company {COMMA})
STR_7004_NEW_FACE :{BLACK}New Face
@@ -2363,7 +2212,6 @@ STR_7030_SELECT_NEW_FACE_FOR_PRESIDENT :{BLACK}Select n
STR_7031_CHANGE_THE_COMPANY_VEHICLE :{BLACK}Change the company vehicle livery
STR_7032_CHANGE_THE_PRESIDENT_S :{BLACK}Change the manager's name
STR_7033_CHANGE_THE_COMPANY_NAME :{BLACK}Change the company name
-STR_7034_CLICK_ON_SELECTED_NEW_COLOUR :{BLACK}Click on desired colour scheme
STR_7035_INCREASE_SIZE_OF_LOAN :{BLACK}Increase size of loan
STR_7036_REPAY_PART_OF_LOAN :{BLACK}Repay part of loan
STR_7037_PRESIDENT :{WHITE}{PRESIDENTNAME}{}{GOLD}(Manager)
@@ -2913,7 +2761,6 @@ STR_883B_CAN_T_STOP_START_TRAIN :{WHITE}Can't st
STR_883C_SERVICING_INTERVAL_DAYS :{BLACK}Servicing interval: {LTBLUE}{COMMA}days{BLACK} Last service: {LTBLUE}{DATE_LONG}
STR_SERVICING_INTERVAL_PERCENT :{BLACK}Servicing interval: {LTBLUE}{COMMA}%{BLACK} Last service: {LTBLUE}{DATE_LONG}
STR_883D_TRAINS_CLICK_ON_TRAIN_FOR :{BLACK}Trains - click on train for information
-STR_883E_BUILD_NEW_TRAINS_REQUIRES :{BLACK}Build new trains (requires train depot)
STR_883F_TRAINS_CLICK_ON_TRAIN_FOR :{BLACK}Trains - click on train for info., drag vehicle to add/remove from train
STR_8840_BUILD_NEW_TRAIN_VEHICLE :{BLACK}Build new train vehicle
STR_8841_DRAG_TRAIN_VEHICLE_TO_HERE :{BLACK}Drag train vehicle to here to sell it
@@ -2964,7 +2811,6 @@ STR_886B_CAN_T_RENAME_TRAIN_VEHICLE :{WHITE}Can't re
STR_CLEAR_TIME :{BLACK}Clear Time
STR_RESET_LATENESS :{BLACK}Reset Late Counter
STR_CHANGE_WAYPOINT_NAME :{BLACK}Change waypoint name
-STR_WAYPOINT_NAME :{WHITE}{WAYPOINT}
STR_TRAIN_STOPPING :{RED}Stopping
STR_TRAIN_STOPPING_VEL :{RED}Stopping, {VELOCITY}
@@ -3019,7 +2865,6 @@ STR_HEADING_FOR_ROAD_DEPOT_SERVICE_VEL :{LTBLUE}Service
STR_9018_CAN_T_SEND_VEHICLE_TO_DEPOT :{WHITE}Can't send vehicle to depot...
STR_9019_UNABLE_TO_FIND_LOCAL_DEPOT :{WHITE}Unable to find local depot
STR_901A_ROAD_VEHICLES_CLICK_ON :{BLACK}Road vehicles - click on vehicle for information
-STR_901B_BUILD_NEW_ROAD_VEHICLES :{BLACK}Build new road vehicles (requires road vehicle depot)
STR_901C_CURRENT_VEHICLE_ACTION :{BLACK}Current vehicle action - click here to stop/start vehicle
STR_901D_SHOW_VEHICLE_S_ORDERS :{BLACK}Show vehicle's orders
STR_901E_CENTER_MAIN_VIEW_ON_VEHICLE :{BLACK}Centre main view on vehicle's location
@@ -3101,7 +2946,6 @@ STR_9820_BUILD_NEW_SHIP :{BLACK}Build ne
STR_9821_DRAG_SHIP_TO_HERE_TO_SELL :{BLACK}Drag ship to here to sell it
STR_9822_CENTER_MAIN_VIEW_ON_SHIP :{BLACK}Centre main view on ship depot location
STR_9823_SHIPS_CLICK_ON_SHIP_FOR :{BLACK}Ships - click on ship for information
-STR_9824_BUILD_NEW_SHIPS_REQUIRES :{BLACK}Build new ships (requires ship depot)
STR_9825_SHIP_SELECTION_LIST_CLICK :{BLACK}Ship selection list - click on ship for information
STR_9826_BUILD_THE_HIGHLIGHTED_SHIP :{BLACK}Build the highlighted ship
STR_9827_CURRENT_SHIP_ACTION_CLICK :{BLACK}Current ship action - click here to stop/start ship
@@ -3146,7 +2990,6 @@ STR_A006_BUILD_AIRCRAFT :{BLACK}Build Ai
STR_A008_CAN_T_BUILD_AIRCRAFT :{WHITE}Can't build aircraft...
