diff options
author | belugas <belugas@openttd.org> | 2008-05-22 02:13:24 +0000 |
---|---|---|
committer | belugas <belugas@openttd.org> | 2008-05-22 02:13:24 +0000 |
commit | 47f1263fd858d6cbf028104ce8ac65d6cf93bc7b (patch) | |
tree | 42ee33773d6a8176971213cc2bbd8a53ec9dc58e | |
parent | 165df7420b8e38c194762d45b518aee639927e06 (diff) | |
download | openttd-47f1263fd858d6cbf028104ce8ac65d6cf93bc7b.tar.xz |
(svn r13210) -Codechange: make town (previously named t) a private member of the different Town guis and assign it only once, at creation
-rw-r--r-- | src/town_gui.cpp | 51 |
1 files changed, 24 insertions, 27 deletions
diff --git a/src/town_gui.cpp b/src/town_gui.cpp index b89cc1812..f0afdf253 100644 --- a/src/town_gui.cpp +++ b/src/town_gui.cpp @@ -133,6 +133,7 @@ static int GetNthSetBit(uint32 bits, int n) struct TownAuthorityWindow : Window { private: + Town *town; int sel_index; enum TownAuthorityWidget { @@ -149,6 +150,7 @@ public: TownAuthorityWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number), sel_index(-1) { + this->town = GetTown(this->window_number); this->vscroll.cap = 5; this->FindWindowPlacementAndResize(desc); @@ -156,9 +158,8 @@ public: virtual void OnPaint() { - const Town *t = GetTown(this->window_number); int numact; - uint buttons = GetMaskOfTownActions(&numact, _local_player, t); + uint buttons = GetMaskOfTownActions(&numact, _local_player, this->town); SetVScrollCount(this, numact + 1); @@ -178,13 +179,13 @@ public: const Player *p; FOR_ALL_PLAYERS(p) { - if (p->is_active && (HasBit(t->have_ratings, p->index) || t->exclusivity == p->index)) { + if (p->is_active && (HasBit(this->town->have_ratings, p->index) || this->town->exclusivity == p->index)) { DrawPlayerIcon(p->index, 2, y); SetDParam(0, p->index); SetDParam(1, p->index); - int r = t->ratings[p->index]; + int r = this->town->ratings[p->index]; StringID str; (str = STR_3035_APPALLING, r <= RATING_APPALLING) || // Apalling (str++, r <= RATING_VERYPOOR) || // Very Poor @@ -196,7 +197,7 @@ public: (str++, true); // Outstanding SetDParam(2, str); - if (t->exclusivity == p->index) { // red icon for player with exclusive rights + if (this->town->exclusivity == p->index) { // red icon for player with exclusive rights DrawSprite(SPR_BLOT, PALETTE_TO_RED, 18, y); } @@ -235,12 +236,11 @@ public: { switch (widget) { case TWA_COMMAND_LIST: { - const Town *t = GetTown(this->window_number); int y = (pt.y - 0x6B) / 10; if (!IsInsideMM(y, 0, 5)) return; - y = GetNthSetBit(GetMaskOfTownActions(NULL, _local_player, t), y + this->vscroll.pos - 1); + y = GetNthSetBit(GetMaskOfTownActions(NULL, _local_player, this->town), y + this->vscroll.pos - 1); if (y >= 0) { this->sel_index = y; this->SetDirty(); @@ -250,7 +250,7 @@ public: } case TWA_EXECUTE: - DoCommandP(GetTown(this->window_number)->xy, this->window_number, this->sel_index, NULL, CMD_DO_TOWN_ACTION | CMD_MSG(STR_00B4_CAN_T_DO_THIS)); + DoCommandP(this->town->xy, this->window_number, this->sel_index, NULL, CMD_DO_TOWN_ACTION | CMD_MSG(STR_00B4_CAN_T_DO_THIS)); break; } } @@ -275,6 +275,7 @@ static void ShowTownAuthorityWindow(uint town) struct TownViewWindow : Window { private: + Town *town; enum TownViewWidget { TVW_CAPTION = 1, @@ -289,13 +290,13 @@ private: public: TownViewWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number) { - const Town *t = GetTown(this->window_number); + this->town = GetTown(this->window_number); + bool ingame = _game_mode != GM_EDITOR; this->flags4 |= WF_DISABLE_VP_SCROLL; - InitializeWindowViewport(this, 3, 17, 254, 86, t->xy, ZOOM_LVL_TOWN); + InitializeWindowViewport(this, 3, 17, 254, 86, this->town->xy, ZOOM_LVL_TOWN); - bool ingame = _game_mode != GM_EDITOR; - if (t->larger_town) this->widget[TVW_CAPTION].data = STR_CITY; + if (this->town->larger_town) this->widget[TVW_CAPTION].data = STR_CITY; this->SetWidgetHiddenState(TVW_DELETE, ingame); // hide delete button on game mode this->SetWidgetHiddenState(TVW_EXPAND, ingame); // hide expand button on game mode this->SetWidgetHiddenState(TVW_SHOWAUTORITY, !ingame); // hide autority button on editor mode @@ -314,24 +315,22 @@ public: virtual void OnPaint() { - const Town *t = GetTown(this->window_number); - /* disable renaming town in network games if you are not the server */ this->SetWidgetDisabledState(TVW_CHANGENAME, _networking && !_network_server); - SetDParam(0, t->index); + SetDParam(0, this->town->index); this->DrawWidgets(); - SetDParam(0, t->population); - SetDParam(1, t->num_houses); + SetDParam(0, this->town->population); + SetDParam(1, this->town->num_houses); DrawString(2, 107, STR_2006_POPULATION, TC_FROMSTRING); - SetDParam(0, t->act_pass); - SetDParam(1, t->max_pass); + SetDParam(0, this->town->act_pass); + SetDParam(1, this->town->max_pass); DrawString(2, 117, STR_200D_PASSENGERS_LAST_MONTH_MAX, TC_FROMSTRING); - SetDParam(0, t->act_mail); - SetDParam(1, t->max_mail); + SetDParam(0, this->town->act_mail); + SetDParam(1, this->town->max_mail); DrawString(2, 127, STR_200E_MAIL_LAST_MONTH_MAX, TC_FROMSTRING); this->DrawViewport(); @@ -339,14 +338,12 @@ public: virtual void OnClick(Point pt, int widget) { - Town *t = GetTown(this->window_number); - switch (widget) { case TVW_CENTERVIEW: /* scroll to location */ if (_ctrl_pressed) { - ShowExtraViewPortWindow(t->xy); + ShowExtraViewPortWindow(this->town->xy); } else { - ScrollMainWindowToTile(t->xy); + ScrollMainWindowToTile(this->town->xy); } break; @@ -360,11 +357,11 @@ public: break; case TVW_EXPAND: /* expand town - only available on Scenario editor */ - ExpandTown(t); + ExpandTown(this->town); break; case TVW_DELETE: /* delete town - only available on Scenario editor */ - delete t; + delete this->town; break; } } |