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author | rubidium <rubidium@openttd.org> | 2011-11-06 09:37:26 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2011-11-06 09:37:26 +0000 |
commit | 1f823f89a15661cdeedaaee9e036b137afc674df (patch) | |
tree | 52cc0830f74638399ad1dac7076f10497623c05e | |
parent | 18d1345d1c1727377eb8f2880fcd33213fa52801 (diff) | |
download | openttd-1f823f89a15661cdeedaaee9e036b137afc674df.tar.xz |
(svn r23123) -Fix [FS#4790] (r22792): variable was initialised at the wrong moment making things with the cursor go wrong
-rw-r--r-- | src/openttd.cpp | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/src/openttd.cpp b/src/openttd.cpp index 9d729fd2f..83545cb89 100644 --- a/src/openttd.cpp +++ b/src/openttd.cpp @@ -400,7 +400,6 @@ struct AfterNewGRFScan : NewGRFScanCallback { /* initialize the ingame console */ IConsoleInit(); - _cursor.in_window = true; InitializeGUI(); IConsoleCmdExec("exec scripts/autoexec.scr 0"); @@ -667,6 +666,12 @@ int ttd_main(int argc, char *argv[]) _cur_resolution.width = ClampU(_cur_resolution.width, 1, UINT16_MAX / 2); _cur_resolution.height = ClampU(_cur_resolution.height, 1, UINT16_MAX / 2); + /* Assume the cursor starts within the game as not all video drivers + * get an event that the cursor is within the window when it is opened. + * Saying the cursor is there makes no visible difference as it would + * just be out of the bounds of the window. */ + _cursor.in_window = true; + /* enumerate language files */ InitializeLanguagePacks(); |