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author | frosch <frosch@openttd.org> | 2012-11-05 20:03:17 +0000 |
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committer | frosch <frosch@openttd.org> | 2012-11-05 20:03:17 +0000 |
commit | 40c3cd46f1df19d4139d89a043c9db3bc5dde4fe (patch) | |
tree | 29f3abd1de4cee4fb1e706f557df60c9dc8fc813 | |
parent | 3252d41dcc049657ae195cc7e026c6c62f204d35 (diff) | |
download | openttd-40c3cd46f1df19d4139d89a043c9db3bc5dde4fe.tar.xz |
(svn r24665) -Doc [FS#5353]: [Script] Add note about the compatibility aspects of the enums in ScriptWindow.
-rw-r--r-- | src/script/api/script_window.hpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/script/api/script_window.hpp b/src/script/api/script_window.hpp index a12973a03..9d3c6c53e 100644 --- a/src/script/api/script_window.hpp +++ b/src/script/api/script_window.hpp @@ -78,6 +78,11 @@ * good rule of thumb is: either the number is always 0, or the ID of the * object in question. * In the comment at the widget enum, it is mentioned how the number is used. + * + * Note, that the detailed window layout is very version specific. + * Enum values might be added, changed or removed in future versions without notice + * in the changelog, and there won't be any means of compatibility. + * * @api game */ class ScriptWindow : public ScriptObject { |