diff options
author | truelight <truelight@openttd.org> | 2005-01-08 09:48:08 +0000 |
---|---|---|
committer | truelight <truelight@openttd.org> | 2005-01-08 09:48:08 +0000 |
commit | dcca3cf80ba4214270f8e8577e9d73909108e4ee (patch) | |
tree | c6b4a875776f54b785166d4185fc347319af6b8e | |
parent | 90871eeb9e7b564c9cefb0c11e06e4f9ada92acb (diff) | |
download | openttd-dcca3cf80ba4214270f8e8577e9d73909108e4ee.tar.xz |
(svn r1426) -Codechange: cleaned up the reference code in the saveload routines
-Codechange: removed next_in_chain_old, and saved ->next for Vehicles
(and bumped savegame revision for that to version 4.4)
-Codechange: Added _sl.full_version, which has both major and minor version
-rw-r--r-- | engine.c | 4 | ||||
-rw-r--r-- | saveload.c | 82 | ||||
-rw-r--r-- | saveload.h | 2 | ||||
-rw-r--r-- | vehicle.c | 7 | ||||
-rw-r--r-- | vehicle.h | 1 |
5 files changed, 66 insertions, 30 deletions
@@ -405,8 +405,8 @@ ResolveVehicleSpriteGroup(struct SpriteGroup *spritegroup, struct Vehicle *veh, veh_prop(0x57, veh->profit_last_year & 0xFF); veh_prop(0x58, veh->profit_last_year); veh_prop(0x59, veh->profit_last_year & 0xFF); - veh_prop(0x5A, veh->next_in_chain_old); - veh_prop(0x5B, veh->next_in_chain_old & 0xFF); +/* veh_prop(0x5A, veh->next_in_chain_old); + veh_prop(0x5B, veh->next_in_chain_old & 0xFF);*/ veh_prop(0x5C, veh->value); veh_prop(0x5D, veh->value & 0xFFFFFF); veh_prop(0x5E, veh->value & 0xFFFF); diff --git a/saveload.c b/saveload.c index 4d2631b5c..b99796256 100644 --- a/saveload.c +++ b/saveload.c @@ -8,7 +8,7 @@ enum { SAVEGAME_MAJOR_VERSION = 4, - SAVEGAME_MINOR_VERSION = 3, + SAVEGAME_MINOR_VERSION = 4, SAVEGAME_LOADABLE_VERSION = (SAVEGAME_MAJOR_VERSION << 8) + SAVEGAME_MINOR_VERSION }; @@ -897,29 +897,63 @@ static const byte * const _desc_includes[] = { _common_veh_desc }; -typedef struct { - void *base; - size_t size; -} ReferenceSetup; - -// used to translate "pointers" -static const ReferenceSetup _ref_setup[] = { - {_order_array,sizeof(_order_array[0])}, - {_vehicles,sizeof(_vehicles[0])}, - {_stations,sizeof(_stations[0])}, - {_towns,sizeof(_towns[0])}, -}; - +/* We can't save pointers to a savegame, so this functions get's + the index of the item, and if not available, it hussles with + pointers (looks really bad :() + Remember that a NULL item has value 0, and all + indexes have + 1, so vehicle 0 is saved as index 1. */ static uint ReferenceToInt(void *v, uint t) { - if (v == NULL) return 0; - return ((byte*)v - (byte*)_ref_setup[t].base) / _ref_setup[t].size + 1; + if (v == NULL) + return 0; + + switch (t) { + case REF_VEHICLE_OLD: // Old vehicles we save as new onces + case REF_VEHICLE: return ((Vehicle *)v)->index + 1; + case REF_STATION: return ((Station *)v)->index + 1; + case REF_TOWN: return ((Town *)v)->index + 1; + + case REF_SCHEDULE: + return ((byte*)v - (byte*)_order_array) / sizeof(_order_array[0]) + 1; + + default: + NOT_REACHED(); + } + + return 0; } void *IntToReference(uint r, uint t) { - if (r == 0) return NULL; - return (byte*)_ref_setup[t].base + (r-1) * _ref_setup[t].size; + /* From version 4.3 REF_VEHICLE_OLD is saved as REF_VEHICLE, and should be loaded + like that */ + if (t == REF_VEHICLE_OLD && + _sl.full_version >= 0x404) + t = REF_VEHICLE; + + if (t != REF_VEHICLE_OLD && r == 0) + return NULL; + + switch (t) { + case REF_VEHICLE: return GetVehicle(r - 1); + case REF_STATION: return GetStation(r - 1); + case REF_TOWN: return GetTown(r - 1); + + case REF_SCHEDULE: + return (byte*)_order_array + (r - 1) * sizeof(_order_array[0]); + + case REF_VEHICLE_OLD: { + /* Old vehicles were saved differently: invalid vehicle was 0xFFFF, + and the index was not - 1.. correct for this */ + if (r == INVALID_VEHICLE) + return NULL; + return GetVehicle(r); + } + default: + NOT_REACHED(); + } + + return NULL; } typedef struct { @@ -1029,7 +1063,7 @@ int SaveOrLoad(const char *filename, int mode) if (!fmt->init_write()) goto init_err; hdr[0] = fmt->tag; - hdr[1] = TO_BE32((SAVEGAME_MAJOR_VERSION<<16) + (SAVEGAME_MINOR_VERSION << 8)); + hdr[1] = TO_BE32((SAVEGAME_MAJOR_VERSION << 16) + (SAVEGAME_MINOR_VERSION << 8)); if (fwrite(hdr, sizeof(hdr), 1, _sl.fh) != 1) SlError("file write failed"); _sl.version = SAVEGAME_MAJOR_VERSION; @@ -1054,6 +1088,7 @@ init_err: printf("Unknown savegame type, trying to load it as the buggy format.\n"); rewind(_sl.fh); _sl.version = 0; + _sl.full_version = 0; version = 0; fmt = _saveload_formats + 0; // lzo break; @@ -1062,9 +1097,12 @@ init_err: // check version number version = TO_BE32(hdr[1]) >> 8; - // incompatible version? - if (version > SAVEGAME_LOADABLE_VERSION) goto read_err; - _sl.version = (version>>8); + /* Is the version higher than the current? */ + if (version > SAVEGAME_LOADABLE_VERSION) + goto read_err; + + _sl.version = (version >> 8); + _sl.full_version = version; break; } } diff --git a/saveload.h b/saveload.h index d9ba00765..ab5a15cf5 100644 --- a/saveload.h +++ b/saveload.h @@ -37,6 +37,7 @@ typedef struct { byte block_mode; bool error; byte version; + uint16 full_version; int obj_len; int array_index, last_array_index; @@ -73,6 +74,7 @@ enum { REF_VEHICLE = 1, REF_STATION = 2, REF_TOWN = 3, + REF_VEHICLE_OLD = 4, }; @@ -1788,7 +1788,7 @@ restart: const byte _common_veh_desc[] = { SLE_VAR(Vehicle,subtype, SLE_UINT8), - SLE_VAR(Vehicle,next_in_chain_old, SLE_UINT16), + SLE_REF(Vehicle,next, REF_VEHICLE_OLD), SLE_VAR(Vehicle,string_id, SLE_STRINGID), SLE_VAR(Vehicle,unitnumber, SLE_UINT8), SLE_VAR(Vehicle,owner, SLE_UINT8), @@ -1964,7 +1964,7 @@ static const byte _special_desc[] = { static const byte _disaster_desc[] = { SLE_WRITEBYTE(Vehicle,type,VEH_Disaster, 5), - SLE_VAR(Vehicle,next_in_chain_old,SLE_UINT16), + SLE_REF(Vehicle,next, REF_VEHICLE_OLD), SLE_VAR(Vehicle,subtype, SLE_UINT8), SLE_VAR(Vehicle,tile, SLE_UINT16), @@ -2024,7 +2024,6 @@ static void Save_VEHS() v->last_station_visited = 0xFF; SlSetArrayIndex(v->index); - v->next_in_chain_old = v->next ? v->next->index : INVALID_VEHICLE; SlObject(v, _veh_descs[v->type - 0x10]); } } @@ -2039,9 +2038,7 @@ static void Load_VEHS() while ((index = SlIterateArray()) != -1) { Vehicle *v = GetVehicle(index); - v->next_in_chain_old = INVALID_VEHICLE; SlObject(v, _veh_descs[SlReadByte()]); - v->next = (v->next_in_chain_old == INVALID_VEHICLE) ? NULL : GetVehicle(v->next_in_chain_old); if (v->type == VEH_Train) v->u.rail.first_engine = 0xffff; @@ -118,7 +118,6 @@ struct Vehicle { byte subtype; // subtype (for trains, 0 == loco, 4 wagon ??) uint16 index; // NOSAVE: Index in vehicle array - uint16 next_in_chain_old; // Next vehicle index for chained vehicles Vehicle *next; // next |