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authoralberth <alberth@openttd.org>2013-05-24 19:12:45 +0000
committeralberth <alberth@openttd.org>2013-05-24 19:12:45 +0000
commit4037251c82aa64b7cf85c2460aea9401b6975f35 (patch)
treed8b8dd291c79f7211820de88694350408175d946
parent4bdf33a1df83e7dc832c407005bdc474dcd9c862 (diff)
downloadopenttd-4037251c82aa64b7cf85c2460aea9401b6975f35.tar.xz
(svn r25283) -Add: When opening the object-build window, make the selected object visible again in the selector (sbr).
-rw-r--r--src/object_gui.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/object_gui.cpp b/src/object_gui.cpp
index 429f7a40f..4af9c6f69 100644
--- a/src/object_gui.cpp
+++ b/src/object_gui.cpp
@@ -82,6 +82,7 @@ public:
NWidgetMatrix *matrix = this->GetWidget<NWidgetMatrix>(WID_BO_SELECT_MATRIX);
matrix->SetScrollbar(this->GetScrollbar(WID_BO_SELECT_SCROLL));
matrix->SetCount(ObjectClass::Get(_selected_object_class)->GetUISpecCount());
+ if (_selected_object_index != -1) matrix->SetClicked(_selected_object_index);
}
virtual ~BuildObjectWindow()