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author | darkvater <darkvater@openttd.org> | 2004-09-23 21:20:38 +0000 |
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committer | darkvater <darkvater@openttd.org> | 2004-09-23 21:20:38 +0000 |
commit | 36f18e7f406d20bd69835960dc0f9b9743528132 (patch) | |
tree | 31c706e068ffbc8e7c7e8d5efb8cff064f7ac49f | |
parent | 198f841c7e5632ef224839ece6caee4d700b0d01 (diff) | |
download | openttd-36f18e7f406d20bd69835960dc0f9b9743528132.tar.xz |
(svn r314) -Fix: [982611] Pathfinding bug; train likes the roundabout. If train needs servicing it will now look 16 tiles along the track instead of 12 tiles manhattan style (blathijs)
-rw-r--r-- | train_cmd.c | 60 |
1 files changed, 31 insertions, 29 deletions
diff --git a/train_cmd.c b/train_cmd.c index 838484569..973878826 100644 --- a/train_cmd.c +++ b/train_cmd.c @@ -1089,50 +1089,48 @@ static bool TrainFindDepotEnumProc(uint tile, TrainFindDepotData *tfdd, int trac return length >= tfdd->best_length; } -// returns the tile of a depot to goto to -static uint FindClosestTrainDepot(Vehicle *v) +// returns the tile of a depot to goto to. +static TrainFindDepotData FindClosestTrainDepot(Vehicle *v) { int i; TrainFindDepotData tfdd; uint tile = v->tile; - if (IsTrainDepotTile(tile)) - return tile; - - if (v->u.rail.track == 0x40) { tile = GetVehicleOutOfTunnelTile(v); } - tfdd.owner = v->owner; tfdd.best_length = (uint)-1; + if (IsTrainDepotTile(tile)){ + tfdd.tile = tile; + tfdd.best_length = 0; + return tfdd; + } + + if (v->u.rail.track == 0x40) { tile = GetVehicleOutOfTunnelTile(v); } + if (!_patches.new_depot_finding) { // search in all directions for(i=0; i!=4; i++) NewTrainPathfind(tile, i, (TPFEnumProc*)TrainFindDepotEnumProc, &tfdd, NULL); - if (tfdd.best_length != (uint)-1) - return tfdd.tile; } else { // search in the forward direction first. i = v->direction >> 1; if (!(v->direction & 1) && v->u.rail.track != _state_dir_table[i]) { i = (i - 1) & 3; } NewTrainPathfind(tile, i, (TPFEnumProc*)TrainFindDepotEnumProc, &tfdd, NULL); - if (tfdd.best_length != (uint)-1) - return tfdd.tile; - - // search in backwards direction - i = (v->direction^4) >> 1; - if (!(v->direction & 1) && v->u.rail.track != _state_dir_table[i]) { i = (i - 1) & 3; } - NewTrainPathfind(tile, i, (TPFEnumProc*)TrainFindDepotEnumProc, &tfdd, NULL); - if (tfdd.best_length != (uint)-1) - return tfdd.tile; + if (tfdd.best_length == (uint)-1){ + // search in backwards direction + i = (v->direction^4) >> 1; + if (!(v->direction & 1) && v->u.rail.track != _state_dir_table[i]) { i = (i - 1) & 3; } + NewTrainPathfind(tile, i, (TPFEnumProc*)TrainFindDepotEnumProc, &tfdd, NULL); + } } - return (uint)-1; + return tfdd; } int32 CmdTrainGotoDepot(int x, int y, uint32 flags, uint32 p1, uint32 p2) { Vehicle *v = &_vehicles[p1]; - uint depot_tile; + TrainFindDepotData tfdd; if ((v->next_order & OT_MASK) == OT_GOTO_DEPOT) { if (flags & DC_EXEC) { @@ -1147,14 +1145,14 @@ int32 CmdTrainGotoDepot(int x, int y, uint32 flags, uint32 p1, uint32 p2) return 0; } - depot_tile = FindClosestTrainDepot(v); - if (depot_tile == (uint)-1) + tfdd = FindClosestTrainDepot(v); + if (tfdd.best_length == (uint)-1) return_cmd_error(STR_883A_UNABLE_TO_FIND_ROUTE_TO); if (flags & DC_EXEC) { - v->dest_tile = depot_tile; + v->dest_tile = tfdd.tile; v->next_order = OF_NON_STOP | OF_FULL_LOAD | OT_GOTO_DEPOT; - v->next_order_param = GetDepotByTile(depot_tile); + v->next_order_param = GetDepotByTile(tfdd.tile); InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, 4); } @@ -2566,8 +2564,8 @@ void TrainEnterDepot(Vehicle *v, uint tile) static void CheckIfTrainNeedsService(Vehicle *v) { - uint tile; byte depot; + TrainFindDepotData tfdd; if (_patches.servint_trains == 0) return; @@ -2587,23 +2585,27 @@ static void CheckIfTrainNeedsService(Vehicle *v) (v->next_order & (OF_FULL_LOAD|OF_UNLOAD)) != 0) return; - tile = FindClosestTrainDepot(v); - if (tile == (uint)-1 || GetTileDist(v->tile, tile) > 12) { + tfdd = FindClosestTrainDepot(v); + /* Only go to the depot if it is not too far out of our way. */ + if (tfdd.best_length == (uint)-1 || tfdd.best_length > 16 ) { if ((v->next_order & OT_MASK) == OT_GOTO_DEPOT) { + /* If we were already heading for a depot but it has + * suddenly moved farther away, we continue our normal + * schedule? */ v->next_order = OT_DUMMY; InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, 4); } return; } - depot = GetDepotByTile(tile); + depot = GetDepotByTile(tfdd.tile); if ((v->next_order & OT_MASK) == OT_GOTO_DEPOT && v->next_order_param != depot && !CHANCE16(3,16)) return; v->next_order = OT_GOTO_DEPOT | OF_NON_STOP; v->next_order_param = depot; - v->dest_tile = tile; + v->dest_tile = tfdd.tile; InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, 4); } |