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authorAndy <andy@teamrubber.com>2019-10-22 22:20:56 +0100
committerNiels Martin Hansen <nielsm@indvikleren.dk>2019-10-23 15:05:55 +0200
commit0d1575b5c769dadd2d5025df2df39a7ddbb1ab04 (patch)
tree9e55b36004767760bc4e7cbddc41e7943b096ffa
parent93e42a94074db1b6f18858be5fe00d9801c100c1 (diff)
downloadopenttd-0d1575b5c769dadd2d5025df2df39a7ddbb1ab04.tar.xz
Doc: fix 3 mis-spellings of 'official'
-rw-r--r--CONTRIBUTING.md6
1 files changed, 3 insertions, 3 deletions
diff --git a/CONTRIBUTING.md b/CONTRIBUTING.md
index 8f7ea8920..5a4dc8439 100644
--- a/CONTRIBUTING.md
+++ b/CONTRIBUTING.md
@@ -186,9 +186,9 @@ You may also want the guide to [compiling OpenTTD](./COMPILING.md).
## Project goals
-### What are the goals of the offical branch?
+### What are the goals of the official branch?
-The main goals of the offical branch are:
+The main goals of the official branch are:
- Stay faithful to the original gameplay from Transport Tycoon Deluxe
- Improve the user interface
@@ -226,7 +226,7 @@ In general the game should allow anything that doesn't violate basic rules, but
For example, players are not prevented from starting vehicles without orders, but will receive a warning about vehicles having too few orders.
This lack of limitation has led to players challenging themselves to create networks where all vehicles have no orders, increasing gameplay possibilities.
-### I do not agree with the goals of the offical branch, what can I do instead?
+### I do not agree with the goals of the official branch, what can I do instead?
Fork! There is a rich history of experimental patches for OpenTTD.