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authorrubidium <rubidium@openttd.org>2009-08-04 17:16:24 +0000
committerrubidium <rubidium@openttd.org>2009-08-04 17:16:24 +0000
commit3914bfecf69c05310a9e66a987db61d0620644ce (patch)
treef0ed7aaa4fdce20e5e3280dcf0db577bd8e818e7
parent113d276ca5f357735845d8c2e135144252e7fe1a (diff)
downloadopenttd-3914bfecf69c05310a9e66a987db61d0620644ce.tar.xz
(svn r17060) -Codechange: reorder 1/3 of the strings so they are more logically grouped (rest still needs to be done)
-rw-r--r--src/lang/english.txt1820
1 files changed, 974 insertions, 846 deletions
diff --git a/src/lang/english.txt b/src/lang/english.txt
index a8690e2cb..df0fa7fac 100644
--- a/src/lang/english.txt
+++ b/src/lang/english.txt
@@ -12,18 +12,10 @@
##id 0x0000
STR_NULL :
-STR_ERROR_OFF_EDGE_OF_MAP :{WHITE}Off edge of map
-STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP :{WHITE}Too close to edge of map
-STR_ERROR_NOT_ENOUGH_CASH_REQUIRES_CURRENCY :{WHITE}Not enough cash - requires {CURRENCY}
-STR_COMPANY_MONEY :{WHITE}{CURRENCY}
STR_EMPTY :
-STR_ERROR_FLAT_LAND_REQUIRED :{WHITE}Flat land required
-STR_STATION_VIEW_WAITING_TITLE :{BLACK}Waiting: {WHITE}{STRING}
-STR_STATION_VIEW_WAITING_CARGO :{WHITE}{CARGO}
-STR_STATION_VIEW_EN_ROUTE_FROM :{YELLOW}({SHORTCARGO} en-route from {STATION})
-STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}Accepts: {WHITE}
-STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}Accepts: {GOLD}
-STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Supplies: {GOLD}
+
+# Cargo related strings
+# Plural cargo name
STR_CARGO_PLURAL_NOTHING :
STR_CARGO_PLURAL_PASSENGERS :Passengers
STR_CARGO_PLURAL_COAL :Coal
@@ -56,6 +48,8 @@ STR_CARGO_PLURAL_TOFFEE :Toffee
STR_CARGO_PLURAL_BATTERIES :Batteries
STR_CARGO_PLURAL_PLASTIC :Plastic
STR_CARGO_PLURAL_FIZZY_DRINKS :Fizzy Drinks
+
+# Singular cargo name
STR_CARGO_SINGULAR_NOTHING :
STR_CARGO_SINGULAR_PASSENGER :Passenger
STR_CARGO_SINGULAR_COAL :Coal
@@ -88,6 +82,8 @@ STR_CARGO_SINGULAR_TOFFEE :Toffee
STR_CARGO_SINGULAR_BATTERY :Battery
STR_CARGO_SINGULAR_PLASTIC :Plastic
STR_CARGO_SINGULAR_FIZZY_DRINK :Fizzy Drink
+
+# Quantity of cargo
STR_QUANTITY_NOTHING :
STR_QUANTITY_PASSENGERS :{COMMA} passenger{P "" s}
STR_QUANTITY_COAL :{WEIGHT} of coal
@@ -120,6 +116,8 @@ STR_QUANTITY_TOFFEE :{WEIGHT} of tof
STR_QUANTITY_BATTERIES :{COMMA} batter{P y ies}
STR_QUANTITY_PLASTIC :{VOLUME} of plastic
STR_QUANTITY_FIZZY_DRINKS :{COMMA} fizzy drink{P "" s}
+
+# Two letter abbreviation of cargo name
STR_ABBREV_NOTHING :
STR_ABBREV_PASSENGERS :{TINYFONT}PS
STR_ABBREV_COAL :{TINYFONT}CL
@@ -154,23 +152,8 @@ STR_ABBREV_PLASTIC :{TINYFONT}PL
STR_ABBREV_FIZZY_DRINKS :{TINYFONT}FZ
STR_ABBREV_NONE :{TINYFONT}NO
STR_ABBREV_ALL :{TINYFONT}ALL
-STR_SMALLMAP_CAPTION :{WHITE}Map - {STRING}
-STR_GAME_OPTIONS_CAPTION :{WHITE}Game Options
-STR_ERROR_MESSAGE_CAPTION :{YELLOW}Message
-STR_ERROR_MESSAGE_CAPTION_OTHER_COMPANY :{YELLOW}Message from {STRING1}
-STR_POPUP_CAUTION_CAPTION :{WHITE}Caution!
-STR_ERROR_CAN_T_DO_THIS :{WHITE}Can't do this....
-STR_ERROR_CAN_T_CLEAR_THIS_AREA :{WHITE}Can't clear this area....
-STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Original copyright {COPYRIGHT} 1995 Chris Sawyer, All rights reserved
-STR_ABOUT_VERSION :{BLACK}OpenTTD version {REV}
-STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2009 The OpenTTD team
-STR_QUIT_CAPTION :{WHITE}Quit
-STR_YES :{BLACK}Yes
-STR_NO :{BLACK}No
-STR_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD :{YELLOW}Are you sure you want to exit OpenTTD and return to {STRING}?
-
-STR_JUST_NOTHING :Nothing
+# Colours, do not shuffle
STR_COLOUR_DARK_BLUE :Dark Blue
STR_COLOUR_PALE_GREEN :Pale Green
STR_COLOUR_PINK :Pink
@@ -187,54 +170,8 @@ STR_COLOUR_ORANGE :Orange
STR_COLOUR_BROWN :Brown
STR_COLOUR_GREY :Grey
STR_COLOUR_WHITE :White
-STR_ERROR_TOO_MANY_VEHICLES_IN_GAME :{WHITE}Too many vehicles in game
-STR_BUTTON_LOCATION :{BLACK}Location
-STR_SMALLMAP_TYPE_CONTOURS :Contours
-STR_SMALLMAP_TYPE_VEHICLES :Vehicles
-STR_SMALLMAP_TYPE_INDUSTRIES :Industries
-STR_SMALLMAP_TYPE_ROUTES :Routes
-STR_SMALLMAP_TYPE_VEGETATION :Vegetation
-STR_SMALLMAP_TYPE_OWNERS :Owners
-STR_SMALLMAP_LEGENDA_ROADS :{BLACK}{TINYFONT}Roads
-STR_SMALLMAP_LEGENDA_RAILROADS :{BLACK}{TINYFONT}Railways
-STR_SMALLMAP_LEGENDA_STATIONS_AIRPORTS_DOCKS :{BLACK}{TINYFONT}Stations/Airports/Docks
-STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES :{BLACK}{TINYFONT}Buildings/Industries
-STR_SMALLMAP_LEGENDA_VEHICLES :{BLACK}{TINYFONT}Vehicles
-STR_SMALLMAP_LEGENDA_100M :{BLACK}{TINYFONT}100m
-STR_SMALLMAP_LEGENDA_200M :{BLACK}{TINYFONT}200m
-STR_SMALLMAP_LEGENDA_300M :{BLACK}{TINYFONT}300m
-STR_SMALLMAP_LEGENDA_400M :{BLACK}{TINYFONT}400m
-STR_SMALLMAP_LEGENDA_500M :{BLACK}{TINYFONT}500m
-STR_SMALLMAP_LEGENDA_TRAINS :{BLACK}{TINYFONT}Trains
-STR_SMALLMAP_LEGENDA_ROAD_VEHICLES :{BLACK}{TINYFONT}Road Vehicles
-STR_SMALLMAP_LEGENDA_SHIPS :{BLACK}{TINYFONT}Ships
-STR_SMALLMAP_LEGENDA_AIRCRAFT :{BLACK}{TINYFONT}Aircraft
-STR_SMALLMAP_LEGENDA_TRANSPORT_ROUTES :{BLACK}{TINYFONT}Transport Routes
-STR_SMALLMAP_LEGENDA_FOREST :{BLACK}{TINYFONT}Forest
-STR_SMALLMAP_LEGENDA_RAILROAD_STATION :{BLACK}{TINYFONT}Railway Station
-STR_SMALLMAP_LEGENDA_TRUCK_LOADING_BAY :{BLACK}{TINYFONT}Lorry Loading Bay
-STR_SMALLMAP_LEGENDA_BUS_STATION :{BLACK}{TINYFONT}Bus Station
-STR_SMALLMAP_LEGENDA_AIRPORT_HELIPORT :{BLACK}{TINYFONT}Airport/Heliport
-STR_SMALLMAP_LEGENDA_DOCK :{BLACK}{TINYFONT}Dock
-STR_SMALLMAP_LEGENDA_ROUGH_LAND :{BLACK}{TINYFONT}Rough Land
-STR_SMALLMAP_LEGENDA_GRASS_LAND :{BLACK}{TINYFONT}Grass Land
-STR_SMALLMAP_LEGENDA_BARE_LAND :{BLACK}{TINYFONT}Bare Land
-STR_SMALLMAP_LEGENDA_FIELDS :{BLACK}{TINYFONT}Fields
-STR_SMALLMAP_LEGENDA_TREES :{BLACK}{TINYFONT}Trees
-STR_SMALLMAP_LEGENDA_ROCKS :{BLACK}{TINYFONT}Rocks
-STR_SMALLMAP_LEGENDA_WATER :{BLACK}{TINYFONT}Water
-STR_SMALLMAP_LEGENDA_NO_OWNER :{BLACK}{TINYFONT}No Owner
-STR_SMALLMAP_LEGENDA_TOWNS :{BLACK}{TINYFONT}Towns
-STR_SMALLMAP_LEGENDA_INDUSTRIES :{BLACK}{TINYFONT}Industries
-STR_SMALLMAP_LEGENDA_DESERT :{BLACK}{TINYFONT}Desert
-STR_SMALLMAP_LEGENDA_SNOW :{BLACK}{TINYFONT}Snow
-STR_NEWS_MESSAGE_CAPTION :{WHITE}Message
-STR_QUERY_CAPTION :{WHITE}{STRING}
-STR_DEFAULT :{BLACK}Default
-STR_QUERY_CANCEL :{BLACK}Cancel
-STR_QUERY_OK :{BLACK}OK
-STR_QUERY_RENAME :{BLACK}Rename
+# Supported OSes
STR_OSNAME_WINDOWS :Windows
STR_OSNAME_DOS :DOS
STR_OSNAME_UNIX :Unix
@@ -245,29 +182,7 @@ STR_OSNAME_AMIGAOS :AmigaOS
STR_OSNAME_OS2 :OS/2
STR_OSNAME_SUNOS :SunOS
-STR_ERROR_OWNED_BY :{WHITE}...owned by {STRING2}
-STR_VEHICLE_DETAIL_TAB_CARGO :{BLACK}Cargo
-STR_VEHICLE_DETAIL_TAB_INFORMATION :{BLACK}Information
-STR_VEHICLE_DETAIL_TAB_CAPACITIES :{BLACK}Capacities
-STR_VEHICLE_DETAIL_TAB_TOTAL_CARGO :{BLACK}Total Cargo
-STR_TOTAL_CAPACITY_TEXT :{BLACK}Total cargo capacity of this train:
-STR_TOTAL_CAPACITY :{LTBLUE}- {CARGO} ({SHORTCARGO})
-STR_TOTAL_CAPACITY_MULT :{LTBLUE}- {CARGO} ({SHORTCARGO}) (x{NUM})
-STR_INTRO_NEW_GAME :{BLACK}New Game
-STR_INTRO_LOAD_GAME :{BLACK}Load Game
-STR_INTRO_MULTIPLAYER :{BLACK}Multiplayer
-STR_INTRO_SCENARIO_EDITOR :{BLACK}Scenario Editor
-
-STR_MAPSIZE :{BLACK}Map size:
-STR_BY :{BLACK}*
-STR_INTRO_GAME_OPTIONS :{BLACK}Game Options
-
-STR_COMPANY_SOMEONE :someone{SKIP}{SKIP}
-
-STR_UNITS_IMPERIAL :Imperial
-STR_UNITS_METRIC :Metric
-STR_UNITS_SI :SI
-
+# Units used in OpenTTD
STR_UNITS_VELOCITY_IMPERIAL :{COMMA} mph
STR_UNITS_VELOCITY_METRIC :{COMMA} km/h
STR_UNITS_VELOCITY_SI :{COMMA} m/s
@@ -290,30 +205,7 @@ STR_UNITS_VOLUME_LONG_SI :{COMMA} m³
STR_UNITS_FORCE_SI :{COMMA} kN
-############ range for menu starts
-STR_GRAPH_MENU_OPERATING_PROFIT_GRAPH :Operating profit graph
-STR_GRAPH_MENU_INCOME_GRAPH :Income graph
-STR_GRAPH_MENU_DELIVERED_CARGO_GRAPH :Delivered cargo graph
-STR_GRAPH_MENU_PERFORMANCE_HISTORY_GRAPH :Performance history graph
-STR_GRAPH_MENU_COMPANY_VALUE_GRAPH :Company value graph
-STR_GRAPH_MENU_CARGO_PAYMENT_RATES :Cargo payment rates
-STR_GRAPH_MENU_COMPANY_LEAGUE_TABLE :Company league table
-STR_GRAPH_MENU_DETAILED_PERFORMANCE_RATING :Detailed performance rating
-############ range for menu ends
-
-STR_ABOUT_OPENTTD :{WHITE}About OpenTTD
-STR_FILE_MENU_SAVE_GAME :Save game
-STR_FILE_MENU_LOAD_GAME :Load game
-STR_FILE_MENU_QUIT_GAME :Abandon game
-STR_FILE_MENU_EXIT :Exit
-STR_ABANDON_GAME_QUERY :{YELLOW}Are you sure you want to abandon this game?
-STR_ABANDON_GAME_CAPTION :{WHITE}Abandon Game
-STR_SORT_ORDER_TIP :{BLACK}Select sorting order (descending/ascending)
-STR_SORT_CRITERIA_TIP :{BLACK}Select sorting criteria
-STR_FILTER_CRITERIA_TIP :{BLACK}Select filtering criteria
-STR_SORT_BY :{BLACK}Sort by
-
-### The first three are also used as 'Sort by' buttons, the rest only in dropdowns
+# The first three are also used as 'Sort by' buttons, the rest only in dropdowns
STR_SORT_BY_POPULATION :{BLACK}Population
STR_SORT_BY_NAME :{BLACK}Name
STR_SORT_BY_DATE :{BLACK}Date
@@ -343,38 +235,20 @@ STR_SORT_BY_RUNNING_COST :Running Cost
STR_SORT_BY_POWER_VS_RUNNING_COST :Power/Running Cost
STR_SORT_BY_CARGO_CAPACITY :Cargo Capacity
-STR_NO_WAITING_CARGO :{BLACK}No cargo of any type is waiting
-STR_SELECT_ALL_FACILITIES :{BLACK}Select all facilities
-STR_SELECT_ALL_TYPES :{BLACK}Select all cargo types (including no waiting cargo)
-STR_AVAILABLE_ENGINES_TIP :{BLACK}See a list of available engine designs for this vehicle type.
-STR_MANAGE_LIST :{BLACK}Manage list
-STR_MANAGE_LIST_TIP :{BLACK}Send instructions to all vehicles in this list
-STR_REPLACE_VEHICLES :Replace vehicles
-STR_SEND_FOR_SERVICING :Send for Servicing
-
-STR_AVAILABLE_TRAINS :{BLACK}Available Trains
-STR_AVAILABLE_ROAD_VEHICLES :{BLACK}Available Vehicles
-STR_AVAILABLE_SHIPS :{BLACK}Available Ships
-STR_AVAILABLE_AIRCRAFT :{BLACK}Available Aircraft
-
-STR_SEND_TRAIN_TO_DEPOT :Send to Depot
-STR_SEND_ROAD_VEHICLE_TO_DEPOT :Send to Depot
-STR_SEND_SHIP_TO_DEPOT :Send to Depot
-STR_SEND_AIRCRAFT_TO_HANGAR :Send to Hangar
-
-STR_GRAPH_X_LABEL_MONTH :{TINYFONT}{STRING}{} {STRING}
-STR_GRAPH_X_LABEL_MONTH_YEAR :{TINYFONT}{STRING}{} {STRING}{}{NUM}
-STR_GRAPH_Y_LABEL :{TINYFONT}{STRING2}-
+# Tooltips for the main toolbar
STR_TOOLBAR_TOOLTIP_PAUSE_GAME :{BLACK}Pause game
+STR_FAST_FORWARD :{BLACK}Fast forward the game
+STR_TOOLBAR_TOOLTIP_OPTIONS :{BLACK}Options
STR_TOOLBAR_TOOLTIP_SAVE_GAME_ABANDON_GAME :{BLACK}Save game, abandon game, quit
-STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_STATIONS :{BLACK}Display list of company's stations
STR_TOOLBAR_TOOLTIP_DISPLAY_MAP :{BLACK}Display map, extra viewport or list of signs
-STR_TOOLBAR_TOOLTIP_DISPLAY_MAP_TOWN_DIRECTORY :{BLACK}Display map, town directory
STR_TOOLBAR_TOOLTIP_DISPLAY_TOWN_DIRECTORY :{BLACK}Display town directory
+STR_TOOLBAR_TOOLTIP_DISPLAY_SUBSIDIES :{BLACK}Display subsidies
+STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_STATIONS :{BLACK}Display list of company's stations
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_FINANCES :{BLACK}Display company finances information
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_GENERAL :{BLACK}Display general company information
STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}Display graphs
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}Display company league table
+STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}Fund construction of new industry or list all industries
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_TRAINS :{BLACK}Display list of company's trains
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_ROAD_VEHICLES :{BLACK}Display list of company's road vehicles
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_SHIPS :{BLACK}Display list of company's ships
@@ -385,54 +259,117 @@ STR_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Build ra
STR_TOOLBAR_TOOLTIP_BUILD_ROADS :{BLACK}Build roads
STR_TOOLBAR_TOOLTIP_BUILD_SHIP_DOCKS :{BLACK}Build ship docks
STR_TOOLBAR_TOOLTIP_BUILD_AIRPORTS :{BLACK}Build airports
-STR_TOOLBAR_TOOLTIP_PLANT_TREES_PLACE_SIGNS :{BLACK}Plant trees, place signs etc.
+STR_LANDSCAPING_TOOLBAR_TIP :{BLACK}Open the landscaping toolbar to raise/lower land, plant trees, etc.
+STR_TOOLBAR_TOOLTIP_SHOW_SOUND_MUSIC_WINDOW :{BLACK}Show sound/music window
+STR_TOOLBAR_TOOLTIP_SHOW_LAST_MESSAGE_NEWS :{BLACK}Show last message/news report, show message options
STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION :{BLACK}Land area information
-STR_TOOLBAR_TOOLTIP_OPTIONS :{BLACK}Options
-STR_ERROR_CAN_T_CHANGE_SERVICING :{WHITE}Can't change servicing interval...
