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authorrubidium <rubidium@openttd.org>2013-11-14 19:31:10 +0000
committerrubidium <rubidium@openttd.org>2013-11-14 19:31:10 +0000
commitc40f2815457e322c63f86a3c9eff257ff554cf9c (patch)
treee992b23ab33fccd1b802abd26348ae4527d9b1f8
parent079b2643de9da46fc965a536c3748f1ab0bfd412 (diff)
downloadopenttd-c40f2815457e322c63f86a3c9eff257ff554cf9c.tar.xz
(svn r25997) -Codechange: make it slightly more clear what ports are coming from where in the debug output when listening
-rw-r--r--src/network/network.cpp7
1 files changed, 6 insertions, 1 deletions
diff --git a/src/network/network.cpp b/src/network/network.cpp
index 9601df50f..57a6412c6 100644
--- a/src/network/network.cpp
+++ b/src/network/network.cpp
@@ -713,12 +713,17 @@ bool NetworkServerStart()
NetworkDisconnect(false, false);
NetworkInitialize(false);
+ DEBUG(net, 1, "starting listeners for clients");
if (!ServerNetworkGameSocketHandler::Listen(_settings_client.network.server_port)) return false;
/* Only listen for admins when the password isn't empty. */
- if (!StrEmpty(_settings_client.network.admin_password) && !ServerNetworkAdminSocketHandler::Listen(_settings_client.network.server_admin_port)) return false;
+ if (!StrEmpty(_settings_client.network.admin_password)) {
+ DEBUG(net, 1, "starting listeners for admins");
+ if (!ServerNetworkAdminSocketHandler::Listen(_settings_client.network.server_admin_port)) return false;
+ }
/* Try to start UDP-server */
+ DEBUG(net, 1, "starting listeners for incoming server queries");
_network_udp_server = _udp_server_socket->Listen();
_network_company_states = CallocT<NetworkCompanyState>(MAX_COMPANIES);