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authorDarkvater <darkvater@openttd.org>2006-03-17 19:52:12 +0000
committerDarkvater <darkvater@openttd.org>2006-03-17 19:52:12 +0000
commit47b0e29a562db8e7295e38dbbd8e14d513567601 (patch)
tree1d5162c6a5c1305673ecacf3e51dde37400a9d8d
parent14f1d0f0a42e7609deebdd51533d5276bbe34918 (diff)
downloadopenttd-47b0e29a562db8e7295e38dbbd8e14d513567601.tar.xz
(svn r3924) - Revert r3923, apparently we are not fond of CONDNULL() structs :)
-rw-r--r--settings.c4
1 files changed, 0 insertions, 4 deletions
diff --git a/settings.c b/settings.c
index 30e9ed422..12417189b 100644
--- a/settings.c
+++ b/settings.c
@@ -1302,7 +1302,6 @@ const SettingDesc _patch_settings[] = {
/* This is the penalty for level crossings, for both road and rail vehicles */
SDT_VAR(Patches, npf_crossing_penalty, SLE_UINT, 0, 0, (3 * NPF_TILE_LENGTH), 0, 100000, STR_NULL, NULL),
- SDT_CONDNULL(32, 0, SL_MAX_VERSION),
SDT_END()
};
@@ -1564,9 +1563,6 @@ static void Load_PATS(void)
/* Copy over default setting since some might not get loaded in
* a networking environment. This ensures for example that the local
* signal_side stays when joining a network-server */
- size_t length = SlGetFieldLength();
- for (; length != 0; length--) SlReadByte();
- return;
_patches = _patches_newgame;
LoadSettings(_patch_settings, &_patches);
}