-STR_TOOLTIP_CLOSE_WINDOW :{BLACK}Close window
-STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS :{BLACK}Window title - drag this to move window
-STR_STICKY_BUTTON :{BLACK}Mark this window as uncloseable by the 'Close All Windows' key
-STR_RESIZE_BUTTON :{BLACK}Click and drag to resize this window
-STR_SAVELOAD_HOME_BUTTON :{BLACK}Click here to jump to the current default save/load directory
-STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}Demolish buildings etc. on a square of land
-STR_TERRAFORM_TOOLTIP_LOWER_A_CORNER_OF_LAND :{BLACK}Lower a corner of land
-STR_TERRAFORM_TOOLTIP_RAISE_A_CORNER_OF_LAND :{BLACK}Raise a corner of land
-STR_TOOLTIP_VSCROLL_BAR_SCROLLS_LIST :{BLACK}Scroll bar - scrolls list up/down
-STR_TOOLTIP_HSCROLL_BAR_SCROLLS_LIST :{BLACK}Scroll bar - scrolls list left/right
-STR_SMALLMAP_TOOLTIP_SHOW_LAND_CONTOURS_ON_MAP :{BLACK}Show land contours on map
-STR_SMALLMAP_TOOLTIP_SHOW_VEHICLES_ON_MAP :{BLACK}Show vehicles on map
-STR_SMALLMAP_TOOLTIP_SHOW_INDUSTRIES_ON_MAP :{BLACK}Show industries on map
-STR_SMALLMAP_TOOLTIP_SHOW_TRANSPORT_ROUTES_ON :{BLACK}Show transport routes on map
-STR_SMALLMAP_TOOLTIP_SHOW_VEGETATION_ON_MAP :{BLACK}Show vegetation on map
-STR_SMALLMAP_TOOLTIP_SHOW_LAND_OWNERS_ON_MAP :{BLACK}Show land owners on map
-STR_SMALLMAP_TOOLTIP_TOGGLE_TOWN_NAMES_ON_OFF :{BLACK}Toggle town names on/off on map
-STR_VEHICLE_LIST_PROFIT_THIS_YEAR_LAST_YEAR :{TINYFONT}{BLACK}Profit this year: {CURRENCY} (last year: {CURRENCY})
-############ range for service numbers starts
-STR_AGE :{COMMA} year{P "" s} ({COMMA})
-STR_AGE_RED :{RED}{COMMA} year{P "" s} ({COMMA})
-############ range for service numbers ends
+# Extra tooltips for the scenario editor toolbar
+STR_TOOLBAR_TOOLTIP_DISPLAY_MAP_TOWN_DIRECTORY :{BLACK}Display map, town directory
+STR_SCENEDIT_TOOLBAR_LANDSCAPE_GENERATION :{BLACK}Landscape generation
+STR_SCENEDIT_TOOLBAR_TOWN_GENERATION :{BLACK}Town generation
+STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION :{BLACK}Industry generation
+STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION :{BLACK}Road construction
-STR_VEHICLE_TRAIN :Train
-STR_VEHICLE_ROAD_VEHICLE :Road vehicle
-STR_VEHICLE_SHIP :Ship
-STR_VEHICLE_AIRCRAFT :Aircraft
-STR_VEHICLE_IS_GETTING_OLD :{WHITE}{VEHICLE} is getting old
-STR_VEHICLE_IS_GETTING_VERY_OLD :{WHITE}{VEHICLE} is getting very old
-STR_VEHICLE_IS_GETTING_VERY_OLD_AND :{WHITE}{VEHICLE} is getting very old and urgently needs replacing
-STR_LAND_AREA_INFORMATION_CAPTION :{WHITE}Land Area Information
-STR_LAND_AREA_INFORMATION_COST_TO_CLEAR_N_A :{BLACK}Cost to clear: {LTBLUE}N/A
-STR_LAND_AREA_INFORMATION_COST_TO_CLEAR :{BLACK}Cost to clear: {RED}{CURRENCY}
-STR_REVENUE_WHEN_CLEARED :{BLACK}Revenue when cleared: {LTBLUE}{CURRENCY}
-STR_LAND_AREA_INFORMATION_OWNER_N_A :N/A
-STR_LAND_AREA_INFORMATION_OWNER :{BLACK}Owner: {LTBLUE}{STRING1}
-STR_LAND_AREA_INFORMATION_ROAD_OWNER :{BLACK}Road owner: {LTBLUE}{STRING1}
-STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Tramway owner: {LTBLUE}{STRING1}
-STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Railroad owner: {LTBLUE}{STRING1}
-STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Local authority: {LTBLUE}{STRING1}
-STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :None
-STR_VEHICLE_NAME_BUTTON :{BLACK}Name
-STR_VEHICLE_NAME_SMALL :{BLACK}{TINYFONT}{VEHICLE}
+############ range for settings menu starts
+STR_SETTINGS_MENU_GAME_OPTIONS :Game options
+STR_SETTINGS_MENU_DIFFICULTY_SETTINGS :Difficulty settings
+STR_SETTINGS_MENU_CONFIG_SETTINGS :Advanced settings
+STR_SETTINGS_MENU_NEWGRF_SETTINGS :NewGRF settings
+STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Transparency options
+STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :{SETX 12}Town names displayed
+STR_SETTINGS_MENU_STATION_NAMES_DISPLAYED :{SETX 12}Station names displayed
+STR_SETTINGS_MENU_WAYPOINTS_DISPLAYED :{SETX 12}Waypoint names displayed
+STR_SETTINGS_MENU_SIGNS_DISPLAYED :{SETX 12}Signs displayed
+STR_SETTINGS_MENU_FULL_ANIMATION :{SETX 12}Full animation
+STR_SETTINGS_MENU_FULL_DETAIL :{SETX 12}Full detail
+STR_SETTINGS_MENU_TRANSPARENT_BUILDINGS :{SETX 12}Transparent buildings
+STR_SETTINGS_MENU_TRANSPARENT_SIGNS :{SETX 12}Transparent station signs
+############ range ends here
+
+############ range for file menu starts
+STR_FILE_MENU_SAVE_GAME :Save game
+STR_FILE_MENU_LOAD_GAME :Load game
+STR_FILE_MENU_QUIT_GAME :Abandon game
+STR_FILE_MENU_EXIT :Exit
+############ range ends here
+
+############ range for map menu starts
+STR_MAP_MENU_MAP_OF_WORLD :Map of world
+STR_MAP_MENU_EXTRA_VIEW_PORT :Extra viewport
+STR_MAP_MENU_SIGN_LIST :Sign list
+############ range for town menu starts, yet the town directory is shown in the map menu in the scenario editor
+STR_TOWN_MENU_TOWN_DIRECTORY :Town directory
+############ both ranges ends here
+
+############ range for subsidies menu starts
+STR_SUBSIDIES_MENU_SUBSIDIES :Subsidies
+############ range ends here
+
+############ range for graph menu starts
+STR_GRAPH_MENU_OPERATING_PROFIT_GRAPH :Operating profit graph
+STR_GRAPH_MENU_INCOME_GRAPH :Income graph
+STR_GRAPH_MENU_DELIVERED_CARGO_GRAPH :Delivered cargo graph
+STR_GRAPH_MENU_PERFORMANCE_HISTORY_GRAPH :Performance history graph
+STR_GRAPH_MENU_COMPANY_VALUE_GRAPH :Company value graph
+STR_GRAPH_MENU_CARGO_PAYMENT_RATES :Cargo payment rates
+############ range ends here
+
+############ range for company league menu starts
+STR_GRAPH_MENU_COMPANY_LEAGUE_TABLE :Company league table
+STR_GRAPH_MENU_DETAILED_PERFORMANCE_RATING :Detailed performance rating
+############ range ends here
+
+############ range for industry menu starts
+STR_INDUSTRY_MENU_INDUSTRY_DIRECTORY :Industry Directory
+STR_INDUSTRY_MENU_FUND_NEW_INDUSTRY :Fund new industry
+############ range ends here
+
+############ range for railway construction menu starts
+STR_RAIL_MENU_RAILROAD_CONSTRUCTION :Railway construction
+STR_RAIL_MENU_ELRAIL_CONSTRUCTION :Electrified Railway construction
+STR_RAIL_MENU_MONORAIL_CONSTRUCTION :Monorail construction
+STR_RAIL_MENU_MAGLEV_CONSTRUCTION :Maglev construction
+############ range ends here
+
+############ range for road construction menu starts
+STR_ROAD_MENU_ROAD_CONSTRUCTION :Road construction
+STR_ROAD_MENU_TRAM_CONSTRUCTION :Tramway construction
+############ range ends here
+
+############ range for waterways construction menu starts
+STR_WATERWAYS_MENU_WATERWAYS_CONSTRUCTION :Waterways construction
+############ range ends here
+
+############ range for airport construction menu starts
+STR_AIRCRAFT_MENU_AIRPORT_CONSTRUCTION :Airport construction
+############ range ends here
+
+############ range for landscaping menu starts
+STR_LANDSCAPING_MENU_LANDSCAPING :Landscaping
+STR_LANDSCAPING_MENU_PLANT_TREES :Plant trees
+STR_LANDSCAPING_MENU_PLACE_SIGN :Place sign
+############ range ends here
+
+############ range for music menu starts
+STR_TOOLBAR_SOUND_MUSIC :Sound/music
+############ range ends here
+
+############ range for message menu starts
+STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT :Last message/news report
+STR_NEWS_MENU_MESSAGE_SETTINGS :Message settings
+STR_NEWS_MENU_MESSAGE_HISTORY_MENU :Message history
+############ range ends here
+
+############ range for about menu starts
+STR_ABOUT_MENU_LAND_BLOCK_INFO :Land area information
+STR_ABOUT_MENU_SEPARATOR :
+STR_ABOUT_MENU_TOGGLE_CONSOLE :Toggle Console
+STR_ABOUT_MENU_AI_DEBUG :AI Debug
+STR_ABOUT_MENU_SCREENSHOT :Screenshot (Ctrl+S)
+STR_ABOUT_MENU_GIANT_SCREENSHOT :Giant Screenshot (Ctrl+G)
+STR_ABOUT_MENU_ABOUT_OPENTTD :About 'OpenTTD'
+############ range ends here
############ range for days starts (also used for the place in the highscore window)
STR_ORDINAL_NUMBER_1ST :1st
@@ -496,14 +433,78 @@ STR_MONTH_NOV :November
STR_MONTH_DEC :December
############ range for months ends
+# Graph window
+STR_GRAPH_KEY_BUTTON :{BLACK}Key
+STR_GRAPH_KEY_TOOLTIP :{BLACK}Show key to graphs
+STR_GRAPH_X_LABEL_MONTH :{TINYFONT}{STRING}{} {STRING}
+STR_GRAPH_X_LABEL_MONTH_YEAR :{TINYFONT}{STRING}{} {STRING}{}{NUM}
+STR_GRAPH_Y_LABEL :{TINYFONT}{STRING2}-
STR_GRAPH_Y_LABEL_NUMBER :{TINYFONT}{COMMA}
-STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Cargo accepted: {LTBLUE}
+STR_GRAPH_OPERATING_PROFIT_CAPTION :{WHITE}Operating Profit Graph
+STR_GRAPH_INCOME_CAPTION :{WHITE}Income Graph
+STR_GRAPH_CARGO_DELIVERED_CAPTION :{WHITE}Units of cargo delivered
+STR_GRAPH_COMPANY_PERFORMANCE_RATINGS_CAPTION :{WHITE}Company performance ratings (maximum rating=1000)
+STR_GRAPH_COMPANY_VALUES_CAPTION :{WHITE}Company values
-STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING})
+STR_GRAPH_CARGO_PAYMENT_RATES_CAPTION :{WHITE}Cargo Payment Rates
+STR_GRAPH_CARGO_PAYMENT_RATES_X_LABEL :{BLACK}{TINYFONT}Days in transit
+STR_GRAPH_CARGO_PAYMENT_RATES_TITLE :{BLACK}{TINYFONT}Payment for delivering 10 units (or 10,000 litres) of cargo a distance of 20 squares
+STR_GRAPH_CARGO_PAYMENT_TOGGLE_CARGO :{BLACK}Toggle graph for cargo type on/off
+STR_GRAPH_CARGO_PAYMENT_CARGO :{BLACK}{TINYFONT}{STRING}
+
+STR_SHOW_DETAILED_PERFORMANCE_RATINGS :{BLACK}Show detailed performance ratings
+
+# Graph key window
+STR_GRAPH_KEY_CAPTION :{WHITE}Key to company graphs
+STR_GRAPH_KEY_COMPANY_SELECTION :{BLACK}Click here to toggle company's entry on graph on/off
+
+# Company league window
+STR_COMPANY_LEAGUE_TABLE_CAPTION :{WHITE}Company League Table
+STR_COMPANY_LEAGUE_FIRST :{WHITE}{STRING}{SETX 45}{ORANGE}{COMPANY} {BLACK}{COMPANYNUM} '{STRING}'
+STR_COMPANY_LEAGUE_OTHER :{YELLOW}{STRING}{SETX 45}{ORANGE}{COMPANY} {BLACK}{COMPANYNUM} '{STRING}'
+STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_ENGINEER :Engineer
+STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TRAFFIC_MANAGER :Traffic Manager
+STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TRANSPORT_COORDINATOR :Transport Coordinator
+STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_ROUTE_SUPERVISOR :Route Supervisor
+STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_DIRECTOR :Director
+STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_CHIEF_EXECUTIVE :Chief Executive
+STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_CHAIRMAN :Chairman
+STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_PRESIDENT :President
+STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TYCOON :Tycoon
+
+# Performance detail window
+STR_PERFORMANCE_DETAIL :{WHITE}Detailed performance rating
+STR_PERFORMANCE_DETAIL_KEY :{BLACK}Detail
+STR_PERFORMANCE_DETAIL_AMOUNT_CURRENCY :{BLACK}({CURRCOMPACT}/{CURRCOMPACT})
+STR_PERFORMANCE_DETAIL_AMOUNT_INT :{BLACK}({COMMA}/{COMMA})
+STR_PERFORMANCE_DETAIL_PERCENT :{WHITE}{NUM}%
+STR_PERFORMANCE_DETAIL_INT :{BLACK}{NUM}
+############ Those following lines need to be in this order!!
+STR_PERFORMANCE_DETAIL_VEHICLES :{BLACK}Vehicles:
+STR_PERFORMANCE_DETAIL_STATIONS :{BLACK}Stations:
+STR_PERFORMANCE_DETAIL_MIN_PROFIT :{BLACK}Min. profit:
+STR_PERFORMANCE_DETAIL_MIN_INCOME :{BLACK}Min. income:
+STR_PERFORMANCE_DETAIL_MAX_INCOME :{BLACK}Max. income:
+STR_PERFORMANCE_DETAIL_DELIVERED :{BLACK}Delivered:
+STR_PERFORMANCE_DETAIL_CARGO :{BLACK}Cargo:
+STR_PERFORMANCE_DETAIL_MONEY :{BLACK}Money:
+STR_PERFORMANCE_DETAIL_LOAN :{BLACK}Loan:
+STR_PERFORMANCE_DETAIL_TOTAL :{BLACK}Total:
+############ End of order list
+STR_PERFORMANCE_DETAIL_VEHICLES_TIP :{BLACK}Number of vehicles; this includes road vehicles, trains, ships and aircraft
+STR_PERFORMANCE_DETAIL_STATIONS_TIP :{BLACK}Number of station parts. Every part of a station (e.g. train station, bus stop, airport) is counted, even if they are connected as one station
+STR_PERFORMANCE_DETAIL_MIN_PROFIT_TIP :{BLACK}The profit of the vehicle with the lowest income (of all vehicles older than 2 years)
+STR_PERFORMANCE_DETAIL_MIN_INCOME_TIP :{BLACK}Amount of cash made in the month with the lowest profit of the last 12 quarters
+STR_PERFORMANCE_DETAIL_MAX_INCOME_TIP :{BLACK}Amount of cash made in the month with the highest profit of the last 12 quarters
+STR_PERFORMANCE_DETAIL_DELIVERED_TIP :{BLACK}Units of cargo delivered in the last four quarters
+STR_PERFORMANCE_DETAIL_CARGO_TIP :{BLACK}Number of types of cargo delivered in the last quarter
+STR_PERFORMANCE_DETAIL_MONEY_TIP :{BLACK}Amount of money this company has in the bank
+STR_PERFORMANCE_DETAIL_LOAN_TIP :{BLACK}The amount of money this company has taken on loan
+STR_PERFORMANCE_DETAIL_TOTAL_TIP :{BLACK}Total points out of possible points
+
+# Music window
STR_MUSIC_JAZZ_JUKEBOX_CAPTION :{WHITE}Jazz Jukebox
-STR_TOOLBAR_SOUND_MUSIC :Sound/music
-STR_TOOLBAR_TOOLTIP_SHOW_SOUND_MUSIC_WINDOW :{BLACK}Show sound/music window
STR_MUSIC_PLAYLIST_ALL :{TINYFONT}All
STR_MUSIC_PLAYLIST_OLD_STYLE :{TINYFONT}Old Style
STR_MUSIC_PLAYLIST_NEW_STYLE :{TINYFONT}New Style
@@ -513,11 +514,6 @@ STR_MUSIC_PLAYLIST_CUSTOM_2 :{TINYFONT}Custo
STR_MUSIC_MUSIC_VOLUME :{BLACK}{TINYFONT}Music Volume
STR_MUSIC_EFFECTS_VOLUME :{BLACK}{TINYFONT}Effects Volume
STR_MUSIC_MIN_MAX_RULER :{BLACK}{TINYFONT}MIN ' ' ' ' ' ' MAX
-STR_MUSIC_TOOLTIP_SKIP_TO_PREVIOUS_TRACK :{BLACK}Skip to previous track in selection
-STR_MUSIC_TOOLTIP_SKIP_TO_NEXT_TRACK_IN_SELECTION :{BLACK}Skip to next track in selection
-STR_MUSIC_TOOLTIP_STOP_PLAYING_MUSIC :{BLACK}Stop playing music
-STR_MUSIC_TOOLTIP_START_PLAYING_MUSIC :{BLACK}Start playing music
-STR_MUSIC_TOOLTIP_DRAG_SLIDERS_TO_SET_MUSIC :{BLACK}Drag sliders to set music and sound effect volumes
STR_MUSIC_TRACK_NONE :{DKGREEN}{TINYFONT}--
STR_MUSIC_TRACK_SINGLE_DIGIT :{DKGREEN}{TINYFONT}0{COMMA}
STR_MUSIC_TRACK_DOUBLE_DIGIT :{DKGREEN}{TINYFONT}{COMMA}
@@ -526,6 +522,21 @@ STR_MUSIC_TITLE_NAME :{DKGREEN}{TINYF
STR_MUSIC_TRACK_XTITLE :{BLACK}{TINYFONT}Track{SETX 88}{BLACK}{TINYFONT}Title
STR_MUSIC_SHUFFLE :{TINYFONT}Shuffle
STR_MUSIC_PROGRAM :{TINYFONT}{BLACK}Programme
+STR_MUSIC_TOOLTIP_SKIP_TO_PREVIOUS_TRACK :{BLACK}Skip to previous track in selection
+STR_MUSIC_TOOLTIP_SKIP_TO_NEXT_TRACK_IN_SELECTION :{BLACK}Skip to next track in selection
+STR_MUSIC_TOOLTIP_STOP_PLAYING_MUSIC :{BLACK}Stop playing music
+STR_MUSIC_TOOLTIP_START_PLAYING_MUSIC :{BLACK}Start playing music
+STR_MUSIC_TOOLTIP_DRAG_SLIDERS_TO_SET_MUSIC :{BLACK}Drag sliders to set music and sound effect volumes
+STR_MUSIC_TOOLTIP_SELECT_ALL_TRACKS_PROGRAM :{BLACK}Select 'all tracks' programme
+STR_MUSIC_TOOLTIP_SELECT_OLD_STYLE_MUSIC :{BLACK}Select 'old style music' programme
+STR_MUSIC_TOOLTIP_SELECT_NEW_STYLE_MUSIC :{BLACK}Select 'new style music' programme
+STR_MUSIC_TOOLTIP_SELECT_EZY_STREET_STYLE :{BLACK}Select 'Ezy Street style music' programme
+STR_MUSIC_TOOLTIP_SELECT_CUSTOM_1_USER_DEFINED :{BLACK}Select 'Custom 1' (user-defined) programme
+STR_MUSIC_TOOLTIP_SELECT_CUSTOM_2_USER_DEFINED :{BLACK}Select 'Custom 2' (user-defined) programme
+STR_MUSIC_TOOLTIP_TOGGLE_PROGRAM_SHUFFLE :{BLACK}Toggle programme shuffle on/off
+STR_MUSIC_TOOLTIP_SHOW_MUSIC_TRACK_SELECTION :{BLACK}Show music track selection window
+
+# Playlist window
STR_PLAYLIST_MUSIC_PROGRAM_SELECTION :{WHITE}Music Programme Selection
STR_PLAYLIST_TRACK_SINGLE_DIGIT :{TINYFONT}{LTBLUE}0{COMMA} "{STRING1}"
STR_PLAYLIST_TRACK_DOUBLE_DIGIT :{TINYFONT}{LTBLUE}{COMMA} "{STRING1}"
@@ -533,25 +544,103 @@ STR_PLAYLIST_TRACK_INDEX :{TINYFONT}{BLAC
STR_PLAYLIST_PROGRAM :{TINYFONT}{BLACK}Programme - '{STRING}'
STR_PLAYLIST_CLEAR :{TINYFONT}{BLACK}Clear
STR_PLAYLIST_SAVE :{TINYFONT}{BLACK}Save
-STR_MUSIC_TOOLTIP_SELECT_ALL_TRACKS_PROGRAM :{BLACK}Select 'all tracks' programme
-STR_MUSIC_TOOLTIP_SELECT_OLD_STYLE_MUSIC :{BLACK}Select 'old style music' programme
-STR_MUSIC_TOOLTIP_SELECT_NEW_STYLE_MUSIC :{BLACK}Select 'new style music' programme
-STR_MUSIC_TOOLTIP_SELECT_CUSTOM_1_USER_DEFINED :{BLACK}Select 'Custom 1' (user-defined) programme
-STR_MUSIC_TOOLTIP_SELECT_CUSTOM_2_USER_DEFINED :{BLACK}Select 'Custom 2' (user-defined) programme
STR_PLAYLIST_TOOLTIP_CLEAR_CURRENT_PROGRAM_CUSTOM1 :{BLACK}Clear current programme (Custom1 or Custom2 only)
STR_PLAYLIST_TOOLTIP_SAVE_MUSIC_SETTINGS :{BLACK}Save music settings
STR_MUSIC_TOOLTIP_CLICK_ON_MUSIC_TRACK_TO :{BLACK}Click on music track to add to current programme (Custom1 or Custom2 only)
STR_CLICK_ON_TRACK_TO_REMOVE :{BLACK}Click on music track to remove it from current programme (Custom1 or Custom2 only)
-STR_MUSIC_TOOLTIP_TOGGLE_PROGRAM_SHUFFLE :{BLACK}Toggle programme shuffle on/off
-STR_MUSIC_TOOLTIP_SHOW_MUSIC_TRACK_SELECTION :{BLACK}Show music track selection window
-STR_SUBSIDY_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Click on service to centre view on industry/town
-STR_INTRO_DIFFICULTY :{BLACK}Difficulty ({STRING})
-STR_DATE_LONG_SMALL :{TINYFONT}{BLACK}{DATE_LONG}
-STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT :Last message/news report
-STR_NEWS_MENU_MESSAGE_SETTINGS :Message settings
-STR_NEWS_MENU_MESSAGE_HISTORY_MENU :Message history
-STR_TOOLBAR_TOOLTIP_SHOW_LAST_MESSAGE_NEWS :{BLACK}Show last message/news report, show message options
+
+# Highscore window
+STR_HIGHSCORE_TOP_COMPANIES_WHO_REACHED :{BIGFONT}{BLACK}Top companies who reached {NUM}{}({STRING} Level)
+STR_HIGHSCORE_TOP_COMPANIES_NETWORK_GAME :{BIGFONT}{BLACK}Company League Table in {NUM}
+STR_HIGHSCORE_POSITION :{BLACK}{BIGFONT}{COMMA}.
+STR_HIGHSCORE_PERFORMANCE_TITLE_BUSINESSMAN :Businessman
+STR_HIGHSCORE_PERFORMANCE_TITLE_ENTREPRENEUR :Entrepreneur
+STR_HIGHSCORE_PERFORMANCE_TITLE_INDUSTRIALIST :Industrialist
+STR_HIGHSCORE_PERFORMANCE_TITLE_CAPITALIST :Capitalist
+STR_HIGHSCORE_PERFORMANCE_TITLE_MAGNATE :Magnate
+STR_HIGHSCORE_PERFORMANCE_TITLE_MOGUL :Mogul
+STR_HIGHSCORE_PERFORMANCE_TITLE_TYCOON_OF_THE_CENTURY :Tycoon of the Century
+STR_HIGHSCORE_NAME :{BIGFONT}{PRESIDENTNAME}, {COMPANY}
+STR_HIGHSCORE_STATS :{BIGFONT}'{STRING}' ({COMMA})
+STR_HIGHSCORE_COMPANY_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} achieves '{STRING}' status!
+STR_HIGHSCORE_PRESIDENT_OF_COMPANY_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PRESIDENTNAME} of {COMPANY} achieves '{STRING}' status!