STR_A009_AIRCRAFT :{WHITE}{COMPANY} - {COMMA} Aircraft
STR_A00A :{WHITE}{VEHICLE}
-STR_A00B_ORDERS :{WHITE}{VEHICLE} (Orders)
STR_A00C_DETAILS :{WHITE}{VEHICLE} (Details)
STR_A00D_AGE_RUNNING_COST_YR :{BLACK}Age: {LTBLUE}{STRING2}{BLACK} Running Cost: {LTBLUE}{CURRENCY}/yr
STR_A00E_MAX_SPEED :{BLACK}Max. speed: {LTBLUE}{VELOCITY}
@@ -3169,7 +3012,6 @@ STR_A01C_CAN_T_SELL_AIRCRAFT :{WHITE}Can't se
STR_A01D_AIRPORT_CONSTRUCTION :Airport construction
STR_A01E_BUILD_AIRPORT :{BLACK}Build airport
STR_A01F_AIRCRAFT_CLICK_ON_AIRCRAFT :{BLACK}Aircraft - click on aircraft for information
-STR_A020_BUILD_NEW_AIRCRAFT_REQUIRES :{BLACK}Build new aircraft (requires airport with hangar)
STR_A021_AIRCRAFT_CLICK_ON_AIRCRAFT :{BLACK}Aircraft - click on aircraft for information
STR_A022_BUILD_NEW_AIRCRAFT :{BLACK}Build new aircraft
STR_A023_DRAG_AIRCRAFT_TO_HERE_TO :{BLACK}Drag aircraft to here to sell it
@@ -3195,12 +3037,9 @@ STR_A038_RENAME_AIRCRAFT_TYPE :{BLACK}Rename a
STR_A039_RENAME_AIRCRAFT_TYPE :{WHITE}Rename aircraft type
STR_A03A_CAN_T_RENAME_AIRCRAFT_TYPE :{WHITE}Can't rename aircraft type...
STR_A03B_REFIT_AIRCRAFT_TO_CARRY :{BLACK}Refit aircraft to carry a different cargo type
-STR_A03C_REFIT :{WHITE}{VEHICLE} (Refit)
STR_A03D_REFIT_AIRCRAFT :{BLACK}Refit aircraft
STR_A03E_SELECT_TYPE_OF_CARGO_FOR :{BLACK}Select type of cargo for aircraft to carry
STR_A03F_REFIT_AIRCRAFT_TO_CARRY :{BLACK}Refit aircraft to carry highlighted cargo type
-STR_A040_SELECT_CARGO_TYPE_TO_CARRY :{GOLD}Select cargo type to carry:
-STR_A041_NEW_CAPACITY_COST_OF_REFIT :{BLACK}New capacity: {GOLD}{STRING1}{}{BLACK}Cost of refit: {GOLD}{CURRENCY}
STR_A042_CAN_T_REFIT_AIRCRAFT :{WHITE}Can't refit aircraft...
