diff options
author | rubidium <rubidium@openttd.org> | 2008-09-02 18:45:15 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2008-09-02 18:45:15 +0000 |
commit | fc216aeeb86f5e84db06f51ad1e3172d6c343b3b (patch) | |
tree | c6bcdba91fc3571e2f542bbd9644b62991808118 | |
parent | c0cdfea97d298bf64f507e48e711888ef6681db6 (diff) | |
download | openttd-fc216aeeb86f5e84db06f51ad1e3172d6c343b3b.tar.xz |
(svn r14229) -Feature: allow overriding the palette of the base GRFs. This way you can play with NewGRFs made for the Windows palette with the DOS palettes base GRFs (and vice versa). Note that for this to work correctly ALL NewGRFs must use the same palette; mix and match is not yet supported.
-rw-r--r-- | src/gfx_func.h | 3 | ||||
-rw-r--r-- | src/gfxinit.cpp | 36 | ||||
-rw-r--r-- | src/newgrf.cpp | 6 | ||||
-rw-r--r-- | src/spritecache.cpp | 24 | ||||
-rw-r--r-- | src/spriteloader/grf.cpp | 8 | ||||
-rw-r--r-- | src/table/palette_convert.h | 75 |
6 files changed, 143 insertions, 9 deletions
diff --git a/src/gfx_func.h b/src/gfx_func.h index 317f947fa..4a709bf88 100644 --- a/src/gfx_func.h +++ b/src/gfx_func.h @@ -180,5 +180,8 @@ extern DrawPixelInfo *_cur_dpi; extern byte _colour_gradient[COLOUR_END][8]; extern PaletteType _use_palette; +extern bool _palette_remap_grf[]; +extern const byte *_palette_remap; +extern const byte *_palette_reverse_remap; #endif /* GFX_FUNC_H */ diff --git a/src/gfxinit.cpp b/src/gfxinit.cpp index d1195803a..86f0fa8ee 100644 --- a/src/gfxinit.cpp +++ b/src/gfxinit.cpp @@ -23,9 +23,17 @@ #include "ini_type.h" #include "table/sprites.h" +#include "table/palette_convert.h" /** The currently used palette */ PaletteType _use_palette = PAL_AUTODETECT; +/** Whether the given NewGRFs must get a palette remap or not. */ +bool _palette_remap_grf[MAX_FILE_SLOTS]; +/** Palette map to go from the !_use_palette to the _use_palette */ +const byte *_palette_remap = NULL; +/** Palette map to go from the _use_palette to the !_use_palette */ +const byte *_palette_reverse_remap = NULL; + char _ini_graphics_set[32]; /** Structure holding filename and MD5 information about a single file */ @@ -176,7 +184,9 @@ static bool DetermineGraphicsPack() const GraphicsSet *best = _available_graphics_sets; for (const GraphicsSet *c = _available_graphics_sets; c != NULL; c = c->next) { if (best->found_grfs < c->found_grfs || - (best->found_grfs == c->found_grfs && best->shortname == c->shortname && best->version < c->version)) { + (best->found_grfs == c->found_grfs && ( + (best->shortname == c->shortname && best->version < c->version) || + (best->palette != _use_palette && c->palette == _use_palette)))) { best = c; } } @@ -193,9 +203,22 @@ static bool DetermineGraphicsPack() static void DeterminePalette() { assert(_used_graphics_set != NULL); - if (_use_palette < MAX_PAL) return; + if (_use_palette >= MAX_PAL) _use_palette = _used_graphics_set->palette; + + switch (_use_palette) { + case PAL_DOS: + _palette_remap = _palmap_w2d; + _palette_reverse_remap = _palmap_d2w; + break; + + case PAL_WINDOWS: + _palette_remap = _palmap_d2w; + _palette_reverse_remap = _palmap_w2d; + break; - _use_palette = _used_graphics_set->palette; + default: + NOT_REACHED(); + } } /** @@ -207,6 +230,8 @@ void CheckExternalFiles() { DeterminePalette(); + DEBUG(grf, 1, "Using the %s base graphics set with the %s palette", _used_graphics_set->name, _use_palette == PAL_DOS ? "DOS" : "Windows"); + static const size_t ERROR_MESSAGE_LENGTH = 128; char error_msg[ERROR_MESSAGE_LENGTH * (MAX_GFT + 1)]; error_msg[0] = '\0'; @@ -233,8 +258,10 @@ void CheckExternalFiles() static void LoadSpriteTables() { + memset(_palette_remap_grf, 0, sizeof(_palette_remap_grf)); uint i = FIRST_GRF_SLOT; + _palette_remap_grf[i] = (_use_palette != _used_graphics_set->palette); LoadGrfFile(_used_graphics_set->files[GFT_BASE].filename, 