diff options
author | Darkvater <Darkvater@openttd.org> | 2005-05-15 16:30:02 +0000 |
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committer | Darkvater <Darkvater@openttd.org> | 2005-05-15 16:30:02 +0000 |
commit | 33bb043fb60b5777bd8de695acc4be07c70bb7a1 (patch) | |
tree | 173b5acaea9f17b34433a924a789ced3a9a34c39 | |
parent | abdf4ead8748904a2cd347cb4b22b45485677952 (diff) | |
download | openttd-33bb043fb60b5777bd8de695acc4be07c70bb7a1.tar.xz |
(svn r2322) - CodeChange: doxygen commented the tunnel-crash fix. Also if (bla) {return;} else {return;} is not proper code. It's if (bla) {return;} return; ;)
-rw-r--r-- | rail_cmd.c | 16 |
1 files changed, 9 insertions, 7 deletions
diff --git a/rail_cmd.c b/rail_cmd.c index 28c5e5a4d..42516594b 100644 --- a/rail_cmd.c +++ b/rail_cmd.c @@ -1619,6 +1619,10 @@ bool SignalVehicleCheck(TileIndex tile, uint track) dest.tile = tile; dest.track = track; + /** @todo "Hackish" fix for the tunnel problems. This is needed because a tunnel + * is some kind of invisible black hole, and there is some special magic going + * on in there. This 'workaround' can be removed once the maprewrite is done. + */ if (GetTileType(tile)==MP_TUNNELBRIDGE && ((_map5[tile] & 0xF0)==0)) { // It is a tunnel we're checking, we need to do some special stuff // because VehicleFromPos will not find the vihicle otherwise @@ -1628,12 +1632,10 @@ bool SignalVehicleCheck(TileIndex tile, uint track) dest.track = 1 << (direction & 1); // get the trackbit the vehicle would have if it has not entered the tunnel yet (ie is still visible) // check for a vehicle with that trackdir on the start tile of the tunnel - if (VehicleFromPos(tile, &dest, SignalVehicleCheckProc) != NULL) - return true; + if (VehicleFromPos(tile, &dest, SignalVehicleCheckProc) != NULL) return true; // check for a vehicle with that trackdir on the end tile of the tunnel - if (VehicleFromPos(flotr.tile, &dest, SignalVehicleCheckProc) != NULL) - return true; + if (VehicleFromPos(flotr.tile, &dest, SignalVehicleCheckProc) != NULL) return true; // now check all tiles from start to end for a "hidden" vehicle // NOTE: the hashes for tiles may overlap, so this could maybe be optimised a bit by not checking every tile? @@ -1645,9 +1647,9 @@ bool SignalVehicleCheck(TileIndex tile, uint track) // no vehicle found return false; - } else { - return VehicleFromPos(tile, &dest, SignalVehicleCheckProc) != NULL; - }; + } + + return VehicleFromPos(tile, &dest, SignalVehicleCheckProc) != NULL; } static void SetSignalsAfterProc(TrackPathFinder *tpf) |