+
+# Smallmap window
+STR_SMALLMAP_CAPTION :{WHITE}Map - {STRING}
+
+STR_SMALLMAP_TYPE_CONTOURS :Contours
+STR_SMALLMAP_TYPE_VEHICLES :Vehicles
+STR_SMALLMAP_TYPE_INDUSTRIES :Industries
+STR_SMALLMAP_TYPE_ROUTES :Routes
+STR_SMALLMAP_TYPE_VEGETATION :Vegetation
+STR_SMALLMAP_TYPE_OWNERS :Owners
+STR_SMALLMAP_TOOLTIP_SHOW_LAND_CONTOURS_ON_MAP :{BLACK}Show land contours on map
+STR_SMALLMAP_TOOLTIP_SHOW_VEHICLES_ON_MAP :{BLACK}Show vehicles on map
+STR_SMALLMAP_TOOLTIP_SHOW_INDUSTRIES_ON_MAP :{BLACK}Show industries on map
+STR_SMALLMAP_TOOLTIP_SHOW_TRANSPORT_ROUTES_ON :{BLACK}Show transport routes on map
+STR_SMALLMAP_TOOLTIP_SHOW_VEGETATION_ON_MAP :{BLACK}Show vegetation on map
+STR_SMALLMAP_TOOLTIP_SHOW_LAND_OWNERS_ON_MAP :{BLACK}Show land owners on map
+
+STR_SMALLMAP_LEGENDA_ROADS :{BLACK}{TINYFONT}Roads
+STR_SMALLMAP_LEGENDA_RAILROADS :{BLACK}{TINYFONT}Railways
+STR_SMALLMAP_LEGENDA_STATIONS_AIRPORTS_DOCKS :{BLACK}{TINYFONT}Stations/Airports/Docks
+STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES :{BLACK}{TINYFONT}Buildings/Industries
+STR_SMALLMAP_LEGENDA_VEHICLES :{BLACK}{TINYFONT}Vehicles
+STR_SMALLMAP_LEGENDA_100M :{BLACK}{TINYFONT}100m
+STR_SMALLMAP_LEGENDA_200M :{BLACK}{TINYFONT}200m
+STR_SMALLMAP_LEGENDA_300M :{BLACK}{TINYFONT}300m
+STR_SMALLMAP_LEGENDA_400M :{BLACK}{TINYFONT}400m
+STR_SMALLMAP_LEGENDA_500M :{BLACK}{TINYFONT}500m
+STR_SMALLMAP_LEGENDA_TRAINS :{BLACK}{TINYFONT}Trains
+STR_SMALLMAP_LEGENDA_ROAD_VEHICLES :{BLACK}{TINYFONT}Road Vehicles
+STR_SMALLMAP_LEGENDA_SHIPS :{BLACK}{TINYFONT}Ships
+STR_SMALLMAP_LEGENDA_AIRCRAFT :{BLACK}{TINYFONT}Aircraft
+STR_SMALLMAP_LEGENDA_TRANSPORT_ROUTES :{BLACK}{TINYFONT}Transport Routes
+STR_SMALLMAP_LEGENDA_FOREST :{BLACK}{TINYFONT}Forest
+STR_SMALLMAP_LEGENDA_RAILROAD_STATION :{BLACK}{TINYFONT}Railway Station
+STR_SMALLMAP_LEGENDA_TRUCK_LOADING_BAY :{BLACK}{TINYFONT}Lorry Loading Bay
+STR_SMALLMAP_LEGENDA_BUS_STATION :{BLACK}{TINYFONT}Bus Station
+STR_SMALLMAP_LEGENDA_AIRPORT_HELIPORT :{BLACK}{TINYFONT}Airport/Heliport
+STR_SMALLMAP_LEGENDA_DOCK :{BLACK}{TINYFONT}Dock
+STR_SMALLMAP_LEGENDA_ROUGH_LAND :{BLACK}{TINYFONT}Rough Land
+STR_SMALLMAP_LEGENDA_GRASS_LAND :{BLACK}{TINYFONT}Grass Land
+STR_SMALLMAP_LEGENDA_BARE_LAND :{BLACK}{TINYFONT}Bare Land
+STR_SMALLMAP_LEGENDA_FIELDS :{BLACK}{TINYFONT}Fields
+STR_SMALLMAP_LEGENDA_TREES :{BLACK}{TINYFONT}Trees
+STR_SMALLMAP_LEGENDA_ROCKS :{BLACK}{TINYFONT}Rocks
+STR_SMALLMAP_LEGENDA_WATER :{BLACK}{TINYFONT}Water
+STR_SMALLMAP_LEGENDA_NO_OWNER :{BLACK}{TINYFONT}No Owner
+STR_SMALLMAP_LEGENDA_TOWNS :{BLACK}{TINYFONT}Towns
+STR_SMALLMAP_LEGENDA_INDUSTRIES :{BLACK}{TINYFONT}Industries
+STR_SMALLMAP_LEGENDA_DESERT :{BLACK}{TINYFONT}Desert
+STR_SMALLMAP_LEGENDA_SNOW :{BLACK}{TINYFONT}Snow
+
+STR_SMALLMAP_TOOLTIP_TOGGLE_TOWN_NAMES_ON_OFF :{BLACK}Toggle town names on/off on map
+STR_SMALLMAP_CENTER :{BLACK}Center the smallmap on the current position
+STR_SMALLMAP_INDUSTRY :{TINYFONT}{STRING} ({NUM})
+STR_SMALLMAP_TOWN :{TINYFONT}{WHITE}{TOWN}
+
+# Status bar messages
+STR_STATUSBAR_TOOLTIP_SHOW_LAST_NEWS :{BLACK}Show last message or news report
+STR_STATUSBAR_COMPANY_NAME :{SILVER}- - {COMPANY} - -
+STR_STATUSBAR_PAUSED :{YELLOW}* * PAUSED * *
+STR_STATUSBAR_AUTOSAVE :{RED}AUTOSAVE
+STR_STATUSBAR_SAVING_GAME :{RED}* * SAVING GAME * *
+
+# News message history
+STR_MESSAGE_HISTORY :{WHITE}Message History
+STR_MESSAGE_HISTORY_TIP :{BLACK}A list of the recent news messages
+STR_NEWS_MESSAGE :{STRING} - {STRING5}
+
+# Message settings window
+STR_NEWS_MESSAGE_CAPTION :{WHITE}Message
STR_NEWS_MESSAGE_OPTIONS_CAPTION :{WHITE}Message Options
+STR_MESSAGES_ALL :{YELLOW}Set all message types to: Off / Summary/ Full
+STR_MESSAGE_SOUND :{YELLOW}Play sound for summarised news messages
+STR_OFF :Off
+STR_SUMMARY :Summary
+STR_FULL :Full
+
STR_NEWS_MESSAGE_TYPES :{BLACK}Message types:
STR_NEWS_MESSAGE_TYPE_ARRIVAL_OF_FIRST_VEHICLE_OWN :{YELLOW}Arrival of first vehicle at player's station
STR_NEWS_MESSAGE_TYPE_ARRIVAL_OF_FIRST_VEHICLE_OTHER :{YELLOW}Arrival of first vehicle at competitor's station
@@ -568,23 +657,668 @@ STR_NEWS_MESSAGE_TYPE_NEW_VEHICLES :{YELLOW}New veh
STR_NEWS_MESSAGE_TYPE_CHANGES_OF_CARGO_ACCEPTANCE :{YELLOW}Changes to cargo acceptance
STR_NEWS_MESSAGE_TYPE_SUBSIDIES :{YELLOW}Subsidies
STR_NEWS_MESSAGE_TYPE_GENERAL_INFORMATION :{YELLOW}General information
-STR_MESSAGES_ALL :{YELLOW}Set all message types to: Off / Summary/ Full
-STR_MESSAGE_SOUND :{YELLOW}Play sound for summarised news messages
+
+STR_NEWS_FIRST_TRAIN_ARRIVAL :{BLACK}{BIGFONT}Citizens celebrate . . .{}First train arrives at {STATION}!
+STR_NEWS_FIRST_BUS_ARRIVAL :{BLACK}{BIGFONT}Citizens celebrate . . .{}First bus arrives at {STATION}!
+STR_NEWS_FIRST_TRUCK_ARRIVAL :{BLACK}{BIGFONT}Citizens celebrate . . .{}First truck arrives at {STATION}!
+STR_NEWS_FIRST_PASSENGER_TRAM_ARRIVAL :{BLACK}{BIGFONT}Citizens celebrate . . .{}First passenger tram arrives at {STATION}!
+STR_NEWS_FIRST_CARGO_TRAM_ARRIVAL :{BLACK}{BIGFONT}Citizens celebrate . . .{}First freight tram arrives at {STATION}!
+STR_NEWS_FIRST_SHIP_ARRIVAL :{BLACK}{BIGFONT}Citizens celebrate . . .{}First ship arrives at {STATION}!
+STR_NEWS_FIRST_AIRCRAFT_ARRIVAL :{BLACK}{BIGFONT}Citizens celebrate . . .{}First aircraft arrives at {STATION}!
+
+STR_NEWS_TRAIN_CRASH :{BLACK}{BIGFONT}Train Crash!{}{COMMA} die in fireball after collision
+STR_NEWS_ROAD_VEHICLE_CRASH_DRIVER :{BLACK}{BIGFONT}Road Vehicle Crash!{}Driver dies in fireball after collision with train
+STR_NEWS_ROAD_VEHICLE_CRASH :{BLACK}{BIGFONT}Road Vehicle Crash!{}{COMMA} die in fireball after collision with train
+STR_NEWS_AIRCRAFT_CRASH :{BLACK}{BIGFONT}Plane Crash!{}{COMMA} die in fireball at {STATION}
+STR_PLANE_CRASH_OUT_OF_FUEL :{BLACK}{BIGFONT}Plane Crash!{}Aircraft ran out of fuel, {COMMA} die in fireball!
+
+STR_NEWS_DISASTER_ZEPPELIN :{BLACK}{BIGFONT}Zeppelin disaster at {STATION}!
+STR_NEWS_DISASTER_SMALL_UFO :{BLACK}{BIGFONT}Road vehicle destroyed in 'UFO' collision!
+STR_NEWS_DISASTER_AIRPLANE_OIL_REFINERY :{BLACK}{BIGFONT}Oil refinery explosion near {TOWN}!
+STR_NEWS_DISASTER_HELICOPTER_FACTORY :{BLACK}{BIGFONT}Factory destroyed in suspicious circumstances near {TOWN}!
+STR_NEWS_DISASTER_BIG_UFO :{BLACK}{BIGFONT}'UFO' lands near {TOWN}!
+STR_NEWS_DISASTER_COAL_MINE_SUBSIDENCE :{BLACK}{BIGFONT}Coal mine subsidence leaves trail of destruction near {TOWN}!
+STR_NEWS_DISASTER_FLOOD_VEHICLE :{BLACK}{BIGFONT}Floods!{}At least {COMMA} missing, presumed dead after significant flooding!
+
+STR_NEWS_COMPANY_IN_TROUBLE_TITLE :{BLACK}{BIGFONT}Transport company in trouble!
+STR_NEWS_COMPANY_IN_TROUBLE_DESCRIPTION :{BLACK}{BIGFONT}{RAW_STRING} will be sold off or declared bankrupt unless performance increases soon!
+STR_NEWS_COMPANY_MERGER_TITLE :{BLACK}{BIGFONT}Transport company merger!
+STR_NEWS_COMPANY_MERGER_DESCRIPTION :{BLACK}{BIGFONT}{RAW_STRING} has been sold to {RAW_STRING} for {CURRENCY}!
+STR_NEWS_COMPANY_BANKRUPT_TITLE :{BLACK}{BIGFONT}Bankrupt!
+STR_NEWS_COMPANY_BANKRUPT_DESCRIPTION :{BLACK}{BIGFONT}{RAW_STRING} has been closed down by creditors and all assets sold off!
+STR_NEWS_COMPANY_LAUNCH_TITLE :{BLACK}{BIGFONT}New transport company launched!
+STR_NEWS_COMPANY_LAUNCH_DESCRIPTION :{BLACK}{BIGFONT}{RAW_STRING} starts construction near {TOWN}!
+STR_NEWS_MERGER_TAKEOVER_TITLE :{BLACK}{BIGFONT}{RAW_STRING} has been taken over by {RAW_STRING}!
+
+STR_NEWS_INDUSTRY_CONSTRUCTION :{BLACK}{BIGFONT}New {STRING} under construction near {TOWN}!
+STR_NEWS_INDUSTRY_PLANTED :{BLACK}{BIGFONT}New {STRING} being planted near {TOWN}!
+
+STR_NEWS_INDUSTRY_CLOSURE_GENERAL :{BLACK}{BIGFONT}{STRING2} announces imminent closure!
+STR_NEWS_INDUSTRY_CLOSURE_SUPPLY_PROBLEMS :{BLACK}{BIGFONT}Supply problems cause {STRING2} to announce imminent closure!
+STR_NEWS_INDUSTRY_CLOSURE_LACK_OF_TREES :{BLACK}{BIGFONT}Lack of nearby trees causes {STRING2} to announce imminent closure!
+
+STR_EURO_INTRODUCE :{BLACK}{BIGFONT}European Monetary Union!{}{}The Euro is introduced as the sole currency for everyday transactions in your country!
+STR_NEWS_BEGIN_OF_RECESSION :{BLACK}{BIGFONT}World Recession!{}{}Financial experts fear worst as economy slumps!
+STR_NEWS_END_OF_RECESSION :{BLACK}{BIGFONT}Recession Over!{}{}Upturn in trade gives confidence to industries as economy strengthens!
+
+STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_GENERAL :{BLACK}{BIGFONT}{INDUSTRY} increases production!
+STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_COAL :{BLACK}{BIGFONT}New coal seam found at {INDUSTRY}!{}Production is expected to double!
+STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_OIL :{BLACK}{BIGFONT}New oil reserves found at {INDUSTRY}!{}Production is expected to double!
+STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_FARM :{BLACK}{BIGFONT}Improved farming methods at {INDUSTRY} are expected to double production!
+STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_SMOOTH :{BLACK}{BIGFONT}{STRING} production at {INDUSTRY} increases {COMMA}%!
+STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_GENERAL :{BLACK}{BIGFONT}{INDUSTRY} production down by 50%
+STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_FARM :{BLACK}{BIGFONT}Insect infestation causes havoc at {INDUSTRY}!{}Production down by 50%
+STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_SMOOTH :{BLACK}{BIGFONT}{STRING} production at {INDUSTRY} decreases {COMMA}%!
+
+STR_NEWS_TRAIN_IS_WAITING :{WHITE}{VEHICLE} is waiting in depot
+STR_NEWS_ROAD_VEHICLE_IS_WAITING :{WHITE}{VEHICLE} is waiting in depot
+STR_NEWS_SHIP_IS_WAITING :{WHITE}{VEHICLE} is waiting in depot
+STR_NEWS_AIRCRAFT_IS_WAITING :{WHITE}{VEHICLE} is waiting in the aircraft hangar
+
+# Start of order review system.
+# DON'T ADD OR REMOVE LINES HERE
+STR_VEHICLE_HAS_TOO_FEW_ORDERS :{WHITE}{VEHICLE} has too few orders in the schedule
+STR_VEHICLE_HAS_VOID_ORDER :{WHITE}{VEHICLE} has a void order
+STR_VEHICLE_HAS_DUPLICATE_ENTRY :{WHITE}{VEHICLE} has duplicate orders
+STR_VEHICLE_HAS_INVALID_ENTRY :{WHITE}{VEHICLE} has an invalid station in its orders
+# end of order system
+
+STR_VEHICLE_IS_GETTING_OLD :{WHITE}{VEHICLE} is getting old
+STR_VEHICLE_IS_GETTING_VERY_OLD :{WHITE}{VEHICLE} is getting very old
+STR_VEHICLE_IS_GETTING_VERY_OLD_AND :{WHITE}{VEHICLE} is getting very old and urgently needs replacing
+STR_TRAIN_IS_STUCK :{WHITE}{VEHICLE} can't find a path to continue.
+STR_TRAIN_IS_LOST :{WHITE}{VEHICLE} is lost.
+STR_VEHICLE_IS_UNPROFITABLE :{WHITE}{VEHICLE}'s profit last year was {CURRENCY}
+
+STR_ORDER_REFIT_FAILED :{WHITE}Order refit failure stopped {VEHICLE}
+STR_VEHICLE_AUTORENEW_FAILED :{WHITE}Autorenew failed on {VEHICLE}{}{STRING}
+
+STR_NEW_VEHICLE_NOW_AVAILABLE :{BLACK}{BIGFONT}New {STRING} now available!
+STR_NEW_VEHICLE_TYPE :{BLACK}{BIGFONT}{ENGINE}
+STR_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE :{BLACK}New {STRING} now available! - {ENGINE}
+
+STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO :{WHITE}{STATION} no longer accepts {STRING}
+STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO_OR_CARGO :{WHITE}{STATION} no longer accepts {STRING} or {STRING}
+STR_NEWS_STATION_NOW_ACCEPTS_CARGO :{WHITE}{STATION} now accepts {STRING}
+STR_NEWS_STATION_NOW_ACCEPTS_CARGO_AND_CARGO :{WHITE}{STATION} now accepts {STRING} and {STRING}
+
+STR_NEWS_OFFER_OF_SUBSIDY_EXPIRED :{BLACK}{BIGFONT}Offer of subsidy expired:{}{}{STRING} from {STRING2} to {STRING2} will now not attract a subsidy.
+STR_NEWS_SUBSIDY_WITHDRAWN_SERVICE :{BLACK}{BIGFONT}Subsidy withdrawn:{}{}{STRING} service from {STATION} to {STATION} is no longer subsidised.
+STR_NEWS_SERVICE_SUBSIDY_OFFERED :{BLACK}{BIGFONT}Service subsidy offered:{}{}First {STRING} service from {STRING2} to {STRING2} will attract a year's subsidy from the local authority!
+STR_NEWS_SERVICE_SUBSIDY_AWARDED_HALF :{BLACK}{BIGFONT}Service subsidy awarded to {RAW_STRING}!{}{}{STRING} service from {STATION} to {STATION} will pay 50% extra for the next year!
+STR_NEWS_SERVICE_SUBSIDY_AWARDED_DOUBLE :{BLACK}{BIGFONT}Service subsidy awarded to {RAW_STRING}!{}{}{STRING} service from {STATION} to {STATION} will pay double rates for the next year!
+STR_NEWS_SERVICE_SUBSIDY_AWARDED_TRIPLE :{BLACK}{BIGFONT}Service subsidy awarded to {RAW_STRING}!{}{}{STRING} service from {STATION} to {STATION} will pay triple rates for the next year!
+STR_NEWS_SERVICE_SUBSIDY_AWARDED_QUADRUPLE :{BLACK}{BIGFONT}Service subsidy awarded to {RAW_STRING}!{}{}{STRING} service from {STATION} to {STATION} will pay quadruple rates for the next year!
+
+STR_NEWS_ROAD_REBUILDING :{BIGFONT}{BLACK}Traffic chaos in {TOWN}!{}{}Road rebuilding programme funded by {RAW_STRING} brings 6 months of misery to motorists!
+
+# Extra view window
+STR_EXTRA_VIEW_PORT_TITLE :{WHITE}Viewport {COMMA}
+STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN :{BLACK}Copy to viewport
+STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN_TT :{BLACK}Copy the location of the global view to this viewport
+STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}Paste from viewport
+STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}Paste the location of this viewport to the global view
+
+# Game options window
+STR_GAME_OPTIONS_CAPTION :{WHITE}Game Options
+STR_GAME_OPTIONS_CURRENCY_UNITS_FRAME :{BLACK}Currency units
+STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Currency units selection
+
+############ start of currency region
+STR_CURR_GBP :Pounds (£)
+STR_CURR_USD :Dollars ($)
+STR_CURR_EUR :Euro (€)
+STR_CURR_YEN :Yen (¥)
+STR_CURR_ATS :Austrian Shilling (ATS)
+STR_CURR_BEF :Belgian Franc (BEF)
+STR_CURR_CHF :Swiss Franc (CHF)
+STR_CURR_CZK :Czech Koruna (CZK)
+STR_CURR_DEM :Deutschmark (DEM)
+STR_CURR_DKK :Danish Krone (DKK)
+STR_CURR_ESP :Peseta (ESP)
+STR_CURR_FIM :Finnish Markka (FIM)
+STR_CURR_FRF :Franc (FRF)
+STR_CURR_GRD :Greek Drachma (GRD)
+STR_CURR_HUF :Hungarian Forint (HUF)
+STR_CURR_ISK :Icelandic Krona (ISK)
+STR_CURR_ITL :Italian Lira (ITL)
+STR_CURR_NLG :Dutch Guilder (NLG)
+STR_CURR_NOK :Norwegian Krone (NOK)
+STR_CURR_PLN :Polish Zloty (PLN)
+STR_CURR_RON :Romanian Leu (RON)
+STR_CURR_RUR :Russian Rubles (RUR)
+STR_CURR_SIT :Slovenian Tolar (SIT)
+STR_CURR_SEK :Swedish Krona (SEK)
+STR_CURR_TRY :Turkish Lira (TRY)
+STR_CURR_SKK :Slovak Koruna (SKK)
+STR_CURR_BRL :Brazilian Real (BRL)
+STR_CURR_EEK :Estonian Krooni (EEK)
+STR_CURR_CUSTOM :Custom...
+############ end of currency region
+
+STR_GAME_OPTIONS_MEASURING_UNITS_FRAME :{BLACK}Measuring units
+STR_GAME_OPTIONS_MEASURING_UNITS_DROPDOWN_TOOLTIP :{BLACK}Measuring units selection
+
+############ start of measuring units region
+STR_UNITS_IMPERIAL :Imperial
+STR_UNITS_METRIC :Metric
+STR_UNITS_SI :SI
+############ end of measuring units region
+
+STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Road vehicles
+STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Select side of road for vehicles to drive on
+STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Drive on left
+STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT :Drive on right
+
+STR_GAME_OPTIONS_TOWN_NAMES_FRAME :{BLACK}Town names
+STR_GAME_OPTIONS_TOWN_NAMES_DROPDOWN_TOOLTIP :{BLACK}Select style of town names
+
+############ start of townname region
+STR_TOWNNAME_ORIGINAL_ENGLISH :English (Original)
+STR_TOWNNAME_FRENCH :French
+STR_TOWNNAME_GERMAN :German
+STR_TOWNNAME_ADDITIONAL_ENGLISH :English (Additional)
+STR_TOWNNAME_LATIN_AMERICAN :Latin-American
+STR_TOWNNAME_SILLY :Silly
+STR_TOWNNAME_SWEDISH :Swedish
+STR_TOWNNAME_DUTCH :Dutch
+STR_TOWNNAME_FINNISH :Finnish
+STR_TOWNNAME_POLISH :Polish
+STR_TOWNNAME_SLOVAK :Slovak
+STR_TOWNNAME_NORWEGIAN :Norwegian
+STR_TOWNNAME_HUNGARIAN :Hungarian
+STR_TOWNNAME_AUSTRIAN :Austrian
+STR_TOWNNAME_ROMANIAN :Romanian
+STR_TOWNNAME_CZECH :Czech
+STR_TOWNNAME_SWISS :Swiss
+STR_TOWNNAME_DANISH :Danish
+STR_TOWNNAME_TURKISH :Turkish
+STR_TOWNNAME_ITALIAN :Italian
+STR_TOWNNAME_CATALAN :Catalan
+############ end of townname region
+
+STR_GAME_OPTIONS_AUTOSAVE_FRAME :{BLACK}Autosave
+STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_TOOLTIP :{BLACK}Select interval between automatic game saves
+
+STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_OFF :Off
+STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_1_MONTH :Every month
+STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_3_MONTHS :Every 3 months
+STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_6_MONTHS :Every 6 months
+STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_12_MONTHS :Every 12 months
+
+STR_OPTIONS_LANG :{BLACK}Language
+STR_OPTIONS_LANG_TIP :{BLACK}Select the interface language to use
+
+STR_OPTIONS_FULLSCREEN :{BLACK}Fullscreen
+STR_OPTIONS_FULLSCREEN_TIP :{BLACK}Check this box to play OpenTTD fullscreen mode
+STR_FULLSCREEN_FAILED :{WHITE}Fullscreen mode failed
+
+STR_OPTIONS_RES :{BLACK}Screen resolution
+STR_OPTIONS_RES_TIP :{BLACK}Select the screen resolution to use
+
+STR_OPTIONS_SCREENSHOT_FORMAT :{BLACK}Screenshot format
+STR_OPTIONS_SCREENSHOT_FORMAT_TIP :{BLACK}Select the screenshot format to use
+
+STR_OPTIONS_BASE_GRF :{BLACK}Base graphics set
+STR_OPTIONS_BASE_GRF_TIP :{BLACK}Select the base graphics set to use
+STR_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} missing/corrupted file{P "" s}
+STR_OPTIONS_BASE_GRF_DESCRIPTION_TIP :{BLACK}Additional information about the base graphics set
+
+# Intro window
+STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
+
+STR_INTRO_NEW_GAME :{BLACK}New Game
+STR_INTRO_LOAD_GAME :{BLACK}Load Game
+STR_INTRO_PLAY_SCENARIO :{BLACK}Play Scenario
+STR_INTRO_PLAY_HEIGHTMAP :{BLACK}Play Heightmap
+STR_INTRO_SCENARIO_EDITOR :{BLACK}Scenario Editor
+STR_INTRO_MULTIPLAYER :{BLACK}Multiplayer
+
+STR_INTRO_GAME_OPTIONS :{BLACK}Game Options
+STR_INTRO_DIFFICULTY :{BLACK}Difficulty ({STRING})
+STR_CONFIG_SETTING :{BLACK}Advanced Settings
+STR_NEWGRF_SETTINGS_BUTTON :{BLACK}NewGRF Settings
+STR_CONTENT_INTRO_BUTTON :{BLACK}Check Online Content
+STR_AI_SETTINGS_BUTTON :{BLACK}AI Settings
+STR_INTRO_QUIT :{BLACK}Quit
+
+STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Start a new game
+STR_INTRO_TOOLTIP_LOAD_GAME :{BLACK}Load a saved game
+STR_INTRO_PLAY_HEIGHTMAP_TOOLTIP :{BLACK}Start a new game, using a heightmap as landscape
+STR_INTRO_TOOLTIP_PLAY_SCENARIO :{BLACK}Start a new game, using a customised scenario
+STR_INTRO_TOOLTIP_SCENARIO_EDITOR :{BLACK}Create a customised game world/scenario
+STR_INTRO_TOOLTIP_MULTIPLAYER :{BLACK}Start a multi-player game
+
+STR_INTRO_TOOLTIP_TEMPERATE :{BLACK}Select 'temperate' landscape style
+STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE :{BLACK}Select 'sub-arctic' landscape style
+STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE :{BLACK}Select 'sub-tropical' landscape style
+STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK}Select 'toyland' landscape style
+
+STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}Display game options
+STR_INTRO_TOOLTIP_DIFFICULTY_OPTIONS :{BLACK}Display difficulty options
+STR_CONFIG_SETTING_TIP :{BLACK}Display advanced settings
+STR_NEWGRF_SETTINGS_BUTTON_TIP :{BLACK}Display NewGRF settings
+STR_CONTENT_INTRO_BUTTON_TIP :{BLACK}Check for new and updated content to download
+STR_AI_SETTINGS_BUTTON_TIP :{BLACK}Display AI settings
+STR_INTRO_TOOLTIP_QUIT :{BLACK}Quit 'OpenTTD'
+
+# Cheat window
+STR_CHEATS :{WHITE}Cheats
+STR_CHEATS_TIP :{BLACK}Checkboxes indicate if you have used this cheat before
+STR_CHEATS_WARNING :{BLACK}Warning! You are about to betray your fellow competitors. Keep in mind that such a disgrace will be remembered for eternity.
