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authorrubidium <rubidium@openttd.org>2009-02-07 12:02:13 +0000
committerrubidium <rubidium@openttd.org>2009-02-07 12:02:13 +0000
commitd7a053578d6364478c39568198384432e554744a (patch)
treeac4c9df5dbce1a0da1e3a9c63dac00210a304734
parent39dfd1888087a5f3ea3f83316be1d1b1341bced9 (diff)
downloadopenttd-d7a053578d6364478c39568198384432e554744a.tar.xz
(svn r15395) -Fix [FS#2611] (r15377): one couldn't reset companies anymore in a 'dedicated' server.
-rw-r--r--src/command.cpp4
-rw-r--r--src/command_type.h13
-rw-r--r--src/network/network_server.cpp2
3 files changed, 10 insertions, 9 deletions
diff --git a/src/command.cpp b/src/command.cpp
index cea9162ad..34658a143 100644
--- a/src/command.cpp
+++ b/src/command.cpp
@@ -304,7 +304,7 @@ static const Command _command_proc_table[] = {
{CmdMoneyCheat, CMD_OFFLINE}, /* CMD_MONEY_CHEAT */
{CmdBuildCanal, CMD_AUTO}, /* CMD_BUILD_CANAL */
- {CmdCompanyCtrl, 0}, /* CMD_COMPANY_CTRL */
+ {CmdCompanyCtrl, CMD_SPECTATOR}, /* CMD_COMPANY_CTRL */
{CmdLevelLand, CMD_ALL_TILES | CMD_NO_TEST | CMD_AUTO}, /* CMD_LEVEL_LAND; test run might clear tiles multiple times, in execution that only happens once */
@@ -524,7 +524,7 @@ bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallbac
if (tile != 0 && (tile >= MapSize() || (!IsValidTile(tile) && (cmd_flags & CMD_ALL_TILES) == 0))) return false;
/* If the server is a spectator, it may only do server commands! */
- if (_current_company == COMPANY_SPECTATOR && (cmd_flags & CMD_SERVER) == 0) return false;
+ if (_current_company == COMPANY_SPECTATOR && (cmd_flags & (CMD_SPECTATOR | CMD_SERVER)) == 0) return false;
bool notest = (cmd_flags & CMD_NO_TEST) != 0;
diff --git a/src/command_type.h b/src/command_type.h
index f0f2b27a0..fbc0092e8 100644
--- a/src/command_type.h
+++ b/src/command_type.h
@@ -334,12 +334,13 @@ enum {
* This enumeration defines flags for the _command_proc_table.
*/
enum {
- CMD_SERVER = 0x01, ///< the command can only be initiated by the server
- CMD_OFFLINE = 0x02, ///< the command cannot be executed in a multiplayer game; single-player only
- CMD_AUTO = 0x04, ///< set the DC_AUTO flag on this command
- CMD_NO_TEST = 0x08, ///< the command's output may differ between test and execute due to town rating changes etc.
- CMD_NO_WATER = 0x10, ///< set the DC_NO_WATER flag on this command
- CMD_ALL_TILES= 0x20, ///< allow this command also on MP_VOID tiles
+ CMD_SERVER = 0x01, ///< the command can only be initiated by the server
+ CMD_SPECTATOR = 0x02, ///< the command may be initiated by a spectator
+ CMD_OFFLINE = 0x04, ///< the command cannot be executed in a multiplayer game; single-player only
+ CMD_AUTO = 0x08, ///< set the DC_AUTO flag on this command
+ CMD_ALL_TILES = 0x10, ///< allow this command also on MP_VOID tiles
+ CMD_NO_TEST = 0x20, ///< the command's output may differ between test and execute due to town rating changes etc.
+ CMD_NO_WATER = 0x40, ///< set the DC_NO_WATER flag on this command
};
/**
diff --git a/src/network/network_server.cpp b/src/network/network_server.cpp
index 20820c4ab..03c873684 100644
--- a/src/network/network_server.cpp
+++ b/src/network/network_server.cpp
@@ -871,7 +871,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND)
return;
}
- if (cp.cmd != CMD_COMPANY_CTRL && !IsValidCompanyID(cp.company) && ci->client_id != CLIENT_ID_SERVER) {
+ if ((GetCommandFlags(cp.cmd) & CMD_SPECTATOR) == 0 && !IsValidCompanyID(cp.company) && ci->client_id != CLIENT_ID_SERVER) {
IConsolePrintF(CC_ERROR, "WARNING: spectator issueing command from client %d (IP: %s), kicking...", ci->client_id, GetClientIP(ci));
SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_KICKED);
return;