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author | truelight <truelight@openttd.org> | 2005-12-06 11:36:46 +0000 |
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committer | truelight <truelight@openttd.org> | 2005-12-06 11:36:46 +0000 |
commit | 2390595d3bf0a36d326f7e00c01985c216e513eb (patch) | |
tree | 12495b7a5ae255c52a14b8d11048a8d09e89dd35 | |
parent | c2153e7419673e5096b196a9b380a4234d464e3e (diff) | |
download | openttd-2390595d3bf0a36d326f7e00c01985c216e513eb.tar.xz |
(svn r3263) -Fix: use () around 'variables' in macros, gives less crashes ;)
-Fix: va-args in macros are supported via __VA_ARGS__ in C99, so changed
to that; now GCC 2.95 likes it too :)
-rw-r--r-- | ai/ai_event.h | 23 |
1 files changed, 6 insertions, 17 deletions
diff --git a/ai/ai_event.h b/ai/ai_event.h index 684ce54b5..33d5d170a 100644 --- a/ai/ai_event.h +++ b/ai/ai_event.h @@ -7,25 +7,14 @@ # include "ai.h" /* This is how we call events (with safety-check) to GPMI */ -/* XXX -- This macro (vararg macro) isn't supported on old GCCs, but GPMI - * is using them too, so it isn't a real problem, yet */ -# define ai_event(player, event, params...) \ - if (player < MAX_PLAYERS && _ai_player[player].module != NULL) \ - gpmi_event(_ai_player[player].module, event, params) +# define ai_event(player, event, ...) \ + if ((player) < MAX_PLAYERS && _ai_player[(player)].module != NULL) \ + gpmi_event(_ai_player[(player)].module, (event), ##__VA_ARGS__) -#else -/* If GPMI isn't loaded, don't do a thing with the events (for now at least) - * Because old GCCs don't support vararg macros, and OTTD does support those - * GCCs, we need something tricky to ignore the events... and this is the solution :) - * Ugly, I know, but it works! */ - -# ifdef DEF_EVENTS - void CDECL empty_function(PlayerID player, int event, ...) {} -# else - extern void CDECL empty_function(PlayerID player, int event, ...); -# endif -# define ai_event empty_function +#else /* GPMI */ +/* If GPMI isn't loaded, don't do a thing with the events (for now at least) */ +# define ai_event(...) #endif /* GPMI */ /* To make our life a bit easier; you now only have to define new |