+STR_CHEAT_MONEY :{LTBLUE}Increase money by {CURRENCY}
+STR_CHEAT_CHANGE_COMPANY :{LTBLUE}Playing as company: {ORANGE}{COMMA}
+STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}Magic bulldozer (remove industries, unmovables): {ORANGE}{STRING1}
+STR_CHEAT_CROSSINGTUNNELS :{LTBLUE}Tunnels may cross each other: {ORANGE}{STRING1}
+STR_CHEAT_BUILD_IN_PAUSE :{LTBLUE}Build while in pause mode: {ORANGE}{STRING1}
+STR_CHEAT_NO_JETCRASH :{LTBLUE}Jetplanes will not crash (frequently) on small airports: {ORANGE} {STRING}
+STR_CHEAT_SWITCH_CLIMATE :{LTBLUE}Switch climate: {ORANGE} {STRING}
+STR_CHEAT_CHANGE_DATE :{LTBLUE}Change date: {ORANGE} {DATE_SHORT}
+STR_CHEAT_SETUP_PROD :{LTBLUE}Enable modifying production values: {ORANGE}{STRING1}
+
+# Livery window
+STR_LIVERY_CAPTION :{WHITE}New Colour Scheme
+
+STR_LIVERY_GENERAL_TIP :{BLACK}Show general colour schemes
+STR_LIVERY_TRAIN_TIP :{BLACK}Show train colour schemes
+STR_LIVERY_ROAD_VEHICLE_TIP :{BLACK}Show road vehicle colour schemes
+STR_LIVERY_SHIP_TIP :{BLACK}Show ship colour schemes
+STR_LIVERY_AIRCRAFT_TIP :{BLACK}Show aircraft colour schemes
+STR_LIVERY_PRIMARY_TIP :{BLACK}Choose the primary colour for the selected scheme
+STR_LIVERY_SECONDARY_TIP :{BLACK}Choose the secondary colour for the selected scheme
+STR_LIVERY_PANEL_TIP :{BLACK}Select a colour scheme to change, or multiple schemes with Ctrl+Click. Click on the box to toggle use of the scheme
+
+STR_LIVERY_DEFAULT :Standard Livery
+STR_LIVERY_STEAM :Steam Engine
+STR_LIVERY_DIESEL :Diesel Engine
+STR_LIVERY_ELECTRIC :Electric Engine
+STR_LIVERY_MONORAIL :Monorail Engine
+STR_LIVERY_MAGLEV :Maglev Engine
+STR_LIVERY_DMU :DMU
+STR_LIVERY_EMU :EMU
+STR_LIVERY_PASSENGER_WAGON_STEAM :Passenger Coach (Steam)
+STR_LIVERY_PASSENGER_WAGON_DIESEL :Passenger Coach (Diesel)
+STR_LIVERY_PASSENGER_WAGON_ELECTRIC :Passenger Coach (Electric)
+STR_LIVERY_PASSENGER_WAGON_MONORAIL :Passenger Coach (Monorail)
+STR_LIVERY_PASSENGER_WAGON_MAGLEV :Passenger Coach (Maglev)
+STR_LIVERY_FREIGHT_WAGON :Freight Wagon
+STR_LIVERY_BUS :Bus
+STR_LIVERY_TRUCK :Lorry
+STR_LIVERY_PASSENGER_SHIP :Passenger Ferry
+STR_LIVERY_FREIGHT_SHIP :Freight Ship
+STR_LIVERY_HELICOPTER :Helicopter
+STR_LIVERY_SMALL_PLANE :Small Aeroplane
+STR_LIVERY_LARGE_PLANE :Large Aeroplane
+STR_LIVERY_PASSENGER_TRAM :Passenger Tram
+STR_LIVERY_FREIGHT_TRAM :Freight Tram
+
+# Face selection window
+STR_FACE_CAPTION :{WHITE}Face Selection
+STR_FACE_CANCEL_TOOLTIP :{BLACK}Cancel new face selection
+STR_FACE_OK_TOOLTIP :{BLACK}Accept new face selection
+
+STR_FACE_MALE_BUTTON :{BLACK}Male
+STR_FACE_MALE_TOOLTIP :{BLACK}Select male faces
+STR_FACE_FEMALE_BUTTON :{BLACK}Female
+STR_FACE_FEMALE_TOOLTIP :{BLACK}Select female faces
+STR_FACE_NEW_FACE_BUTTON :{BLACK}New Face
+STR_FACE_NEW_FACE_TOOLTIP :{BLACK}Generate random new face
+STR_FACE_ADVANCED :{BLACK}Advanced
+STR_FACE_ADVANCED_TIP :{BLACK}Advanced face selection.
+STR_FACE_SIMPLE :{BLACK}Simple
+STR_FACE_SIMPLE_TIP :{BLACK}Simple face selection.
+STR_FACE_LOAD :{BLACK}Load
+STR_FACE_LOAD_TIP :{BLACK}Load favourite face
+STR_FACE_LOAD_DONE :{WHITE}Your favourite face has been loaded from the OpenTTD config file.
+STR_FACE_FACECODE :{BLACK}Player face no.
+STR_FACE_FACECODE_TIP :{BLACK}View and/or set player face number
+STR_FACE_FACECODE_CAPTION :{WHITE}View and/or set player face number
+STR_FACE_FACECODE_SET :{WHITE}New face number code has been set.
+STR_FACE_FACECODE_ERR :{WHITE}Couldn't set player face number - must be numeric between 0 and 4,294,967,295!
+STR_FACE_SAVE :{BLACK}Save
+STR_FACE_SAVE_TIP :{BLACK}Save favourite face
+STR_FACE_SAVE_DONE :{WHITE}This face will be saved as your favourite in the OpenTTD config file.
+STR_FACE_EUROPEAN :{BLACK}European
+STR_FACE_SELECT_EUROPEAN :{BLACK}Select european faces
+STR_FACE_AFRICAN :{BLACK}African
+STR_FACE_SELECT_AFRICAN :{BLACK}Select african faces
+STR_FACE_YES :Yes
+STR_FACE_NO :No
+STR_FACE_MOUSTACHE_EARRING_TIP :{BLACK}Enable moustache or earring
+STR_FACE_HAIR :Hair:
+STR_FACE_HAIR_TIP :{BLACK}Change hair
+STR_FACE_EYEBROWS :Eyebrows:
+STR_FACE_EYEBROWS_TIP :{BLACK}Change eyebrows
+STR_FACE_EYECOLOUR :Eye colour:
+STR_FACE_EYECOLOUR_TIP :{BLACK}Change eyecolour
+STR_FACE_GLASSES :Glasses:
+STR_FACE_GLASSES_TIP :{BLACK}Enable glasses
+STR_FACE_GLASSES_TIP_2 :{BLACK}Change glasses
+STR_FACE_NOSE :Nose:
+STR_FACE_NOSE_TIP :{BLACK}Change nose
+STR_FACE_LIPS :Lips:
+STR_FACE_MOUSTACHE :Moustache:
+STR_FACE_LIPS_MOUSTACHE_TIP :{BLACK}Change lips or moustache
+STR_FACE_CHIN :Chin:
+STR_FACE_CHIN_TIP :{BLACK}Change chin
+STR_FACE_JACKET :Jacket:
+STR_FACE_JACKET_TIP :{BLACK}Change jacket
+STR_FACE_COLLAR :Collar:
+STR_FACE_COLLAR_TIP :{BLACK}Change collar
+STR_FACE_TIE :Tie:
+STR_FACE_EARRING :Earring:
+STR_FACE_TIE_EARRING_TIP :{BLACK}Change tie or earring
+
+# Content downloading window
+STR_CONTENT_TITLE :{WHITE}Content downloading
+STR_CONTENT_TYPE_CAPTION :{BLACK}Type
+STR_CONTENT_TYPE_CAPTION_TIP :{BLACK}Type of the content
+STR_CONTENT_NAME_CAPTION :{BLACK}Name
+STR_CONTENT_NAME_CAPTION_TIP :{BLACK}Name of the content
+STR_CONTENT_MATRIX_TIP :{BLACK}Click on a line to see the details{}Click on the checkbox to select it for downloading
+STR_CONTENT_SELECT_ALL_CAPTION :{BLACK}Select all
+STR_CONTENT_SELECT_ALL_CAPTION_TIP :{BLACK}Mark all content to be downloaded
+STR_CONTENT_SELECT_UPDATES_CAPTION :{BLACK}Select upgrades
+STR_CONTENT_SELECT_UPDATES_CAPTION_TIP :{BLACK}Mark all content that is an upgrade for existing content to be downloaded
+STR_CONTENT_UNSELECT_ALL_CAPTION :{BLACK}Unselect all
+STR_CONTENT_UNSELECT_ALL_CAPTION_TIP :{BLACK}Mark all content to be not downloaded
+STR_CONTENT_FILTER_OSKTITLE :{BLACK}Enter filter string
+STR_CONTENT_FILTER_TIP :{BLACK}Enter a keyword to filter the list for
+STR_CONTENT_FILTER_TITLE :{BLACK}Tag/name filter:
+STR_CONTENT_DOWNLOAD_CAPTION :{BLACK}Download
+STR_CONTENT_DOWNLOAD_CAPTION_TIP :{BLACK}Start downloading the selected content
+STR_CONTENT_TOTAL_DOWNLOAD_SIZE :{SILVER}Total download size: {WHITE}{BYTES}
+STR_CONTENT_DETAIL_TITLE :{SILVER}CONTENT INFO
+STR_CONTENT_DETAIL_SUBTITLE_UNSELECTED :{SILVER}You have not selected this to be downloaded
+STR_CONTENT_DETAIL_SUBTITLE_SELECTED :{SILVER}You have selected this to be downloaded
+STR_CONTENT_DETAIL_SUBTITLE_AUTOSELECTED :{SILVER}This dependency has been selected to be downloaded
+STR_CONTENT_DETAIL_SUBTITLE_ALREADY_HERE :{SILVER}You already have this
+STR_CONTENT_DETAIL_SUBTITLE_DOES_NOT_EXIST :{SILVER}This content is unknown and cannot be downloaded in OpenTTD
+STR_CONTENT_DETAIL_UPDATE :{SILVER}This is a replacement for an exising {STRING}
+STR_CONTENT_DETAIL_NAME :{SILVER}Name: {WHITE}{RAW_STRING}
+STR_CONTENT_DETAIL_VERSION :{SILVER}Version: {WHITE}{RAW_STRING}
+STR_CONTENT_DETAIL_DESCRIPTION :{SILVER}Description: {WHITE}{RAW_STRING}
+STR_CONTENT_DETAIL_URL :{SILVER}URL: {WHITE}{RAW_STRING}
+STR_CONTENT_DETAIL_TYPE :{SILVER}Type: {WHITE}{STRING}
+STR_CONTENT_DETAIL_FILESIZE :{SILVER}Download size: {WHITE}{BYTES}
+STR_CONTENT_DETAIL_SELECTED_BECAUSE_OF :{SILVER}Selected because of: {WHITE}{RAW_STRING}
+STR_CONTENT_DETAIL_DEPENDENCIES :{SILVER}Dependencies: {WHITE}{RAW_STRING}
+STR_CONTENT_DETAIL_TAGS :{SILVER}Tags: {WHITE}{RAW_STRING}
+STR_CONTENT_NO_ZLIB :{WHITE}OpenTTD is build without "zlib" support...
+STR_CONTENT_NO_ZLIB_SUB :{WHITE}... downloading content is not possible!
+
+# Order of these is important!
+STR_CONTENT_TYPE_BASE_GRAPHICS :Base graphics
+STR_CONTENT_TYPE_NEWGRF :NewGRF
+STR_CONTENT_TYPE_AI :AI
+STR_CONTENT_TYPE_AI_LIBRARY :AI library
+STR_CONTENT_TYPE_SCENARIO :Scenario
+STR_CONTENT_TYPE_HEIGHTMAP :Heightmap
+
+# Content downloading progress window
+STR_CONTENT_DOWNLOAD_TITLE :{WHITE}Downloading content...
+STR_CONTENT_DOWNLOAD_INITIALISE :{WHITE}Requesting files...
+STR_CONTENT_DOWNLOAD_FILE :{WHITE}Currently downloading {RAW_STRING} ({NUM} of {NUM})
+STR_CONTENT_DOWNLOAD_COMPLETE :{WHITE}Download complete
+STR_CONTENT_DOWNLOAD_PROGRESS_SIZE :{WHITE}{BYTES} of {BYTES} downloaded ({NUM} %)
+
+# Transparency settings window
+STR_TRANSPARENCY_TOOLB :{WHITE}Transparency Options
+STR_TRANSPARENT_SIGNS_DESC :{BLACK}Toggle transparency for station signs. Ctrl+Click to lock.
+STR_TRANSPARENT_TREES_DESC :{BLACK}Toggle transparency for trees. Ctrl+Click to lock.
+STR_TRANSPARENT_HOUSES_DESC :{BLACK}Toggle transparency for houses. Ctrl+Click to lock.
+STR_TRANSPARENT_INDUSTRIES_DESC :{BLACK}Toggle transparency for industries. Ctrl+Click to lock.
+STR_TRANSPARENT_BUILDINGS_DESC :{BLACK}Toggle transparency for buildables like stations, depots and waypoints. Ctrl+Click to lock.
+STR_TRANSPARENT_BRIDGES_DESC :{BLACK}Toggle transparency for bridges. Ctrl+Click to lock.
+STR_TRANSPARENT_STRUCTURES_DESC :{BLACK}Toggle transparency for structures like lighthouses and antennas. Ctrl+Click to lock.
+STR_TRANSPARENT_CATENARY_DESC :{BLACK}Toggle transparency for catenary. Ctrl+Click to lock.
+STR_TRANSPARENT_LOADING_DESC :{BLACK}Toggle transparency for loading indicators. Ctrl+Click to lock.
+STR_TRANSPARENT_INVISIBLE_DESC :{BLACK}Set objects invisible instead of transparent
+
+# Base for station construction window(s)
+STR_STATION_BUILD_COVERAGE_AREA_TITLE :{BLACK}Coverage area highlight
+STR_STATION_BUILD_COVERAGE_OFF :{BLACK}Off
+STR_STATION_BUILD_COVERAGE_AREA_OFF_TOOLTIP :{BLACK}Don't highlight coverage area of proposed site
+STR_STATION_BUILD_COVERAGE_ON :{BLACK}On
+STR_STATION_BUILD_COVERAGE_AREA_ON_TOOLTIP :{BLACK}Highlight coverage area of proposed site
+STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}Accepts: {GOLD}
+STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Supplies: {GOLD}
+
+# Rail construction toolbar
+STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Build railway track
+STR_BUILD_AUTORAIL_TIP :{BLACK}Build railway track using the Autorail mode
+STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}Build train depot (for building and servicing trains)
+STR_CONVERT_RAIL_TO_WAYPOINT_TIP :{BLACK}Convert rail to waypoint
+STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION :{BLACK}Build railway station
+STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}Build railway signals
+STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_BRIDGE :{BLACK}Build railway bridge
+STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL :{BLACK}Build railway tunnel
+STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Toggle build/remove for railway track and signals
+STR_CONVERT_RAIL_TIP :{BLACK}Convert/Upgrade the type of rail
+
+# Rail depot construction window
+STR_BUILD_DEPOT_TRAIN_ORIENTATION_CAPTION :{WHITE}Train Depot Orientation
+STR_BUILD_DEPOT_TRAIN_ORIENTATION_TOOLTIP :{BLACK}Select railway depot orientation
+
+# Rail station construction window
+STR_STATION_BUILD_RAIL_CAPTION :{WHITE}Rail Station Selection
+STR_STATION_BUILD_ORIENTATION :{BLACK}Orientation
+STR_STATION_BUILD_RAILROAD_ORIENTATION_TOOLTIP :{BLACK}Select railway station orientation
+STR_STATION_BUILD_NUMBER_OF_TRACKS :{BLACK}Number of tracks
+STR_STATION_BUILD_NUMBER_OF_TRACKS_TOOLTIP :{BLACK}Select number of platforms for railway station
+STR_STATION_BUILD_PLATFORM_LENGTH :{BLACK}Platform length
+STR_STATION_BUILD_PLATFORM_LENGTH_TOOLTIP :{BLACK}Select length of railway station
+STR_DRAG_DROP :{BLACK}Drag & Drop
+STR_STATION_DRAG_DROP :{BLACK}Build a station using drag & drop
+
+STR_SELECT_STATION_CLASS_TIP :{BLACK}Select a station class to display
+STR_SELECT_STATION_TYPE_TIP :{BLACK}Select the station type to build
+
+# Signal window
+STR_SIGNAL_SELECTION :{WHITE}Signal Selection
+STR_SIGNAL_CAN_T_CONVERT_SIGNALS_HERE :{WHITE}Can't convert signals here...
+STR_BUILD_SIGNAL_SEMAPHORE_NORM_TIP :{BLACK}Block Signal (semaphore){}This is the most basic type of signal, allowing only one train to be in the same block at the same time.
+STR_BUILD_SIGNAL_SEMAPHORE_ENTRY_TIP :{BLACK}Entry-Signal (semaphore){}Green as long as there is one or more green exit-signal from the following section of track. Otherwise it shows red.
+STR_BUILD_SIGNAL_SEMAPHORE_EXIT_TIP :{BLACK}Exit-Signal (semaphore){}Behaves in the same way as a block signal but is necessary to trigger the correct colour on entry & combo pre-signals.
+STR_BUILD_SIGNAL_SEMAPHORE_COMBO_TIP :{BLACK}Combo-Signal (semaphore){}The combo signal simply acts as both an entry and exit signal. This allows you to build large "trees" of presignals.
+STR_BUILD_SIGNAL_SEMAPHORE_PBS_TIP :{BLACK}Path Signal (semaphore){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. Standard path signals can be passed from the back side.
+STR_BUILD_SIGNAL_SEMAPHORE_PBS_OWAY_TIP :{BLACK}One-way Path Signal (semaphore){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. One-way path signals can't be passed from the back side.
+STR_BUILD_SIGNAL_ELECTRIC_NORM_TIP :{BLACK}Block Signal (electric){}This is the most basic type of signal, allowing only one train to be in the same block at the same time.
+STR_BUILD_SIGNAL_ELECTRIC_ENTRY_TIP :{BLACK}Entry-Signal (electric){}Green as long as there is one or more green exit-signal from the following section of track. Otherwise it shows red.
+STR_BUILD_SIGNAL_ELECTRIC_EXIT_TIP :{BLACK}Exit-Signal (electric){}Behaves in the same way as a block signal but is necessary to trigger the correct colour on entry & combo pre-signals.
+STR_BUILD_SIGNAL_ELECTRIC_COMBO_TIP :{BLACK}Combo-Signal (electric){}The combo signal simply acts as both an entry and exit signal. This allows you to build large "trees" of presignals.
+STR_BUILD_SIGNAL_ELECTRIC_PBS_TIP :{BLACK}Path Signal (electric){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. Standard path signals can be passed from the back side.
+STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TIP :{BLACK}One-way Path Signal (electric){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. One-way path signals can't be passed from the back side.
+STR_SIGNAL_CONVERT_TIP :{BLACK}Signal Convert{}When selected, clicking an existing signal will convert it to the selected signal type and variant, Ctrl+Click will toggle the existing variant.
+STR_DRAG_SIGNALS_DENSITY_TIP :{BLACK}Dragging signal density
+STR_DRAG_SIGNALS_DENSITY_DECREASE_TIP :{BLACK}Decrease dragging signal density
+STR_DRAG_SIGNALS_DENSITY_INCREASE_TIP :{BLACK}Increase dragging signal density
+
+# Road construction toolbar
+STR_ROAD_TOOLBAR_ROAD_CONSTRUCTION_CAPTION :{WHITE}Road Construction
+STR_ROAD_TOOLBAR_TRAM_CONSTRUCTION_CAPTION :{WHITE}Tramway Construction
+STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_SECTION :{BLACK}Build road section
+STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_SECTION :{BLACK}Build tramway section
+STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOROAD :{BLACK}Build road section using the Autoroad mode
+STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOTRAM :{BLACK}Build tramway section using the Autotram mode
+STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_VEHICLE_DEPOT :{BLACK}Build road vehicle depot (for building and servicing vehicles)
+STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAM_VEHICLE_DEPOT :{BLACK}Build tram vehicle depot (for building and servicing vehicles)
+STR_ROAD_TOOLBAR_TOOLTIP_BUILD_BUS_STATION :{BLACK}Build bus station
+STR_ROAD_TOOLBAR_TOOLTIP_BUILD_PASSENGER_TRAM_STATION :{BLACK}Build passenger tram station
+STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRUCK_LOADING_BAY :{BLACK}Build lorry loading bay
+STR_ROAD_TOOLBAR_TOOLTIP_BUILD_CARGO_TRAM_STATION :{BLACK}Build freight tram station
+STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_ONE_WAY_ROAD :{BLACK}Activate/Deactivate one way roads
+STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_BRIDGE :{BLACK}Build road bridge
+STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_BRIDGE :{BLACK}Build tramway bridge
+STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_TUNNEL :{BLACK}Build road tunnel
+STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_TUNNEL :{BLACK}Build tramway tunnel
+STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_ROAD :{BLACK}Toggle build/remove for road construction
+STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_TRAMWAYS :{BLACK}Toggle build/remove for tramway construction
+
+# Road depot construction window
+STR_BUILD_DEPOT_ROAD_ORIENTATION_CAPTION :{WHITE}Road Depot Orientation
+STR_ROAD_TOOLBAR_TOOLTIP_SELECT_ROAD_VEHICLE_DEPOT :{BLACK}Select road vehicle depot orientation
+STR_BUILD_DEPOT_TRAM_ORIENTATION_CAPTION :{WHITE}Tram Depot Orientation
+STR_ROAD_TOOLBAR_TOOLTIP_SELECT_TRAM_VEHICLE_DEPOT :{BLACK}Select tram vehicle depot orientation
+
+# Road vehicle station construction window
+STR_STATION_BUILD_BUS_ORIENTATION :{WHITE}Bus Station Orientation
+STR_STATION_BUILD_BUS_ORIENTATION_TOOLTIP :{BLACK}Select bus station orientation
+STR_STATION_BUILD_TRUCK_ORIENTATION :{WHITE}Lorry Station Orientation
+STR_STATION_BUILD_TRUCK_ORIENTATION_TOOLTIP :{BLACK}Select lorry loading bay orientation
+STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION :{WHITE}Passenger Tram Orientation
+STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION_TOOLTIP :{BLACK}Select passenger tram station orientation
+STR_STATION_BUILD_CARGO_TRAM_ORIENTATION :{WHITE}Freight Tram Orientation
+STR_STATION_BUILD_CARGO_TRAM_ORIENTATION_TOOLTIP :{BLACK}Select freight tram station orientation
+
+# Waterways toolbar
+STR_WATERWAYS_TOOLBAR_CAPTION :{WHITE}Waterways construction
+STR_WATERWAYS_TOOLBAR_CAPTION_SE :{WHITE}Waterways
+STR_BUILD_CANALS_TIP :{BLACK}Build canals.
