diff options
author | darkvater <darkvater@openttd.org> | 2005-01-03 21:05:03 +0000 |
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committer | darkvater <darkvater@openttd.org> | 2005-01-03 21:05:03 +0000 |
commit | 1ee725ef3500348f00d86b9aa42e0ff0e064a737 (patch) | |
tree | c57119da3f16164f114384541e3b6c11974b831e | |
parent | ad24d6cb0407cb2f2442435b58bba89503a2a0e5 (diff) | |
download | openttd-1ee725ef3500348f00d86b9aa42e0ff0e064a737.tar.xz |
(svn r1352) -Fix: [1093200] Drive side in new games. Setting the driver side is possible during the game until someone buys road vehicles. In networked games only the server can change it.
-rw-r--r-- | settings_gui.c | 71 |
1 files changed, 38 insertions, 33 deletions
diff --git a/settings_gui.c b/settings_gui.c index 1594e6774..478a1c7e3 100644 --- a/settings_gui.c +++ b/settings_gui.c @@ -65,12 +65,20 @@ static int GetCurRes() return i; } -static void GameOptionsWndProc(Window *w, WindowEvent *e) +static inline bool RoadVehiclesAreBuilt(void) { - int i; + Vehicle *v; + FOR_ALL_VEHICLES(v) { + if (v->type == VEH_Road) return true; + } + return false; +} +static void GameOptionsWndProc(Window *w, WindowEvent *e) +{ switch(e->event) { case WE_PAINT: { + int i; StringID str = STR_02BE_DEFAULT; w->disabled_state = (_vehicle_design_names & 1) ? (++str, 0) : (1 << 21); SetDParam(0, str); @@ -91,35 +99,39 @@ static void GameOptionsWndProc(Window *w, WindowEvent *e) case WE_CLICK: switch(e->click.widget) { - case 5: + case 5: /* Setup currencies dropdown */ ShowDropDownMenu(w, _currency_string_list, _opt_mod_ptr->currency, e->click.widget, _game_mode == GM_MENU ? 0 : ~GetMaskOfAllowedCurrencies(), 0); return; - case 8: + case 8: /* Setup distance unit dropdown */ ShowDropDownMenu(w, _distances_dropdown, _opt_mod_ptr->kilometers, e->click.widget, 0, 0); return; - case 11: { - int i = _opt_mod_ptr->road_side; - ShowDropDownMenu(w, _driveside_dropdown, i, e->click.widget, (_game_mode == GM_MENU) ? 0 : (-1) ^ (1 << i), 0); - return; - } - case 14: { + case 11: { /* Setup road-side dropdown */ + int i = 0; + + /* You can only change the drive side if you are in the menu or ingame with + * no vehicles present. In a networking game only the server can change it */ + if ((_game_mode != GM_MENU && RoadVehiclesAreBuilt()) || (_networking && !_network_server)) + i = (-1) ^ (1 << _opt_mod_ptr->road_side); // disable the other value + + ShowDropDownMenu(w, _driveside_dropdown, _opt_mod_ptr->road_side, e->click.widget, i, 0); + } return; + case 14: { /* Setup townname dropdown */ int i = _opt_mod_ptr->town_name; ShowDropDownMenu(w, BuildDynamicDropdown(STR_TOWNNAME_ORIGINAL_ENGLISH, SPECSTR_TOWNNAME_LAST - SPECSTR_TOWNNAME_START + 1), i, e->click.widget, (_game_mode == GM_MENU) ? 0 : (-1) ^ (1 << i), 0); return; } - case 17: + case 17: /* Setup autosave dropdown */ ShowDropDownMenu(w, _autosave_dropdown, _opt_mod_ptr->autosave, e->click.widget, 0, 0); return; - case 20: + case 20: /* Setup customized vehicle-names dropdown */ ShowDropDownMenu(w, _designnames_dropdown, (_vehicle_design_names&1)?1:0, e->click.widget, (_vehicle_design_names&2)?0:2, 0); return; - case 21: + case 21: /* Save customized vehicle-names to disk */ return; - case 24: + case 24: /* Setup interface language dropdown */ ShowDropDownMenu(w, _dynlang.dropdown, _dynlang.curr, e->click.widget, 0, 0); return; - case 27: - // setup resolution dropdown + case 27: /* Setup resolution dropdown */ ShowDropDownMenu(w, BuildDynamicDropdown(SPECSTR_RESOLUTION_START, _num_resolutions), GetCurRes(), e->click.widget, 0, 0); return; case 28: /* Click fullscreen on/off */ @@ -130,13 +142,12 @@ static void GameOptionsWndProc(Window *w, WindowEvent *e) case 31: /* Setup screenshot format dropdown */ ShowDropDownMenu(w, BuildDynamicDropdown(SPECSTR_SCREENSHOT_START, _num_screenshot_formats), _cur_screenshot_format, e->click.widget, 0, 0); return; - } break; case WE_DROPDOWN_SELECT: switch(e->dropdown.button) { - case 20: + case 20: /* Vehicle design names */ if (e->dropdown.index == 0) { DeleteCustomEngineNames(); MarkWholeScreenDirty(); @@ -145,43 +156,37 @@ static void GameOptionsWndProc(Window *w, WindowEvent *e) MarkWholeScreenDirty(); } break; - case 5: + case 5: /* Currency */ if (e->dropdown.index == 23) ShowCustCurrency(); _opt_mod_ptr->currency = _opt.currency = e->dropdown.index; MarkWholeScreenDirty(); break; - case 8: + case 8: /* Distance units */ _opt_mod_ptr->kilometers = e->dropdown.index; MarkWholeScreenDirty(); break; - case 11: - if (_game_mode == GM_MENU) + case 11: /* Road side */ + if (_opt_mod_ptr->road_side != e->dropdown.index) // only change if setting changed DoCommandP(0, e->dropdown.index, 0, NULL, CMD_SET_ROAD_DRIVE_SIDE | CMD_MSG(STR_EMPTY)); break; - case 14: + case 14: /* Town names */ if (_game_mode == GM_MENU) DoCommandP(0, e->dropdown.index, 0, NULL, CMD_SET_TOWN_NAME_TYPE | CMD_MSG(STR_EMPTY)); break; - case 17: + case 17: /* Autosave options */ _opt_mod_ptr->autosave = e->dropdown.index; SetWindowDirty(w); break; - - // change interface language - case 24: + case 24: /* Change interface language */ ReadLanguagePack(e->dropdown.index); MarkWholeScreenDirty(); break; - - // change resolution - case 27: + case 27: /* Change resolution */ if (e->dropdown.index < _num_resolutions && ChangeResInGame(_resolutions[e->dropdown.index][0],_resolutions[e->dropdown.index][1])) SetWindowDirty(w); break; - - // change screenshot format - case 31: + case 31: /* Change screenshot format */ SetScreenshotFormat(e->dropdown.index); SetWindowDirty(w); break; |