diff options
author | rubidium <rubidium@openttd.org> | 2009-04-07 18:23:14 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2009-04-07 18:23:14 +0000 |
commit | 22d93068890b758ac7d54256fdc24e0c3169504e (patch) | |
tree | de0bc2023bce888ef3480f009231e3c8bb85eebb | |
parent | 3fdb8a62c4867e14417ac92119c3acb0c3fd2d5a (diff) | |
download | openttd-22d93068890b758ac7d54256fdc24e0c3169504e.tar.xz |
(svn r15967) -Codechange: do not access NetworkSocketHandler::has_quit directly
-rw-r--r-- | src/network/core/core.h | 10 | ||||
-rw-r--r-- | src/network/core/tcp.cpp | 2 | ||||
-rw-r--r-- | src/network/core/udp.cpp | 4 | ||||
-rw-r--r-- | src/network/network.cpp | 6 | ||||
-rw-r--r-- | src/network/network_client.cpp | 12 | ||||
-rw-r--r-- | src/network/network_content.cpp | 2 | ||||
-rw-r--r-- | src/network/network_server.cpp | 28 |
7 files changed, 34 insertions, 30 deletions
diff --git a/src/network/core/core.h b/src/network/core/core.h index c1605d46d..bc348255d 100644 --- a/src/network/core/core.h +++ b/src/network/core/core.h @@ -36,10 +36,9 @@ struct Packet; * SocketHandler for all network sockets in OpenTTD. */ class NetworkSocketHandler { -public: - /* TODO: make socket & has_quit protected once the TCP stuff - *is in a real class too */ bool has_quit; ///< Whether the current client has quit/send a bad packet +public: + /* TODO: make socket protected once the TCP stuff is in a real class too */ SOCKET sock; ///< The socket currently connected to public: /** Create a new unbound socket */ @@ -72,6 +71,11 @@ public: */ bool HasClientQuit() const { return this->has_quit; } + /** + * Reopen the socket so we can send/receive stuff again. + */ + void Reopen() { this->has_quit = false; } + void Send_GRFIdentifier(Packet *p, const GRFIdentifier *grf); void Recv_GRFIdentifier(Packet *p, GRFIdentifier *grf); void Send_CompanyInformation(Packet *p, const struct Company *c, const struct NetworkCompanyStats *stats); diff --git a/src/network/core/tcp.cpp b/src/network/core/tcp.cpp index 963257847..1ed8b618c 100644 --- a/src/network/core/tcp.cpp +++ b/src/network/core/tcp.cpp @@ -29,7 +29,7 @@ NetworkTCPSocketHandler::~NetworkTCPSocketHandler() NetworkRecvStatus NetworkTCPSocketHandler::CloseConnection() { this->writable = false; - this->has_quit = true; + NetworkSocketHandler::CloseConnection(); /* Free all pending and partially received packets */ while (this->packet_queue != NULL) { diff --git a/src/network/core/udp.cpp b/src/network/core/udp.cpp index b2bc7b220..df5a68cb5 100644 --- a/src/network/core/udp.cpp +++ b/src/network/core/udp.cpp @@ -54,7 +54,7 @@ void NetworkUDPSocketHandler::Close() NetworkRecvStatus NetworkUDPSocketHandler::CloseConnection() { - this->has_quit = true; + NetworkSocketHandler::CloseConnection(); return NETWORK_RECV_STATUS_OKAY; } @@ -264,7 +264,7 @@ void NetworkUDPSocketHandler::HandleUDPPacket(Packet *p, NetworkAddress *client_ PacketUDPType type; /* New packet == new client, which has not quit yet */ - this->has_quit = false; + this->Reopen(); type = (PacketUDPType)p->Recv_uint8(); diff --git a/src/network/network.cpp b/src/network/network.cpp index 5cc15bf69..0e241f1a6 100644 --- a/src/network/network.cpp +++ b/src/network/network.cpp @@ -274,7 +274,7 @@ static void NetworkClientError(NetworkRecvStatus res, NetworkClientSocket *cs) /* We just want to close the connection.. */ if (res == NETWORK_RECV_STATUS_CLOSE_QUERY) { - cs->has_quit = true; + cs->CloseConnection(); NetworkCloseClient(cs); _networking = false; @@ -434,7 +434,7 @@ void NetworkCloseClient(NetworkClientSocket *cs) DEBUG(net, 1, "Closed client connection %d", cs->client_id); - if (!cs->has_quit && _network_server && cs->status > STATUS_INACTIVE) { + if (!cs->HasClientQuit() && _network_server && cs->status > STATUS_INACTIVE) { /* We did not receive a leave message from this client... */ char