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authorterkhen <terkhen@openttd.org>2010-11-06 13:03:17 +0000
committerterkhen <terkhen@openttd.org>2010-11-06 13:03:17 +0000
commit25d1b2f54b9cac01e2737848c208f6d8096a4a92 (patch)
tree37860a84857248e929612d7ed018a4e2065d31cd
parentc8a56f17f82be7d4a8e935fc514c86a313dc7d15 (diff)
downloadopenttd-25d1b2f54b9cac01e2737848c208f6d8096a4a92.tar.xz
(svn r21098) -Codechange: Ships now store their max speed in the cache instead of recalculating it every time.
-rw-r--r--src/economy.cpp6
-rw-r--r--src/newgrf_engine.cpp3
-rw-r--r--src/saveload/vehicle_sl.cpp34
-rw-r--r--src/ship.h3
-rw-r--r--src/ship_cmd.cpp9
-rw-r--r--src/vehicle.cpp1
-rw-r--r--src/vehicle_gui.cpp2
7 files changed, 41 insertions, 17 deletions
diff --git a/src/economy.cpp b/src/economy.cpp
index f7326f4e2..ecccc99a1 100644
--- a/src/economy.cpp
+++ b/src/economy.cpp
@@ -1228,9 +1228,11 @@ static void LoadUnloadVehicle(Vehicle *v, int *cargo_left)
/* update stats */
int t;
switch (u->type) {
- case VEH_TRAIN: t = u->vcache.cached_max_speed; break;
+ case VEH_TRAIN: /* FALL THROUGH */
+ case VEH_SHIP:
+ t = u->vcache.cached_max_speed;
+ break;
case VEH_ROAD: t = u->max_speed / 2; break;
- case VEH_SHIP: t = u->max_speed; break;
case VEH_AIRCRAFT: t = Aircraft::From(u)->GetSpeedOldUnits(); break; // Convert to old units.
default: NOT_REACHED();
}
diff --git a/src/newgrf_engine.cpp b/src/newgrf_engine.cpp
index d93159fe1..04e71c8fb 100644
--- a/src/newgrf_engine.cpp
+++ b/src/newgrf_engine.cpp
@@ -717,7 +717,8 @@ static uint32 VehicleGetVariable(const ResolverObject *object, byte variable, by
case 0x19: {
uint max_speed;
switch (v->type) {
- case VEH_TRAIN:
+ case VEH_TRAIN: /* FALL THROUGH */
+ case VEH_SHIP:
max_speed = v->vcache.cached_max_speed;
break;
diff --git a/src/saveload/vehicle_sl.cpp b/src/saveload/vehicle_sl.cpp
index 6da47fee4..7817e81ba 100644
--- a/src/saveload/vehicle_sl.cpp
+++ b/src/saveload/vehicle_sl.cpp
@@ -313,20 +313,32 @@ void AfterLoadVehicles(bool part_of_load)
FOR_ALL_VEHICLES(v) {
assert(v->first != NULL);
- if (v->type == VEH_TRAIN) {
- Train *t = Train::From(v);
- if (t->IsFrontEngine() || t->IsFreeWagon()) {
- t->tcache.last_speed = t->cur_speed; // update displayed train speed
- t->ConsistChanged(false);
+ switch (v->type) {
+ case VEH_TRAIN: {
+ Train *t = Train::From(v);
+ if (t->IsFrontEngine() || t->IsFreeWagon()) {
+ t->tcache.last_speed = t->cur_speed; // update displayed train speed
+ t->ConsistChanged(false);
+ }
+ break;
}
- } else if (v->type == VEH_ROAD) {
- RoadVehicle *rv = RoadVehicle::From(v);
- if (rv->IsRoadVehFront()) {
- RoadVehUpdateCache(rv);
- if (_settings_game.vehicle.roadveh_acceleration_model != AM_ORIGINAL) {
- rv->CargoChanged();
+
+ case VEH_ROAD: {
+ RoadVehicle *rv = RoadVehicle::From(v);
+ if (rv->IsRoadVehFront()) {
+ RoadVehUpdateCache(rv);
+ if (_settings_game.vehicle.roadveh_acceleration_model != AM_ORIGINAL) {
+ rv->CargoChanged();
+ }
}
+ break;
}
+
+ case VEH_SHIP:
+ Ship::From(v)->UpdateCache();
+ break;
+
+ default: break;
}
}