+STR_BUILD_LOCKS_TIP :{BLACK}Build locks
+STR_WATERWAYS_TOOLBAR_BUILD_DEPOT_TOOLTIP :{BLACK}Build ship depot (for building and servicing ships)
+STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP :{BLACK}Build ship dock
+STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP :{BLACK}Place a buoy which can be used as a waypoint
+STR_BUILD_AQUEDUCT :{BLACK}Build aqueduct
+
+# Ship depot construction window
+STR_DEPOT_BUILD_SHIP_CAPTION :{WHITE}Ship Depot Orientation
+STR_DEPOT_BUILD_SHIP_ORIENTATION_TOOLTIP :{BLACK}Select ship depot orientation
+
+# Dock construction window
+STR_STATION_BUILD_DOCK_CAPTION :{WHITE}Dock
+
+# Airport toolbar
+STR_TOOLBAR_AIRCRAFT_CAPTION :{WHITE}Airports
+STR_TOOLBAR_AIRCRAFT_BUILD_AIRPORT_TOOLTIP :{BLACK}Build airport
+
+# Airport construction window
+STR_STATION_BUILD_AIRPORT_CAPTION :{WHITE}Airport Selection
+STR_SMALL_AIRPORT :{BLACK}Small
+STR_CITY_AIRPORT :{BLACK}City
+STR_METRO_AIRPORT :{BLACK}Metropolitan airport
+STR_INTERNATIONAL_AIRPORT :{BLACK}International airport
+STR_COMMUTER_AIRPORT :{BLACK}Commuter
+STR_INTERCONTINENTAL_AIRPORT :{BLACK}Intercontinental
+STR_HELIPORT :{BLACK}Heliport
+STR_HELIDEPOT :{BLACK}Helidepot
+STR_HELISTATION :{BLACK}Helistation
+
+STR_SMALL_AIRPORTS :{BLACK}Small airports
+STR_LARGE_AIRPORTS :{BLACK}Large airports
+STR_HUB_AIRPORTS :{BLACK}Hub airports
+STR_HELIPORTS :{BLACK}Helicopter airports
+
+
+# Unsorted
+STR_TOWN_POPULATION :{BLACK}World population: {COMMA}
+STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...can only be built in towns
+STR_ERROR_OFF_EDGE_OF_MAP :{WHITE}Off edge of map
+STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP :{WHITE}Too close to edge of map
+STR_ERROR_NOT_ENOUGH_CASH_REQUIRES_CURRENCY :{WHITE}Not enough cash - requires {CURRENCY}
+STR_COMPANY_MONEY :{WHITE}{CURRENCY}
+STR_ERROR_FLAT_LAND_REQUIRED :{WHITE}Flat land required
+STR_STATION_VIEW_WAITING_TITLE :{BLACK}Waiting: {WHITE}{STRING}
+STR_STATION_VIEW_WAITING_CARGO :{WHITE}{CARGO}
+STR_STATION_VIEW_EN_ROUTE_FROM :{YELLOW}({SHORTCARGO} en-route from {STATION})
+STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}Accepts: {WHITE}
+
+STR_NO_WAITING_CARGO :{BLACK}No cargo of any type is waiting
+STR_SELECT_ALL_FACILITIES :{BLACK}Select all facilities
+STR_SELECT_ALL_TYPES :{BLACK}Select all cargo types (including no waiting cargo)
+STR_AVAILABLE_ENGINES_TIP :{BLACK}See a list of available engine designs for this vehicle type.
+STR_MANAGE_LIST :{BLACK}Manage list
+STR_MANAGE_LIST_TIP :{BLACK}Send instructions to all vehicles in this list
+STR_REPLACE_VEHICLES :Replace vehicles
+STR_SEND_FOR_SERVICING :Send for Servicing
+
+STR_ERROR_OWNED_BY :{WHITE}...owned by {STRING2}
+STR_VEHICLE_DETAIL_TAB_CARGO :{BLACK}Cargo
+STR_VEHICLE_DETAIL_TAB_INFORMATION :{BLACK}Information
+STR_VEHICLE_DETAIL_TAB_CAPACITIES :{BLACK}Capacities
+STR_VEHICLE_DETAIL_TAB_TOTAL_CARGO :{BLACK}Total Cargo
+STR_TOTAL_CAPACITY_TEXT :{BLACK}Total cargo capacity of this train:
+STR_TOTAL_CAPACITY :{LTBLUE}- {CARGO} ({SHORTCARGO})
+STR_TOTAL_CAPACITY_MULT :{LTBLUE}- {CARGO} ({SHORTCARGO}) (x{NUM})
+
+STR_MAPSIZE :{BLACK}Map size:
+STR_BY :{BLACK}*
+
+STR_COMPANY_SOMEONE :someone{SKIP}{SKIP}
+
+STR_ABOUT_OPENTTD :{WHITE}About OpenTTD
+STR_ABANDON_GAME_QUERY :{YELLOW}Are you sure you want to abandon this game?
+STR_ABANDON_GAME_CAPTION :{WHITE}Abandon Game
+STR_SORT_ORDER_TIP :{BLACK}Select sorting order (descending/ascending)
+STR_SORT_CRITERIA_TIP :{BLACK}Select sorting criteria
+STR_FILTER_CRITERIA_TIP :{BLACK}Select filtering criteria
+STR_SORT_BY :{BLACK}Sort by
+
+STR_ERROR_MESSAGE_CAPTION :{YELLOW}Message
+STR_ERROR_MESSAGE_CAPTION_OTHER_COMPANY :{YELLOW}Message from {STRING1}
+STR_POPUP_CAUTION_CAPTION :{WHITE}Caution!
+STR_ERROR_CAN_T_DO_THIS :{WHITE}Can't do this....
+STR_ERROR_CAN_T_CLEAR_THIS_AREA :{WHITE}Can't clear this area....
+STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Original copyright {COPYRIGHT} 1995 Chris Sawyer, All rights reserved
+STR_ABOUT_VERSION :{BLACK}OpenTTD version {REV}
+STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2009 The OpenTTD team
+
+STR_QUIT_CAPTION :{WHITE}Quit
+STR_YES :{BLACK}Yes
+STR_NO :{BLACK}No
+STR_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD :{YELLOW}Are you sure you want to exit OpenTTD and return to {STRING}?
+
+STR_JUST_NOTHING :Nothing
+STR_ERROR_TOO_MANY_VEHICLES_IN_GAME :{WHITE}Too many vehicles in game
+STR_BUTTON_LOCATION :{BLACK}Location
+STR_QUERY_CAPTION :{WHITE}{STRING}
+STR_DEFAULT :{BLACK}Default
+STR_QUERY_CANCEL :{BLACK}Cancel
+STR_QUERY_OK :{BLACK}OK
+STR_QUERY_RENAME :{BLACK}Rename
+
+STR_TOOLBAR_TOOLTIP_PLANT_TREES_PLACE_SIGNS :{BLACK}Plant trees, place signs etc.
+STR_ERROR_CAN_T_CHANGE_SERVICING :{WHITE}Can't change servicing interval...
+STR_TOOLTIP_CLOSE_WINDOW :{BLACK}Close window
+STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS :{BLACK}Window title - drag this to move window
+STR_STICKY_BUTTON :{BLACK}Mark this window as uncloseable by the 'Close All Windows' key
+STR_RESIZE_BUTTON :{BLACK}Click and drag to resize this window
+STR_SAVELOAD_HOME_BUTTON :{BLACK}Click here to jump to the current default save/load directory
+STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}Demolish buildings etc. on a square of land
+STR_TERRAFORM_TOOLTIP_LOWER_A_CORNER_OF_LAND :{BLACK}Lower a corner of land
+STR_TERRAFORM_TOOLTIP_RAISE_A_CORNER_OF_LAND :{BLACK}Raise a corner of land
+STR_TOOLTIP_VSCROLL_BAR_SCROLLS_LIST :{BLACK}Scroll bar - scrolls list up/down
+STR_TOOLTIP_HSCROLL_BAR_SCROLLS_LIST :{BLACK}Scroll bar - scrolls list left/right
+STR_VEHICLE_LIST_PROFIT_THIS_YEAR_LAST_YEAR :{TINYFONT}{BLACK}Profit this year: {CURRENCY} (last year: {CURRENCY})
+
+############ range for service numbers starts
+STR_AGE :{COMMA} year{P "" s} ({COMMA})
+STR_AGE_RED :{RED}{COMMA} year{P "" s} ({COMMA})
+############ range for service numbers ends
+
+STR_VEHICLE_TRAIN :Train
+STR_VEHICLE_ROAD_VEHICLE :Road vehicle
+STR_VEHICLE_SHIP :Ship
+STR_VEHICLE_AIRCRAFT :Aircraft
+STR_LAND_AREA_INFORMATION_CAPTION :{WHITE}Land Area Information
+STR_LAND_AREA_INFORMATION_COST_TO_CLEAR_N_A :{BLACK}Cost to clear: {LTBLUE}N/A
+STR_LAND_AREA_INFORMATION_COST_TO_CLEAR :{BLACK}Cost to clear: {RED}{CURRENCY}
+STR_REVENUE_WHEN_CLEARED :{BLACK}Revenue when cleared: {LTBLUE}{CURRENCY}
+STR_LAND_AREA_INFORMATION_OWNER_N_A :N/A
+STR_LAND_AREA_INFORMATION_OWNER :{BLACK}Owner: {LTBLUE}{STRING1}
+STR_LAND_AREA_INFORMATION_ROAD_OWNER :{BLACK}Road owner: {LTBLUE}{STRING1}
+STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Tramway owner: {LTBLUE}{STRING1}
+STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Railroad owner: {LTBLUE}{STRING1}
+STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Local authority: {LTBLUE}{STRING1}
+STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :None
+STR_VEHICLE_NAME_BUTTON :{BLACK}Name
+STR_VEHICLE_NAME_SMALL :{BLACK}{TINYFONT}{VEHICLE}
+
+STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Cargo accepted: {LTBLUE}
+STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING})
+STR_SUBSIDY_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Click on service to centre view on industry/town
+STR_DATE_LONG_SMALL :{TINYFONT}{BLACK}{DATE_LONG}
STR_ERROR_TOO_FAR_FROM_PREVIOUS_DESTINATION :{WHITE}...too far from previous destination
-STR_HIGHSCORE_TOP_COMPANIES_WHO_REACHED :{BIGFONT}{BLACK}Top companies who reached {NUM}{}({STRING} Level)
-STR_HIGHSCORE_TOP_COMPANIES_NETWORK_GAME :{BIGFONT}{BLACK}Company League Table in {NUM}
-STR_HIGHSCORE_POSITION :{BLACK}{BIGFONT}{COMMA}.
-STR_HIGHSCORE_PERFORMANCE_TITLE_BUSINESSMAN :Businessman
-STR_HIGHSCORE_PERFORMANCE_TITLE_ENTREPRENEUR :Entrepreneur
-STR_HIGHSCORE_PERFORMANCE_TITLE_INDUSTRIALIST :Industrialist
-STR_HIGHSCORE_PERFORMANCE_TITLE_CAPITALIST :Capitalist
-STR_HIGHSCORE_PERFORMANCE_TITLE_MAGNATE :Magnate
-STR_HIGHSCORE_PERFORMANCE_TITLE_MOGUL :Mogul
-STR_HIGHSCORE_PERFORMANCE_TITLE_TYCOON_OF_THE_CENTURY :Tycoon of the Century
-STR_HIGHSCORE_NAME :{BIGFONT}{PRESIDENTNAME}, {COMPANY}
-STR_HIGHSCORE_STATS :{BIGFONT}'{STRING}' ({COMMA})
-STR_HIGHSCORE_COMPANY_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} achieves '{STRING}' status!
-STR_HIGHSCORE_PRESIDENT_OF_COMPANY_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PRESIDENTNAME} of {COMPANY} achieves '{STRING}' status!
STR_SCENEDIT_TOOLBAR_OPENTTD :{YELLOW}OpenTTD
STR_SCENEDIT_TOOLBAR_SCENARIO_EDITOR :{YELLOW}Scenario Editor
STR_TERRAFORM_TOOLBAR_LAND_GENERATION_CAPTION :{WHITE}Land Generation
@@ -595,10 +1329,6 @@ STR_TERRAFORM_RESET_LANDSCAPE :{BLACK}Reset la
STR_QUERY_RESET_LANDSCAPE_CAPTION :{WHITE}Reset Landscape
STR_RESET_LANDSCAPE_TOOLTIP :{BLACK}Remove all player-owned property from the map
STR_RESET_LANDSCAPE_CONFIRMATION_TEXT :{WHITE}Are you sure you want to remove all player-owned property?
-STR_SCENEDIT_TOOLBAR_LANDSCAPE_GENERATION :{BLACK}Landscape generation
-STR_SCENEDIT_TOOLBAR_TOWN_GENERATION :{BLACK}Town generation
-STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION :{BLACK}Industry generation
-STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION :{BLACK}Road construction
STR_FOUND_TOWN_CAPTION :{WHITE}Town Generation
STR_FOUND_TOWN_NEW_TOWN_BUTTON :{BLACK}New Town
STR_FOUND_TOWN_NEW_TOWN_TOOLTIP :{BLACK}Construct new town
@@ -638,9 +1368,6 @@ STR_SCENEDIT_FILE_MENU_QUIT :Quit
STR_SCENEDIT_TOOLBAR_TOOLTIP_SAVE_SCENARIO_LOAD_SCENARIO :{BLACK}Save scenario, load scenario, abandon scenario editor, quit
STR_SAVELOAD_LOAD_SCENARIO :{WHITE}Load Scenario
STR_SAVELOAD_SAVE_SCENARIO :{WHITE}Save Scenario
-STR_INTRO_PLAY_SCENARIO :{BLACK}Play Scenario
-STR_INTRO_PLAY_HEIGHTMAP :{BLACK}Play Heightmap
-STR_INTRO_PLAY_HEIGHTMAP_TOOLTIP :{BLACK}Start a new game, using a heightmap as landscape
STR_QUIT_SCENARIO_QUERY :{YELLOW}Are you sure you want to quit this scenario?
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200 :{WHITE}...can only be built in towns with a population of at least 1200
STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD :{BLACK}Move the starting date backward 1 year
@@ -663,184 +1390,15 @@ STR_SELECT_LAYOUT_2X2_GRID :{BLACK}2x2 grid
STR_SELECT_LAYOUT_3X3_GRID :{BLACK}3x3 grid
STR_SELECT_LAYOUT_RANDOM :{BLACK}Random
-STR_NEWS_MESSAGE :{STRING} - {STRING5}
-STR_STATUSBAR_TOOLTIP_SHOW_LAST_NEWS :{BLACK}Show last message or news report
-STR_OFF :Off
-STR_SUMMARY :Summary
-STR_FULL :Full
-STR_STATUSBAR_COMPANY_NAME :{SILVER}- - {COMPANY} - -
-
-############ range for menu starts
-STR_SETTINGS_MENU_GAME_OPTIONS :Game options
-STR_SETTINGS_MENU_DIFFICULTY_SETTINGS :Difficulty settings
-STR_SETTINGS_MENU_CONFIG_SETTINGS :Advanced settings
-STR_SETTINGS_MENU_NEWGRF_SETTINGS :NewGRF settings
-STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Transparency options
-STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :{SETX 12}Town names displayed
-STR_SETTINGS_MENU_STATION_NAMES_DISPLAYED :{SETX 12}Station names displayed
-STR_SETTINGS_MENU_WAYPOINTS_DISPLAYED :{SETX 12}Waypoint names displayed
-STR_SETTINGS_MENU_SIGNS_DISPLAYED :{SETX 12}Signs displayed
-STR_SETTINGS_MENU_FULL_ANIMATION :{SETX 12}Full animation
-STR_SETTINGS_MENU_FULL_DETAIL :{SETX 12}Full detail
-STR_SETTINGS_MENU_TRANSPARENT_BUILDINGS :{SETX 12}Transparent buildings
-STR_SETTINGS_MENU_TRANSPARENT_SIGNS :{SETX 12}Transparent station signs
-############ range ends here
-
-############ range for menu starts
-STR_ABOUT_MENU_LAND_BLOCK_INFO :Land area information
-STR_ABOUT_MENU_SEPARATOR :
-STR_ABOUT_MENU_TOGGLE_CONSOLE :Toggle Console
-STR_ABOUT_MENU_AI_DEBUG :AI Debug
-STR_ABOUT_MENU_SCREENSHOT :Screenshot (Ctrl+S)
-STR_ABOUT_MENU_GIANT_SCREENSHOT :Giant Screenshot (Ctrl+G)
-STR_ABOUT_MENU_ABOUT_OPENTTD :About 'OpenTTD'
-############ range ends here
-
-STR_STATION_BUILD_COVERAGE_OFF :{BLACK}Off
-STR_STATION_BUILD_COVERAGE_ON :{BLACK}On
-STR_TOOLBAR_TOOLTIP_DISPLAY_SUBSIDIES :{BLACK}Display subsidies
-STR_SUBSIDIES_MENU_SUBSIDIES :Subsidies
-
-############ 'Display map' dropdown. In SE, there is one more item.
-STR_MAP_MENU_MAP_OF_WORLD :Map of world
-STR_MAP_MENU_EXTRA_VIEW_PORT :Extra viewport
-STR_MAP_MENU_SIGN_LIST :Sign list
-STR_TOWN_MENU_TOWN_DIRECTORY :Town directory
-############ end of the 'Display map' dropdown
-
-STR_TOWN_POPULATION :{BLACK}World population: {COMMA}
-STR_EXTRA_VIEW_PORT_TITLE :{WHITE}Viewport {COMMA}
-STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN :{BLACK}Copy to viewport
-STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN_TT :{BLACK}Copy the location of the global view to this viewport
-STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}Paste from viewport
-STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}Paste the location of this viewport to the global view
-
-STR_GAME_OPTIONS_CURRENCY_UNITS_FRAME :{BLACK}Currency units
-STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Currency units selection
-STR_GAME_OPTIONS_MEASURING_UNITS_FRAME :{BLACK}Measuring units
-STR_GAME_OPTIONS_MEASURING_UNITS_DROPDOWN_TOOLTIP :{BLACK}Measuring units selection
-STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Road vehicles
-STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Select side of road for vehicles to drive on
-STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Drive on left
-STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT :Drive on right
-STR_GAME_OPTIONS_TOWN_NAMES_FRAME :{BLACK}Town names
-STR_GAME_OPTIONS_TOWN_NAMES_DROPDOWN_TOOLTIP :{BLACK}Select style of town names
-
-STR_GAME_OPTIONS_AUTOSAVE_FRAME :{BLACK}Autosave
-STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_TOOLTIP :{BLACK}Select interval between automatic game saves
-STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_OFF :Off
-STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_1_MONTH :Every month
-STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_3_MONTHS :Every 3 months
-STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_6_MONTHS :Every 6 months
-STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_12_MONTHS :Every 12 months
-STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Start a new game
-STR_INTRO_TOOLTIP_LOAD_GAME :{BLACK}Load a saved game
-STR_INTRO_TOOLTIP_SCENARIO_EDITOR :{BLACK}Create a customised game world/scenario
-STR_INTRO_TOOLTIP_MULTIPLAYER :{BLACK}Start a multi-player game
-STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}Display game options
-STR_INTRO_TOOLTIP_DIFFICULTY_OPTIONS :{BLACK}Display difficulty options
-STR_INTRO_TOOLTIP_PLAY_SCENARIO :{BLACK}Start a new game, using a customised scenario
-STR_INTRO_QUIT :{BLACK}Quit
-STR_INTRO_TOOLTIP_QUIT :{BLACK}Quit 'OpenTTD'
-STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
-STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...can only be built in towns
-STR_INTRO_TOOLTIP_TEMPERATE :{BLACK}Select 'temperate' landscape style
-STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE :{BLACK}Select 'sub-arctic' landscape style
-STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE :{BLACK}Select 'sub-tropical' landscape style
-STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK}Select 'toyland' landscape style
-STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}Fund construction of new industry or list all industries
-
-############ range for menu starts
-STR_INDUSTRY_MENU_INDUSTRY_DIRECTORY :Industry Directory
-STR_INDUSTRY_MENU_FUND_NEW_INDUSTRY :Fund new industry
-############ range ends here
-
STR_FUND_INDUSTRY_CAPTION :{WHITE}Fund new industry
STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}...can only be built in rainforest areas
STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}...can only be built in desert areas
-STR_STATUSBAR_PAUSED :{YELLOW}* * PAUSED * *
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Screenshot successfully saved as '{RAW_STRING}'
STR_ERROR_SCREENSHOT_FAILED :{WHITE}Screenshot failed!
STR_TERRAFORM_TOOLTIP_PURCHASE_LAND :{BLACK}Purchase land for future use
-STR_STATUSBAR_AUTOSAVE :{RED}AUTOSAVE
-STR_STATUSBAR_SAVING_GAME :{RED}* * SAVING GAME * *
STR_SAVE_STILL_IN_PROGRESS :{WHITE}Saving still in progress,{}please wait until it is finished!
-STR_MUSIC_TOOLTIP_SELECT_EZY_STREET_STYLE :{BLACK}Select 'Ezy Street style music' programme
-
-############ start of townname region
-STR_TOWNNAME_ORIGINAL_ENGLISH :English (Original)
-STR_TOWNNAME_FRENCH :French
-STR_TOWNNAME_GERMAN :German
-STR_TOWNNAME_ADDITIONAL_ENGLISH :English (Additional)
-STR_TOWNNAME_LATIN_AMERICAN :Latin-American
-STR_TOWNNAME_SILLY :Silly
-STR_TOWNNAME_SWEDISH :Swedish
-STR_TOWNNAME_DUTCH :Dutch
-STR_TOWNNAME_FINNISH :Finnish
-STR_TOWNNAME_POLISH :Polish
-STR_TOWNNAME_SLOVAK :Slovak
-STR_TOWNNAME_NORWEGIAN :Norwegian
-STR_TOWNNAME_HUNGARIAN :Hungarian
-STR_TOWNNAME_AUSTRIAN :Austrian
-STR_TOWNNAME_ROMANIAN :Romanian
-STR_TOWNNAME_CZECH :Czech
-STR_TOWNNAME_SWISS :Swiss
-STR_TOWNNAME_DANISH :Danish
-STR_TOWNNAME_TURKISH :Turkish
-STR_TOWNNAME_ITALIAN :Italian
-STR_TOWNNAME_CATALAN :Catalan
-############ end of townname region
-
-STR_CURR_GBP :Pounds (£)
-STR_CURR_USD :Dollars ($)
-STR_CURR_EUR :Euro (€)
-STR_CURR_YEN :Yen (¥)
-STR_CURR_ATS :Austrian Shilling (ATS)
-STR_CURR_BEF :Belgian Franc (BEF)
-STR_CURR_CHF :Swiss Franc (CHF)
-STR_CURR_CZK :Czech Koruna (CZK)
-STR_CURR_DEM :Deutschmark (DEM)
-STR_CURR_DKK :Danish Krone (DKK)
-STR_CURR_ESP :Peseta (ESP)
-STR_CURR_FIM :Finnish Markka (FIM)
-STR_CURR_FRF :Franc (FRF)
-STR_CURR_GRD :Greek Drachma (GRD)
-STR_CURR_HUF :Hungarian Forint (HUF)
-STR_CURR_ISK :Icelandic Krona (ISK)
-STR_CURR_ITL :Italian Lira (ITL)
-STR_CURR_NLG :Dutch Guilder (NLG)
-STR_CURR_NOK :Norwegian Krone (NOK)
-STR_CURR_PLN :Polish Zloty (PLN)
-STR_CURR_RON :Romanian Leu (RON)
-STR_CURR_RUR :Russian Rubles (RUR)
-STR_CURR_SIT :Slovenian Tolar (SIT)
-STR_CURR_SEK :Swedish Krona (SEK)
-STR_CURR_TRY :Turkish Lira (TRY)
-STR_CURR_SKK :Slovak Koruna (SKK)
-STR_CURR_BRL :Brazilian Real (BRL)
-STR_CURR_EEK :Estonian Krooni (EEK)
-
-STR_CURR_CUSTOM :Custom...
