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author | rubidium <rubidium@openttd.org> | 2014-05-11 13:07:36 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2014-05-11 13:07:36 +0000 |
commit | e64249446d2792c2d681f37e10a5a5a26d7151b2 (patch) | |
tree | 610d0565d9d6f371c86d6fdea22fbede635b71e8 | |
parent | 4a523008385fe24dd2bc1683bb41c169285e6d3b (diff) | |
download | openttd-e64249446d2792c2d681f37e10a5a5a26d7151b2.tar.xz |
(svn r26577) -Fix [FS#6001]: [Network] Client of non-dedicated server was not correctly put into the first company for all state variables
-rw-r--r-- | src/network/network.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/network/network.cpp b/src/network/network.cpp index 156859a40..662f49d17 100644 --- a/src/network/network.cpp +++ b/src/network/network.cpp @@ -711,7 +711,7 @@ static void NetworkInitGameInfo() /* There should be always space for the server. */ assert(NetworkClientInfo::CanAllocateItem()); NetworkClientInfo *ci = new NetworkClientInfo(CLIENT_ID_SERVER); - ci->client_playas = _network_dedicated ? COMPANY_SPECTATOR : _local_company; + ci->client_playas = _network_dedicated ? COMPANY_SPECTATOR : COMPANY_FIRST; strecpy(ci->client_name, _settings_client.network.client_name, lastof(ci->client_name)); } |