diff options
author | KUDr <kudr@openttd.org> | 2007-01-13 14:43:46 +0000 |
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committer | KUDr <kudr@openttd.org> | 2007-01-13 14:43:46 +0000 |
commit | 0edc029f9f37077143adf9b0a619d27b19eb1b11 (patch) | |
tree | e3d52067937be20667c58358b00642dad348d0d2 | |
parent | 57a366e6d843d00c660ba37197155d86c3f63b18 (diff) | |
download | openttd-0edc029f9f37077143adf9b0a619d27b19eb1b11.tar.xz |
(svn r8095) -Codechange: stuff that is not related to HAL moved from hal.h to gfx.h
-rw-r--r-- | src/functions.h | 2 | ||||
-rw-r--r-- | src/gfx.cpp | 18 | ||||
-rw-r--r-- | src/gfx.h | 178 | ||||
-rw-r--r-- | src/hal.h | 166 | ||||
-rw-r--r-- | src/openttd.cpp | 17 | ||||
-rw-r--r-- | src/rail.h | 1 | ||||
-rw-r--r-- | src/video/cocoa_v.h | 1 |
7 files changed, 200 insertions, 183 deletions
diff --git a/src/functions.h b/src/functions.h index bba59f5ea..87e540a7b 100644 --- a/src/functions.h +++ b/src/functions.h @@ -3,6 +3,8 @@ #ifndef FUNCTIONS_H #define FUNCTIONS_H +#include "gfx.h" + void DoClearSquare(TileIndex tile); void RunTileLoop(void); diff --git a/src/gfx.cpp b/src/gfx.cpp index de90ca461..ba6de033a 100644 --- a/src/gfx.cpp +++ b/src/gfx.cpp @@ -21,6 +21,24 @@ bool _dbg_screen_rect; #endif +byte _dirkeys; // 1 = left, 2 = up, 4 = right, 8 = down +bool _fullscreen; +CursorVars _cursor; +bool _ctrl_pressed; // Is Ctrl pressed? +bool _shift_pressed; // Is Shift pressed? +byte _fast_forward; +bool _left_button_down; +bool _left_button_clicked; +bool _right_button_down; +bool _right_button_clicked; +DrawPixelInfo _screen; +bool _exit_game; +bool _networking; ///< are we in networking mode? +byte _game_mode; +byte _pause; +int _pal_first_dirty; +int _pal_last_dirty; + Colour _cur_palette[256]; byte _stringwidth_table[FS_END][224]; @@ -3,6 +3,181 @@ #ifndef GFX_H #define GFX_H +/* !!! Note that the first part of this file if enclosed in extern "C" due to cocoa/obj-C !!! */ + +#ifdef __cplusplus +extern "C" { +#endif /* __cplusplus */ + +enum WindowKeyCodes { + WKC_SHIFT = 0x8000, + WKC_CTRL = 0x4000, + WKC_ALT = 0x2000, + WKC_META = 0x1000, + + // Special ones + WKC_NONE = 0, + WKC_ESC = 1, + WKC_BACKSPACE = 2, + WKC_INSERT = 3, + WKC_DELETE = 4, + + WKC_PAGEUP = 5, + WKC_PAGEDOWN = 6, + WKC_END = 7, + WKC_HOME = 8, + + // Arrow keys + WKC_LEFT = 9, + WKC_UP = 10, + WKC_RIGHT = 11, + WKC_DOWN = 12, + + // Return & tab + WKC_RETURN = 13, + WKC_TAB = 14, + + // Numerical keyboard + WKC_NUM_0 = 16, + WKC_NUM_1 = 17, + WKC_NUM_2 = 18, + WKC_NUM_3 = 19, + WKC_NUM_4 = 20, + WKC_NUM_5 = 21, + WKC_NUM_6 = 22, + WKC_NUM_7 = 23, + WKC_NUM_8 = 24, + WKC_NUM_9 = 25, + WKC_NUM_DIV = 26, + WKC_NUM_MUL = 27, + WKC_NUM_MINUS = 28, + WKC_NUM_PLUS = 29, + WKC_NUM_ENTER = 30, + WKC_NUM_DECIMAL = 31, + + // Space + WKC_SPACE = 32, + + // Function keys + WKC_F1 = 33, + WKC_F2 = 34, + WKC_F3 = 35, + WKC_F4 = 36, + WKC_F5 = 37, + WKC_F6 = 38, + WKC_F7 = 39, + WKC_F8 = 40, + WKC_F9 = 41, + WKC_F10 = 42, + WKC_F11 = 43, + WKC_F12 = 44, + + // backquote is the key left of "1" + // we only store this key here, no matter what character is really mapped to it + // on a particular keyboard. (US keyboard: ` and ~ ; German keyboard: ^ and °) + WKC_BACKQUOTE = 45, + WKC_PAUSE = 46, + + // 0-9 are mapped to 48-57 + // A-Z are mapped to 65-90 + // a-z are mapped to 97-122 +}; + +enum GameModes { + GM_MENU, + GM_NORMAL, + GM_EDITOR +}; + +void GameLoop(void); + +void CreateConsole(void); + +typedef int32 CursorID; +typedef byte Pixel; + +typedef struct Point { + int x,y; +} Point; + +typedef struct Rect { + int left,top,right,bottom; +} Rect; + + +typedef struct CursorVars { + Point pos, size, offs, delta; ///< position, size, offset from top-left, and movement + Point draw_pos, draw_size; ///< position and size