-
-STR_OPTIONS_LANG :{BLACK}Language
-STR_OPTIONS_LANG_TIP :{BLACK}Select the interface language to use
-
-STR_OPTIONS_FULLSCREEN :{BLACK}Fullscreen
-STR_OPTIONS_FULLSCREEN_TIP :{BLACK}Check this box to play OpenTTD fullscreen mode
-STR_FULLSCREEN_FAILED :{WHITE}Fullscreen mode failed
-
-STR_OPTIONS_RES :{BLACK}Screen resolution
-STR_OPTIONS_RES_TIP :{BLACK}Select the screen resolution to use
-
-STR_OPTIONS_SCREENSHOT_FORMAT :{BLACK}Screenshot format
-STR_OPTIONS_SCREENSHOT_FORMAT_TIP :{BLACK}Select the screenshot format to use
-
-STR_OPTIONS_BASE_GRF :{BLACK}Base graphics set
-STR_OPTIONS_BASE_GRF_TIP :{BLACK}Select the base graphics set to use
-STR_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} missing/corrupted file{P "" s}
-STR_OPTIONS_BASE_GRF_DESCRIPTION_TIP :{BLACK}Additional information about the base graphics set
STR_AUTOSAVE_FAILED :{WHITE}Autosave failed
@@ -862,26 +1420,10 @@ STR_CANT_SHARE_ORDER_LIST :{WHITE}Can't sh
STR_CANT_COPY_ORDER_LIST :{WHITE}Can't copy order list...
STR_END_OF_SHARED_ORDERS :{SETX 10}- - End of Shared Orders - -
-STR_TRAIN_IS_STUCK :{WHITE}{VEHICLE} can't find a path to continue.
-STR_TRAIN_IS_LOST :{WHITE}{VEHICLE} is lost.
-STR_VEHICLE_IS_UNPROFITABLE :{WHITE}{VEHICLE}'s profit last year was {CURRENCY}
-STR_EURO_INTRODUCE :{BLACK}{BIGFONT}European Monetary Union!{}{}The Euro is introduced as the sole currency for everyday transactions in your country!
-
-# Start of order review system.
-# DON'T ADD OR REMOVE LINES HERE
-STR_VEHICLE_HAS_TOO_FEW_ORDERS :{WHITE}{VEHICLE} has too few orders in the schedule
-STR_VEHICLE_HAS_VOID_ORDER :{WHITE}{VEHICLE} has a void order
-STR_VEHICLE_HAS_DUPLICATE_ENTRY :{WHITE}{VEHICLE} has duplicate orders
-STR_VEHICLE_HAS_INVALID_ENTRY :{WHITE}{VEHICLE} has an invalid station in its orders
-# end of order system
-
-STR_VEHICLE_AUTORENEW_FAILED :{WHITE}Autorenew failed on {VEHICLE}{}{STRING}
STR_TRAIN_TOO_LONG_AFTER_REPLACEMENT :{WHITE}{VEHICLE} is too long after replacement
STR_AUTOREPLACE_NOTHING_TO_DO :{WHITE}No autoreplace/renew rules applied.
STR_AUTOREPLACE_MONEY_LIMIT :(money limit)
-STR_CONFIG_SETTING :{BLACK}Advanced Settings
-STR_CONFIG_SETTING_TIP :{BLACK}Display advanced settings
STR_CONFIG_SETTING_CAPTION :{WHITE}Advanced Settings
STR_CONFIG_SETTING_OFF :Off
@@ -1136,19 +1678,6 @@ STR_SUB_ARCTIC_LANDSCAPE :Sub-arctic land
STR_SUB_TROPICAL_LANDSCAPE :Sub-tropical landscape
STR_TOYLAND_LANDSCAPE :Toyland landscape
-STR_CHEATS :{WHITE}Cheats
-STR_CHEATS_TIP :{BLACK}Checkboxes indicate if you have used this cheat before
-STR_CHEATS_WARNING :{BLACK}Warning! You are about to betray your fellow competitors. Keep in mind that such a disgrace will be remembered for eternity.
-STR_CHEAT_MONEY :{LTBLUE}Increase money by {CURRENCY}
-STR_CHEAT_CHANGE_COMPANY :{LTBLUE}Playing as company: {ORANGE}{COMMA}
-STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}Magic bulldozer (remove industries, unmovables): {ORANGE}{STRING1}
-STR_CHEAT_CROSSINGTUNNELS :{LTBLUE}Tunnels may cross each other: {ORANGE}{STRING1}
-STR_CHEAT_BUILD_IN_PAUSE :{LTBLUE}Build while in pause mode: {ORANGE}{STRING1}
-STR_CHEAT_NO_JETCRASH :{LTBLUE}Jetplanes will not crash (frequently) on small airports: {ORANGE} {STRING}
-STR_CHEAT_SWITCH_CLIMATE :{LTBLUE}Switch climate: {ORANGE} {STRING}
-STR_CHEAT_CHANGE_DATE :{LTBLUE}Change date: {ORANGE} {DATE_SHORT}
-STR_CHEAT_SETUP_PROD :{LTBLUE}Enable modifying production values: {ORANGE}{STRING1}
-
STR_HEADING_FOR_WAYPOINT :{LTBLUE}Heading for {WAYPOINT}
STR_HEADING_FOR_WAYPOINT_VEL :{LTBLUE}Heading for {WAYPOINT}, {VELOCITY}
@@ -1169,12 +1698,9 @@ STR_WAYPOINT_VIEWPORT_TINY :{TINYFONT}{WAYP
STR_EDIT_WAYPOINT_NAME :{WHITE}Edit waypoint name
STR_CANT_CHANGE_WAYPOINT_NAME :{WHITE}Can't change waypoint name...
-STR_CONVERT_RAIL_TO_WAYPOINT_TIP :{BLACK}Convert rail to waypoint
STR_CANT_BUILD_TRAIN_WAYPOINT :{WHITE}Can't build train waypoint here...
STR_CANT_REMOVE_TRAIN_WAYPOINT :{WHITE}Can't remove train waypoint here...
-STR_BUILD_AUTORAIL_TIP :{BLACK}Build railway track using the Autorail mode
-
STR_NO_TOWN_IN_SCENARIO :{WHITE}...there is no town in this scenario
STR_COULD_NOT_CREATE_TOWN :{WHITE}Map generation aborted...{}...no suitable town locations
@@ -1184,20 +1710,16 @@ STR_MANY_RANDOM_INDUSTRIES :Many random ind
STR_RANDOM_INDUSTRIES_TIP :{BLACK}Cover the map with randomly placed industries
STR_CAN_T_GENERATE_INDUSTRIES :{WHITE}Can't generate industries...
-STR_LANDSCAPING_TOOLBAR_TIP :{BLACK}Open the landscaping toolbar to raise/lower land, plant trees, etc.
STR_LANDSCAPING_TOOLBAR :{WHITE}Landscaping
STR_LEVEL_LAND_TOOLTIP :{BLACK}Level land
-
STR_TREES_RANDOM_TYPE :{BLACK}Trees of random type
STR_TREES_RANDOM_TYPE_TIP :{BLACK}Place trees of random type
STR_CANT_BUILD_CANALS :{WHITE}Can't build canals here...
-STR_BUILD_CANALS_TIP :{BLACK}Build canals.
STR_LANDINFO_CANAL :Canal
STR_CANT_BUILD_LOCKS :{WHITE}Can't build locks here...
-STR_BUILD_LOCKS_TIP :{BLACK}Build locks
STR_LANDINFO_LOCK :Lock
STR_CANT_PLACE_RIVERS :{WHITE}Can't place rivers here...
@@ -1209,18 +1731,9 @@ STR_LANDINFO_COORDS :{BLACK}Coordina
STR_CANT_REMOVE_PART_OF_STATION :{WHITE}Can't remove part of station...
STR_CANT_CONVERT_RAIL :{WHITE}Can't convert railtype here...
-STR_CONVERT_RAIL_TIP :{BLACK}Convert/Upgrade the type of rail
STR_DRAG_WHOLE_TRAIN_TO_SELL_TIP :{BLACK}Drag train engine here to sell the whole train
-STR_DRAG_DROP :{BLACK}Drag & Drop
-STR_STATION_DRAG_DROP :{BLACK}Build a station using drag & drop
-STR_SELECT_STATION_CLASS_TIP :{BLACK}Select a station class to display
-STR_SELECT_STATION_TYPE_TIP :{BLACK}Select the station type to build
-
-STR_FAST_FORWARD :{BLACK}Fast forward the game
-STR_MESSAGE_HISTORY :{WHITE}Message History
-STR_MESSAGE_HISTORY_TIP :{BLACK}A list of the recent news messages
STR_MESSAGES_DISABLE_ALL :{BLACK}Disable all
STR_MESSAGES_ENABLE_ALL :{BLACK}Enable all
@@ -1545,20 +2058,7 @@ STR_ERROR_CAN_T_BUILD_SIGNALS_HERE :{WHITE}Can't bu
STR_ERROR_CAN_T_BUILD_RAILROAD_TRACK :{WHITE}Can't build railway track here...
STR_ERROR_CAN_T_REMOVE_RAILROAD_TRACK :{WHITE}Can't remove railway track from here...
STR_ERROR_CAN_T_REMOVE_SIGNALS_FROM :{WHITE}Can't remove signals from here...
-STR_BUILD_DEPOT_TRAIN_ORIENTATION_CAPTION :{WHITE}Train Depot Orientation
-STR_RAIL_MENU_RAILROAD_CONSTRUCTION :Railway construction
-STR_RAIL_MENU_ELRAIL_CONSTRUCTION :Electrified Railway construction
-STR_RAIL_MENU_MONORAIL_CONSTRUCTION :Monorail construction
-STR_RAIL_MENU_MAGLEV_CONSTRUCTION :Maglev construction
-STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Build railway track
-STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}Build train depot (for building and servicing trains)
-STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION :{BLACK}Build railway station
-STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}Build railway signals
-STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_BRIDGE :{BLACK}Build railway bridge
-STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL :{BLACK}Build railway tunnel
-STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Toggle build/remove for railway track and signals
STR_BUILD_BRIDGE_SELECTION_TOOLTIP :{BLACK}Bridge selection - click on your prefered bridge to build it
-STR_BUILD_DEPOT_TRAIN_ORIENTATION_TOOLTIP :{BLACK}Select railway depot orientation
STR_RAILROAD_TRACK :Railway track
STR_RAILROAD_TRAIN_DEPOT :Railway train depot
STR_ERROR_AREA_IS_OWNED_BY_ANOTHER :{WHITE}...area is owned by another company
@@ -1595,43 +2095,18 @@ STR_SELECT_WAYPOINT_TO_JOIN :{BLACK}Join way
##id 0x1800
STR_ERROR_MUST_REMOVE_ROAD_FIRST :{WHITE}Must remove road first
STR_ROAD_WORKS_IN_PROGRESS :{WHITE}Road works in progress
-STR_ROAD_TOOLBAR_ROAD_CONSTRUCTION_CAPTION :{WHITE}Road Construction
-STR_ROAD_TOOLBAR_TRAM_CONSTRUCTION_CAPTION :{WHITE}Tramway Construction
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Select Road Bridge
STR_ERROR_ONEWAY_ROADS_CAN_T_HAVE_JUNCTION :{WHITE}... one way roads can't have junctions
STR_ERROR_CAN_T_BUILD_ROAD_HERE :{WHITE}Can't build road here...
STR_ERROR_CAN_T_BUILD_TRAMWAY_HERE :{WHITE}Can't build tramway here...
STR_ERROR_CAN_T_REMOVE_ROAD_FROM :{WHITE}Can't remove road from here...
STR_ERROR_CAN_T_REMOVE_TRAMWAY_FROM :{WHITE}Can't remove tramway from here...
-STR_BUILD_DEPOT_ROAD_ORIENTATION_CAPTION :{WHITE}Road Depot Orientation
-STR_BUILD_DEPOT_TRAM_ORIENTATION_CAPTION :{WHITE}Tram Depot Orientation
STR_ERROR_CAN_T_BUILD_ROAD_DEPOT :{WHITE}Can't build road vehicle depot here...
STR_ERROR_CAN_T_BUILD_TRAM_DEPOT :{WHITE}Can't build tram vehicle depot here...
STR_ERROR_CAN_T_BUILD_BUS_STATION :{WHITE}Can't build bus station...
STR_ERROR_CAN_T_BUILD_TRUCK_STATION :{WHITE}Can't build lorry station...
STR_ERROR_CAN_T_BUILD_PASSENGER_TRAM_STATION :{WHITE}Can't build passenger tram station...
STR_ERROR_CAN_T_BUILD_CARGO_TRAM_STATION :{WHITE}Can't build freight tram station...
-STR_ROAD_MENU_ROAD_CONSTRUCTION :Road construction
-STR_ROAD_MENU_TRAM_CONSTRUCTION :Tramway construction
-STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_SECTION :{BLACK}Build road section
-STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOROAD :{BLACK}Build road section using the Autoroad mode
-STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_SECTION :{BLACK}Build tramway section
-STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOTRAM :{BLACK}Build tramway section using the Autotram mode
-STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_VEHICLE_DEPOT :{BLACK}Build road vehicle depot (for building and servicing vehicles)
-STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAM_VEHICLE_DEPOT :{BLACK}Build tram vehicle depot (for building and servicing vehicles)
-STR_ROAD_TOOLBAR_TOOLTIP_BUILD_BUS_STATION :{BLACK}Build bus station
-STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRUCK_LOADING_BAY :{BLACK}Build lorry loading bay
-STR_ROAD_TOOLBAR_TOOLTIP_BUILD_PASSENGER_TRAM_STATION :{BLACK}Build passenger tram station
-STR_ROAD_TOOLBAR_TOOLTIP_BUILD_CARGO_TRAM_STATION :{BLACK}Build freight tram station
-STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_BRIDGE :{BLACK}Build road bridge
-STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_BRIDGE :{BLACK}Build tramway bridge
-STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_TUNNEL :{BLACK}Build road tunnel
-STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_TUNNEL :{BLACK}Build tramway tunnel
-STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_ONE_WAY_ROAD :{BLACK}Activate/Deactivate one way roads
-STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_ROAD :{BLACK}Toggle build/remove for road construction
-STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_TRAMWAYS :{BLACK}Toggle build/remove for tramway construction
-STR_ROAD_TOOLBAR_TOOLTIP_SELECT_ROAD_VEHICLE_DEPOT :{BLACK}Select road vehicle depot orientation
-STR_ROAD_TOOLBAR_TOOLTIP_SELECT_TRAM_VEHICLE_DEPOT :{BLACK}Select tram vehicle depot orientation
STR_ROAD_DESCRIPTION_ROAD :Road
STR_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Road with streetlights
STR_ROAD_DESCRIPTION_TREE_LINED_ROAD :Tree-lined road
@@ -1694,13 +2169,6 @@ STR_SUBSIDIES_OFFERED_FROM_TO :{ORANGE}{STRING
STR_SUBSIDIES_NONE :{ORANGE}None
STR_SUBSIDIES_SUBSIDISED_TITLE :{BLACK}Services already subsidised:
STR_SUBSIDIES_SUBSIDISED_FROM_TO :{ORANGE}{STRING} from {STATION} to {STATION}{YELLOW} ({COMPANY}{YELLOW}, until {DATE_SHORT})
-STR_NEWS_OFFER_OF_SUBSIDY_EXPIRED :{BLACK}{BIGFONT}Offer of subsidy expired:{}{}{STRING} from {STRING2} to {STRING2} will now not attract a subsidy.
-STR_NEWS_SUBSIDY_WITHDRAWN_SERVICE :{BLACK}{BIGFONT}Subsidy withdrawn:{}{}{STRING} service from {STATION} to {STATION} is no longer subsidised.
-STR_NEWS_SERVICE_SUBSIDY_OFFERED :{BLACK}{BIGFONT}Service subsidy offered:{}{}First {STRING} service from {STRING2} to {STRING2} will attract a year's subsidy from the local authority!
-STR_NEWS_SERVICE_SUBSIDY_AWARDED_HALF :{BLACK}{BIGFONT}Service subsidy awarded to {RAW_STRING}!{}{}{STRING} service from {STATION} to {STATION} will pay 50% extra for the next year!
-STR_NEWS_SERVICE_SUBSIDY_AWARDED_DOUBLE :{BLACK}{BIGFONT}Service subsidy awarded to {RAW_STRING}!{}{}{STRING} service from {STATION} to {STATION} will pay double rates for the next year!
-STR_NEWS_SERVICE_SUBSIDY_AWARDED_TRIPLE :{BLACK}{BIGFONT}Service subsidy awarded to {RAW_STRING}!{}{}{STRING} service from {STATION} to {STATION} will pay triple rates for the next year!
-STR_NEWS_SERVICE_SUBSIDY_AWARDED_QUADRUPLE :{BLACK}{BIGFONT}Service subsidy awarded to {RAW_STRING}!{}{}{STRING} service from {STATION} to {STATION} will pay quadruple rates for the next year!
STR_ERROR_LOCAL_AUTHORITY_REFUSES_AIRPORT :{WHITE}{TOWN} local authority refuses to allow another airport to be built in this town
STR_LOCAL_AUTHORITY_REFUSES_NOISE :{WHITE}{TOWN} local authority refuses permission for airport due to noise concerns
STR_TOWN_BUILDING_NAME_COTTAGES_1 :Cottages
@@ -1735,8 +2203,6 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{WHITE}{STRING}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{WHITE}{STRING}{}{YELLOW}Fund the construction of new commercial buildings in the town.{}Cost: {CURRENCY}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{WHITE}{STRING}{}{YELLOW}Buy 1 year's exclusive transport rights in town. Town authority will only allow passengers and cargo to use your company's stations.{}Cost: {CURRENCY}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{WHITE}{STRING}{}{YELLOW}Bribe the local authority to increase your rating, at the risk of a severe penalty if caught.{}Cost: {CURRENCY}
-STR_NEWS_ROAD_REBUILDING :{BIGFONT}{BLACK}Traffic chaos in {TOWN}!{}{}Road rebuilding programme funded by {RAW_STRING} brings 6 months of misery to motorists!
-STR_SMALLMAP_TOWN :{TINYFONT}{WHITE}{TOWN}
STR_TOWN_DIRECTORY_TOWN :{ORANGE}{TOWN}{BLACK} ({COMMA})
STR_TOWN_DESCRIPTION_UNDER_CONSTRUCTION :{STRING} (under construction)
STR_TOWN_BUILDING_NAME_IGLOO_1 :Igloo
@@ -1745,9 +2211,6 @@ STR_TOWN_BUILDING_NAME_TEAPOT_HOUSE_1 :Teapot-House
STR_TOWN_BUILDING_NAME_PIGGY_BANK_1 :Piggy-Bank
##id 0x2800
-STR_LANDSCAPING_MENU_LANDSCAPING :Landscaping
-STR_LANDSCAPING_MENU_PLANT_TREES :Plant trees
-STR_LANDSCAPING_MENU_PLACE_SIGN :Place sign
STR_PLANT_TREE_CAPTION :{WHITE}Trees
STR_ERROR_TREE_ALREADY_HERE :{WHITE}...tree already here
STR_ERROR_CAN_T_PLANT_TREE_HERE :{WHITE}Can't plant tree here...
@@ -1764,11 +2227,6 @@ STR_TREE_NAME_RAINFOREST :Rainforest
STR_TREE_NAME_CACTUS_PLANTS :Cactus Plants
##id 0x3000
-STR_STATION_BUILD_RAIL_CAPTION :{WHITE}Rail Station Selection
-STR_STATION_BUILD_AIRPORT_CAPTION :{WHITE}Airport Selection
-STR_STATION_BUILD_ORIENTATION :{BLACK}Orientation
-STR_STATION_BUILD_NUMBER_OF_TRACKS :{BLACK}Number of tracks
-STR_STATION_BUILD_PLATFORM_LENGTH :{BLACK}Platform length
STR_ERROR_TOO_CLOSE_TO_ANOTHER_RAILROAD :{WHITE}Too close to another railway station
STR_ERROR_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Adjoins more than one existing station/loading area
STR_ERROR_WAYPOINT_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Adjoins more than one existing waypoint
@@ -1807,14 +2265,6 @@ STR_SCHEDULED_AIRCRAFT_TIP :{BLACK}Show all
STR_SCHEDULED_SHIPS_TIP :{BLACK}Show all ships which have this station on their schedule
STR_STATION_VIEW_CARGO_RATING :{WHITE}{STRING}: {YELLOW}{STRING} ({COMMA}%)
-STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO :{WHITE}{STATION} no longer accepts {STRING}
-STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO_OR_CARGO :{WHITE}{STATION} no longer accepts {STRING} or {STRING}
-STR_NEWS_STATION_NOW_ACCEPTS_CARGO :{WHITE}{STATION} now accepts {STRING}
-STR_NEWS_STATION_NOW_ACCEPTS_CARGO_AND_CARGO :{WHITE}{STATION} now accepts {STRING} and {STRING}
-STR_STATION_BUILD_BUS_ORIENTATION :{WHITE}Bus Station Orientation
-STR_STATION_BUILD_TRUCK_ORIENTATION :{WHITE}Lorry Station Orientation
-STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION :{WHITE}Passenger Tram Orientation
-STR_STATION_BUILD_CARGO_TRAM_ORIENTATION :{WHITE}Freight Tram Orientation
STR_ERROR_MUST_DEMOLISH_BUS_STATION_FIRST :{WHITE}Must demolish bus station first
STR_ERROR_MUST_DEMOLISH_TRUCK_STATION_FIRST :{WHITE}Must demolish lorry station first
STR_ERROR_MUST_DEMOLISH_PASSENGER_TRAM_STATION_FIRST :{WHITE}Must demolish passenger tram station first
@@ -1825,13 +2275,6 @@ STR_STATION_LIST_WAYPOINT :{YELLOW}{WAYPOI
STR_STATION_LIST_NONE :{YELLOW}- None -
STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}Too close to another dock
STR_ERROR_MUST_DEMOLISH_DOCK_FIRST :{WHITE}Must demolish dock first
-STR_STATION_BUILD_RAILROAD_ORIENTATION_TOOLTIP :{BLACK}Select railway station orientation
-STR_STATION_BUILD_NUMBER_OF_TRACKS_TOOLTIP :{BLACK}Select number of platforms for railway station
-STR_STATION_BUILD_PLATFORM_LENGTH_TOOLTIP :{BLACK}Select length of railway station
-STR_STATION_BUILD_BUS_ORIENTATION_TOOLTIP :{BLACK}Select bus station orientation
-STR_STATION_BUILD_TRUCK_ORIENTATION_TOOLTIP :{BLACK}Select lorry loading bay orientation
-STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION_TOOLTIP :{BLACK}Select passenger tram station orientation
-STR_STATION_BUILD_CARGO_TRAM_ORIENTATION_TOOLTIP :{BLACK}Select freight tram station orientation
STR_STATION_VIEW_CENTER_TOOLTIP :{BLACK}Centre main view on station location
STR_WAYPOINT_VIEW_CENTER_TOOLTIP :{BLACK}Centre main view on waypoint location
STR_BUOY_VIEW_CENTER_TOOLTIP :{BLACK}Centre main view on buoy location
@@ -1848,10 +2291,6 @@ STR_STATION_DESCRIPTION_AIRPORT :Airport
STR_STATION_DESCRIPTION_TRUCK_LOADING_AREA :Lorry loading area
STR_STATION_DESCRIPTION_BUS_STATION :Bus station
STR_STATION_DESCRIPTION_SHIP_DOCK :Ship dock
-STR_STATION_BUILD_COVERAGE_AREA_ON_TOOLTIP :{BLACK}Highlight coverage area of proposed site
-STR_STATION_BUILD_COVERAGE_AREA_OFF_TOOLTIP :{BLACK}Don't highlight coverage area of proposed site
-STR_STATION_BUILD_COVERAGE_AREA_TITLE :{BLACK}Coverage area highlight
-STR_STATION_BUILD_DOCK_CAPTION :{WHITE}Dock
STR_STATION_DESCRIPTION_BUOY :Buoy
STR_ERROR_BUOY_IN_THE_WAY :{WHITE}...buoy in the way
STR_ERROR_STATION_TOO_SPREAD_OUT :{WHITE}...station too spread out
@@ -1863,10 +2302,8 @@ STR_STAT_CLASS_DFLT :Default station
STR_STAT_CLASS_WAYP :Waypoints
##id 0x3800
-STR_DEPOT_BUILD_SHIP_CAPTION :{WHITE}Ship Depot Orientation
STR_ERROR_MUST_BE_BUILT_ON_WATER :{WHITE}...must be built on water
STR_ERROR_CAN_T_BUILD_SHIP_DEPOT :{WHITE}Can't build ship depot here...
