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authorrubidium <rubidium@openttd.org>2008-05-29 11:13:11 +0000
committerrubidium <rubidium@openttd.org>2008-05-29 11:13:11 +0000
commit4151d684803ad353ae9e3362f1d855ba95027728 (patch)
treea33e06e83fac9f119628ba46239c00d64af51b3c
parent4a3dd3758235d7d6b85bf10fb2d1c9f10dcbb7a8 (diff)
downloadopenttd-4151d684803ad353ae9e3362f1d855ba95027728.tar.xz
(svn r13322) -Codechange: _no_scroll belongs more with the window code.
-rw-r--r--src/openttd.cpp1
-rw-r--r--src/openttd.h11
-rw-r--r--src/window.cpp1
-rw-r--r--src/window_gui.h15
4 files changed, 16 insertions, 12 deletions
diff --git a/src/openttd.cpp b/src/openttd.cpp
index bd386f5bf..9a8afbcef 100644
--- a/src/openttd.cpp
+++ b/src/openttd.cpp
@@ -347,7 +347,6 @@ static void LoadIntroGame()
if (_music_driver->IsSongPlaying()) ResetMusic();
}
-byte _no_scroll;
byte _savegame_sort_order;
#if defined(UNIX) && !defined(__MORPHOS__)
extern void DedicatedFork();
diff --git a/src/openttd.h b/src/openttd.h
index a603a62e8..7f61ca62e 100644
--- a/src/openttd.h
+++ b/src/openttd.h
@@ -39,17 +39,6 @@ enum {
DO_WAYPOINTS = 6,
};
-/* In certain windows you navigate with the arrow keys. Do not scroll the
- * gameview when here. Bitencoded variable that only allows scrolling if all
- * elements are zero */
-enum {
- SCROLL_CON = 0,
- SCROLL_EDIT = 1,
- SCROLL_SAVE = 2,
- SCROLL_CHAT = 4,
-};
-extern byte _no_scroll;
-
extern byte _game_mode;
extern bool _exit_game;
extern int8 _pause_game;
diff --git a/src/window.cpp b/src/window.cpp
index c79b436ec..3a150f059 100644
--- a/src/window.cpp
+++ b/src/window.cpp
@@ -37,6 +37,7 @@ static Window *_mouseover_last_w = NULL; ///< Window of the last MOUSEOVER event
Window *_z_windows[MAX_NUMBER_OF_WINDOWS];
Window **_last_z_window; ///< always points to the next free space in the z-array
+byte _no_scroll;
Point _cursorpos_drag_start;
int _scrollbar_start_pos;
diff --git a/src/window_gui.h b/src/window_gui.h
index 020f5797a..a499ae1e5 100644
--- a/src/window_gui.h
+++ b/src/window_gui.h
@@ -536,6 +536,21 @@ extern Window *_z_windows[];
extern Window **_last_z_window;
#define FOR_ALL_WINDOWS(wz) for (wz = _z_windows; wz != _last_z_window; wz++)
+/**
+ * In certain windows you navigate with the arrow keys. Do not scroll the
+ * gameview when here. Bitencoded variable that only allows scrolling if all
+ * elements are zero
+ */
+enum {
+ SCROLL_CON = 0,
+ SCROLL_EDIT = 1,
+ SCROLL_SAVE = 2,
+ SCROLL_CHAT = 4,
+};
+
+/** Disable scrolling of the main viewport when an input-window is active. */
+extern byte _no_scroll;
+
extern Point _cursorpos_drag_start;
extern int _scrollbar_start_pos;