diff --git a/src/ship.h b/src/ship.h
index 1c6749576..ca4cefa6d 100644
--- a/src/ship.h
+++ b/src/ship.h
@@ -35,7 +35,7 @@ struct Ship: public SpecializedVehicle<Ship, VEH_SHIP> {
bool IsPrimaryVehicle() const { return true; }
SpriteID GetImage(Direction direction) const;
int GetDisplaySpeed() const { return this->cur_speed / 2; }
- int GetDisplayMaxSpeed() const { return this->max_speed / 2; }
+ int GetDisplayMaxSpeed() const { return this->vcache.cached_max_speed / 2; }
Money GetRunningCost() const;
bool IsInDepot() const { return this->state == TRACK_BIT_DEPOT; }
bool Tick();
@@ -43,6 +43,7 @@ struct Ship: public SpecializedVehicle<Ship, VEH_SHIP> {
Trackdir GetVehicleTrackdir() const;
TileIndex GetOrderStationLocation(StationID station);
bool FindClosestDepot(TileIndex *location, DestinationID *destination, bool *reverse);
+ void UpdateCache();
};
#define FOR_ALL_SHIPS(var) FOR_ALL_VEHICLES_OF_TYPE(Ship, var)
diff --git a/src/ship_cmd.cpp b/src/ship_cmd.cpp
index 24e9eb654..f220e13a0 100644
--- a/src/ship_cmd.cpp
+++ b/src/ship_cmd.cpp
@@ -153,6 +153,11 @@ static void CheckIfShipNeedsService(Vehicle *v)
SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
}
+void Ship::UpdateCache()
+{
+ this->vcache.cached_max_speed = GetVehicleProperty(this, PROP_SHIP_SPEED, this->max_speed);
+}
+
Money Ship::GetRunningCost() const
{
const Engine *e = Engine::Get(this->engine_type);
@@ -296,7 +301,7 @@ static bool ShipAccelerate(Vehicle *v)
uint spd;
byte t;
- spd = min(v->cur_speed + 1, GetVehicleProperty(v, PROP_SHIP_SPEED, v->max_speed));
+ spd = min(v->cur_speed + 1, v->vcache.cached_max_speed);
/* updates statusbar only if speed have changed to save CPU time */
if (spd != v->cur_speed) {
@@ -615,6 +620,8 @@ CommandCost CmdBuildShip(TileIndex tile, DoCommandFlag flags, const Engine *e, u
v->cur_image = SPR_IMG_QUERY;
v->random_bits = VehicleRandomBits();
+ v->UpdateCache();
+
if (e->flags & ENGINE_EXCLUSIVE_PREVIEW) SetBit(v->vehicle_flags, VF_BUILT_AS_PROTOTYPE);
v->InvalidateNewGRFCacheOfChain();
diff --git a/src/vehicle.cpp b/src/vehicle.cpp
index 8052a29ac..a10f0481d 100644
--- a/src/vehicle.cpp
+++ b/src/vehicle.cpp
@@ -1163,6 +1163,7 @@ void VehicleEnterDepot(Vehicle *v)
SetWindowClassesDirty(WC_SHIPS_LIST);
Ship *ship = Ship::From(v);
ship->state = TRACK_BIT_DEPOT;
+ ship->UpdateCache();
ship->UpdateViewport(true, true);
SetWindowDirty(WC_VEHICLE_DEPOT, v->tile);
break;
diff --git a/src/vehicle_gui.cpp b/src/vehicle_gui.cpp
index 7c788b3eb..7adacc88c 100644
--- a/src/vehicle_gui.cpp
+++ b/src/vehicle_gui.cpp
@@ -807,7 +807,7 @@ static int CDECL VehicleReliabilitySorter(const Vehicle * const *a, const Vehicl
static int CDECL VehicleMaxSpeedSorter(const Vehicle * const *a, const Vehicle * const *b)
{
int r = 0;
- if (((*a)->type == VEH_TRAIN && (*b)->type == VEH_TRAIN) || ((*a)->type == VEH_AIRCRAFT && (*b)->type == VEH_AIRCRAFT)) {
+ if ((*a)->type != VEH_ROAD && (*b)->type != VEH_ROAD) {
r = (*a)->vcache.cached_max_speed - (*b)->vcache.cached_max_speed;
} else {
r = (*a)->max_speed - (*b)->max_speed;