-STR_DEPOT_BUILD_SHIP_ORIENTATION_TOOLTIP :{BLACK}Select ship depot orientation
STR_WATER_DESCRIPTION_WATER :Water
STR_WATER_DESCRIPTION_COAST_OR_RIVERBANK :Coast or riverbank
STR_WATER_DESCRIPTION_SHIP_DEPOT :Ship depot
@@ -1957,23 +2394,10 @@ STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Produces
STR_INDUSTRY_VIEW_PRODUCTION_LAST_MONTH_TITLE :{BLACK}Production last month:
STR_INDUSTRY_VIEW_TRANSPORTED :{YELLOW}{CARGO}{STRING}{BLACK} ({COMMA}% transported)
STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Centre the main view on industry location
-STR_NEWS_INDUSTRY_CONSTRUCTION :{BLACK}{BIGFONT}New {STRING} under construction near {TOWN}!
-STR_NEWS_INDUSTRY_PLANTED :{BLACK}{BIGFONT}New {STRING} being planted near {TOWN}!
STR_INDUSTRY_BUILD_COST :{BLACK}Cost: {YELLOW}{CURRENCY}
STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY :{WHITE}Can't construct this industry type here...
STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}...forest can only be planted above snow-line
-STR_NEWS_INDUSTRY_CLOSURE_GENERAL :{BLACK}{BIGFONT}{STRING2} announces imminent closure!
-STR_NEWS_INDUSTRY_CLOSURE_SUPPLY_PROBLEMS :{BLACK}{BIGFONT}Supply problems cause {STRING2} to announce imminent closure!
-STR_NEWS_INDUSTRY_CLOSURE_LACK_OF_TREES :{BLACK}{BIGFONT}Lack of nearby trees causes {STRING2} to announce imminent closure!
-STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_GENERAL :{BLACK}{BIGFONT}{INDUSTRY} increases production!
-STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_COAL :{BLACK}{BIGFONT}New coal seam found at {INDUSTRY}!{}Production is expected to double!
-STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_OIL :{BLACK}{BIGFONT}New oil reserves found at {INDUSTRY}!{}Production is expected to double!
-STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_FARM :{BLACK}{BIGFONT}Improved farming methods at {INDUSTRY} are expected to double production!
-STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_GENERAL :{BLACK}{BIGFONT}{INDUSTRY} production down by 50%
-STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_FARM :{BLACK}{BIGFONT}Insect infestation causes havoc at {INDUSTRY}!{}Production down by 50%
STR_ERROR_CAN_ONLY_BE_POSITIONED :{WHITE}...can only be positioned near edges of map
-STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_SMOOTH :{BLACK}{BIGFONT}{STRING} production at {INDUSTRY} increases {COMMA}%!
-STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_SMOOTH :{BLACK}{BIGFONT}{STRING} production at {INDUSTRY} decreases {COMMA}%!
##id 0x5000
STR_ERROR_ANOTHER_TUNNEL_IN_THE_WAY :{WHITE}Another tunnel in the way
@@ -2138,7 +2562,6 @@ STR_COMPANY_VIEW_CAPTION :{WHITE}{COMPANY
STR_COMPANY_VIEW_NEW_FACE_BUTTON :{BLACK}New Face
STR_COMPANY_VIEW_COLOUR_SCHEME_BUTTON :{BLACK}Colour Scheme
STR_COMPANY_VIEW_COLOUR_SCHEME_TITLE :{GOLD}Colour Scheme:
-STR_LIVERY_CAPTION :{WHITE}New Colour Scheme
STR_COMPANY_VIEW_COMPANY_NAME_BUTTON :{BLACK}Company Name
STR_COMPANY_VIEW_PRESIDENT_NAME_BUTTON :{BLACK}Manager Name
STR_QUERY_COMPANY_NAME_CAPTION :Company Name
@@ -2165,9 +2588,6 @@ STR_FINANCES_NEGATIVE_INCOME :{BLACK}-{CURREN
STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURRENCY}
STR_FINANCES_TOTAL_CAPTION :{WHITE}Total:
STR_COMPANY_NAME_COMPANY_NUM :{COMPANY} {COMPANYNUM}
-STR_GRAPH_INCOME_CAPTION :{WHITE}Income Graph
-STR_CURRCOMPACT :{CURRCOMPACT}
-STR_GRAPH_OPERATING_PROFIT_CAPTION :{WHITE}Operating Profit Graph
STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}Bank Balance
STR_FINANCES_LOAN_TITLE :{WHITE}Loan
STR_MAX_LOAN :{WHITE}Max Loan: {BLACK}{CURRENCY}
@@ -2194,51 +2614,9 @@ STR_ROAD_VEHICLES :{WHITE}{COMMA}
STR_AIRCRAFT :{WHITE}{COMMA} aircraft
STR_SHIPS :{WHITE}{COMMA} ship{P "" s}
STR_COMPANY_VIEW_VEHICLES_NONE :{WHITE}None
-STR_FACE_CAPTION :{WHITE}Face Selection
-STR_FACE_MALE_BUTTON :{BLACK}Male
-STR_FACE_FEMALE_BUTTON :{BLACK}Female
-STR_FACE_NEW_FACE_BUTTON :{BLACK}New Face
-STR_FACE_CANCEL_TOOLTIP :{BLACK}Cancel new face selection
-STR_FACE_OK_TOOLTIP :{BLACK}Accept new face selection
-STR_FACE_MALE_TOOLTIP :{BLACK}Select male faces
-STR_FACE_FEMALE_TOOLTIP :{BLACK}Select female faces
-STR_FACE_NEW_FACE_TOOLTIP :{BLACK}Generate random new face
-STR_GRAPH_KEY_BUTTON :{BLACK}Key
-STR_GRAPH_KEY_TOOLTIP :{BLACK}Show key to graphs
-STR_SHOW_DETAILED_PERFORMANCE_RATINGS :{BLACK}Show detailed performance ratings
-STR_GRAPH_KEY_CAPTION :{WHITE}Key to company graphs
-STR_GRAPH_KEY_COMPANY_SELECTION :{BLACK}Click here to toggle company's entry on graph on/off
-STR_GRAPH_CARGO_DELIVERED_CAPTION :{WHITE}Units of cargo delivered
-STR_GRAPH_COMPANY_PERFORMANCE_RATINGS_CAPTION :{WHITE}Company performance ratings (maximum rating=1000)
-STR_GRAPH_COMPANY_VALUES_CAPTION :{WHITE}Company values
-STR_COMPANY_LEAGUE_TABLE_CAPTION :{WHITE}Company League Table
-STR_COMPANY_LEAGUE_FIRST :{WHITE}{STRING}{SETX 45}{ORANGE}{COMPANY} {BLACK}{COMPANYNUM} '{STRING}'
-STR_COMPANY_LEAGUE_OTHER :{YELLOW}{STRING}{SETX 45}{ORANGE}{COMPANY} {BLACK}{COMPANYNUM} '{STRING}'
-STR_NEWS_COMPANY_IN_TROUBLE_TITLE :{BLACK}{BIGFONT}Transport company in trouble!
-STR_NEWS_COMPANY_IN_TROUBLE_DESCRIPTION :{BLACK}{BIGFONT}{RAW_STRING} will be sold off or declared bankrupt unless performance increases soon!
STR_PRESIDENT_NAME_MANAGER :{BLACK}{PRESIDENTNAME}{}(Manager)
-STR_NEWS_COMPANY_MERGER_TITLE :{BLACK}{BIGFONT}Transport company merger!
-STR_NEWS_COMPANY_MERGER_DESCRIPTION :{BLACK}{BIGFONT}{RAW_STRING} has been sold to {RAW_STRING} for {CURRENCY}!
STR_BUY_COMPANY_MESSAGE :{WHITE}We are looking for a transport company to take-over our company.{}{}Do you want to purchase {COMPANY} for {CURRENCY}?
-STR_NEWS_COMPANY_BANKRUPT_TITLE :{BLACK}{BIGFONT}Bankrupt!
-STR_NEWS_COMPANY_BANKRUPT_DESCRIPTION :{BLACK}{BIGFONT}{RAW_STRING} has been closed down by creditors and all assets sold off!
-STR_NEWS_COMPANY_LAUNCH_TITLE :{BLACK}{BIGFONT}New transport company launched!
-STR_NEWS_COMPANY_LAUNCH_DESCRIPTION :{BLACK}{BIGFONT}{RAW_STRING} starts construction near {TOWN}!
STR_ERROR_CAN_T_BUY_COMPANY :{WHITE}Can't buy company...
-STR_GRAPH_CARGO_PAYMENT_RATES_CAPTION :{WHITE}Cargo Payment Rates
-STR_GRAPH_CARGO_PAYMENT_RATES_X_LABEL :{BLACK}{TINYFONT}Days in transit
-STR_GRAPH_CARGO_PAYMENT_RATES_TITLE :{BLACK}{TINYFONT}Payment for delivering 10 units (or 10,000 litres) of cargo a distance of 20 squares
-STR_GRAPH_CARGO_PAYMENT_TOGGLE_CARGO :{BLACK}Toggle graph for cargo type on/off
-STR_GRAPH_CARGO_PAYMENT_CARGO :{BLACK}{TINYFONT}{STRING}
-STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_ENGINEER :Engineer
-STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TRAFFIC_MANAGER :Traffic Manager
-STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TRANSPORT_COORDINATOR :Transport Coordinator
-STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_ROUTE_SUPERVISOR :Route Supervisor
-STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_DIRECTOR :Director
-STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_CHIEF_EXECUTIVE :Chief Executive
-STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_CHAIRMAN :Chairman
-STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_PRESIDENT :President
-STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TYCOON :Tycoon
STR_COMPANY_VIEW_BUILD_HQ_BUTTON :{BLACK}Build HQ
STR_COMPANY_VIEW_BUILD_HQ_TOOLTIP :{BLACK}Build company headquarters / view company headquarters
STR_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}Rebuild company headquarters elsewhere for 1% cost of company value
@@ -2255,8 +2633,6 @@ STR_COMPANY_PASSWORD_OK :{BLACK}Give the
STR_COMPANY_PASSWORD_CAPTION :{WHITE}Company password
STR_MAKE_DEFAULT_COMPANY_PASSWORD :{BLACK}Default company password
STR_MAKE_DEFAULT_COMPANY_PASSWORD_TIP :{BLACK}Use this company password as default for new companies
-STR_NEWS_BEGIN_OF_RECESSION :{BIGFONT}{BLACK}World Recession!{}{}Financial experts fear worst as economy slumps!
-STR_NEWS_END_OF_RECESSION :{BIGFONT}{BLACK}Recession Over!{}{}Upturn in trade gives confidence to industries as economy strengthens!
STR_TOGGLE_LARGE_SMALL_WINDOW :{BLACK}Toggle large/small window size
STR_COMPANY_VIEW_COMPANY_VALUE :{GOLD}Company value: {WHITE}{CURRENCY}
STR_COMPANY_VIEW_BUY_SHARE_BUTTON :{BLACK}Buy 25% share in company
@@ -2266,42 +2642,8 @@ STR_COMPANY_VIEW_SELL_SHARE_TOOLTIP :{BLACK}Sell 25%
STR_ERROR_CAN_T_BUY_25_SHARE_IN_THIS :{WHITE}Can't buy 25% share in this company...
STR_ERROR_CAN_T_SELL_25_SHARE_IN :{WHITE}Can't sell 25% share in this company...
STR_COMPANY_VIEW_SHARES_OWNED_BY :{WHITE}({COMMA}% owned by {COMPANY})
-STR_NEWS_MERGER_TAKEOVER_TITLE :{BLACK}{BIGFONT}{RAW_STRING} has been taken over by {RAW_STRING}!
STR_PROTECTED :{WHITE}This company is not old enough to trade shares yet...
-STR_LIVERY_DEFAULT :Standard Livery
-STR_LIVERY_STEAM :Steam Engine
-STR_LIVERY_DIESEL :Diesel Engine
-STR_LIVERY_ELECTRIC :Electric Engine
-STR_LIVERY_MONORAIL :Monorail Engine
-STR_LIVERY_MAGLEV :Maglev Engine
-STR_LIVERY_DMU :DMU
-STR_LIVERY_EMU :EMU
-STR_LIVERY_PASSENGER_WAGON_STEAM :Passenger Coach (Steam)
-STR_LIVERY_PASSENGER_WAGON_DIESEL :Passenger Coach (Diesel)
-STR_LIVERY_PASSENGER_WAGON_ELECTRIC :Passenger Coach (Electric)
-STR_LIVERY_PASSENGER_WAGON_MONORAIL :Passenger Coach (Monorail)
-STR_LIVERY_PASSENGER_WAGON_MAGLEV :Passenger Coach (Maglev)
-STR_LIVERY_FREIGHT_WAGON :Freight Wagon
-STR_LIVERY_BUS :Bus
-STR_LIVERY_TRUCK :Lorry
-STR_LIVERY_PASSENGER_SHIP :Passenger Ferry
-STR_LIVERY_FREIGHT_SHIP :Freight Ship
-STR_LIVERY_HELICOPTER :Helicopter
-STR_LIVERY_SMALL_PLANE :Small Aeroplane
-STR_LIVERY_LARGE_PLANE :Large Aeroplane
-STR_LIVERY_PASSENGER_TRAM :Passenger Tram
-STR_LIVERY_FREIGHT_TRAM :Freight Tram
-
-STR_LIVERY_GENERAL_TIP :{BLACK}Show general colour schemes
-STR_LIVERY_TRAIN_TIP :{BLACK}Show train colour schemes
-STR_LIVERY_ROAD_VEHICLE_TIP :{BLACK}Show road vehicle colour schemes
-STR_LIVERY_SHIP_TIP :{BLACK}Show ship colour schemes
-STR_LIVERY_AIRCRAFT_TIP :{BLACK}Show aircraft colour schemes
-STR_LIVERY_PRIMARY_TIP :{BLACK}Choose the primary colour for the selected scheme
-STR_LIVERY_SECONDARY_TIP :{BLACK}Choose the secondary colour for the selected scheme
-STR_LIVERY_PANEL_TIP :{BLACK}Select a colour scheme to change, or multiple schemes with Ctrl+Click. Click on the box to toggle use of the scheme
-
##id 0x8000
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_KIRBY_PAUL_TANK_STEAM :Kirby Paul Tank (Steam)
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_MJS_250_DIESEL :MJS 250 (Diesel)
@@ -2569,7 +2911,6 @@ STR_ENGINE_PREVIEW_MONORAIL_LOCOMOTIVE :monorail locomo
STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :maglev locomotive
##id 0x8800
-STR_NEWS_FIRST_TRAIN_ARRIVAL :{BLACK}{BIGFONT}Citizens celebrate . . .{}First train arrives at {STATION}!
STR_VEHICLE_DETAILS_CAPTION :{WHITE}{VEHICLE} (Details)
STR_ORDER :{SETX 10}{COMMA}: {SETX 30}{STRING4} {STRING2}
STR_ORDER_SELECTED :{RIGHTARROW}{SETX 10}{COMMA}: {SETX 30}{STRING4} {STRING2}
@@ -2743,7 +3084,6 @@ STR_VEHICLE_STATUS_STOPPED :{RED}Stopped
STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}Can't make train pass signal at danger...
STR_VEHICLE_STATUS_CRASHED :{RED}Crashed!
-STR_NEWS_TRAIN_CRASH :{BLACK}{BIGFONT}Train Crash!{}{COMMA} die in fireball after collision
STR_ERROR_CAN_T_REVERSE_DIRECTION_TRAIN :{WHITE}Can't reverse direction of train...
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE :{WHITE}Can't reverse direction of vehicle...
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS :{WHITE}Can't reverse direction of vehicles consisting of multiple units...
@@ -2759,10 +3099,6 @@ STR_TRAIN_NO_POWER :{RED}No power
STR_TRAIN_START_NO_CATENARY :This track lacks catenary, so the train can't start
STR_TRAIN_STUCK :{ORANGE}Waiting for free path
-STR_NEW_VEHICLE_NOW_AVAILABLE :{BLACK}{BIGFONT}New {STRING} now available!
-STR_NEW_VEHICLE_TYPE :{BLACK}{BIGFONT}{ENGINE}
-STR_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE :{BLACK}New {STRING} now available! - {ENGINE}
-
STR_CAN_T_SELL_DESTROYED_VEHICLE :{WHITE}Can't sell destroyed vehicle...
STR_CAN_T_REFIT_DESTROYED_VEHICLE :{WHITE}Can't refit destroyed vehicle...
@@ -2787,28 +3123,14 @@ STR_DEPOT_VEHICLE_TOOLTIP :{BLACK}{ENGINE}
STR_DEPOT_VEHICLE_TOOLTIP_CHAIN :{BLACK}{NUM} vehicle{P "" s}{RAW_STRING}
STR_DEPOT_VEHICLE_TOOLTIP_CARGO :{}{CARGO} ({SHORTCARGO})
-STR_NEWS_FIRST_BUS_ARRIVAL :{BLACK}{BIGFONT}Citizens celebrate . . .{}First bus arrives at {STATION}!
-STR_NEWS_FIRST_TRUCK_ARRIVAL :{BLACK}{BIGFONT}Citizens celebrate . . .{}First truck arrives at {STATION}!
-STR_NEWS_FIRST_PASSENGER_TRAM_ARRIVAL :{BLACK}{BIGFONT}Citizens celebrate . . .{}First passenger tram arrives at {STATION}!
-STR_NEWS_FIRST_CARGO_TRAM_ARRIVAL :{BLACK}{BIGFONT}Citizens celebrate . . .{}First freight tram arrives at {STATION}!
-STR_NEWS_ROAD_VEHICLE_CRASH_DRIVER :{BLACK}{BIGFONT}Road Vehicle Crash!{}Driver dies in fireball after collision with train
-STR_NEWS_ROAD_VEHICLE_CRASH :{BLACK}{BIGFONT}Road Vehicle Crash!{}{COMMA} die in fireball after collision with train
STR_ERROR_CAN_T_MAKE_ROAD_VEHICLE_TURN :{WHITE}Can't make road vehicle turn around...
##id 0x9800
-STR_WATERWAYS_MENU_WATERWAYS_CONSTRUCTION :Waterways construction
-STR_WATERWAYS_TOOLBAR_CAPTION :{WHITE}Waterways construction
-STR_WATERWAYS_TOOLBAR_CAPTION_SE :{WHITE}Waterways
STR_ERROR_CAN_T_BUILD_DOCK_HERE :{WHITE}Can't build dock here...
STR_ERROR_SHIP_MUST_BE_STOPPED_IN_DEPOT :{WHITE}Ship must be stopped in depot
-STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP :{BLACK}Build ship dock
-STR_WATERWAYS_TOOLBAR_BUILD_DEPOT_TOOLTIP :{BLACK}Build ship depot (for building and servicing ships)
-STR_NEWS_FIRST_SHIP_ARRIVAL :{BLACK}{BIGFONT}Citizens celebrate . . .{}First ship arrives at {STATION}!
-STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP :{BLACK}Place a buoy which can be used as a waypoint
STR_ERROR_CAN_T_POSITION_BUOY_HERE :{WHITE}Can't place buoy here...
-STR_BUILD_AQUEDUCT :{BLACK}Build aqueduct
STR_CAN_T_BUILD_AQUEDUCT_HERE :{WHITE}Can't build aqueduct here...
STR_REFIT_CAPTION :{WHITE}{VEHICLE} (Refit)
STR_REFIT_TITLE :{GOLD}Select cargo type to carry:
@@ -2816,29 +3138,15 @@ STR_REFIT_NEW_CAPACITY_COST_OF_REFIT :{BLACK}New capa
STR_REFITTABLE :(refittable)
##id 0xA000
-STR_TOOLBAR_AIRCRAFT_CAPTION :{WHITE}Airports
STR_ERROR_CAN_T_BUILD_AIRPORT_HERE :{WHITE}Can't build airport here...
STR_ERROR_AIRCRAFT_IS_IN_FLIGHT :{WHITE}Aircraft is in flight
STR_ERROR_AIRCRAFT_MUST_BE_STOPPED :{WHITE}Aircraft must be stopped in hangar
-STR_AIRCRAFT_MENU_AIRPORT_CONSTRUCTION :Airport construction
-STR_TOOLBAR_AIRCRAFT_BUILD_AIRPORT_TOOLTIP :{BLACK}Build airport
-STR_NEWS_FIRST_AIRCRAFT_ARRIVAL :{BLACK}{BIGFONT}Citizens celebrate . . .{}First aircraft arrives at {STATION}!
-STR_NEWS_AIRCRAFT_CRASH :{BLACK}{BIGFONT}Plane Crash!{}{COMMA} die in fireball at {STATION}
-STR_PLANE_CRASH_OUT_OF_FUEL :{BLACK}{BIGFONT}Plane Crash!{}Aircraft ran out of fuel, {COMMA} die in fireball!
STR_ORDER_STATION_SMALL :{TINYFONT}{BLACK}{STATION}
STR_TIMETABLE_TITLE :{WHITE}{VEHICLE} (Timetable)
##id 0xB000
-STR_NEWS_DISASTER_ZEPPELIN :{BLACK}{BIGFONT}Zeppelin disaster at {STATION}!
-STR_NEWS_DISASTER_SMALL_UFO :{BLACK}{BIGFONT}Road vehicle destroyed in 'UFO' collision!
-STR_NEWS_DISASTER_AIRPLANE_OIL_REFINERY :{BLACK}{BIGFONT}Oil refinery explosion near {TOWN}!
-STR_NEWS_DISASTER_HELICOPTER_FACTORY :{BLACK}{BIGFONT}Factory destroyed in suspicious circumstances near {TOWN}!
-STR_NEWS_DISASTER_BIG_UFO :{BLACK}{BIGFONT}'UFO' lands near {TOWN}!
-STR_NEWS_DISASTER_COAL_MINE_SUBSIDENCE :{BLACK}{BIGFONT}Coal mine subsidence leaves trail of destruction near {TOWN}!
-STR_NEWS_DISASTER_FLOOD_VEHICLE :{BLACK}{BIGFONT}Floods!{}At least {COMMA} missing, presumed dead after significant flooding!