client_name[NETWORK_CLIENT_NAME_LENGTH]; NetworkClientSocket *new_cs; @@ -844,7 +844,7 @@ static bool NetworkReceive() NetworkRecvStatus res; /* The client already was quiting! */ - if (cs->has_quit) return false; + if (cs->HasClientQuit()) return false; res = NetworkClient_ReadPackets(cs); if (res != NETWORK_RECV_STATUS_OKAY) { diff --git a/src/network/network_client.cpp b/src/network/network_client.cpp index e50543111..2f5a040a0 100644 --- a/src/network/network_client.cpp +++ b/src/network/network_client.cpp @@ -359,7 +359,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_COMPANY_INFO) { byte company_info_version = p->Recv_uint8(); - if (!MY_CLIENT->has_quit && company_info_version == NETWORK_COMPANY_INFO_VERSION) { + if (!MY_CLIENT->HasClientQuit() && company_info_version == NETWORK_COMPANY_INFO_VERSION) { /* We have received all data... (there are no more packets coming) */ if (!p->Recv_bool()) return NETWORK_RECV_STATUS_CLOSE_QUERY; @@ -403,7 +403,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_CLIENT_INFO) p->Recv_string(name, sizeof(name)); - if (MY_CLIENT->has_quit) return NETWORK_RECV_STATUS_CONN_LOST; + if (MY_CLIENT->HasClientQuit()) return NETWORK_RECV_STATUS_CONN_LOST; /* Do we receive a change of data? Most likely we changed playas */ if (client_id == _network_own_client_id) _network_playas = playas; @@ -513,7 +513,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_NEED_PASSWORD) /* Initialize the password hash salting variables. */ _password_game_seed = p->Recv_uint32(); p->Recv_string(_password_server_unique_id, sizeof(_password_server_unique_id)); - if (MY_CLIENT->has_quit) return NETWORK_RECV_STATUS_MALFORMED_PACKET; + if (MY_CLIENT->HasClientQuit()) return NETWORK_RECV_STATUS_MALFORMED_PACKET; case NETWORK_GAME_PASSWORD: ShowNetworkNeedPassword(type); @@ -557,7 +557,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_MAP) maptype = p->Recv_uint8(); - if (MY_CLIENT->has_quit) return NETWORK_RECV_STATUS_CONN_LOST; + if (MY_CLIENT->HasClientQuit()) return NETWORK_RECV_STATUS_CONN_LOST; /* First packet, init some stuff */ if (maptype == MAP_PACKET_START) { @@ -577,7 +577,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_MAP) * do a division by zero. When the connection is lost, we just return * that. If kbytes_total is 0, the packet must be malformed as a * savegame less than 1 kilobyte is practically impossible. */ - if (MY_CLIENT->has_quit) return NETWORK_RECV_STATUS_CONN_LOST; + if (MY_CLIENT->HasClientQuit()) return NETWORK_RECV_STATUS_CONN_LOST; if (_network_join_bytes_total == 0) return NETWORK_RECV_STATUS_MALFORMED_PACKET; _network_join_status = NETWORK_JOIN_STATUS_DOWNLOADING; @@ -938,7 +938,7 @@ NetworkRecvStatus NetworkClient_ReadPackets(NetworkClientSocket *cs) while (res == NETWORK_RECV_STATUS_OKAY && (p = cs->Recv_Packet(&res)) != NULL) { byte type = p->Recv_uint8(); - if (type < PACKET_END && _network_client_packet[type] != NULL && !MY_CLIENT->has_quit) { + if (type < PACKET_END && _network_client_packet[type] != NULL && !MY_CLIENT->HasClientQuit()) { res = _network_client_packet[type](p); } else { res = NETWORK_RECV_STATUS_MALFORMED_PACKET; diff --git a/src/network/network_content.cpp b/src/network/network_content.cpp index ea33691b2..3b94c34b4 100644 --- a/src/network/network_content.cpp +++ b/src/network/network_content.cpp @@ -457,7 +457,7 @@ public: assert(_network_content_client.sock == INVALID_SOCKET); _network_content_client.isConnecting = false; _network_content_client.sock = s; - _network_content_client.has_quit = false; + _network_content_client.Reopen(); _network_content_client.OnConnect(true); } }; diff --git a/src/network/network_server.cpp b/src/network/network_server.cpp index f4de01a5c..bd0b161c7 100644 --- a/src/network/network_server.cpp +++ b/src/network/network_server.cpp @@ -166,7 +166,7 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR)(NetworkClientSocket *cs, Netw DEBUG(net, 1, "Client %d made an error and has been disconnected. Reason: '%s'", cs->client_id, str); } - cs->has_quit = true; + cs->CloseConnection(); /* Make sure the data get's there before we close the connection */ cs->Send_Packets(); @@ -668,7 +668,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_JOIN) client_lang = (NetworkLanguage)p->Recv_uint8(); p->Recv_string(unique_id, sizeof(unique_id)); - if (cs->has_quit) return; + if (cs->HasClientQuit()) return; /* join another company does not affect these values */ switch (playas) { @@ -769,7 +769,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_GETMAP) /* The client was never joined.. so this is impossible, right? * Ignore the packet, give the client a warning, and close his connection */ - if (cs->status < STATUS_AUTH || cs->has_quit) { + if (cs->status < STATUS_AUTH || cs->HasClientQuit()) { SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_AUTHORIZED); return; } @@ -791,7 +791,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_GETMAP) DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_MAP_OK) { /* Client has the map, now start syncing */ - if (cs->status == STATUS_DONE_MAP && !cs->has_quit) { + if (cs->status == STATUS_DONE_MAP && !cs->HasClientQuit()) { char client_name[NETWORK_CLIENT_NAME_LENGTH]; NetworkClientSocket *new_cs; @@ -846,7 +846,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND) /* The client was never joined.. so this is impossible, right? * Ignore the packet, give the client a warning, and close his connection */ - if (cs->status < STATUS_DONE_MAP || cs->has_quit) { + if (cs->status < STATUS_DONE_MAP || cs->HasClientQuit()) { SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_EXPECTED); return; } @@ -854,7 +854,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND) CommandPacket cp; const char *err = cs->Recv_Command(p, &cp); - if (cs->has_quit) return; + if (cs->HasClientQuit()) return; NetworkClientInfo *ci = cs->GetInfo(); @@ -946,8 +946,8 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_ERROR) NetworkErrorCode errorno = (NetworkErrorCode)p->Recv_uint8(); /* The client was never joined.. thank the client for the packet, but ignore it */ - if (cs->status < STATUS_DONE_MAP || cs->has_quit) { - cs->has_quit = true; + if (cs->status < STATUS_DONE_MAP || cs->HasClientQuit()) { + cs->CloseConnection(); return; } @@ -966,7 +966,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_ERROR) } } - cs->has_quit = true; + cs->CloseConnection(); } DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_QUIT) @@ -977,8 +977,8 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_QUIT) char client_name[NETWORK_CLIENT_NAME_LENGTH]; /* The client was never joined.. thank the client for the packet, but ignore it */ - if (cs->status < STATUS_DONE_MAP || cs->has_quit) { - cs->has_quit = true; + if (cs->status < STATUS_DONE_MAP || cs->HasClientQuit()) { + cs->CloseConnection(); return; } @@ -992,7 +992,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_QUIT) } } - cs->has_quit = true; + cs->CloseConnection(); } DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_ACK) @@ -1194,7 +1194,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_SET_NAME) p->Recv_string(client_name, sizeof(client_name)); ci = cs->GetInfo(); - if (cs->has_quit) return; + if (cs->HasClientQuit()) return; if (ci != NULL) { /* Display change */ @@ -1552,7 +1552,7 @@ bool NetworkServer_ReadPackets(NetworkClientSocket *cs) NetworkRecvStatus res; while ((p = cs->Recv_Packet(&res)) != NULL) { byte type = p->Recv_uint8(); - if (type < PACKET_END && _network_server_packet[type] != NULL && !cs->has_quit) { + if (type < PACKET_END && _network_server_packet[type] != NULL && !cs->HasClientQuit()) { _network_server_packet[type](cs, p); } else { DEBUG(net, 0, "[server] received invalid packet type %d", type); |