STR_TIMETABLE_TITLE :{WHITE}{VEHICLE} (Timetable)
@@ -3258,8 +3097,6 @@ STR_NEWGRF_APPLY_CHANGES :{BLACK}Apply ch
STR_NEWGRF_TOGGLE_PALETTE :{BLACK}Toggle palette
STR_NEWGRF_TOGGLE_PALETTE_TIP :{BLACK}Toggle the palette of the selected NewGRF.{}Do this when the graphics from this NewGRF look pink in-game
STR_NEWGRF_SET_PARAMETERS :{BLACK}Set parameters
-STR_NEWGRF_TIP :{BLACK}A list of all the NewGRF sets that you have installed. Click a set to change the settings
-STR_NEWGRF_NO_FILES_INSTALLED :{BLACK}There are currently no NewGRF files installed! Please refer to the manual for instructions on installing new graphics
STR_NEWGRF_FILENAME :{BLACK}Filename: {SILVER}{RAW_STRING}
STR_NEWGRF_PALETTE :{BLACK}Palette: {SILVER}{RAW_STRING}
STR_NEWGRF_GRF_ID :{BLACK}GRF ID: {SILVER}{RAW_STRING}
@@ -3318,7 +3155,6 @@ STR_NEWGRF_COMPATIBLE_LOADED :{ORANGE}Matchin
STR_NEWGRF_COMPATIBLE_LOAD_WARNING :{WHITE}Compatible GRF(s) loaded for missing files
STR_NEWGRF_DISABLED_WARNING :{WHITE}Missing GRF file(s) have been disabled
-STR_NEWGRF_NOT_FOUND_WARNING :{WHITE}Missing GRF file(s) to be able to load game
STR_NEWGRF_UNPAUSE_WARNING_TITLE :{YELLOW}Missing GRF file(s)
STR_NEWGRF_UNPAUSE_WARNING :{WHITE}Unpausing can crash OpenTTD. Do not file bug reports for subsequent crashes.{}Do you really want to unpause?
@@ -3392,7 +3228,6 @@ STR_REPLACE_HELP_STOP_BUTTON :{BLACK}Press to
STR_REPLACE_HELP_START_BUTTON :{BLACK}Press to begin replacement of the left selected engine type with the right selected engine type
STR_REPLACE_HELP_RAILTYPE :{BLACK}Choose the railtype you want to replace engines for
STR_REPLACE_HELP_REPLACE_INFO_TAB :{BLACK}Displays which engine the left selected engine is being replaced with, if any
-STR_REPLACE_HELP :{BLACK}This allows you to replace one engine type with another type, when trains of the original type enter a depot
STR_REPLACE_REMOVE_WAGON :{BLACK}Wagon removal: {ORANGE}{SKIP}{STRING}
STR_REPLACE_REMOVE_WAGON_HELP :{BLACK}Make autoreplace keep the length of a train the same by removing wagons (starting at the front), if replacing the engine would make the train longer.
STR_REPLACE_ENGINE_WAGON_SELECT :{BLACK}Replacing: {ORANGE}{SKIP}{SKIP}{STRING}
@@ -3601,7 +3436,6 @@ STR_GROUP_ROADVEH_CAPTION :{WHITE}{GROUP}
STR_GROUP_SHIPS_CAPTION :{WHITE}{GROUP} - {COMMA} Ship{P "" s}
STR_GROUP_AIRCRAFTS_CAPTION :{WHITE}{GROUP} - {COMMA} Aircraft
STR_GROUP_RENAME_CAPTION :{BLACK}Rename a group
-STR_GROUP_REPLACE_CAPTION :{WHITE}Replace Vehicles of "{GROUP}"
STR_GROUP_CAN_T_CREATE :{WHITE}Can't create group...
STR_GROUP_CAN_T_DELETE :{WHITE}Can't delete this group...
@@ -3738,7 +3572,6 @@ STR_AI_RANDOM_AI :Random AI
STR_AI_SETTINGS_CAPTION :{WHITE}AI Parameters
STR_AI_AUTHOR :Author:
STR_AI_VERSION :Version:
-STR_AI_DESCRIPTION :Description:
########
############ town controlled noise level
diff --git a/src/strings.cpp b/src/strings.cpp
index 9fdcbfc4c..95342d2fb 100644
--- a/src/strings.cpp
+++ b/src/strings.cpp
@@ -700,8 +700,7 @@ static char *FormatString(char *buff, const char *str, const int64 *argv, uint c
/* industry not valid anymore? */
if (!i->IsValid()) break;
- /* First print the town name and the industry type name
- * The string STR_INDUSTRY_PATTERN controls the formatting */
+ /* First print the town name and the industry type name. */
args[0] = i->town->index;
args[1] = GetIndustrySpec(i->type)->name;
buff = FormatString(buff, GetStringPtr(STR_INDUSTRY_FORMAT), args, modifier >> 24, last);