-
STR_BRIBE_FAILED :{WHITE}Your attempted bribe has been
STR_BRIBE_FAILED_2 :{WHITE}discovered by a regional investigator
STR_BUILD_DATE :{BLACK}Built: {LTBLUE}{DATE_LONG}
@@ -2847,37 +3155,6 @@ STR_TILEDESC_STATION_CLASS :{BLACK}Station
STR_TILEDESC_STATION_TYPE :{BLACK}Station type: {LTBLUE}{STRING}
STR_TILEDESC_NEWGRF_NAME :{BLACK}NewGRF: {LTBLUE}{RAW_STRING}
-STR_PERFORMANCE_DETAIL :{WHITE}Detailed performance rating
-STR_PERFORMANCE_DETAIL_KEY :{BLACK}Detail
-STR_PERFORMANCE_DETAIL_AMOUNT_CURRENCY :{BLACK}({CURRCOMPACT}/{CURRCOMPACT})
-STR_PERFORMANCE_DETAIL_AMOUNT_INT :{BLACK}({COMMA}/{COMMA})
-STR_PERFORMANCE_DETAIL_PERCENT :{WHITE}{NUM}%
-STR_PERFORMANCE_DETAIL_INT :{BLACK}{NUM}
-############ Those following lines need to be in this order!!
-STR_PERFORMANCE_DETAIL_VEHICLES :{BLACK}Vehicles:
-STR_PERFORMANCE_DETAIL_STATIONS :{BLACK}Stations:
-STR_PERFORMANCE_DETAIL_MIN_PROFIT :{BLACK}Min. profit:
-STR_PERFORMANCE_DETAIL_MIN_INCOME :{BLACK}Min. income:
-STR_PERFORMANCE_DETAIL_MAX_INCOME :{BLACK}Max. income:
-STR_PERFORMANCE_DETAIL_DELIVERED :{BLACK}Delivered:
-STR_PERFORMANCE_DETAIL_CARGO :{BLACK}Cargo:
-STR_PERFORMANCE_DETAIL_MONEY :{BLACK}Money:
-STR_PERFORMANCE_DETAIL_LOAN :{BLACK}Loan:
-STR_PERFORMANCE_DETAIL_TOTAL :{BLACK}Total:
-############ End of order list
-STR_PERFORMANCE_DETAIL_VEHICLES_TIP :{BLACK}Number of vehicles; this includes road vehicles, trains, ships and aircraft
-STR_PERFORMANCE_DETAIL_STATIONS_TIP :{BLACK}Number of station parts. Every part of a station (e.g. train station, bus stop, airport) is counted, even if they are connected as one station
-STR_PERFORMANCE_DETAIL_MIN_PROFIT_TIP :{BLACK}The profit of the vehicle with the lowest income (of all vehicles older than 2 years)
-STR_PERFORMANCE_DETAIL_MIN_INCOME_TIP :{BLACK}Amount of cash made in the month with the lowest profit of the last 12 quarters
-STR_PERFORMANCE_DETAIL_MAX_INCOME_TIP :{BLACK}Amount of cash made in the month with the highest profit of the last 12 quarters
-STR_PERFORMANCE_DETAIL_DELIVERED_TIP :{BLACK}Units of cargo delivered in the last four quarters
-STR_PERFORMANCE_DETAIL_CARGO_TIP :{BLACK}Number of types of cargo delivered in the last quarter
-STR_PERFORMANCE_DETAIL_MONEY_TIP :{BLACK}Amount of money this company has in the bank
-STR_PERFORMANCE_DETAIL_LOAN_TIP :{BLACK}The amount of money this company has taken on loan
-STR_PERFORMANCE_DETAIL_TOTAL_TIP :{BLACK}Total points out of possible points
-
-STR_NEWGRF_SETTINGS_BUTTON :{BLACK}NewGRF Settings
-STR_NEWGRF_SETTINGS_BUTTON_TIP :{BLACK}Display NewGRF settings
STR_NEWGRF_SETTINGS_CAPTION :{WHITE}NewGRF settings
STR_NEWGRF_APPLY_CHANGES :{BLACK}Apply changes
STR_NEWGRF_TOGGLE_PALETTE :{BLACK}Toggle palette
@@ -2994,11 +3271,6 @@ STR_VEHICLE_LIST_AIRCRAFT_CAPTION :{WHITE}{STRING1
STR_VEH_WITH_SHARED_ORDERS_LIST :{WHITE}Shared orders of {COMMA} Vehicle{P "" s}
STR_VEH_WITH_SHARED_ORDERS_LIST_TIP :{BLACK}Show all vehicles that share this schedule
-STR_NEWS_TRAIN_IS_WAITING :{WHITE}{VEHICLE} is waiting in depot
-STR_NEWS_ROAD_VEHICLE_IS_WAITING :{WHITE}{VEHICLE} is waiting in depot
-STR_NEWS_SHIP_IS_WAITING :{WHITE}{VEHICLE} is waiting in depot
-STR_NEWS_AIRCRAFT_IS_WAITING :{WHITE}{VEHICLE} is waiting in the aircraft hangar
-
STR_REFIT_TRAIN_REFIT_BUTTON :{BLACK}Refit train
STR_REFIT_ROAD_VEHICLE_REFIT_BUTTON :{BLACK}Refit road vehicle
STR_REFIT_SHIP_REFIT_BUTTON :{BLACK}Refit ship
@@ -3218,6 +3490,16 @@ STR_DEPOT_AUTOREPLACE_ROAD_VEHICLE_TIP :{BLACK}Autorepl
STR_DEPOT_AUTOREPLACE_SHIP_TIP :{BLACK}Autoreplace all ships in the depot
STR_DEPOT_AUTOREPLACE_AIRCRAFT_TIP :{BLACK}Autoreplace all aircraft in the hangar
+STR_AVAILABLE_TRAINS :{BLACK}Available Trains
+STR_AVAILABLE_ROAD_VEHICLES :{BLACK}Available Vehicles
+STR_AVAILABLE_SHIPS :{BLACK}Available Ships
+STR_AVAILABLE_AIRCRAFT :{BLACK}Available Aircraft
+
+STR_SEND_TRAIN_TO_DEPOT :Send to Depot
+STR_SEND_ROAD_VEHICLE_TO_DEPOT :Send to Depot
+STR_SEND_SHIP_TO_DEPOT :Send to Depot
+STR_SEND_AIRCRAFT_TO_HANGAR :Send to Hangar
+
STR_REPLACE_VEHICLES_WHITE :{WHITE}Replace {STRING}
STR_REPLACE_VEHICLES_START :{BLACK}Start Replacing Vehicles
STR_REPLACE_VEHICLES_STOP :{BLACK}Stop Replacing Vehicles
@@ -3258,8 +3540,6 @@ STR_MASS_START_LIST_TIP :{BLACK}Click to
STR_SHORT_DATE :{WHITE}{DATE_TINY}
STR_SIGN_LIST_CAPTION :{WHITE}Sign List - {COMMA} Sign{P "" s}
-STR_ORDER_REFIT_FAILED :{WHITE}Order refit failure stopped {VEHICLE}
-
############ Lists rail types
STR_RAIL_VEHICLES :Rail Vehicles
@@ -3346,9 +3626,6 @@ STR_FLAT_WORLD_HEIGHT_UP :{BLACK}Move the
STR_FLAT_WORLD_HEIGHT_QUERY_CAPT :{WHITE}Change height of flat land
STR_FLAT_WORLD_HEIGHT :{BLACK}Height of flat land:
-STR_SMALLMAP_CENTER :{BLACK}Center the smallmap on the current position
-STR_SMALLMAP_INDUSTRY :{TINYFONT}{STRING} ({NUM})
-
# Strings for map borders at game generation
STR_BORDER_TYPE :{BLACK}Map edges:
STR_NORTHWEST :{BLACK}Northwest
@@ -3361,22 +3638,6 @@ STR_BORDER_RANDOM :{BLACK}Random
STR_BORDER_RANDOMIZE :{BLACK}Random
STR_BORDER_MANUAL :{BLACK}Manual
-########### String for new airports
-STR_SMALL_AIRPORT :{BLACK}Small
-STR_CITY_AIRPORT :{BLACK}City
-STR_METRO_AIRPORT :{BLACK}Metropolitan airport
-STR_INTERNATIONAL_AIRPORT :{BLACK}International airport
-STR_COMMUTER_AIRPORT :{BLACK}Commuter
-STR_INTERCONTINENTAL_AIRPORT :{BLACK}Intercontinental
-STR_HELIPORT :{BLACK}Heliport
-STR_HELIDEPOT :{BLACK}Helidepot
-STR_HELISTATION :{BLACK}Helistation
-
-STR_SMALL_AIRPORTS :{BLACK}Small airports
-STR_LARGE_AIRPORTS :{BLACK}Large airports
-STR_HUB_AIRPORTS :{BLACK}Hub airports
-STR_HELIPORTS :{BLACK}Helicopter airports
-
############ Tooltip measurment
STR_MEASURE_LENGTH :{BLACK}Length: {NUM}
@@ -3388,18 +3649,6 @@ STR_FEEDER_CARGO_VALUE :{BLACK}Transfer
STR_DRIVE_THROUGH_ERROR_ON_TOWN_ROAD :{WHITE}...this is a town owned road
STR_DRIVE_THROUGH_ERROR_DIRECTION :{WHITE}...road facing in the wrong direction
-STR_TRANSPARENCY_TOOLB :{WHITE}Transparency Options
-STR_TRANSPARENT_SIGNS_DESC :{BLACK}Toggle transparency for station signs. Ctrl+Click to lock.
-STR_TRANSPARENT_TREES_DESC :{BLACK}Toggle transparency for trees. Ctrl+Click to lock.
-STR_TRANSPARENT_HOUSES_DESC :{BLACK}Toggle transparency for houses. Ctrl+Click to lock.
-STR_TRANSPARENT_INDUSTRIES_DESC :{BLACK}Toggle transparency for industries. Ctrl+Click to lock.
-STR_TRANSPARENT_BUILDINGS_DESC :{BLACK}Toggle transparency for buildables like stations, depots and waypoints. Ctrl+Click to lock.
-STR_TRANSPARENT_BRIDGES_DESC :{BLACK}Toggle transparency for bridges. Ctrl+Click to lock.
-STR_TRANSPARENT_STRUCTURES_DESC :{BLACK}Toggle transparency for structures like lighthouses and antennas. Ctrl+Click to lock.
-STR_TRANSPARENT_CATENARY_DESC :{BLACK}Toggle transparency for catenary. Ctrl+Click to lock.
-STR_TRANSPARENT_LOADING_DESC :{BLACK}Toggle transparency for loading indicators. Ctrl+Click to lock.
-STR_TRANSPARENT_INVISIBLE_DESC :{BLACK}Set objects invisible instead of transparent
-
STR_PERCENT_UP_SMALL :{TINYFONT}{WHITE}{NUM}%{UPARROW}
STR_PERCENT_UP :{WHITE}{NUM}%{UPARROW}
STR_PERCENT_DOWN_SMALL :{TINYFONT}{WHITE}{NUM}%{DOWNARROW}
@@ -3451,6 +3700,7 @@ STR_WAYPOINT_NAME :{WAYPOINT}
STR_JUST_CARGO :{CARGO}
STR_JUST_CHECKMARK :{CHECKMARK}
STR_JUST_COMMA :{COMMA}
+STR_CURRCOMPACT :{CURRCOMPACT}
STR_JUST_CURRENCY :{CURRENCY}
STR_JUST_INT :{NUM}
STR_JUST_DATE_TINY :{DATE_TINY}
@@ -3509,83 +3759,12 @@ STR_PROSPECT_NEW_INDUSTRY :{BLACK}Prospect
STR_BUILD_NEW_INDUSTRY :{BLACK}Build
STR_INDUSTRY_SELECTION_HINT :{BLACK}Choose the appropriate industry from this list
-############ Face formatting
-STR_FACE_ADVANCED :{BLACK}Advanced
-STR_FACE_ADVANCED_TIP :{BLACK}Advanced face selection.
-STR_FACE_SIMPLE :{BLACK}Simple
-STR_FACE_SIMPLE_TIP :{BLACK}Simple face selection.
-STR_FACE_LOAD :{BLACK}Load
-STR_FACE_LOAD_TIP :{BLACK}Load favourite face
-STR_FACE_LOAD_DONE :{WHITE}Your favourite face has been loaded from the OpenTTD config file.
-STR_FACE_FACECODE :{BLACK}Player face no.
-STR_FACE_FACECODE_TIP :{BLACK}View and/or set player face number
-STR_FACE_FACECODE_CAPTION :{WHITE}View and/or set player face number
-STR_FACE_FACECODE_SET :{WHITE}New face number code has been set.
-STR_FACE_FACECODE_ERR :{WHITE}Couldn't set player face number - must be numeric between 0 and 4,294,967,295!
-STR_FACE_SAVE :{BLACK}Save
-STR_FACE_SAVE_TIP :{BLACK}Save favourite face
-STR_FACE_SAVE_DONE :{WHITE}This face will be saved as your favourite in the OpenTTD config file.
-STR_FACE_EUROPEAN :{BLACK}European
-STR_FACE_SELECT_EUROPEAN :{BLACK}Select european faces
-STR_FACE_AFRICAN :{BLACK}African
-STR_FACE_SELECT_AFRICAN :{BLACK}Select african faces
-STR_FACE_YES :Yes
-STR_FACE_NO :No
-STR_FACE_MOUSTACHE_EARRING_TIP :{BLACK}Enable moustache or earring
-STR_FACE_HAIR :Hair:
-STR_FACE_HAIR_TIP :{BLACK}Change hair
-STR_FACE_EYEBROWS :Eyebrows:
-STR_FACE_EYEBROWS_TIP :{BLACK}Change eyebrows
-STR_FACE_EYECOLOUR :Eye colour:
-STR_FACE_EYECOLOUR_TIP :{BLACK}Change eyecolour
-STR_FACE_GLASSES :Glasses:
-STR_FACE_GLASSES_TIP :{BLACK}Enable glasses
-STR_FACE_GLASSES_TIP_2 :{BLACK}Change glasses
-STR_FACE_NOSE :Nose:
-STR_FACE_NOSE_TIP :{BLACK}Change nose
-STR_FACE_LIPS :Lips:
-STR_FACE_MOUSTACHE :Moustache:
-STR_FACE_LIPS_MOUSTACHE_TIP :{BLACK}Change lips or moustache
-STR_FACE_CHIN :Chin:
-STR_FACE_CHIN_TIP :{BLACK}Change chin
-STR_FACE_JACKET :Jacket:
-STR_FACE_JACKET_TIP :{BLACK}Change jacket
-STR_FACE_COLLAR :Collar:
-STR_FACE_COLLAR_TIP :{BLACK}Change collar
-STR_FACE_TIE :Tie:
-STR_FACE_EARRING :Earring:
-STR_FACE_TIE_EARRING_TIP :{BLACK}Change tie or earring
-########
-
-############ signal GUI
-STR_SIGNAL_SELECTION :{WHITE}Signal Selection
-STR_SIGNAL_CAN_T_CONVERT_SIGNALS_HERE :{WHITE}Can't convert signals here...
-STR_BUILD_SIGNAL_SEMAPHORE_NORM_TIP :{BLACK}Block Signal (semaphore){}This is the most basic type of signal, allowing only one train to be in the same block at the same time.
-STR_BUILD_SIGNAL_SEMAPHORE_ENTRY_TIP :{BLACK}Entry-Signal (semaphore){}Green as long as there is one or more green exit-signal from the following section of track. Otherwise it shows red.
-STR_BUILD_SIGNAL_SEMAPHORE_EXIT_TIP :{BLACK}Exit-Signal (semaphore){}Behaves in the same way as a block signal but is necessary to trigger the correct colour on entry & combo pre-signals.
-STR_BUILD_SIGNAL_SEMAPHORE_COMBO_TIP :{BLACK}Combo-Signal (semaphore){}The combo signal simply acts as both an entry and exit signal. This allows you to build large "trees" of presignals.
-STR_BUILD_SIGNAL_SEMAPHORE_PBS_TIP :{BLACK}Path Signal (semaphore){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. Standard path signals can be passed from the back side.
-STR_BUILD_SIGNAL_SEMAPHORE_PBS_OWAY_TIP :{BLACK}One-way Path Signal (semaphore){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. One-way path signals can't be passed from the back side.
-STR_BUILD_SIGNAL_ELECTRIC_NORM_TIP :{BLACK}Block Signal (electric){}This is the most basic type of signal, allowing only one train to be in the same block at the same time.
-STR_BUILD_SIGNAL_ELECTRIC_ENTRY_TIP :{BLACK}Entry-Signal (electric){}Green as long as there is one or more green exit-signal from the following section of track. Otherwise it shows red.
-STR_BUILD_SIGNAL_ELECTRIC_EXIT_TIP :{BLACK}Exit-Signal (electric){}Behaves in the same way as a block signal but is necessary to trigger the correct colour on entry & combo pre-signals.
-STR_BUILD_SIGNAL_ELECTRIC_COMBO_TIP :{BLACK}Combo-Signal (electric){}The combo signal simply acts as both an entry and exit signal. This allows you to build large "trees" of presignals.
-STR_BUILD_SIGNAL_ELECTRIC_PBS_TIP :{BLACK}Path Signal (electric){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. Standard path signals can be passed from the back side.
-STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TIP :{BLACK}One-way Path Signal (electric){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. One-way path signals can't be passed from the back side.
-STR_SIGNAL_CONVERT_TIP :{BLACK}Signal Convert{}When selected, clicking an existing signal will convert it to the selected signal type and variant, Ctrl+Click will toggle the existing variant.
-STR_DRAG_SIGNALS_DENSITY_TIP :{BLACK}Dragging signal density
-STR_DRAG_SIGNALS_DENSITY_DECREASE_TIP :{BLACK}Decrease dragging signal density
-STR_DRAG_SIGNALS_DENSITY_INCREASE_TIP :{BLACK}Increase dragging signal density
-########
-
############ on screen keyboard
STR_OSK_KEYBOARD_LAYOUT :`1234567890-=\qwertyuiop[]asdfghjkl;' zxcvbnm,./ .
STR_OSK_KEYBOARD_LAYOUT_CAPS :~!@#$%^&*()_+|QWERTYUIOP{{}}ASDFGHJKL:" ZXCVBNM<>? .
########
############ AI GUI
-STR_AI_SETTINGS_BUTTON :{BLACK}AI Settings
-STR_AI_SETTINGS_BUTTON_TIP :{BLACK}Display AI settings
STR_AI_DEBUG :{WHITE}AI Debug
STR_AI_DEBUG_NAME_TIP :{BLACK}Name of the AI
STR_AI_DEBUG_RELOAD :{BLACK}Reload AI
@@ -3621,63 +3800,12 @@ STR_STATION_NOISE :{BLACK}Noise ge
########
############ Downloading of content from the central server
-STR_CONTENT_NO_ZLIB :{WHITE}OpenTTD is build without "zlib" support...
-STR_CONTENT_NO_ZLIB_SUB :{WHITE}... downloading content is not possible!
-STR_CONTENT_TYPE_BASE_GRAPHICS :Base graphics
-STR_CONTENT_TYPE_NEWGRF :NewGRF
-STR_CONTENT_TYPE_AI :AI
-STR_CONTENT_TYPE_AI_LIBRARY :AI library
-STR_CONTENT_TYPE_SCENARIO :Scenario
-STR_CONTENT_TYPE_HEIGHTMAP :Heightmap
-STR_CONTENT_TITLE :{WHITE}Content downloading
-STR_CONTENT_TYPE_CAPTION :{BLACK}Type
-STR_CONTENT_TYPE_CAPTION_TIP :{BLACK}Type of the content
-STR_CONTENT_NAME_CAPTION :{BLACK}Name
-STR_CONTENT_NAME_CAPTION_TIP :{BLACK}Name of the content
-STR_CONTENT_MATRIX_TIP :{BLACK}Click on a line to see the details{}Click on the checkbox to select it for downloading
-STR_CONTENT_SELECT_ALL_CAPTION :{BLACK}Select all
-STR_CONTENT_SELECT_ALL_CAPTION_TIP :{BLACK}Mark all content to be downloaded
-STR_CONTENT_SELECT_UPDATES_CAPTION :{BLACK}Select upgrades
-STR_CONTENT_SELECT_UPDATES_CAPTION_TIP :{BLACK}Mark all content that is an upgrade for existing content to be downloaded
-STR_CONTENT_UNSELECT_ALL_CAPTION :{BLACK}Unselect all
-STR_CONTENT_UNSELECT_ALL_CAPTION_TIP :{BLACK}Mark all content to be not downloaded
-STR_CONTENT_FILTER_OSKTITLE :{BLACK}Enter filter string
-STR_CONTENT_FILTER_TIP :{BLACK}Enter a keyword to filter the list for
-STR_CONTENT_FILTER_TITLE :{BLACK}Tag/name filter:
-STR_CONTENT_DOWNLOAD_CAPTION :{BLACK}Download
-STR_CONTENT_DOWNLOAD_CAPTION_TIP :{BLACK}Start downloading the selected content
-STR_CONTENT_TOTAL_DOWNLOAD_SIZE :{SILVER}Total download size: {WHITE}{BYTES}
-STR_CONTENT_DETAIL_TITLE :{SILVER}CONTENT INFO
-STR_CONTENT_DETAIL_SUBTITLE_UNSELECTED :{SILVER}You have not selected this to be downloaded
-STR_CONTENT_DETAIL_SUBTITLE_SELECTED :{SILVER}You have selected this to be downloaded
-STR_CONTENT_DETAIL_SUBTITLE_AUTOSELECTED :{SILVER}This dependency has been selected to be downloaded
-STR_CONTENT_DETAIL_SUBTITLE_ALREADY_HERE :{SILVER}You already have this
-STR_CONTENT_DETAIL_SUBTITLE_DOES_NOT_EXIST :{SILVER}This content is unknown and cannot be downloaded in OpenTTD
-STR_CONTENT_DETAIL_UPDATE :{SILVER}This is a replacement for an exising {STRING}
-STR_CONTENT_DETAIL_NAME :{SILVER}Name: {WHITE}{RAW_STRING}
-STR_CONTENT_DETAIL_VERSION :{SILVER}Version: {WHITE}{RAW_STRING}
-STR_CONTENT_DETAIL_DESCRIPTION :{SILVER}Description: {WHITE}{RAW_STRING}
-STR_CONTENT_DETAIL_URL :{SILVER}URL: {WHITE}{RAW_STRING}
-STR_CONTENT_DETAIL_TYPE :{SILVER}Type: {WHITE}{STRING}
-STR_CONTENT_DETAIL_FILESIZE :{SILVER}Download size: {WHITE}{BYTES}
-STR_CONTENT_DETAIL_SELECTED_BECAUSE_OF :{SILVER}Selected because of: {WHITE}{RAW_STRING}
-STR_CONTENT_DETAIL_DEPENDENCIES :{SILVER}Dependencies: {WHITE}{RAW_STRING}
-STR_CONTENT_DETAIL_TAGS :{SILVER}Tags: {WHITE}{RAW_STRING}
-
-STR_CONTENT_DOWNLOAD_TITLE :{WHITE}Downloading content...
-STR_CONTENT_DOWNLOAD_INITIALISE :{WHITE}Requesting files...
-STR_CONTENT_DOWNLOAD_FILE :{WHITE}Currently downloading {RAW_STRING} ({NUM} of {NUM})
-STR_CONTENT_DOWNLOAD_COMPLETE :{WHITE}Download complete
-STR_CONTENT_DOWNLOAD_PROGRESS_SIZE :{WHITE}{BYTES} of {BYTES} downloaded ({NUM} %)
-
STR_CONTENT_ERROR_COULD_NOT_CONNECT :{WHITE}Could not connect to the content server...
STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD :{WHITE}Downloading failed...
STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_CONNECTION_LOST :{WHITE}... connection lost
STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_FILE_NOT_WRITABLE :{WHITE}... file not writable
STR_CONTENT_ERROR_COULD_NOT_EXTRACT :{WHITE}Could not decompress the downloaded file
-STR_CONTENT_INTRO_BUTTON :{BLACK}Check Online Content
-STR_CONTENT_INTRO_BUTTON_TIP :{BLACK}Check for new and updated content to download
STR_CONTENT_INTRO_MISSING_BUTTON :{BLACK}Find missing content online
STR_CONTENT_INTRO_MISSING_BUTTON_TIP :{BLACK}Check whether the missing content can be found online
########