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authordarkvater <darkvater@openttd.org>2004-09-23 21:20:38 +0000
committerdarkvater <darkvater@openttd.org>2004-09-23 21:20:38 +0000
commit36f18e7f406d20bd69835960dc0f9b9743528132 (patch)
tree31c706e068ffbc8e7c7e8d5efb8cff064f7ac49f
parent198f841c7e5632ef224839ece6caee4d700b0d01 (diff)
downloadopenttd-36f18e7f406d20bd69835960dc0f9b9743528132.tar.xz
(svn r314) -Fix: [982611] Pathfinding bug; train likes the roundabout. If train needs servicing it will now look 16 tiles along the track instead of 12 tiles manhattan style (blathijs)
-rw-r--r--train_cmd.c60
1 files changed, 31 insertions, 29 deletions
diff --git a/train_cmd.c b/train_cmd.c
index 838484569..973878826 100644
--- a/train_cmd.c
+++ b/train_cmd.c
@@ -1089,50 +1089,48 @@ static bool TrainFindDepotEnumProc(uint tile, TrainFindDepotData *tfdd, int trac
return length >= tfdd->best_length;
}
-// returns the tile of a depot to goto to
-static uint FindClosestTrainDepot(Vehicle *v)
+// returns the tile of a depot to goto to.
+static TrainFindDepotData FindClosestTrainDepot(Vehicle *v)
{
int i;
TrainFindDepotData tfdd;
uint tile = v->tile;
- if (IsTrainDepotTile(tile))
- return tile;
-
- if (v->u.rail.track == 0x40) { tile = GetVehicleOutOfTunnelTile(v); }
-
tfdd.owner = v->owner;
tfdd.best_length = (uint)-1;
+ if (IsTrainDepotTile(tile)){
+ tfdd.tile = tile;
+ tfdd.best_length = 0;
+ return tfdd;
+ }
+
+ if (v->u.rail.track == 0x40) { tile = GetVehicleOutOfTunnelTile(v); }
+
if (!_patches.new_depot_finding) {
// search in all directions
for(i=0; i!=4; i++)
NewTrainPathfind(tile, i, (TPFEnumProc*)TrainFindDepotEnumProc, &tfdd, NULL);
- if (tfdd.best_length != (uint)-1)
- return tfdd.tile;
} else {
// search in the forward direction first.
i = v->direction >> 1;
if (!(v->direction & 1) && v->u.rail.track != _state_dir_table[i]) { i = (i - 1) & 3; }
NewTrainPathfind(tile, i, (TPFEnumProc*)TrainFindDepotEnumProc, &tfdd, NULL);
- if (tfdd.best_length != (uint)-1)
- return tfdd.tile;
-
- // search in backwards direction
- i = (v->direction^4) >> 1;
- if (!(v->direction & 1) && v->u.rail.track != _state_dir_table[i]) { i = (i - 1) & 3; }
- NewTrainPathfind(tile, i, (TPFEnumProc*)TrainFindDepotEnumProc, &tfdd, NULL);
- if (tfdd.best_length != (uint)-1)
- return tfdd.tile;
+ if (tfdd.best_length == (uint)-1){
+ // search in backwards direction
+ i = (v->direction^4) >> 1;
+ if (!(v->direction & 1) && v->u.rail.track != _state_dir_table[i]) { i = (i - 1) & 3; }
+ NewTrainPathfind(tile, i, (TPFEnumProc*)TrainFindDepotEnumProc, &tfdd, NULL);
+ }
}
- return (uint)-1;
+ return tfdd;
}
int32 CmdTrainGotoDepot(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
Vehicle *v = &_vehicles[p1];
- uint depot_tile;
+ TrainFindDepotData tfdd;
if ((v->next_order & OT_MASK) == OT_GOTO_DEPOT) {
if (flags & DC_EXEC) {
@@ -1147,14 +1145,14 @@ int32 CmdTrainGotoDepot(int x, int y, uint32 flags, uint32 p1, uint32 p2)
return 0;
}
- depot_tile = FindClosestTrainDepot(v);
- if (depot_tile == (uint)-1)
+ tfdd = FindClosestTrainDepot(v);
+ if (tfdd.best_length == (uint)-1)
return_cmd_error(STR_883A_UNABLE_TO_FIND_ROUTE_TO);
if (flags & DC_EXEC) {
- v->dest_tile = depot_tile;
+ v->dest_tile = tfdd.tile;
v->next_order = OF_NON_STOP | OF_FULL_LOAD | OT_GOTO_DEPOT;
- v->next_order_param = GetDepotByTile(depot_tile);
+ v->next_order_param = GetDepotByTile(tfdd.tile);
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, 4);
}
@@ -2566,8 +2564,8 @@ void TrainEnterDepot(Vehicle *v, uint tile)
static void CheckIfTrainNeedsService(Vehicle *v)
{
- uint tile;
byte depot;
+ TrainFindDepotData tfdd;
if (_patches.servint_trains == 0)
return;
@@ -2587,23 +2585,27 @@ static void CheckIfTrainNeedsService(Vehicle *v)
(v->next_order & (OF_FULL_LOAD|OF_UNLOAD)) != 0)
return;
- tile = FindClosestTrainDepot(v);
- if (tile == (uint)-1 || GetTileDist(v->tile, tile) > 12) {
+ tfdd = FindClosestTrainDepot(v);
+ /* Only go to the depot if it is not too far out of our way. */
+ if (tfdd.best_length == (uint)-1 || tfdd.best_length > 16 ) {
if ((v->next_order & OT_MASK) == OT_GOTO_DEPOT) {
+ /* If we were already heading for a depot but it has
+ * suddenly moved farther away, we continue our normal
+ * schedule? */
v->next_order = OT_DUMMY;
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, 4);
}
return;
}
- depot = GetDepotByTile(tile);
+ depot = GetDepotByTile(tfdd.tile);
if ((v->next_order & OT_MASK) == OT_GOTO_DEPOT && v->next_order_param != depot && !CHANCE16(3,16))
return;
v->next_order = OT_GOTO_DEPOT | OF_NON_STOP;
v->next_order_param = depot;
- v->dest_tile = tile;
+ v->dest_tile = tfdd.tile;
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, 4);
}