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authortruelight <truelight@openttd.org>2005-02-01 18:46:49 +0000
committertruelight <truelight@openttd.org>2005-02-01 18:46:49 +0000
commit0be987391b75643fdb27bbe4bccaa2d16a96075d (patch)
tree0a111e931f85feb1c4051707f39dcb52ea599d46
parent777dd99585ca5a775cd189eedd81e27d3ca395ed (diff)
downloadopenttd-0be987391b75643fdb27bbe4bccaa2d16a96075d.tar.xz
(svn r1765) -Fix: on loading, the total amount of towns wasn't reset to zero
-rw-r--r--town_cmd.c4
1 files changed, 3 insertions, 1 deletions
diff --git a/town_cmd.c b/town_cmd.c
index eeb1aff49..af6f66396 100644
--- a/town_cmd.c
+++ b/town_cmd.c
@@ -31,7 +31,7 @@ static void TownPoolNewBlock(uint start_item)
Town *t;
FOR_ALL_TOWNS_FROM(t, start_item)
- t->index = start_item++;
+ t->index = start_item++;
}
/* Initialize the town-pool */
@@ -1971,6 +1971,8 @@ static void Load_TOWN(void)
{
int index;
+ _total_towns = 0;
+
while ((index = SlIterateArray()) != -1) {
Town *t;