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author | glx <glx@openttd.org> | 2020-02-15 03:08:29 +0100 |
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committer | Charles Pigott <charlespigott@googlemail.com> | 2020-02-15 23:15:58 +0000 |
commit | 0c80ae5288a80a012f6c89de569ce8447832fbb3 (patch) | |
tree | 13db3e5cc94043e8cf759a745285fadfcc3dc171 | |
parent | 7f693ce497d949b8f66e00a40f4477681ac71af1 (diff) | |
download | openttd-0c80ae5288a80a012f6c89de569ce8447832fbb3.tar.xz |
Fix: Ignore not printable characters when layouting a string
-rw-r--r-- | src/gfx_layout.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/gfx_layout.cpp b/src/gfx_layout.cpp index f093a5386..584a71273 100644 --- a/src/gfx_layout.cpp +++ b/src/gfx_layout.cpp @@ -631,6 +631,8 @@ static inline void GetLayouter(Layouter::LineCacheItem &line, const char *&str, } else if (c >= SCC_FIRST_FONT && c <= SCC_LAST_FONT) { state.SetFontSize((FontSize)(c - SCC_FIRST_FONT)); } else { + /* Filter out non printable characters */ + if (!IsPrintable(c)) continue; /* Filter out text direction characters that shouldn't be drawn, and * will not be handled in the fallback non ICU case because they are * mostly needed for RTL languages which need more ICU support. */ |