0, i++); /* @@ -243,6 +270,7 @@ static void LoadSpriteTables() * has a few sprites less. However, we do not care about those missing * sprites as they are not shown anyway (logos in intro game). */ + _palette_remap_grf[i] = (_use_palette != _used_graphics_set->palette); LoadGrfFile(_used_graphics_set->files[GFT_LOGOS].filename, 4793, i++); /* @@ -251,6 +279,7 @@ static void LoadSpriteTables() * and the ground sprites. */ if (_settings_game.game_creation.landscape != LT_TEMPERATE) { + _palette_remap_grf[i] = (_use_palette != _used_graphics_set->palette); LoadGrfIndexed( _used_graphics_set->files[GFT_ARCTIC + _settings_game.game_creation.landscape - 1].filename, _landscape_spriteindexes[_settings_game.game_creation.landscape - 1], @@ -274,6 +303,7 @@ static void LoadSpriteTables() master->next = top; _grfconfig = master; + _palette_remap_grf[i] = (_use_palette != _used_graphics_set->palette); LoadNewGRF(SPR_NEWGRFS_BASE, i); /* Free and remove the top element. */ diff --git a/src/newgrf.cpp b/src/newgrf.cpp index a701b2f37..dea96f88c 100644 --- a/src/newgrf.cpp +++ b/src/newgrf.cpp @@ -3652,7 +3652,11 @@ bool GetGlobalVariable(byte param, uint32 *value) } case 0x0D: // TTD Version, 00=DOS, 01=Windows - *value = _use_palette; + if (_palette_remap_grf[_file_index]) { + *value = !_use_palette; + } else { + *value = _use_palette; + } return true; case 0x0E: // Y-offset for train sprites diff --git a/src/spritecache.cpp b/src/spritecache.cpp index f7ab69b72..5d141cce3 100644 --- a/src/spritecache.cpp +++ b/src/spritecache.cpp @@ -11,6 +11,7 @@ #include "spriteloader/grf.hpp" #include "core/alloc_func.hpp" #include "core/math_func.hpp" +#include "gfx_func.h" #ifdef WITH_PNG #include "spriteloader/png.hpp" #endif /* WITH_PNG */ @@ -188,11 +189,30 @@ static void* ReadSprite(SpriteCache *sc, SpriteID id, SpriteType sprite_type) return (void*)GetRawSprite(SPR_IMG_QUERY, ST_NORMAL); } - byte *dest = (byte *)AllocSprite(num); + /* "Normal" recolour sprites are ALWAYS 257 bytes. Then there is a small + * number of recolour sprites that are 17 bytes that only exist in DOS + * GRFs which are the same as 257 byte recolour sprites, but with the last + * 240 bytes zeroed. */ + static const int RECOLOUR_SPRITE_SIZE = 257; + byte *dest = (byte *)AllocSprite(max(RECOLOUR_SPRITE_SIZE, num)); sc->ptr = dest; sc->type = sprite_type; - FioReadBlock(dest, num); + + if (_palette_remap_grf[sc->file_slot]) { + byte *dest_tmp = AllocaM(byte, max(RECOLOUR_SPRITE_SIZE, num)); + + /* Only a few recolour sprites are less than 257 bytes */ + if (num < RECOLOUR_SPRITE_SIZE) memset(dest_tmp, 0, RECOLOUR_SPRITE_SIZE); + FioReadBlock(dest_tmp, num); + + /* The data of index 0 is never used; "literal 00" according to the (New)GRF specs. */ + for (int i = 1; i < RECOLOUR_SPRITE_SIZE; i++) { + dest[i] = _palette_remap[dest_tmp[_palette_reverse_remap[i - 1] + 1]]; + } + } else { + FioReadBlock(dest, num); + } return sc->ptr; } diff --git a/src/spriteloader/grf.cpp b/src/spriteloader/grf.cpp index 17510027e..1ded90b07 100644 --- a/src/spriteloader/grf.cpp +++ b/src/spriteloader/grf.cpp @@ -83,7 +83,7 @@ bool SpriteLoaderGrf::LoadSprite(SpriteLoader::Sprite *sprite, uint8 file_slot, data = &sprite->data[y * sprite->width + skip]; for (int x = 0; x < length; x++) { - data->m = *dest; + data->m = ((sprite_type == ST_NORMAL && _palette_remap_grf[file_slot]) ? _palette_remap[*dest] : *dest); dest++; data++; } @@ -91,8 +91,10 @@ bool SpriteLoaderGrf::LoadSprite(SpriteLoader::Sprite *sprite, uint8 file_slot, } } else { dest = dest_orig; - for (int i = 0; i < sprite->width * sprite->height; i++) - sprite->data[i].m = dest[i]; + + for (int i = 0; i < sprite->width * sprite->height; i++) { + sprite->data[i].m = ((sprite_type == ST_NORMAL && _palette_remap_grf[file_slot]) ? _palette_remap[dest[i]] : dest[i]); + } } /* Make sure to mark all transparent pixels transparent on the alpha channel too */ diff --git a/src/table/palette_convert.h b/src/table/palette_convert.h new file mode 100644 index 000000000..33864f82c --- /dev/null +++ b/src/table/palette_convert.h @@ -0,0 +1,75 @@ +/* $Id$ */ + +/** @file palette_convert.h Translation tables from one GRF to another GRF. */ + +/** Converting from the Windows palette to the DOS palette */ +static const byte _palmap_w2d[] = { + 0, 1, 2, 3, 4, 5, 6, 7, // 0..7 + 8, 9, 10, 11, 12, 13, 14, 15, // 8..15 + 16, 17, 18, 19, 20, 21, 22, 23, // 16..23 + 24, 25, 26, 27, 28, 29, 30, 31, // 24..31 + 6, 7, 34, 35, 36, 37, 38, 39, // 32..39 + 8, 41, 42, 43, 44, 45, 46, 47, // 40..47 + 48, 49, 50, 51, 52, 53, 54, 55, // 48..55 + 56, 57, 58, 59, 60, 61, 62, 63, // 56..63 + 64, 65, 66, 67, 68, 69, 70, 71, // 64..71 + 72, 73, 74, 75, 76, 77, 78, 79, // 72..79 + 80, 81, 82, 83, 84, 85, 86, 87, // 80..87 + 4, 89, 90, 91, 92, 93, 94, 95, // 88..95 + 96, 97, 98, 99, 100, 101, 102, 103, // 96..103 + 104, 105, 5, 107, 108, 109, 110, 111, // 104..111 + 112, 113, 114, 115, 116, 117, 118, 119, // 112..119 + 120, 121, 122, 123, 124, 125, 126, 127, // 120..127 + 128, 129, 130, 131, 132, 133, 134, 135, // 128..135 + 3, 137, 138, 139, 140, 141, 142, 143, // 136..143 + 144, 145, 146, 147, 148, 149, 150, 151, // 144..151 + 152, 153, 154, 155, 156, 157, 158, 159, // 152..159 + 160, 161, 162, 163, 164, 165, 166, 167, // 160..167 + 168, 169, 170, 171, 172, 173, 174, 175, // 168..175 + 176, 177, 178, 179, 180, 181, 182, 183, // 176..183 + 184, 185, 186, 187, 188, 189, 190, 191, // 184..191 + 192, 193, 194, 195, 196, 197, 198, 199, // 192..199 + 200, 201, 202, 203, 204, 205, 206, 207, // 200..207 + 208, 209, 210, 211, 212, 213, 214, 1, // 208..215 + 2, 245, 246, 247, 248, 249, 250, 251, // 216..223 + 252, 253, 254, 229, 230, 231, 227, 228, // 224..231 + 235, 236, 237, 238, 232, 233, 234, 239, // 232..239 + 240, 241, 242, 244, 243, 9, 218, 219, // 240..247 + 220, 221, 222, 223, 224, 225, 226, 255, // 248..255 +}; + +/** Converting from the DOS palette to the Windows palette */ +static const byte _palmap_d2w[] = { + 0, 215, 216, 136, 88, 106, 32, 33, // 0..7 + 40, 245, 10, 11, 12, 13, 14, 15, // 8..15 + 16, 17, 18, 19, 20, 21, 22, 23, // 16..23 + 24, 25, 26, 27, 28, 29, 30, 31, // 24..31 + 53, 54, 34, 35, 36, 37, 38, 39, // 32..39 + 178, 41, 42, 43, 44, 45, 46, 47, // 40..47 + 48, 49, 50, 51, 52, 53, 54, 55, // 48..55 + 56, 57, 58, 59, 60, 61, 62, 63, // 56..63 + 64, 65, 66, 67, 68, 69, 70, 71, // 64..71 + 72, 73, 74, 75, 76, 77, 78, 79, // 72..79 + 80, 81, 82, 83, 84, 85, 86, 87, // 80..87 + 96, 89, 90, 91, 92, 93, 94, 95, // 88..95 + 96, 97, 98, 99, 100, 101, 102, 103, // 96..103 + 104, 105, 53, 107, 108, 109, 110, 111, // 104..111 + 112, 113, 114, 115, 116, 117, 118, 119, // 112..119 + 120, 121, 122, 123, 124, 125, 126, 127, // 120..127 + 128, 129, 130, 131, 132, 133, 134, 135, // 128..135 + 170, 137, 138, 139, 140, 141, 142, 143, // 136..143 + 144, 145, 146, 147, 148, 149, 150, 151, // 144..151 + 152, 153, 154, 155, 156, 157, 158, 159, // 152..159 + 160, 161, 162, 163, 164, 165, 166, 167, // 160..167 + 168, 169, 170, 171, 172, 173, 174, 175, // 168..175 + 176, 177, 178, 179, 180, 181, 182, 183, // 176..183 + 184, 185, 186, 187, 188, 189, 190, 191, // 184..191 + 192, 193, 194, 195, 196, 197, 198, 199, // 192..199 + 200, 201, 202, 203, 204, 205, 206, 207, // 200..207 + 208, 209, 210, 211, 212, 213, 214, 215, // 208..215 + 216, 217, 246, 247, 248, 249, 250, 251, // 216..223 + 252, 253, 254, 227, 228, 229, 230, 231, // 224..231 + 232, 233, 234, 235, 236, 237, 238, 239, // 232..239 + 240, 241, 242, 243, 244, 217, 218, 219, // 240..247 + 220, 221, 222, 223, 224, 225, 226, 255, // 248..255 +}; |