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author | rubidium <rubidium@openttd.org> | 2006-11-15 18:57:00 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2006-11-15 18:57:00 +0000 |
commit | 4a986e43d4c6e91fae4404d2c92125e6e8fa6cc2 (patch) | |
tree | 82c0e6c08290bc6db4320c904abdce0c6646d35f | |
parent | 118f5b796f03667e33eb4cc437089c63005c4d6d (diff) | |
download | openttd-4a986e43d4c6e91fae4404d2c92125e6e8fa6cc2.tar.xz |
(svn r7152) -Feature (FS#396): allow towns to be built on top of trees in the scenario editor.
-rw-r--r-- | town_cmd.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/town_cmd.c b/town_cmd.c index eb80448f1..d9bc799ae 100644 --- a/town_cmd.c +++ b/town_cmd.c @@ -1020,8 +1020,8 @@ int32 CmdBuildTown(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) if (DistanceFromEdge(tile) < 12) return_cmd_error(STR_0237_TOO_CLOSE_TO_EDGE_OF_MAP); - // Can only build on clear flat areas. - if (!IsTileType(tile, MP_CLEAR) || GetTileSlope(tile, NULL) != SLOPE_FLAT) { + // Can only build on clear flat areas, possibly with trees. + if ((!IsTileType(tile, MP_CLEAR) && !IsTileType(tile, MP_TREES)) || GetTileSlope(tile, NULL) != SLOPE_FLAT) { return_cmd_error(STR_0239_SITE_UNSUITABLE); } |