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authorDarkvater <Darkvater@openttd.org>2005-04-16 20:10:24 +0000
committerDarkvater <Darkvater@openttd.org>2005-04-16 20:10:24 +0000
commit4e580d2ade8317c0e587c8b126ed7fc683851e8a (patch)
treed2fe7e17c73c519e549c66aa4fe9db5d6b880124
parentdc193d2f004df6d35525f22b18cf63c69c045618 (diff)
downloadopenttd-4e580d2ade8317c0e587c8b126ed7fc683851e8a.tar.xz
(svn r2210) - Fix: When a road-station is deleted, also delete the assigned slots of all vehicles headed to that station. This fixes an assertion, thanks go to Tron for finding the cause.
-rw-r--r--station_cmd.c9
1 files changed, 9 insertions, 0 deletions
diff --git a/station_cmd.c b/station_cmd.c
index aac4b928a..8cecba027 100644
--- a/station_cmd.c
+++ b/station_cmd.c
@@ -1560,8 +1560,17 @@ static int32 RemoveRoadStop(Station *st, uint32 flags, TileIndex tile)
return CMD_ERROR;
if (flags & DC_EXEC) {
+ int i;
DoClearSquare(tile);
+ /* Clear all vehicles destined for this station */
+ for (i = 0; i != NUM_SLOTS; i++) {
+ if (cur_stop->slot[i] != INVALID_SLOT) {
+ Vehicle *v = GetVehicle(cur_stop->slot[i]);
+ ClearSlot(v, v->u.road.slot);
+ }
+ }
+
cur_stop->used = false;
if (cur_stop->prev != NULL) //alter previous stop
cur_stop->prev->next = cur_stop->next;