bounding-box for drawing + CursorID sprite; ///< current image of cursor + + int wheel; ///< mouse wheel movement + const CursorID *animate_list, *animate_cur; ///< in case of animated cursor, list of frames + uint animate_timeout; ///< current frame in list of animated cursor + + bool visible; ///< cursor is visible + bool dirty; ///< the rect occupied by the mouse is dirty (redraw) + bool fix_at; ///< mouse is moving, but cursor is not (used for scrolling) + bool in_window; ///< mouse inside this window, determines drawing logic +} CursorVars; + +typedef struct DrawPixelInfo { + Pixel *dst_ptr; + int left, top, width, height; + int pitch; + uint16 zoom; +} DrawPixelInfo; + +typedef struct Colour { + byte r; + byte g; + byte b; +} Colour; + + + +extern byte _dirkeys; // 1 = left, 2 = up, 4 = right, 8 = down +extern bool _fullscreen; +extern CursorVars _cursor; +extern bool _ctrl_pressed; // Is Ctrl pressed? +extern bool _shift_pressed; // Is Shift pressed? +extern byte _fast_forward; + +extern bool _left_button_down; +extern bool _left_button_clicked; +extern bool _right_button_down; +extern bool _right_button_clicked; + +extern DrawPixelInfo _screen; +extern bool _exit_game; +extern bool _networking; ///< are we in networking mode? +extern byte _game_mode; +extern byte _pause; + +extern int _pal_first_dirty; +extern int _pal_last_dirty; +extern int _num_resolutions; +extern uint16 _resolutions[32][2]; +extern uint16 _cur_resolution[2]; +extern Colour _cur_palette[256]; + +void HandleKeypress(uint32 key); +void HandleMouseEvents(void); +void CSleep(int milliseconds); +void UpdateWindows(void); + +uint32 InteractiveRandom(void); /* Used for random sequences that are not the same on the other end of the multiplayer link */ +uint InteractiveRandomRange(uint max); +void DrawTextMessage(void); +void DrawMouseCursor(void); +void ScreenSizeChanged(void); +void HandleExitGameRequest(void); +void GameSizeChanged(void); +void UndrawMouseCursor(void); + +#ifdef __cplusplus +}; //extern "C" +/* Following part is only for C++ */ + #include "helpers.hpp" typedef enum FontSizes { @@ -119,8 +294,11 @@ typedef enum StringColorFlags { IS_PALETTE_COLOR = 0x100, // color value is already a real palette color index, not an index of a StringColor } StringColorFlags; + #ifdef _DEBUG extern bool _dbg_screen_rect; #endif +#endif /* __cplusplus */ + #endif /* GFX_H */ @@ -7,81 +7,6 @@ extern "C" { #endif //__cplusplus -enum WindowKeyCodes { - WKC_SHIFT = 0x8000, - WKC_CTRL = 0x4000, - WKC_ALT = 0x2000, - WKC_META = 0x1000, - - // Special ones - WKC_NONE = 0, - WKC_ESC = 1, - WKC_BACKSPACE = 2, - WKC_INSERT = 3, - WKC_DELETE = 4, - - WKC_PAGEUP = 5, - WKC_PAGEDOWN = 6, - WKC_END = 7, - WKC_HOME = 8, - - // Arrow keys - WKC_LEFT = 9, - WKC_UP = 10, - WKC_RIGHT = 11, - WKC_DOWN = 12, - - // Return & tab - WKC_RETURN = 13, - WKC_TAB = 14, - - // Numerical keyboard - WKC_NUM_0 = 16, - WKC_NUM_1 = 17, - WKC_NUM_2 = 18, - WKC_NUM_3 = 19, - WKC_NUM_4 = 20, - WKC_NUM_5 = 21, - WKC_NUM_6 = 22, - WKC_NUM_7 = 23, - WKC_NUM_8 = 24, - WKC_NUM_9 = 25, - WKC_NUM_DIV = 26, - WKC_NUM_MUL = 27, - WKC_NUM_MINUS = 28, - WKC_NUM_PLUS = 29, - WKC_NUM_ENTER = 30, - WKC_NUM_DECIMAL = 31, - - // Space - WKC_SPACE = 32, - - // Function keys - WKC_F1 = 33, - WKC_F2 = 34, - WKC_F3 = 35, - WKC_F4 = 36, - WKC_F5 = 37, - WKC_F6 = 38, - WKC_F7 = 39, - WKC_F8 = 40, - WKC_F9 = 41, - WKC_F10 = 42, - WKC_F11 = 43, - WKC_F12 = 44, - - // backquote is the key left of "1" - // we only store this key here, no matter what character is really mapped to it - // on a particular keyboard. (US keyboard: ` and ~ ; German keyboard: ^ and °) - WKC_BACKQUOTE = 45, - WKC_PAUSE = 46, - - // 0-9 are mapped to 48-57 - // A-Z are mapped to 65-90 - // a-z are mapped to 97-122 -}; - - typedef struct { const char *(*start)(const char * const *parm); void (*stop)(void); @@ -121,97 +46,6 @@ enum DriverType { MUSIC_DRIVER = 2, }; -enum GameModes { - GM_MENU, - GM_NORMAL, - GM_EDITOR -}; - -void GameLoop(void); - -void CreateConsole(void); - -typedef int32 CursorID; -typedef byte Pixel; - -typedef struct Point { - int x,y; -} Point; - -typedef struct Rect { - int left,top,right,bottom; -} Rect; - - -typedef struct CursorVars { - Point pos, size, offs, delta; ///< position, size, offset from top-left, and movement - Point draw_pos, draw_size; ///< position and size bounding-box for drawing - CursorID sprite; ///< current image of cursor - - int wheel; ///< mouse wheel movement - const CursorID *animate_list, *animate_cur; ///< in case of animated cursor, list of frames - uint animate_timeout; ///< current frame in list of animated cursor - - bool visible; ///< cursor is visible - bool dirty; ///< the rect occupied by the mouse is dirty (redraw) - bool fix_at; ///< mouse is moving, but cursor is not (used for scrolling) - bool in_window; ///< mouse inside this window, determines drawing logic -} CursorVars; - -typedef struct DrawPixelInfo { - Pixel *dst_ptr; - int left, top, width, height; - int pitch; - uint16 zoom; -} DrawPixelInfo; - - -extern byte _dirkeys; // 1 = left, 2 = up, 4 = right, 8 = down -extern bool _fullscreen; -extern CursorVars _cursor; -extern bool _ctrl_pressed; // Is Ctrl pressed? -extern bool _shift_pressed; // Is Shift pressed? -extern byte _fast_forward; - -extern bool _left_button_down; -extern bool _left_button_clicked; -extern bool _right_button_down; -extern bool _right_button_clicked; - -extern DrawPixelInfo _screen; -extern bool _exit_game; -extern bool _networking; ///< are we in networking mode? -extern byte _game_mode; -extern byte _pause; - - -void HandleKeypress(uint32 key); -void HandleMouseEvents(void); -void CSleep(int milliseconds); -void UpdateWindows(void); - -uint32 InteractiveRandom(void); /* Used for random sequences that are not the same on the other end of the multiplayer link */ -uint InteractiveRandomRange(uint max); -void DrawTextMessage(void); -void DrawMouseCursor(void); -void ScreenSizeChanged(void); -void HandleExitGameRequest(void); -void GameSizeChanged(void); -void UndrawMouseCursor(void); - -extern int _pal_first_dirty; -extern int _pal_last_dirty; -extern int _num_resolutions; -extern uint16 _resolutions[32][2]; -extern uint16 _cur_resolution[2]; - -typedef struct Colour { - byte r; - byte g; - byte b; -} Colour; -extern Colour _cur_palette[256]; - #ifdef __cplusplus } // extern "C" #endif //__cplusplus diff --git a/src/openttd.cpp b/src/openttd.cpp index 7db90a4a1..b07622bf3 100644 --- a/src/openttd.cpp +++ b/src/openttd.cpp @@ -1708,20 +1708,3 @@ HalMusicDriver *_music_driver; HalSoundDriver *_sound_driver; HalVideoDriver *_video_driver; -byte _dirkeys; // 1 = left, 2 = up, 4 = right, 8 = down -bool _fullscreen; -CursorVars _cursor; -bool _ctrl_pressed; // Is Ctrl pressed? -bool _shift_pressed; // Is Shift pressed? -byte _fast_forward; -bool _left_button_down; -bool _left_button_clicked; -bool _right_button_down; -bool _right_button_clicked; -DrawPixelInfo _screen; -bool _exit_game; -bool _networking; ///< are we in networking mode? -byte _game_mode; -byte _pause; -int _pal_first_dirty; -int _pal_last_dirty; diff --git a/src/rail.h b/src/rail.h index 0d2d850a1..be895a0f9 100644 --- a/src/rail.h +++ b/src/rail.h @@ -5,6 +5,7 @@ #ifndef RAIL_H #define RAIL_H +#include "gfx.h" #include "direction.h" #include "tile.h" diff --git a/src/video/cocoa_v.h b/src/video/cocoa_v.h index c3f533467..c9ec182fa 100644 --- a/src/video/cocoa_v.h +++ b/src/video/cocoa_v.h @@ -4,6 +4,7 @@ #define VIDEO_COCOA_H #include "../hal.h" +#include "../gfx.h" #ifdef __cplusplus extern "C" { |